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Posted

 

Anychance on having this automaticalyswitch to balls only during sexlab/ urination anims?

 

Good timing :) I just released an update that supports this.

 

 

YES!!!

Posted

Um, is there by chance possibly a bug in this new update? The mod has been working great for me so far...until the moment I installed this update. Now the floppy schlong is always enabled, even when disabled through the floppify spell. I even used a save cleaner to delete the scripts from the save, turned off the mod, made a clean save, and activated again, and it's continuing to happen...

 

Edit: I've also tested it on a new game, and it still happens.

Posted

(eng is not my first language, so sorry if I make mistakes) I've tested this mod with new char with only a few mods, I do not even installed Slab yet in this save lvl 1 - in the helgen keep. I use SAM and all requirements for that (I have HDt because SAM have a working bounce butt and it's nice :) ),  When I tested this mod no spell appeared in the spell list and nothig change on SAM body, but only one thing at Menu - the mod is showing up at MCM and it took a very log time to do that. I tried to get the spell via console but when I used it on my char nothing happened.

Posted

Um, is there by chance possibly a bug in this new update? The mod has been working great for me so far...until the moment I installed this update. Now the floppy schlong is always enabled, even when disabled through the floppify spell. I even used a save cleaner to delete the scripts from the save, turned off the mod, made a clean save, and activated again, and it's continuing to happen...

 

Edit: I've also tested it on a new game, and it still happens.

 

Can you check 2 things?

- Make sure the schlong nif no longer contains any HDT xml reference.

- When checking your inventory via console, do you see an invisible item named "Floppy Disable" or such?

Posted

(eng is not my first language, so sorry if I make mistakes) I've tested this mod with new char with only a few mods, I do not even installed Slab yet in this save lvl 1 - in the helgen keep. I use SAM and all requirements for that (I have HDt because SAM have a working bounce butt and it's nice :) ),  When I tested this mod no spell appeared in the spell list and nothig change on SAM body, but only one thing at Menu - the mod is showing up at MCM and it took a very log time to do that. I tried to get the spell via console but when I used it on my char nothing happened.

 

There's a dependency on the PapyrusUtil mod that I forgot to list. It's part of SOS but not of SAM I think.

Can you try installing this mod?

 

http://www.nexusmods.com/skyrim/mods/58705/?

 

Posted

I am having problem with the raping characters not stripping until almost the 3rd stage, the balls are also come up between the legs during non-sex animations and sitting at nearly straight out from the character body holding the penis up at a angle. This is with the new 1.2 update. This doesn't show this problem the version 1.1 at all. The penis does get erect though. My frame rate is at a constant 60 fps.

Posted

 

(eng is not my first language, so sorry if I make mistakes) I've tested this mod with new char with only a few mods, I do not even installed Slab yet in this save lvl 1 - in the helgen keep. I use SAM and all requirements for that (I have HDt because SAM have a working bounce butt and it's nice :) ),  When I tested this mod no spell appeared in the spell list and nothig change on SAM body, but only one thing at Menu - the mod is showing up at MCM and it took a very log time to do that. I tried to get the spell via console but when I used it on my char nothing happened.

 

There's a dependency on the PapyrusUtil mod that I forgot to list. It's part of SOS but not of SAM I think.

Can you try installing this mod?

 

http://www.nexusmods.com/skyrim/mods/58705/?

 

 

 

I already have papyrus because I intend to install the newest  version of SexLab in a very new clean save, I triied your mod before in my old game but it not worked, so I started a new one, here my little mod list and my papyrus log (Attached):

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

ApachiiHair.esm

ApachiiHairMales.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

AMatterOfTime.esp

ApachiiHairStyles.esp

ApachiiHairStylesELVES.esp

dD - Realistic Ragdoll Force - Realistic.esp

FloppySOS.esp

RelightingSkyrim-NoScripts.esp

FNISspells.esp

RaceMenu.esp

RaceMenuPlugin.esp

RelightingSkyrim_DB.esp

RelightingSkyrim_DG.esp

RelightingSkyrim_HF.esp

SAM - Dawnguard Patch.esp

SAM - Shape Atlas for Men.esp

SkyUI.esp

XPMSE.esp

 

I hope it can help

 

Papyrus.0.log

Posted

 

Um, is there by chance possibly a bug in this new update? The mod has been working great for me so far...until the moment I installed this update. Now the floppy schlong is always enabled, even when disabled through the floppify spell. I even used a save cleaner to delete the scripts from the save, turned off the mod, made a clean save, and activated again, and it's continuing to happen...

 

Edit: I've also tested it on a new game, and it still happens.

 

Can you check 2 things?

- Make sure the schlong nif no longer contains any HDT xml reference.

- When checking your inventory via console, do you see an invisible item named "Floppy Disable" or such?

 

 

the FloppySOS are no longer needed meshes from version 1.1?

 

Posted

(eng is not my first language, so sorry if I make mistakes) I've tested this mod with new char with only a few mods, I do not even installed Slab yet in this save lvl 1 - in the helgen keep. I use SAM and all requirements for that (I have HDt because SAM have a working bounce butt and it's nice :) ),  When I tested this mod no spell appeared in the spell list and nothig change on SAM body, but only one thing at Menu - the mod is showing up at MCM and it took a very log time to do that. I tried to get the spell via console but when I used it on my char nothing happened.

 

I got this fixed by letting HDTphysicsExtensions override the SAM HDT bounce stuff in MO, I lost some bounce (I used the really bouncy version for SAM) but it works fine now. I would like to know if there might be away to get back the really bouncy HDT for SAM and have FloppySoS work too

 

 

H57ukUG.gif

 

 

 

yFUG5vD.gif

 

Posted

 

Um, is there by chance possibly a bug in this new update? The mod has been working great for me so far...until the moment I installed this update. Now the floppy schlong is always enabled, even when disabled through the floppify spell. I even used a save cleaner to delete the scripts from the save, turned off the mod, made a clean save, and activated again, and it's continuing to happen...

 

Edit: I've also tested it on a new game, and it still happens.

 

Can you check 2 things?

- Make sure the schlong nif no longer contains any HDT xml reference.

- When checking your inventory via console, do you see an invisible item named "Floppy Disable" or such?

 

 

I'll have to double check the nif for HDT xml referrences, but the "floppy" invisible items shouldn't have been an issue when I tested it on a new game. I'll check again but, as I said, this mod has been working perfectly fine for me until this specific update. I'll do a little more fiddling.

Posted

After a little checking, it appears I was one update behind on SOS full itself, but everything else was fine. Updating SOS appears to have fixed the problem I was having...I'm thinking perhaps the last few fixes made to SOS concerning node scaling and improving assigning/equipping/unequipping schlongs correctly in weird cases has some influence over this mod as well.

Posted

 

(eng is not my first language, so sorry if I make mistakes) I've tested this mod with new char with only a few mods, I do not even installed Slab yet in this save lvl 1 - in the helgen keep. I use SAM and all requirements for that (I have HDt because SAM have a working bounce butt and it's nice :) ),  When I tested this mod no spell appeared in the spell list and nothig change on SAM body, but only one thing at Menu - the mod is showing up at MCM and it took a very log time to do that. I tried to get the spell via console but when I used it on my char nothing happened.

 

I got this fixed by letting HDTphysicsExtensions override the SAM HDT bounce stuff in MO, I lost some bounce (I used the really bouncy version for SAM) but it works fine now. I would like to know if there might be away to get back the really bouncy HDT for SAM and have FloppySoS work too

 

 

H57ukUG.gif

 

 

You mean that if I will install this mod I will lose SAM HDT for body (ass, belly, chest etc)?

Posted

 

(eng is not my first language, so sorry if I make mistakes) I've tested this mod with new char with only a few mods, I do not even installed Slab yet in this save lvl 1 - in the helgen keep. I use SAM and all requirements for that (I have HDt because SAM have a working bounce butt and it's nice :) ),  When I tested this mod no spell appeared in the spell list and nothig change on SAM body, but only one thing at Menu - the mod is showing up at MCM and it took a very log time to do that. I tried to get the spell via console but when I used it on my char nothing happened.

 

I got this fixed by letting HDTphysicsExtensions override the SAM HDT bounce stuff in MO, I lost some bounce (I used the really bouncy version for SAM) but it works fine now. I would like to know if there might be away to get back the really bouncy HDT for SAM and have FloppySoS work too

 

 

H57ukUG.gif

 

 

even doing this the mod don't work for me, I don't got the spells. And if I get the spells using console and use it on my char nothing happens.... :(

Posted

the mcm has a bug if you enabled it the actors wont undress on sexlab animations

Same problem. They undress but put their clothes back on right after. Doesn't happen for PC though. NPC get naked when I load into cells for the first time as well. Once they go through all of that they work fine though because the schlong is on them and everything. So they undress properly and don't randomly strip.

Posted
You mean that if I will install this mod I will lose SAM HDT for body (ass, belly, chest etc)?

 

No no, they are still there but they aren't as jiggly (I used the extra jiggly sam HDT)

Posted

If you are not getting the spells, or the spells don't work, try to save and load your game.

Quicksave + quickload will do the trick.

This might be a bug

I did it and got the spells but nothing happens when I used it, so I tried to instal the mod direct into data on skyrim folder, not using MO (just for test), well I got the bounce but the NPC don't get undressed, and the char get hard on the animation even if I don't checked this option at mcm.

Posted

 

If you are not getting the spells, or the spells don't work, try to save and load your game.

Quicksave + quickload will do the trick.

This might be a bug

I did it and got the spells but nothing happens when I used it, so I tried to instal the mod direct into data on skyrim folder, not using MO (just for test), well I got the bounce but the NPC don't get undressed, and the char get hard on the animation even if I don't checked this option at mcm.

 

Uncheck mcm option and you use spell only, i don't know if is a bug or what but to me work so.

Posted

For those that say they have no spell when you start a new game it seems to enable the spells in your book after you load the save.

 

Edit: And I see the same issues people have when the option is toggled for sosfloppy to disable during sexlab scenes the males neglect to strip while females are fine.

 

Edit 2: Seems if Sexlab deems them as male they don't strip unless its the player.

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