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Posted

Started using ENB and that flickering problem arises. Tried futsing with the ENB fps limiter, but that did nothing. Simply ticked on the Vsync in the nvidia control panel and it fixed it for now.

 

 

 

Started using ENB and that flickering problem arises. Tried futsing with the ENB fps limiter, but that did nothing. Simply ticked on the Vsync in the nvidia control panel and it fixed it for now.

 

Oh wow that's great to hear.  :)  Let's hope it also fixes the issue for other ppl!

 

 

It was kind of the same problem, I had VSync ON and when I turned it OFF the issue is gone,  don't know why but it's not bouncing like crazy anymore.

Posted

Hey Jopie, I'd like to discuss further possibilities. (obviously this is a request to make more work for you :lol: )

 

I'm curious about two things. Both can ignore SOS control/animation.

 

Is it possible to have HDT applied to the default 0 position or is the reaction tied to the weight? (ie. the current low hanging) The idea would be to have a kind of limp mode/half erect.

 

The other is to have just the base or bone 1 affected by HDT and similarly in default 0 while all other bones would be without HDT and follow (default 0 for all). Stiffy mode. Although that might look too stiff. eg. Look at this character's obscene nose.

 

 

 

Here's a nice trick for anyone who wants to add length while floppy (temporary).

 

 

BaggyRawBoa.gifIncompleteLividAmericanbulldog.gif

 

 

Set your character scale in the console by selecting your char and typing    setscale 1.8

Or whichever scale you want to try.   Then disable/enable floppy on schlong only.

Set your character back by typing   setscale 1

 

 

Posted

Hey Jopie, I'd like to discuss further possibilities. (obviously this is a request to make more work for you :lol: )

 

I'm curious about two things. Both can ignore SOS control/animation.

 

Is it possible to have HDT applied to the default 0 position or is the reaction tied to the weight? (ie. the current low hanging) The idea would be to have a kind of limp mode/half erect.

 

The other is to have just the base or bone 1 affected by HDT and similarly in default 0 while all other bones would be without HDT and follow (default 0 for all). Stiffy mode. Although that might look too stiff. eg. Look at this character's obscene nose.

 

Lol what did I just watch :wacko:

 

Those are interesting ideas, I'd like to give them a try. But due to time constraints, it would be great if you could help me tune the xml.

I just tried the first one: http://gfycat.com/UnsightlyForthrightAlbino

Basically works, just needs reduced impact e.g. when changing direction.

 

The other one will work too, but maybe instead of keyframing gen02-06 we could make the constraints tighter so it appears 'nearly rigid', while still maintaining some freedom.

Posted

Sure. I don't know how, unless you mean by simply feedback here.

 

From what you have there, I'd suggest putting more movement at bone 2? Maybe 1. (I think bone 2 means gen03 if I'm thinking right.)

 

When you leveled out the base/bone 1, was it just a matter of reducing value to near 0? For the stiffer bones, can you simply add to negative x to angle it upward? Keep in mind I'm just guessing what means you're able to use to change something.

 

I'll be back tomorrow. I wasn't expecting progress so soon. You're damn quick :)

 

 

Unrelated, do you take any beauty shots of your character? I'm going to try to put a futa mod thread together and I want to feature a couple peoples' characters in the header and footer banners. Hoping it'll make finding things easier and kind of build up past the niche community interest we have here.

 

If you're interested, I'm looking for some full front character shots.

 

Thanks Jopie

 

 

Posted

I got this mod and now it's work perfectly with Sam HTD, it's AMAZING, but it seems to use the same slot that ZAZ and DD uses for gags 44, I've tested with this floppy mod and without it. Any one have problems with gags using this mod too?.Once flopp is activate and even if after that I deactivated  it on my char he can't use gag. (eng is not my first language, sry for any mistakes).

 

EDIT: apparently I "solved" this slot problem using HTD willy for SAM, that uses slot 52 (the same slot that sos), I Put an Equipable HDT willy on my char and in SL menu to do not unequip this item , and my char can use gags (zaz and DD) when another mods use it, so for NPC they uses Floppy sos and for the PC  HTD willy. When I wish to use a erect schlong I simple unequip the hdt Willy for sam. But it will be amazing if I dont need to install another mod to "solve"  this slot problem.

Posted

Sure. I don't know how, unless you mean by simply feedback here.

 

From what you have there, I'd suggest putting more movement at bone 2? Maybe 1. (I think bone 2 means gen03 if I'm thinking right.)

 

When you leveled out the base/bone 1, was it just a matter of reducing value to near 0? For the stiffer bones, can you simply add to negative x to angle it upward? Keep in mind I'm just guessing what means you're able to use to change something.

 

I'll be back tomorrow. I wasn't expecting progress so soon. You're damn quick :)

 

 

Unrelated, do you take any beauty shots of your character? I'm going to try to put a futa mod thread together and I want to feature a couple peoples' characters in the header and footer banners. Hoping it'll make finding things easier and kind of build up past the niche community interest we have here.

 

If you're interested, I'm looking for some full front character shots.

 

Thanks Jopie

 

Yeah, tuning the HDT parameters is a bit of trial & error, pretty time consuming.

Any help would be appreciated :)

 

In the gif, I changed two bones (Gen01 and Gen02) to keyframed (i.e. rigid) and decreased the remaining joints' cone angle a bit.

This allows me to control Gen01 and Gen02 via SOS pgUp & pgDown animations, and the rest of the schlong uses physics.

 

 

 

In the image below:

  • The small sphere is GenBase
  • The 5 large spheres are Gen01 - Gen05
  • The capsule at the tip is Gen06

 

Og9mD98.jpg

 

 

 

A futa mod thread sounds great!

I'm not really good at taking screenshots, but if it's for the good cause, I'll try to make some tonight ;)

Posted

I see. If gen01 isn't keyframed, will it droop too much? If possible, I think hdt movement on gen01 is important for both vers., less so the anim control, for the limp vers anyway.

Posted

Hey Jopie, I'd like to discuss further possibilities. (obviously this is a request to make more work for you :lol: )

 

I'm curious about two things. Both can ignore SOS control/animation.

 

Is it possible to have HDT applied to the default 0 position or is the reaction tied to the weight? (ie. the current low hanging) The idea would be to have a kind of limp mode/half erect.

 

The other is to have just the base or bone 1 affected by HDT and similarly in default 0 while all other bones would be without HDT and follow (default 0 for all). Stiffy mode. Although that might look too stiff. eg. Look at this character's obscene nose.

 

 

 

Here's a nice trick for anyone who wants to add length while floppy (temporary).

 

 

BaggyRawBoa.gifIncompleteLividAmericanbulldog.gif

 

 

Set your character scale in the console by selecting your char and typing    setscale 1.8

Or whichever scale you want to try.   Then disable/enable floppy on schlong only.

Set your character back by typing   setscale 1

Really nice trick. What are them idles you are using?

 

 

Posted

I must be a noobs in modeling

I installed all the recommended mods and when I run out to get the dick, I get out the message; Balls only. Schlong only. Balls + schlong. Disabled
but nothing happens

no dick

 

Posted

 

I must be a noobs in modeling

I installed all the recommended mods and when I run out to get the dick, I get out the message; Balls only. Schlong only. Balls + schlong. Disabled

but nothing happens

no dick

 

 

Check the Schlongs of Skyrim's MCM if you use full version and see if it didn't put a schlong on your character. I found if I use Skyrim Unbound then set the unp schlong to 0% so not every female has a schlong equipped then my character won't start with one until I go into the second tab of sos and assign it to my character.

Posted

I see. If gen01 isn't keyframed, will it droop too much? If possible, I think hdt movement on gen01 is important for both vers., less so the anim control, for the limp vers anyway.

 

Hm maybe not. If the constraint cones are sufficiently narrow, maybe keyframed isn't needed at all.

If only there was a way to change HDT parameters dynamically. Then we could implement a 'degree of limpness' based on any scripted condition.

 

On the other hand, this got me thinking again about how animations and physics could work together. What better way to test this than try and make a helicopter :P

 

http://gfycat.com/ColossalScrawnyCrustacean

 

Posted

 

I must be a noobs in modeling

I installed all the recommended mods and when I run out to get the dick, I get out the message; Balls only. Schlong only. Balls + schlong. Disabled

but nothing happens

no dick

 

 

You mean you used the spell? Did you see a schlong before that?

I honestly don't see how Floppysos could cause dicks to disappear... I think you'll need to look into your SOS/SAM configuration to find the cause.

 

 

Question. How would I configure an xml in this file to work like the old malegenitals xml? Or is that impossible? For private use, of course. 

 

I don't understand your question; what do you mean with 'old malegenitals xml' ?

Posted

 

I see. If gen01 isn't keyframed, will it droop too much? If possible, I think hdt movement on gen01 is important for both vers., less so the anim control, for the limp vers anyway.

 

Hm maybe not. If the constraint cones are sufficiently narrow, maybe keyframed isn't needed at all.

If only there was a way to change HDT parameters dynamically. Then we could implement a 'degree of limpness' based on any scripted condition.

 

On the other hand, this got me thinking again about how animations and physics could work together. What better way to test this than try and make a helicopter :P

 

http://gfycat.com/ColossalScrawnyCrustacean

 

 

 

Awesome, you've achieved flight :D

 

 

 

 

Really nice trick. What are them idles you are using?

 

 

 

They're from Pretty Female Idles.

Posted

 

 

Question. How would I configure an xml in this file to work like the old malegenitals xml? Or is that impossible? For private use, of course. 

 

I don't understand your question; what do you mean with 'old malegenitals xml' ?

 

Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. 

Posted

Hi Jopie and guys, I'm having some issues with the mod. Everything works fine, but everytime I load a game the lenght of my schlong increases x2  I dont know why... it happens everytime I load any game, even if it is the most recent to the one I was currently playing..... The only way I found to set the cock lenght to the correct size is to move the LENGHT SLIDERS right or left and the size of the section gets fixed.... but I got to do this everytime and its kinda anoying... 

I'm using the equipable schlong mod in these pics...any help u can lend me is most welcome :)  

Great mod by the way, Im enjoying it so much 

post-58324-0-88042000-1445066732_thumb.jpg

post-58324-0-74235600-1445066742_thumb.jpg

post-58324-0-87638200-1445066750_thumb.jpg

post-58324-0-50952200-1445066760_thumb.jpg

post-58324-0-37046100-1445066770_thumb.jpg

post-58324-0-61614400-1445066779_thumb.jpg

post-58324-0-26240400-1445066789_thumb.jpg

Posted

Hi Jopie and guys, I'm having some issues with the mod. Everything works fine, but everytime I load a game the lenght of my schlong increases x2  I dont know why... it happens everytime I load any game, even if it is the most recent to the one I was currently playing..... The only way I found to set the cock lenght to the correct size is to move the LENGHT SLIDERS right or left and the size of the section gets fixed.... but I got to do this everytime and its kinda anoying... 

 

I'm using the equipable schlong mod in these pics...any help u can lend me is most welcome :)  

 

Great mod by the way, Im enjoying it so much 

 

How recent is your slider addon for SOS? Mine looks a bit different. Do you have SOSRaceMenu.esp from XPMSE skeleton installer?

 

Usually this is an issue with the genitals sliders under the 'Body' tab. Try resetting those to either 0 or 1, whichever seems correct, save, and then readjust your sliders in the 'Genitals' tab.

Posted

 

Hi Jopie and guys, I'm having some issues with the mod. Everything works fine, but everytime I load a game the lenght of my schlong increases x2  I dont know why... it happens everytime I load any game, even if it is the most recent to the one I was currently playing..... The only way I found to set the cock lenght to the correct size is to move the LENGHT SLIDERS right or left and the size of the section gets fixed.... but I got to do this everytime and its kinda anoying... 

 

I'm using the equipable schlong mod in these pics...any help u can lend me is most welcome :)  

 

Great mod by the way, Im enjoying it so much 

 

How recent is your slider addon for SOS? Mine looks a bit different. Do you have SOSRaceMenu.esp from XPMSE skeleton installer?

 

Usually this is an issue with the genitals sliders under the 'Body' tab. Try resetting those to either 0 or 1, whichever seems correct, save, and then readjust your sliders in the 'Genitals' tab.

 

Yes, I have the xpmse addon for sos installed... but im not quite sure if my sos is the most recent, I updated it 2 weeks ago... Ill check out all the possible issues u mentioned tomorrow... ill get some sleep :) ty for replying!

Posted

 

Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. 

 

 

Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file:

 

dpF0ait.png

Posted

 

 

Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. 

 

 

Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file:

 

 

dpF0ait.png

 

 

One more question in regards to the original file. Whenever I would activate the spell and select both, sometimes both of the parts would spaz out or like, the schlong would be inside of the balls. Is there a fix for that, or is it a common issue that other people have had? 

Posted

 

 

 

Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. 

 

 

Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file:

 

 

dpF0ait.png

 

 

One more question in regards to the original file. Whenever I would activate the spell and select both, sometimes both of the parts would spaz out or like, the schlong would be inside of the balls. Is there a fix for that, or is it a common issue that other people have had? 

 

 

My 2c on that. It happens often enough, but depends on your animations, scales, etc. sometimes just a zoning issue. Easy quick fix is to point the camera in the opposite 180 and move forward. Should be enough to nudge it into place.

 

If it's still spazzing and moving on its own, it's likely an fps issue. Can try to enable vsync in either skyrimprefs or your card's control panel.

 

Posted

 

 

 

 

Before this file, there was an old thread that showed you how to get the genitals to jiggle and bounce, but I was wondering if it would be possible to get the same effect from the "both" xml in this file to work with the old method in that thread. 

 

 

Ahh I see. Well that thread mentions several different approaches, but using HDT-PE, yes you can just take the floppysos_both.xml file, place it in your data folder and refer to it from your genitals nif file:

 

 

dpF0ait.png

 

 

One more question in regards to the original file. Whenever I would activate the spell and select both, sometimes both of the parts would spaz out or like, the schlong would be inside of the balls. Is there a fix for that, or is it a common issue that other people have had? 

 

 

My 2c on that. It happens often enough, but depends on your animations, scales, etc. sometimes just a zoning issue. Easy quick fix is to point the camera in the opposite 180 and move forward. Should be enough to nudge it into place.

 

If it's still spazzing and moving on its own, it's likely an fps issue. Can try to enable vsync in either skyrimprefs or your card's control panel.

 

 

Okay, one last question lol. Doing it this way would break erections, right? The only way I'd be able to use erections is if I use the original file? Since it has that ticker option in MCM?

Posted

 

Okay, one last question lol. Doing it this way would break erections, right? The only way I'd be able to use erections is if I use the original file? Since it has that ticker option in MCM?

 

 

Correct, unless you attach the xml to an item that you can manually take off before triggering an erection.

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