Kenjoka Posted May 8, 2016 Author Posted May 8, 2016 if you have ideas, just post them or send them to me as the next release will continue the slaver quest to riften, there are 'only' 4 cities left then. and I am thinking of possible features after that, maybe going to solstheim, my favorite would be to continue the female slave quest, by freeing slowly every city backward, but I have absolutly no idea how that would be doable in a questoriented way, where I don't fight (and kill) the male population of each city my favorite would be to continue the female slave quest, by freeing slowly every city backward, but I have absolutly no idea how that would doable in a way in a questoriented way, where I don't fight (and kill) the male population of each city Maybe bring the Dremora and the Temple of Mara (or Dibella) into the mix, so your former slave (or repentant slaver?) is magically changing the men from sex-crazed beasts? Or have the idea of "Free Love" introduced, so there's no more slavery and everyone just has orgies instead I actually kinda like that idea. I always thought about how to expand this whole dremora/succubus-thing. It could be a bit like this maybe: After you finished as being a slave your masters decide to aim bigger, and beyond Skyrim - and you are send to the dremoras for special training, to become a succubus-like agent of the future enslaved Tamriel This could take place (though probably takes a bit of work ^^) in some Oblivion-like place. Too bad Oblivion from, ah ES-Oblivion isn't featured here....Apogrypha-set could be a nice replacement with all the black goo and otherwordly sky and all, though it would make the mod Addon-dependant. Or simply use an existing "damp dark cellar/dungeon"-setting and give it a weird twist, like mixing it with other assets a bit, adding loads of torture-stuff, bodies and surround it all with some kind of "haze" (the Molag-Bal-Haunted House in Markarth comes as inspiration here... And speaking of him: While the slave is further trained in that special oblivion-place (just run wild with sick imagination: torture, beating, loads of creatures, seducing mortals etc) it'll soon become obvious that the Prince of Rape and Slavery himself was the one behind the whole Slaverun-thing? Course he hardly can feature as himself without a real model, but some other creature or Dremora could act like his spokesperson? And maybe now some "agent" of another power (Azura? Dibella?) could try to interfere here, granting the PC the chance to remain her true self without Molag Bal noticing? A And from there on you could work yourself for freedom ...one city after the other. With sex of course, in various ways, slowly undermining the rule of the slavers in each city. This whole Daedric-conspiracy-thing would also have the benefit you could pretend the Jarls etc were simply mind-controlled by Molag-Bal due to your actions (a bit of retcon: When the PC got originally enslaved maybe some arcane artifact was added to her that had this kind of effect on males she fucked with? ). And this mind-control could be reveresed of course, putting thing back to normal... Just a general way of things I could see happening. It always bothered me a little that every male was so eager to give in into the idea of enslaving females, often contradicting their characters...with adding the Prince of Rape, Slavery and Domination into the story? It could actually be considered to be justified ^^ Though maybe the whole reversal should not be as "expansive" as before, featuring more special events like the last party of the main quest was, and less "generic" go there, do thatm rince repeat". More compact, streamlined maybe, if that makes sense... Nooo. Dont make a Quest for freeing all the cities. My Character Need to be a cocksucking Slave But with solsheim it is a good Idea but maybe not as a dependency? I have all the addons, but not everyone o: Hm, to make things even MORE complicated: The above idea of mine (or more precise the one from kloro, not stealing credits here ) but instead of freeing every city, just make it worse??? Like being a succubus, and in the end you'll end up as Molag Bals very own consort/concubine, "ruling" as some kind of submissive slut at the feet of Molag Bal's male steadholder, still with the option to just do the random sex-stuff for all eternity if you want? Lot's of work on the horizon with those ideas I guess ^^ Good and interesting ideas. One of the goals for the slave quest line was, to start breaking her will and body and then more and more completely breaking the slaves mind and totaly brainwash her with her role as a slave, so that she even happily accepts to be killed for her master. I think I did not realy succeed with that, but I want to slowly modify the mod in that direction, but adding more options in the first half of the mod, when the slave may still has hope and adding some bad things when the slave moves to the dark side So to "unbreak" her mind and let her start to work against slavery, there must be a great event, something big going on, that let our slave girls start to think she can do that. Maybe some goddess like Mara, maybe a group of the most powerfull women of skyrim, maybe.... You should create an option to launch the slavery, and pick the city already enslaved... so, player will be not obliged to do the same first quests again and again. This option is already in, for the fastest way to skip quests you don't want to do again: - edit the SlaverunConfig.json file and set testmode to 1, you will get [Cheat] dialogues for the great quest to skip to the end of that quest. - go in the mcm menu and set skip sex and skip scenes to true, so no time lost for the few dialogues you have to click - go in the mcm menu and set #tasks for whiterun to the minimum 1 and cheat you some gold with player.additem f 5000 and do only the "Bring 1000 gold task' It shouldn't take longer than 5 minutes to skip through the mod. The only exceptions are the Morthal and Windhelm quest, where you get the important endgame quest, the Cheat dialogue will not skip all, but bring you to the relevant stages. A few questions about the new update (which looks great): Did you fix the issue you mention with Holds and a dog's ID a while back? For adding a location to the JSON file, do I add the location ID or the full name? (For example, to add the bar area at Honningbrew to Whiterun, would I add "Honningbrew Meadery" or "HonningbrewMeadery01"?) Do you think you're likely to have any more major edits that require a clean save, or do you think that's all nailed down now? No pressure, but roughly what timeline do you see for completing the Slaver questline? Just wondering when to plan my full replay for Thanks again for a great mod! Did you fix the issue you mention with Holds and a dog's ID a while back? Yes it is, I tested until Dawnstar with the Holds mod, but not further For adding a location to the JSON file, do I add the location ID or the full name? (For example, to add the bar area at Honningbrew to Whiterun, would I add "Honningbrew Meadery" or "HonningbrewMeadery01"?) It is probably the first, what I recomend is use the logging in the last tab of slaverun mcm menu, if you enable logging to console or papyrus log for the second block you should see a message like that, where you can find the location name , here Dragonsreach: [05/08/2016 - 05:54:23PM] Slaverun Enforcer: Location = Dragonsreach Worldspace = None mainquest=1100 enforced=TRUE MT=1 Do you think you're likely to have any more major edits that require a clean save, or do you think that's all nailed down now? At the moment I hope so and nothing is planned No pressure, but roughly what timeline do you see for completing the Slaver questline? Just wondering when to plan my full replay for At the moment my plan is to do a bugfix release hopefully next weekend, with fixing small bugs, many text corrections and 2 new very small tasks for slavers, and after that continue with the last 4 cities, each city about 2 weeks Just a quick observation. After the first branding, If you talk to Zaid and get the punishment basement gang bang thing, Zaid can approach you for sex while you are automatically walking to the door. After which he runs to the basement. You have to manually follow him, but once down there himself and the group of people just stand there. I don't know if you generally stop approaches during scripted events, so just a heads up this has happened. In the newest version I wanted to move the gangbang as an optional step later and not in the slave training. But its still in the enslavement event which other mods like simple slavery uses. But I fixed that already and it will be corrected in the fix release (I hope next weekend).
Delzaron Posted May 8, 2016 Posted May 8, 2016 It's work, but it makes the game very unstable... and autosaves are all corrupted. So, I lost the progression since Morthal (i chosen the abolitionnist path : i wish to shoot a bolt into Zaid head).
oldprv724 Posted May 8, 2016 Posted May 8, 2016 FYI, one thing I noticed is that if you have been playing through as a slave and do a clean save/upgrade and (re)start as a slaver to play the new content, you need to manually set your rank in the ZazAnimationPack zbfFactionSlave to -1 (player.setfactionrank xx0096AE -1), otherwise Zaid will (possibly) hand you slave tasks instead of slaver tasks. (Likewise for restarting as a slaver after playing a slave through the "Slavery will come back" option). (Not sure if there's another way to get out of the slave faction).
TerminusEst Posted May 9, 2016 Posted May 9, 2016 Greetings So i have a little technical problem in the beginning of the mod. I go and talk with "slavery agent" Brutus and choose to resist and get punished. All is well until dog scene. This scene simply do not start. Everyone is standing idly. So i go to MCM , activate skip creature scene option and start scene from the beginnig. Nothing changes. How can i fix this problem? In previous versions of slaverun bestiality scenes were properly skipped but now i got this bug.
panthercom Posted May 9, 2016 Posted May 9, 2016 I tried this mod when it first came out, and it was a bit of a disaster for me, so I put it aside and gave you some time to find your way. I picked it up again as the first Sexout mod after going to 1.61, and I have to say - This is fucking great I don't use the word 'epic' very often when describing a mod, but this is definitely getting into 'epic' territory. Keep up the good work.
D_ManXX2 Posted May 9, 2016 Posted May 9, 2016 It's work, but it makes the game very unstable... and autosaves are all corrupted. So, I lost the progression since Morthal (i chosen the abolitionnist path : i wish to shoot a bolt into Zaid head). Use this: http://www.nexusmods.com/skyrim/mods/34842 And you will never get corrupted save game. and also it is a manual option to save. bethesda internal save game system never really worked not even in previous games.
mifistopel Posted May 9, 2016 Posted May 9, 2016 how to do: naked slaves. dressed not slaves. Thank you
Kenjoka Posted May 9, 2016 Author Posted May 9, 2016 how do you trigger the walk of shame quest Take the first answer when talking to Brutus at the beginning, so he knows your are a rebellious bitch and need some hard lessons It's work, but it makes the game very unstable... and autosaves are all corrupted. So, I lost the progression since Morthal (i chosen the abolitionnist path : i wish to shoot a bolt into Zaid head). if all your savegames are corrupt, I would recomment look for the script variable problem, but if its only autosaves , I don't know, FYI, one thing I noticed is that if you have been playing through as a slave and do a clean save/upgrade and (re)start as a slaver to play the new content, you need to manually set your rank in the ZazAnimationPack zbfFactionSlave to -1 (player.setfactionrank xx0096AE -1), otherwise Zaid will (possibly) hand you slave tasks instead of slaver tasks. (Likewise for restarting as a slaver after playing a slave through the "Slavery will come back" option). (Not sure if there's another way to get out of the slave faction). good point, thank you, I will fix that Greetings So i have a little technical problem in the beginning of the mod. I go and talk with "slavery agent" Brutus and choose to resist and get punished. All is well until dog scene. This scene simply do not start. Everyone is standing idly. So i go to MCM , activate skip creature scene option and start scene from the beginnig. Nothing changes. How can i fix this problem? In previous versions of slaverun bestiality scenes were properly skipped but now i got this bug. try the 'skip scene' option in mcm, and I will have a look for the skip animal feature for this scene, you have creature animation enabled in sexlab? EDIT: you are right, I forget adding the skip creature code here, I fixed it now, sorry and it will be in the fixrelease version
Delzaron Posted May 9, 2016 Posted May 9, 2016 how do you trigger the walk of shame quest Take the first answer when talking to Brutus at the beginning, so he knows your are a rebellious bitch and need some hard lessons It's work, but it makes the game very unstable... and autosaves are all corrupted. So, I lost the progression since Morthal (i chosen the abolitionnist path : i wish to shoot a bolt into Zaid head). if all your savegames are corrupt, I would recomment look for the script variable problem, but if its only autosaves , I don't know, FYI, one thing I noticed is that if you have been playing through as a slave and do a clean save/upgrade and (re)start as a slaver to play the new content, you need to manually set your rank in the ZazAnimationPack zbfFactionSlave to -1 (player.setfactionrank xx0096AE -1), otherwise Zaid will (possibly) hand you slave tasks instead of slaver tasks. (Likewise for restarting as a slaver after playing a slave through the "Slavery will come back" option). (Not sure if there's another way to get out of the slave faction). good point, thank you, I will fix that Greetings So i have a little technical problem in the beginning of the mod. I go and talk with "slavery agent" Brutus and choose to resist and get punished. All is well until dog scene. This scene simply do not start. Everyone is standing idly. So i go to MCM , activate skip creature scene option and start scene from the beginnig. Nothing changes. How can i fix this problem? In previous versions of slaverun bestiality scenes were properly skipped but now i got this bug. try the 'skip scene' option in mcm, and I will have a look for the skip animal feature for this scene, you have creature animation enabled in sexlab? EDIT: you are right, I forget adding the skip creature code here, I fixed it now, sorry and it will be in the fixrelease version Walk of shame ? I read things about the bad end quest : very hard and gore...
LegallyWhite Posted May 9, 2016 Posted May 9, 2016 Just wanted to say i really enjoy this mod and have played it many times with different characters, i was also wondering if there is a way to skip quests for example i can skip enslaving riverwood and start with falkreath
steplove Posted May 10, 2016 Posted May 10, 2016 after i took City Quest (Windhelm), i go to windhelm palace of the kings. but there's no Ulfric Stormcloak!!
shinji72 Posted May 10, 2016 Posted May 10, 2016 after i took City Quest (Windhelm), i go to windhelm palace of the kings. but there's no Ulfric Stormcloak!! you probably have started the game with alternative starts. You have to go to Helgen and see the dragon fly by, then Ulfric will be back.
Flashwitt Posted May 10, 2016 Posted May 10, 2016 Loving SR Reloaded- but I've run into some issues. The falmer and troll animations won't start, and I definitely DO have creature animations permitted in SL Framework, and do NOT have them "skipped" in SR Reloaded. I have FNIS's creatures installed, as well as Bad Dog and SL Creature framework. I frequently run into the problem of getting jumped by more than one character at a time and having the anims conflict, although it's likely this is because of other mods which permit sex attacks, such as Cursed Loot and Helpless. The gang bang scene never seems to end. Maybe I just didn't play long enough, but I played for hours, and even after being claimed by one of the participants, the slavemaster and everyone else just stand around marked as "this person is busy", and continue cycling one or another of them raping me, or one of the other girls, endlessly. How is that supposed to conclude? I often run into conflicting dialogs- At one point Zaid, instead of giving me a task, made some sympathetic remark and gave me a key. Belethor seems confused about his own shop hours, frequently yelling at me to get out, and calling the guards on me, while raping me, and during normal hours when the shop is supposed to be open. People telling me to put some clothes on is distracting- naked women and guards in particular. I believe I've found a conflict, too, with Cursed Loot, which currently allows for PCs being raped to be reported for indecent behavior, (even when being raped by the guards themselves,) and this is confusing, at the very least. Turning that option off, but I thought it was worthy of note. At the moment, I've been able to work around everything but the animation issue with the creatures. The other stuff was a little immersion breaking, but not harmful to the plot. Any help with that would be appreciated.
Liuli Posted May 10, 2016 Posted May 10, 2016 I'm having trouble with punishment events freezing my character. If I go the submissive route after WR is enslaved, once I'm sent to the dungeon the guy down there whips me, and afterwords I remain frozen on the X-Cross unable to control my character. The guy just returns to sit in his chair and eat a loaf of bread. Advancing time doesn't help. If I go the feisty route it starts a 'walk of shame' quest. I'm put into a kneeling position, fitted with a collar, and then I'm unable to move and the NPCs don't interact with me further. What's supposed to happen after those scenes? Also, when the slavers put a collar on me there's 50% chance that the collar will show up and 50% chance I just won't receive it. It makes me wonder if the SL reloaded quest priorities are set to too low or something?
Alenin Posted May 11, 2016 Posted May 11, 2016 I am having issues with a couple of mods that start slaverun without the quest. First is content consumers alternate start. If I use this mod to start slaverun and I end up being frozen in the starting place and unable to move. After waiting for a while I went and talked to the 2 npcs that usually kick it off but they both said they were busy. So I tried again using simple slavery. This time I was able to move around but the same thing happened witht the npcs, they just ran to the middle of the room and wouldn't let me talk to them. I then left to explore Whiterun for a bit and found the nudity rule was not working. So it looks like the mods are just loading the inside of Dragonsreach. I was just wondering it this was a new glitch of not because I remember older versions of this mod worked with the alternate starts, or simple slavery at least. I haven't played in a while so I couldn't say which versions though. The only difference was is that I used to run branding device of doom but I dropped it because HDT heels glitched it out.
Kenjoka Posted May 11, 2016 Author Posted May 11, 2016 I am having issues with a couple of mods that start slaverun without the quest. First is content consumers alternate start. If I use this mod to start slaverun and I end up being frozen in the starting place and unable to move. After waiting for a while I went and talked to the 2 npcs that usually kick it off but they both said they were busy. So I tried again using simple slavery. This time I was able to move around but the same thing happened witht the npcs, they just ran to the middle of the room and wouldn't let me talk to them. I then left to explore Whiterun for a bit and found the nudity rule was not working. So it looks like the mods are just loading the inside of Dragonsreach. I was just wondering it this was a new glitch of not because I remember older versions of this mod worked with the alternate starts, or simple slavery at least. I haven't played in a while so I couldn't say which versions though. The only difference was is that I used to run branding device of doom but I dropped it because HDT heels glitched it out. Yes, I noticed this problem also on Monday, I fixed it, and it will be in the fix release this weekend I don't understand how the bug crawld in, but thats skryim ck Loving SR Reloaded- but I've run into some issues. The falmer and troll animations won't start, and I definitely DO have creature animations permitted in SL Framework, and do NOT have them "skipped" in SR Reloaded. I have FNIS's creatures installed, as well as Bad Dog and SL Creature framework. I frequently run into the problem of getting jumped by more than one character at a time and having the anims conflict, although it's likely this is because of other mods which permit sex attacks, such as Cursed Loot and Helpless. The gang bang scene never seems to end. Maybe I just didn't play long enough, but I played for hours, and even after being claimed by one of the participants, the slavemaster and everyone else just stand around marked as "this person is busy", and continue cycling one or another of them raping me, or one of the other girls, endlessly. How is that supposed to conclude? I often run into conflicting dialogs- At one point Zaid, instead of giving me a task, made some sympathetic remark and gave me a key. Belethor seems confused about his own shop hours, frequently yelling at me to get out, and calling the guards on me, while raping me, and during normal hours when the shop is supposed to be open. People telling me to put some clothes on is distracting- naked women and guards in particular. I believe I've found a conflict, too, with Cursed Loot, which currently allows for PCs being raped to be reported for indecent behavior, (even when being raped by the guards themselves,) and this is confusing, at the very least. Turning that option off, but I thought it was worthy of note. At the moment, I've been able to work around everything but the animation issue with the creatures. The other stuff was a little immersion breaking, but not harmful to the plot. Any help with that would be appreciated. 1. Can you test if creature sex works at all? try sexlab matchmaker mod for this 2. can you do a 'sqv slv_slavetraining' and see if some alias are not filled (for example it you use the latest version and didn't do a cleansafe your alias will probably null and then it will not work 3. can you get a papyrus.log? maybe there are some errors when calling sexlab For the "conflicts" with cursed loot, yes, there are some features which don't play very well with slaverun, for example when guards arrest you for being raped a lot in the city. I recommend just to custimize cursed loot for your playstyle, as cursed loot has so many mcm options. Just wanted to say i really enjoy this mod and have played it many times with different characters, i was also wondering if there is a way to skip quests for example i can skip enslaving riverwood and start with falkreath Oh, thank you, here the fastest way to skip quests you don't want to do again: - edit the SlaverunConfig.json file and set testmode to 1, you will get [Cheat] dialogues for the bigger quest to skip to the end of that quest. - go in the mcm menu and set skip sex and skip scenes to true, so no time lost for the few dialogues you have to click - go in the mcm menu and set #tasks for whiterun to the minimum 1 and cheat you some gold with player.additem f 5000 and do only the "Bring 1000 gold task' It shouldn't take longer than 5 minutes to skip through the mod. The only exceptions are the Morthal and Windhelm quest, where you get the important endgame quest, the Cheat dialogue will not skip all, but bring you to the relevant stages.
619scorp Posted May 11, 2016 Posted May 11, 2016 when i finisht the falkreath quest i go back to the slavemaster and then i get stuck in de dialoge it keeps telling me the same thing but the quest does not end every time i talk to him the dialoge starts over again
Mud Posted May 12, 2016 Posted May 12, 2016 Do you think you could please come up with a way to implement the Enforcer player auto-stripping aside from making it run on a loop? Something that'd only make it run once, when entering an enslaved cell? It's so useful for the main cities, but the smaller towns get real problematic after enslavement, because the stripping keeps occurring for a significant distance outside of the town borders, making it interfere with fighting assorted wildlife that spawn within the area, such as the wolves on the mountain path from Riverwood up to Bleak Falls.
AtlasOrNah Posted May 12, 2016 Posted May 12, 2016 when i have a conversation on the slaverun topic ingame i hear nothing and get no subtitiles, only animations of the characters talking
magehunter12 Posted May 12, 2016 Posted May 12, 2016 thank you for the updates you are doing a great work. I just ran into a problem in the most recent version. (7 may) after idownloaded i got into a male character, played a bit and went back to a female character which i finished in medium ending. She was staying on the slave training dungeon. I left the dungeon but neither zaid or the other guy next to him was missing, and strangely the door i just walked out was missing also. But female characters were still naked and some like tina tittyfyck was still there. Its like mod halfway doesnt work for female but half it does. Is this a bug or i did something wrong?
oli3d Posted May 12, 2016 Posted May 12, 2016 Nice mod.... Maybe a bug.... If Belethor dies by accident(Vampire etc.) ... the quest can not advance. Mabey you should do some replacement for dead quest npcs(take that "Drunken Huntsman dude as replacment for example") Moin Oli
nooblet123 Posted May 12, 2016 Posted May 12, 2016 Nice mod.... Maybe a bug.... If Belethor dies by accident(Vampire etc.) ... the quest can not advance. Mabey you should do some replacement for dead quest npcs(take that "Drunken Huntsman dude as replacment for example") Moin Oli use a mod that disables random vampire attacks
ThatOtherGuy69 Posted May 12, 2016 Posted May 12, 2016 What is the 3rd ending of slaverun reloaded. One is slavery abolished, the other is when you die, whats the last one is basically what I am asking. Is it when you are set free, but slavery continues?
WaxenFigure Posted May 12, 2016 Posted May 12, 2016 when i have a conversation on the slaverun topic ingame i hear nothing and get no subtitiles, only animations of the characters talking The Fus Ro Dah mod is so commonly required that it often misses being listed as a requirement, there are so few mods that have actual voice actors. http://www.nexusmods.com/skyrim/mods/14884/?
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