FurryPornForLife Posted October 13, 2015 Posted October 13, 2015 Great mod makes futa/shemales way more fun.
Xpyke Posted October 13, 2015 Posted October 13, 2015 Started using ENB and that flickering problem arises. Tried futsing with the ENB fps limiter, but that did nothing. Simply ticked on the Vsync in the nvidia control panel and it fixed it for now. Started using ENB and that flickering problem arises. Tried futsing with the ENB fps limiter, but that did nothing. Simply ticked on the Vsync in the nvidia control panel and it fixed it for now. Oh wow that's great to hear. Let's hope it also fixes the issue for other ppl! It was kind of the same problem, I had VSync ON and when I turned it OFF the issue is gone, don't know why but it's not bouncing like crazy anymore.
NoGimmix Posted October 13, 2015 Posted October 13, 2015 Hey Jopie, That makes life easier, but can u plz tell me how to access that animation? Ill be forever in ur debt. Make sure you have FNIS Spells installed, see http://www.nexusmods.com/skyrim/mods/11811 Cast FNIS Idle Selection Select C23 Cast FNIS Player Idles Heh thx, but I kinda figured it out already. Great job with this mod.
tenzan Posted October 14, 2015 Posted October 14, 2015 Hey Jopie, I'd like to discuss further possibilities. (obviously this is a request to make more work for you ) I'm curious about two things. Both can ignore SOS control/animation. Is it possible to have HDT applied to the default 0 position or is the reaction tied to the weight? (ie. the current low hanging) The idea would be to have a kind of limp mode/half erect. The other is to have just the base or bone 1 affected by HDT and similarly in default 0 while all other bones would be without HDT and follow (default 0 for all). Stiffy mode. Although that might look too stiff. eg. Look at this character's obscene nose. Here's a nice trick for anyone who wants to add length while floppy (temporary). Set your character scale in the console by selecting your char and typing setscale 1.8 Or whichever scale you want to try. Then disable/enable floppy on schlong only. Set your character back by typing setscale 1
jopie123 Posted October 14, 2015 Author Posted October 14, 2015 Hey Jopie, I'd like to discuss further possibilities. (obviously this is a request to make more work for you ) I'm curious about two things. Both can ignore SOS control/animation. Is it possible to have HDT applied to the default 0 position or is the reaction tied to the weight? (ie. the current low hanging) The idea would be to have a kind of limp mode/half erect. The other is to have just the base or bone 1 affected by HDT and similarly in default 0 while all other bones would be without HDT and follow (default 0 for all). Stiffy mode. Although that might look too stiff. eg. Look at this character's obscene nose. Lol what did I just watch Those are interesting ideas, I'd like to give them a try. But due to time constraints, it would be great if you could help me tune the xml. I just tried the first one: http://gfycat.com/UnsightlyForthrightAlbino Basically works, just needs reduced impact e.g. when changing direction. The other one will work too, but maybe instead of keyframing gen02-06 we could make the constraints tighter so it appears 'nearly rigid', while still maintaining some freedom.
tenzan Posted October 14, 2015 Posted October 14, 2015 Sure. I don't know how, unless you mean by simply feedback here. From what you have there, I'd suggest putting more movement at bone 2? Maybe 1. (I think bone 2 means gen03 if I'm thinking right.) When you leveled out the base/bone 1, was it just a matter of reducing value to near 0? For the stiffer bones, can you simply add to negative x to angle it upward? Keep in mind I'm just guessing what means you're able to use to change something. I'll be back tomorrow. I wasn't expecting progress so soon. You're damn quick Unrelated, do you take any beauty shots of your character? I'm going to try to put a futa mod thread together and I want to feature a couple peoples' characters in the header and footer banners. Hoping it'll make finding things easier and kind of build up past the niche community interest we have here. If you're interested, I'm looking for some full front character shots. Thanks Jopie
radamantys158 Posted October 15, 2015 Posted October 15, 2015 I got this mod and now it's work perfectly with Sam HTD, it's AMAZING, but it seems to use the same slot that ZAZ and DD uses for gags 44, I've tested with this floppy mod and without it. Any one have problems with gags using this mod too?.Once flopp is activate and even if after that I deactivated it on my char he can't use gag. (eng is not my first language, sry for any mistakes). EDIT: apparently I "solved" this slot problem using HTD willy for SAM, that uses slot 52 (the same slot that sos), I Put an Equipable HDT willy on my char and in SL menu to do not unequip this item , and my char can use gags (zaz and DD) when another mods use it, so for NPC they uses Floppy sos and for the PC HTD willy. When I wish to use a erect schlong I simple unequip the hdt Willy for sam. But it will be amazing if I dont need to install another mod to "solve" this slot problem.
jopie123 Posted October 15, 2015 Author Posted October 15, 2015 Sure. I don't know how, unless you mean by simply feedback here. From what you have there, I'd suggest putting more movement at bone 2? Maybe 1. (I think bone 2 means gen03 if I'm thinking right.) When you leveled out the base/bone 1, was it just a matter of reducing value to near 0? For the stiffer bones, can you simply add to negative x to angle it upward? Keep in mind I'm just guessing what means you're able to use to change something. I'll be back tomorrow. I wasn't expecting progress so soon. You're damn quick Unrelated, do you take any beauty shots of your character? I'm going to try to put a futa mod thread together and I want to feature a couple peoples' characters in the header and footer banners. Hoping it'll make finding things easier and kind of build up past the niche community interest we have here. If you're interested, I'm looking for some full front character shots. Thanks Jopie Yeah, tuning the HDT parameters is a bit of trial & error, pretty time consuming. Any help would be appreciated In the gif, I changed two bones (Gen01 and Gen02) to keyframed (i.e. rigid) and decreased the remaining joints' cone angle a bit. This allows me to control Gen01 and Gen02 via SOS pgUp & pgDown animations, and the rest of the schlong uses physics. In the image below: The small sphere is GenBase The 5 large spheres are Gen01 - Gen05 The capsule at the tip is Gen06 A futa mod thread sounds great! I'm not really good at taking screenshots, but if it's for the good cause, I'll try to make some tonight
tenzan Posted October 15, 2015 Posted October 15, 2015 I see. If gen01 isn't keyframed, will it droop too much? If possible, I think hdt movement on gen01 is important for both vers., less so the anim control, for the limp vers anyway.
badboy64 Posted October 16, 2015 Posted October 16, 2015 Hey Jopie, I'd like to discuss further possibilities. (obviously this is a request to make more work for you ) I'm curious about two things. Both can ignore SOS control/animation. Is it possible to have HDT applied to the default 0 position or is the reaction tied to the weight? (ie. the current low hanging) The idea would be to have a kind of limp mode/half erect. The other is to have just the base or bone 1 affected by HDT and similarly in default 0 while all other bones would be without HDT and follow (default 0 for all). Stiffy mode. Although that might look too stiff. eg. Look at this character's obscene nose. Here's a nice trick for anyone who wants to add length while floppy (temporary). Set your character scale in the console by selecting your char and typing setscale 1.8 Or whichever scale you want to try. Then disable/enable floppy on schlong only. Set your character back by typing setscale 1 Really nice trick. What are them idles you are using?
pm27carrera Posted October 16, 2015 Posted October 16, 2015 I must be a noobs in modeling I installed all the recommended mods and when I run out to get the dick, I get out the message; Balls only. Schlong only. Balls + schlong. Disabledbut nothing happens no dick
Shadowscale Posted October 16, 2015 Posted October 16, 2015 I must be a noobs in modeling I installed all the recommended mods and when I run out to get the dick, I get out the message; Balls only. Schlong only. Balls + schlong. Disabled but nothing happens no dick Check the Schlongs of Skyrim's MCM if you use full version and see if it didn't put a schlong on your character. I found if I use Skyrim Unbound then set the unp schlong to 0% so not every female has a schlong equipped then my character won't start with one until I go into the second tab of sos and assign it to my character.
jopie123 Posted October 16, 2015 Author Posted October 16, 2015 I see. If gen01 isn't keyframed, will it droop too much? If possible, I think hdt movement on gen01 is important for both vers., less so the anim control, for the limp vers anyway. Hm maybe not. If the constraint cones are sufficiently narrow, maybe keyframed isn't needed at all. If only there was a way to change HDT parameters dynamically. Then we could implement a 'degree of limpness' based on any scripted condition. On the other hand, this got me thinking again about how animations and physics could work together. What better way to test this than try and make a helicopter http://gfycat.com/ColossalScrawnyCrustacean
有限な Posted October 16, 2015 Posted October 16, 2015 Question. How would I configure an xml in this file to work like the old malegenitals xml? Or is that impossible? For private use, of course.
jopie123 Posted October 16, 2015 Author Posted October 16, 2015 I must be a noobs in modeling I installed all the recommended mods and when I run out to get the dick, I get out the message; Balls only. Schlong only. Balls + schlong. Disabled but nothing happens no dick You mean you used the spell? Did you see a schlong before that? I honestly don't see how Floppysos could cause dicks to disappear... I think you'll need to look into your SOS/SAM configuration to find the cause. Question. How would I configure an xml in this file to work like the old malegenitals xml? Or is that impossible? For private use, of course. I don't understand your question; what do you mean with 'old malegenitals xml' ?
tenzan Posted October 17, 2015 Posted October 17, 2015 I see. If gen01 isn't keyframed, will it droop too much? If possible, I think hdt movement on gen01 is important for both vers., less so the anim control, for the limp vers anyway. Hm maybe not. If the constraint cones are sufficiently narrow, maybe keyframed isn't needed at all. If only there was a way to change HDT parameters dynamically. Then we could implement a 'degree of limpness' based on any scripted condition. On the other hand, this got me thinking again about how animations and physics could work together. What better way to test this than try and make a helicopter http://gfycat.com/ColossalScrawnyCrustacean Awesome, you've achieved flight Really nice trick. What are them idles you are using? They're from Pretty Female Idles.
有限な Posted October 17, 2015 Posted October 17, 2015 Question. How would I configure an xml in this file to work like the old malegenitals xml? Or is that impossible? For private use, of course. I don't understand your question; what do you mean with 'old malegenitals xml' ? Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread.
Findri Posted October 17, 2015 Posted October 17, 2015 Hi Jopie and guys, I'm having some issues with the mod. Everything works fine, but everytime I load a game the lenght of my schlong increases x2 I dont know why... it happens everytime I load any game, even if it is the most recent to the one I was currently playing..... The only way I found to set the cock lenght to the correct size is to move the LENGHT SLIDERS right or left and the size of the section gets fixed.... but I got to do this everytime and its kinda anoying... I'm using the equipable schlong mod in these pics...any help u can lend me is most welcome Great mod by the way, Im enjoying it so much
tenzan Posted October 17, 2015 Posted October 17, 2015 Hi Jopie and guys, I'm having some issues with the mod. Everything works fine, but everytime I load a game the lenght of my schlong increases x2 I dont know why... it happens everytime I load any game, even if it is the most recent to the one I was currently playing..... The only way I found to set the cock lenght to the correct size is to move the LENGHT SLIDERS right or left and the size of the section gets fixed.... but I got to do this everytime and its kinda anoying... I'm using the equipable schlong mod in these pics...any help u can lend me is most welcome Great mod by the way, Im enjoying it so much How recent is your slider addon for SOS? Mine looks a bit different. Do you have SOSRaceMenu.esp from XPMSE skeleton installer? Usually this is an issue with the genitals sliders under the 'Body' tab. Try resetting those to either 0 or 1, whichever seems correct, save, and then readjust your sliders in the 'Genitals' tab.
Findri Posted October 17, 2015 Posted October 17, 2015 Hi Jopie and guys, I'm having some issues with the mod. Everything works fine, but everytime I load a game the lenght of my schlong increases x2 I dont know why... it happens everytime I load any game, even if it is the most recent to the one I was currently playing..... The only way I found to set the cock lenght to the correct size is to move the LENGHT SLIDERS right or left and the size of the section gets fixed.... but I got to do this everytime and its kinda anoying... I'm using the equipable schlong mod in these pics...any help u can lend me is most welcome Great mod by the way, Im enjoying it so much How recent is your slider addon for SOS? Mine looks a bit different. Do you have SOSRaceMenu.esp from XPMSE skeleton installer? Usually this is an issue with the genitals sliders under the 'Body' tab. Try resetting those to either 0 or 1, whichever seems correct, save, and then readjust your sliders in the 'Genitals' tab. Yes, I have the xpmse addon for sos installed... but im not quite sure if my sos is the most recent, I updated it 2 weeks ago... Ill check out all the possible issues u mentioned tomorrow... ill get some sleep ty for replying!
jopie123 Posted October 17, 2015 Author Posted October 17, 2015 Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file:
有限な Posted October 17, 2015 Posted October 17, 2015 Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file: One more question in regards to the original file. Whenever I would activate the spell and select both, sometimes both of the parts would spaz out or like, the schlong would be inside of the balls. Is there a fix for that, or is it a common issue that other people have had?
tenzan Posted October 17, 2015 Posted October 17, 2015 Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file: One more question in regards to the original file. Whenever I would activate the spell and select both, sometimes both of the parts would spaz out or like, the schlong would be inside of the balls. Is there a fix for that, or is it a common issue that other people have had? My 2c on that. It happens often enough, but depends on your animations, scales, etc. sometimes just a zoning issue. Easy quick fix is to point the camera in the opposite 180 and move forward. Should be enough to nudge it into place. If it's still spazzing and moving on its own, it's likely an fps issue. Can try to enable vsync in either skyrimprefs or your card's control panel.
有限な Posted October 17, 2015 Posted October 17, 2015 Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file: One more question in regards to the original file. Whenever I would activate the spell and select both, sometimes both of the parts would spaz out or like, the schlong would be inside of the balls. Is there a fix for that, or is it a common issue that other people have had? My 2c on that. It happens often enough, but depends on your animations, scales, etc. sometimes just a zoning issue. Easy quick fix is to point the camera in the opposite 180 and move forward. Should be enough to nudge it into place. If it's still spazzing and moving on its own, it's likely an fps issue. Can try to enable vsync in either skyrimprefs or your card's control panel. Okay, one last question lol. Doing it this way would break erections, right? The only way I'd be able to use erections is if I use the original file? Since it has that ticker option in MCM?
jopie123 Posted October 17, 2015 Author Posted October 17, 2015 Okay, one last question lol. Doing it this way would break erections, right? The only way I'd be able to use erections is if I use the original file? Since it has that ticker option in MCM? Correct, unless you attach the xml to an item that you can manually take off before triggering an erection.
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