maanfall Posted April 8, 2016 Posted April 8, 2016 Just a little clarification plz, where is the cut off for the slaver questline. I've gotten to a part where it thinks I'm a slave now, I could have messed something up If you are a slaver yourself, you can play the questline up to Dawnstar, Markarth hasn't been implemented yet. If yo uare a slave you can complete the questline and enslave every city.
E_Nigma Posted April 8, 2016 Posted April 8, 2016 Just a little clarification plz, where is the cut off for the slaver questline. I've gotten to a part where it thinks I'm a slave now, I could have messed something up If you are a slaver yourself, you can play the questline up to Dawnstar, Markarth hasn't been implemented yet. If yo uare a slave you can complete the questline and enslave every city. K that would explain some things. Thank you for the help.
maanfall Posted April 10, 2016 Posted April 10, 2016 What will happen if I do the Riverwood quests when Delphine has already relocated to the Sky Haven Temple?
D_ManXX2 Posted April 11, 2016 Posted April 11, 2016 Was wondering if this known incompatibility between slaverun and Maria eden 2.01 somehow if fully failed to load slaverun at all when ever maria eden is started on new game. Single play they work fine but together is epic fail.
shinji72 Posted April 11, 2016 Posted April 11, 2016 Was wondering if this known incompatibility between slaverun and Maria eden 2.01 somehow if fully failed to load slaverun at all when ever maria eden is started on new game. Single play they work fine but together is epic fail. I've had them both installed.... First Slaverun, had it started... and then installed ME (not the latest version. The previous one). But there where many breaking issues. After the X-cross scenes in Slaverun, I couldn't save anymore without crash. Same when Slaverun forced me to equip some DD.
fred200 Posted April 11, 2016 Posted April 11, 2016 I stumbled across a crash topic here yesterday. It discussed Skyrim's use of a 16 bit variable for strings. Too many strings - and Skyrim crashes on save. It breaks save cleaner tools also. No idea if Fallout 4 fixes this.
CliftonJD Posted April 11, 2016 Posted April 11, 2016 I stumbled across a crash topic here yesterday. It discussed Skyrim's use of a 16 bit variable for strings. Too many strings - and Skyrim crashes on save. It breaks save cleaner tools also. No idea if Fallout 4 fixes this. ya, i'd read about that as well, the author working this mod is working to do her part to prevent that and yes according to the post fo4 is immune to the issue
Kenjoka Posted April 11, 2016 Author Posted April 11, 2016 I ran into an issue going through Dawnstar as a slaver - the sailors never removed the devious devices they put on my follower, and I didn't have any way to remove them easily myself (no DD keys). mh, they are slaves, so they should wear the devices , but if you realy want them free, you can lockpick them, (if you are skilled enough or set the difficulty very low in devious devices mcm menu What will happen if I do the Riverwood quests when Delphine has already relocated to the Sky Haven Temple? the mod will know when Delphine has left and should skip the parts with her. I stumbled across a crash topic here yesterday. It discussed Skyrim's use of a 16 bit variable for strings. Too many strings - and Skyrim crashes on save. It breaks save cleaner tools also. No idea if Fallout 4 fixes this. ya, i'd read about that as well, the author working this mod is working to do her part to prevent that and yes according to the post fo4 is immune to the issue I try to reduce the strings at the moment, but it will not be a huge improvement (but I am also finding other bugs by looking at every script and part of the mod ), if you just install more mods you will reach the limit again, but as I understand the problem is not tduring saving, but the resulting savegame is so corrupt that it couldn't even be opened with the safegame cleaner. I haven't tested Maria Eden much (there is a new version 2.01), but I think the problem is another one
kloro Posted April 11, 2016 Posted April 11, 2016 I ran into an issue going through Dawnstar as a slaver - the sailors never removed the devious devices they put on my follower, and I didn't have any way to remove them easily myself (no DD keys). mh, they are slaves, so they should wear the devices , but if you realy want them free, you can lockpick them, (if you are skilled enough or set the difficulty very low in devious devices mcm menu Lockpicking doesn't seem to be an option unless you're wearing the device yourself, though I might be trying it wrong. And my real issue with the devices is that it reduces the options in the mining quest Oh well - I can always track down some keys or even console them in if I have to.
CliftonJD Posted April 11, 2016 Posted April 11, 2016 I ran into an issue going through Dawnstar as a slaver - the sailors never removed the devious devices they put on my follower, and I didn't have any way to remove them easily myself (no DD keys). mh, they are slaves, so they should wear the devices , but if you realy want them free, you can lockpick them, (if you are skilled enough or set the difficulty very low in devious devices mcm menu Lockpicking doesn't seem to be an option unless you're wearing the device yourself, though I might be trying it wrong. And my real issue with the devices is that it reduces the options in the mining quest Oh well - I can always track down some keys or even console them in if I have to. there are a couple of mods for obtaining keys in the devious devices main thread - follow the link to the mods, cursed loot has it for sure and vel from captured dreams just updated his mod that does this (can't think of the name off hand tho)
Hanshin Posted April 12, 2016 Posted April 12, 2016 dunno which scene sexlab couldnt complete, but i found that the scene i miss is the scene where the character auto follow's into the dungeon that scene triggers as soon as i have another sexlab animation running and is then interrupted, has it something to do with branding device? EDIT: FOUND IT! PLS Remark to all with the same Problem to turn in ZAZ Player AI Control on, checkbox wasn't checked and as i checked it viola everything works perfect now!
jodanger2 Posted April 13, 2016 Posted April 13, 2016 So I've kinda hit a road block as a male slaver. The quest says bring a proposal to the Jarl of falkreath but the Jarl's dialogue for this quest never shows up. I have a feeling that this mod doesn't play nice with the 'live another life' mod but so far even deactivating the mod doesn't help. Any way to fix this?
CliftonJD Posted April 13, 2016 Posted April 13, 2016 So I've kinda hit a road block as a male slaver. The quest says bring a proposal to the Jarl of falkreath but the Jarl's dialogue for this quest never shows up. I have a feeling that this mod doesn't play nice with the 'live another life' mod but so far even deactivating the mod doesn't help. Any way to fix this? what new life have you chosen that you suspect to be conflicting
Razputin455 Posted April 14, 2016 Posted April 14, 2016 Sorry if this is addressed elsewhere in the thread but I couldn't find it. I'm not particularly experienced with modding so go easy. After bringing slavery to whiterun I go to talk to Zaid. Some dialogue follows and then we enter a dungeon. Sometimes the game crashes as soon as the door is opened and other times a bunch of characters including Farkas, Aela and Ria along with some generic dudes stand in a circle for what I assume is a gangbang. But no matter what I do the scene just hangs there until I quit. How do I fix this. I would prefer not to skip since its the first sex scene in the mod. Immersion and all that
CliftonJD Posted April 14, 2016 Posted April 14, 2016 Sorry if this is addressed elsewhere in the thread but I couldn't find it. I'm not particularly experienced with modding so go easy. After bringing slavery to whiterun I go to talk to Zaid. Some dialogue follows and then we enter a dungeon. Sometimes the game crashes as soon as the door is opened and other times a bunch of characters including Farkas, Aela and Ria along with some generic dudes stand in a circle for what I assume is a gangbang. But no matter what I do the scene just hangs there until I quit. How do I fix this. I would prefer not to skip since its the first sex scene in the mod. Immersion and all that you'd have to post a log, But judging by the description of your problem i think what might help your situation would be to start that first quest of the companions until the player gives aela her shield and farkas shows the player her quarters: i've seen a number of issues arise from calling on aela for a quest outside of the companions questline before That first quest of the companions is taken care of
Razputin455 Posted April 14, 2016 Posted April 14, 2016 Sorry if this is addressed elsewhere in the thread but I couldn't find it. I'm not particularly experienced with modding so go easy. After bringing slavery to whiterun I go to talk to Zaid. Some dialogue follows and then we enter a dungeon. Sometimes the game crashes as soon as the door is opened and other times a bunch of characters including Farkas, Aela and Ria along with some generic dudes stand in a circle for what I assume is a gangbang. But no matter what I do the scene just hangs there until I quit. How do I fix this. I would prefer not to skip since its the first sex scene in the mod. Immersion and all that you'd have to post a log, But judging by the description of your problem i think what might help your situation would be to start that first quest of the companions until the player gives aela her shield and farkas shows the player her quarters: i've seen a number of issues arise from calling on aela for a quest outside of the companions questline before That first quest of the companions is taken care of Got it, I'll give that a shot. EDIT: Did what you said but got the same result. Just everyone awkwardly staring at my nude character for eternity. How do I go about getting a log? The console says something about failing to find a spot for animations along with the names of all the present actors and the words TRUE --- MISS next t their names.
jodanger2 Posted April 14, 2016 Posted April 14, 2016 So I've kinda hit a road block as a male slaver. The quest says bring a proposal to the Jarl of falkreath but the Jarl's dialogue for this quest never shows up. I have a feeling that this mod doesn't play nice with the 'live another life' mod but so far even deactivating the mod doesn't help. Any way to fix this? what new life have you chosen that you suspect to be conflicting I had chosen the thiefs start but it seems that after a few hours of trial and error the dialogue turned up after completing the jarl's "fetch some mead and kill a bandit camp" quest.......... Weird. Anyway I'll keep playing around with my current mod list. Maybe there's a mod which causes our good Jarl to spaze out on occasion.
CliftonJD Posted April 14, 2016 Posted April 14, 2016 So I've kinda hit a road block as a male slaver. The quest says bring a proposal to the Jarl of falkreath but the Jarl's dialogue for this quest never shows up. I have a feeling that this mod doesn't play nice with the 'live another life' mod but so far even deactivating the mod doesn't help. Any way to fix this? what new life have you chosen that you suspect to be conflicting I had chosen the thiefs start but it seems that after a few hours of trial and error the dialogue turned up after completing the jarl's "fetch some mead and kill a bandit camp" quest.......... Weird. Anyway I'll keep playing around with my current mod list. Maybe there's a mod which causes our good Jarl to spaze out on occasion. i don't know for certain if it still holds true with slaverun reloaded as it once did with the original slaverun: there were a number of users who found that the jarl was bugged due to main quest skyrim mechanics likely related to discovering you're dragonborn
Valgo Posted April 15, 2016 Posted April 15, 2016 Just curious. Does the good ending for Slaves mean that you get rid of the slavers and free skyrim from the nudity rule and all that or does it only mean the PC is free again? I do like happy ends sometimes! x) But I'll play this mod anyway as soon as the Slaver-questline is finished. I have a great character for that in mind. (:
galgat Posted April 15, 2016 Posted April 15, 2016 Just curious. Does the good ending for Slaves mean that you get rid of the slavers and free skyrim from the nudity rule and all that or does it only mean the PC is free again? I do like happy ends sometimes! x) But I'll play this mod anyway as soon as the Slaver-questline is finished. I have a great character for that in mind. (: I have not had time to finish and find that out my self yet. I too tend to like a more upbeat ending after a long troublesome endeavor, but I do understand that many truly want to forever be abused, and used, or even seek suicide. I think what you like I guess is fine as long as your having fun, and it is fantasy... I have had a great deal of fun with this mod. I do have a true aversion or dislike for the bad people in this mod, they are done in such a way as to make them easy to hate .. I was hoping that if there was a good ending that somehow they got some tables turned on them.. A just reward for there cruelty, but I suppose it does not matter.
CliftonJD Posted April 15, 2016 Posted April 15, 2016 Just curious. Does the good ending for Slaves mean that you get rid of the slavers and free skyrim from the nudity rule and all that or does it only mean the PC is free again? I do like happy ends sometimes! x) But I'll play this mod anyway as soon as the Slaver-questline is finished. I have a great character for that in mind. (: I have not had time to finish and find that out my self yet. I too tend to like a more upbeat ending after a long troublesome endeavor, but I do understand that many truly want to forever be abused, and used, or even seek suicide. I think what you like I guess is fine as long as your having fun, and it is fantasy... I have had a great deal of fun with this mod. I do have a true aversion or dislike for the bad people in this mod, they are done in such a way as to make them easy to hate .. I was hoping that if there was a good ending that somehow they got some tables turned on them.. A just reward for there cruelty, but I suppose it does not matter. in the original version of this when zaid said the player was to be forever enslaved to zaid returning to him every week to buy him yet another house of gold, i did do just as you say- i used paradise halls to enslave him for myself
Lyreal Posted April 15, 2016 Posted April 15, 2016 @Kenjoka I found a mod conflict. The Mod "Complete Fast Travel Overhaul" [http://www.nexusmods.com/skyrim/mods/68221/?] conflict with the carriage quests of Slaverun. The questmarker are beside the carriagedriver and no quest dialogues appears, as long as its installed. Everything else work right.
Valgo Posted April 15, 2016 Posted April 15, 2016 Just curious. Does the good ending for Slaves mean that you get rid of the slavers and free skyrim from the nudity rule and all that or does it only mean the PC is free again? I do like happy ends sometimes! x) But I'll play this mod anyway as soon as the Slaver-questline is finished. I have a great character for that in mind. (: I have not had time to finish and find that out my self yet. I too tend to like a more upbeat ending after a long troublesome endeavor, but I do understand that many truly want to forever be abused, and used, or even seek suicide. I think what you like I guess is fine as long as your having fun, and it is fantasy... I have had a great deal of fun with this mod. I do have a true aversion or dislike for the bad people in this mod, they are done in such a way as to make them easy to hate .. I was hoping that if there was a good ending that somehow they got some tables turned on them.. A just reward for there cruelty, but I suppose it does not matter. Yeh, I wouldn't even be interested in that mod if I wouldn't like the troublesome endeavour that happens before the "happy end" too. Honestly I would also like the option to fight the Slavers, taking back one City at a time which would of course requiere some Undercover (be it as a Slave or Slaver) work. That way you'd have a definite happy end for all of skyrim but still a very troublesome way to get there. It could start with a timeskip that says your character was away or something and in the meantime Skyrim got the Slaverun treatment. But with so many questlines already done or in progress I sincerely doubt that will happen. It would be a little too much to ask but it's still something one can fantasize about (x
shinji72 Posted April 15, 2016 Posted April 15, 2016 @Kenjoka I found a mod conflict. The Mod "Complete Fast Travel Overhaul" [http://www.nexusmods.com/skyrim/mods/68221/?] conflict with the carriage quests of Slaverun. The questmarker are beside the carriagedriver and no quest dialogues appears, as long as its installed. Everything else work right. I confirm this incompatibility. Fast travel Overhaul will cancel the Slaverun dialogue. By removing the mod the SL dialogue shows up again.
WaxenFigure Posted April 15, 2016 Posted April 15, 2016 @Kenjoka I found a mod conflict. The Mod "Complete Fast Travel Overhaul" []http://www.nexusmods.com/skyrim/mods/68221/?] conflict with the carriage quests of Slaverun. The questmarker are beside the carriagedriver and no quest dialogues appears, as long as its installed. Everything else work right. I confirm this incompatibility. Fast travel Overhaul will cancel the Slaverun dialogue. By removing the mod the SL dialogue shows up again. The Fast Travel Overhaul mod removes Bjorlam from the game (disables him) and then adds a new NPC with the same name. That means you can open the console "Prid 13698" and then "Enable" to bring the original Bjorlam back into the game, you can then do as he demands and after you are done use "Disable" to vanish him from the game again. Alternatively, someone could create a patch to attach the added behavior of the original Bjorlam to the one added by Fast Travel Overhaul.
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