modpls Posted December 31, 2015 Posted December 31, 2015 umm.. for some reason when I use this my schlong become all deformed, like the scaling from Racemenu settings are all wrong. For example if i set it to be really long, and enable this mod, it becomes really really short and fat.. lol. If i press the key to open console it reverts back to the correct size setting but close console it becomes broken again. Also balls are hanging down really low too but I kinda like it that way lol. I use newest - XPMSE (and its built-in patch for SOS+racemenu) - SOS, - racemenu - SOS schlong for females - and the HDT files from Daiemonic from here I tried uninstall/reinstall but even after uninstallation the problem still exists... and i have a whole bunch of errors in log file Cannot open store for class "FloppifyCloakApplyEffect", missing file? warning: Unable to get type FloppifyCloakApplyEffect referenced by the save game. Objects of this type will not be loaded. warning: Could not find type FloppifyCloakApplyEffect in the type table in save warning: Could not find type FloppifyCloakApplyEffect in the type table in save warning: Could not find type FloppifyCloakApplyEffect in the type table in save warning: Could not find type FloppifyCloakApplyEffect in the type table in save warning: Could not find type FloppifyCloakApplyEffect in the type table in save Short and fat like this? Because I and some other people also have it, right after loading a save even if it was normal when you saved. http://www.loverslab.com/uploads/post-1028401-0-19580300-1450745980.jpg http://www.loverslab.com/uploads/post-1028401-0-04870800-1450746006.jpg Yea mine look like that. Even when I set it really long upon a game load it becomes short like that ;p umm.. for some reason when I use this my schlong become all deformed, like the scaling from Racemenu settings are all wrong. For example if i set it to be really long, and enable this mod, it becomes really really short and fat.. lol. If i press the key to open console it reverts back to the correct size setting but close console it becomes broken again. Also balls are hanging down really low too but I kinda like it that way lol. Short and fat like this? Because I and some other people also have it, right after loading a save even if it was normal when you saved. http://www.loverslab.com/uploads/post-1028401-0-19580300-1450745980.jpg http://www.loverslab.com/uploads/post-1028401-0-04870800-1450746006.jpg I'm looking into the size issue. All I know right now is that the 'size' and 'thickness' sliders seem to work ok, but the 'length' slider does not. ahh ok. Thank you. This explains why if I go into Racemenu and just change the length a little bit, it suddenly "reads" the setting and stretch it to the correct length. But the thing is right now I don't have FloppySOS installed and it is still resetting to the small(default?) size. It's weird because right after I uninstalled, this problem existed but then it was randomly gone without me changing anything at all. But now it's suddenly back again. Do I need to type stopquest <something> in console before uninstalling? it seems like I might have done it wrong..
Guest toymachine Posted January 1, 2016 Posted January 1, 2016 How's the collision mesh working out for you? Did the suggested HDT tails collision mesh idea help out?
Garruk Posted January 2, 2016 Posted January 2, 2016 does this really work with SAM? I used it with SOS just fine but I just recently did a fresh start and my first mod was SAM/racemenu/xpsme and i cant get it to work for the life of me does it work in conjunction with HDT Butt Breast Belly Bounce for SAM v1.1 ? i do seem to be having issues with the SAM schlong because it is unclear to me how i should be manipulating it (as in what mods are the best way to use it so shape it and make it stand up and down) but i cant figure out why i at least cant get the balls to work
Guest ffabris Posted January 2, 2016 Posted January 2, 2016 does this really work with SAM? I used it with SOS just fine but I just recently did a fresh start and my first mod was SAM/racemenu/xpsme and i cant get it to work for the life of me does it work in conjunction with HDT Butt Breast Belly Bounce for SAM v1.1 ? i do seem to be having issues with the SAM schlong because it is unclear to me how i should be manipulating it (as in what mods are the best way to use it so shape it and make it stand up and down) but i cant figure out why i at least cant get the balls to work I use SAM, as well as the SAM HDT mod you list, and FloppySOS works for me. Well, except the minor issues of "mini willy" described earlier in this thread. But there's a fast way to deal with that, when it happens. Might help if you explained how it isn't working for you.
Garruk Posted January 2, 2016 Posted January 2, 2016 well the mod installs and shows up in mcm, but the floppyness just doesnt happen when i try to apply it, the only detectable schlong movement is the slight moves that come with SAM I am using sam recoded, which only allows me to use up to racemenu 3.3 because updating further causes glitches with sam hands/feet I do struggle with the SAM schlong because its erection resets back to 0 when i go to SAM MCM, i have to go into racemenu to set it back to -10
Guest ffabris Posted January 2, 2016 Posted January 2, 2016 well the mod installs and shows up in mcm, but the floppyness just doesnt happen when i try to apply it, the only detectable schlong movement is the slight moves that come with SAM I am using sam recoded, which only allows me to use up to racemenu 3.3 because updating further causes glitches with sam hands/feet I do struggle with the SAM schlong because its erection resets back to 0 when i go to SAM MCM, i have to go into racemenu to set it back to -10 I use Recoded as well - specifically, this. However I use the latest RaceMenu, and NIOverride. The only issues I have with hands/feet are minor, barely visible deformations on the palms and toes. Not enough to warrant using old versions (IMHO). As for your schlong issues (last para in your quote above), might want to take those to the SAM support thread. SexLab Aroused might be enough to deal with it, however: just hit 'N' to update arousal status. For FloppySOS, dunno. Not had that happen. Might be an HDT conflict of some kind, but with something other than SAM. Do you have any other HDT mods installed? Might also want to post papyrus logs, they may show something.
jopie123 Posted January 2, 2016 Author Posted January 2, 2016 Is there a way to shift the collision position of the balls farther away from the thighs to prevent them from getting stuck at odd angles around thicker/closer-together shapes? I recall you having given me a value before for shifting how far they hung from the bone, but the forum revert appears to have eaten that information. In the floppy xml, look for this tag, around line 381: <hkobject name="#0074" class="hkpRagdollConstraintData" signature="0x3cef0526"> <!-- memSizeAndFlags SERIALIZE_IGNORED --> <!-- referenceCount SERIALIZE_IGNORED --> <hkparam name="userData">0</hkparam> <hkparam name="atoms"> <hkobject> <hkparam name="transforms"> <hkobject> <hkparam name="type">TYPE_SET_LOCAL_TRANSFORMS</hkparam> <hkparam name="transformA">(0.0 1.0 0.0)(0.0 0.0 1.0)(1.0 0.0 0.0)(0.0 -5.0 0.0)</hkparam> <hkparam name="transformB">(0.0 0.866 0.5)(0.0 -0.5 0.866)(1.0 0.0 0.0)(0.0 0.0 0.0)</hkparam> </hkobject> </hkparam> ... The value -5.0 in transformA is the constrained distance between the scrotum bone and the genitalBase bone. If you play with this value, you should see the balls hang lower/higher. ahh ok. Thank you. This explains why if I go into Racemenu and just change the length a little bit, it suddenly "reads" the setting and stretch it to the correct length. But the thing is right now I don't have FloppySOS installed and it is still resetting to the small(default?) size. It's weird because right after I uninstalled, this problem existed but then it was randomly gone without me changing anything at all. But now it's suddenly back again. Do I need to type stopquest <something> in console before uninstalling? it seems like I might have done it wrong.. The root cause of the size issue lies somewhere in Racemenu/SOS/HDT, but in FloppySOS it becomes very apparent. The various coordinates and distances that FloppySOS defines in its XML files, are automatically adjusted by HDT-PE to take bone transforms into account (bone transforms that are generated by using those Racemenu sliders). However, for some reason the transform of the 'length' slider does not appear to be taken into account... A stopquest should not be necessary, simply disabling or deleting the esp should totally disable any trace of floppy code. How's the collision mesh working out for you? Did the suggested HDT tails collision mesh idea help out? Yes, that was a great suggestion Ground collision was included in release 1.5. Equipable schlong problem, Disabling it makes it hard as a rock, won't even go erect, just frozen. You reported a similar problem before, right? Was it also with the custom mode this time? With frozen, do you mean nothing works? PgUp/PgDown, arousal, sae SOSBend-9 ... ?
jopie123 Posted January 2, 2016 Author Posted January 2, 2016 I'm looking into the size issue. All I know right now is that the 'size' and 'thickness' sliders seem to work ok, but the 'length' slider does not. Any chance it is related to the error posted here? I don't think so. That error is a bit of sloppy coding on my part It happens because the floppy mode of the player is checked, but they don't have any floppy mode yet, and the script doesn't properly handle that situation.
Guest ffabris Posted January 2, 2016 Posted January 2, 2016 I don't think so. That error is a bit of sloppy coding on my part OK, understood.
temien Posted January 3, 2016 Posted January 3, 2016 great mod, trying it out for the first time I did finally manage to get it to work, and looks great when it works and also works with the SOS gens sliders well, but still having some issues: 1) I can **only** get it "flopping" wit the spell, it does not start flopping and neither does the key I assigned it work "home", ideally it should work immediately after loading? 2) the erection spell I got working once or twice, somehow, but most of the time it doesn't seem to do anything, do I have to press it for a long time? or short? or many times? separate question (first time Skyrim user and first play through): is there a way to activate spells via keys rather than assigning and manually changing it every time? you can only have 2 at a time right? thanks in advance
DenjiXMakima Posted January 4, 2016 Posted January 4, 2016 hey ^^ I have the following "problem": sometimes the floppy effect of the schlong simply gets unequipped by itself, I then hear the "unequipping sound" and its gone. I red through the thread and found out that this could be caused by sexlab aroused, saying as soon as my character gets a bit horny the floppyness itselfs get's unequipped. (yes I checked the box for it in the MCM Menu) But when I use the "make both floppy spell" right after it got unequipped, both balls and dick get floppy again for different periods of time. So I am wondering if this problem is really caused by aroused or if something else could be the problem. Maybe someone else here can report the same or has an Idea. I do not use any other sexlabmod beside aroused atm. Thanks for the help in advance.
DeviousDesires Posted January 4, 2016 Posted January 4, 2016 hey ^^ I have the following "problem": sometimes the floppy effect of the schlong simply gets unequipped by itself, I then hear the "unequipping sound" and its gone. I red through the thread and found out that this could be caused by sexlab aroused, saying as soon as my character gets a bit horny the floppyness itselfs get's unequipped. (yes I checked the box for it in the MCM Menu) But when I use the "make both floppy spell" right after it got unequipped, both balls and dick get floppy again for different periods of time. So I am wondering if this problem is really caused by aroused or if something else could be the problem. Maybe someone else here can report the same or has an Idea. I do not use any other sexlabmod beside aroused atm. Thanks for the help in advance. You'll have to uncheck the "disable floppy on erection events" (or something like that) M4rth in the Floppy SOS MCM. Btw is that happening on a male or female character?
DenjiXMakima Posted January 4, 2016 Posted January 4, 2016 hey ^^ I have the following "problem": sometimes the floppy effect of the schlong simply gets unequipped by itself, I then hear the "unequipping sound" and its gone. I red through the thread and found out that this could be caused by sexlab aroused, saying as soon as my character gets a bit horny the floppyness itselfs get's unequipped. (yes I checked the box for it in the MCM Menu) But when I use the "make both floppy spell" right after it got unequipped, both balls and dick get floppy again for different periods of time. So I am wondering if this problem is really caused by aroused or if something else could be the problem. Maybe someone else here can report the same or has an Idea. I do not use any other sexlabmod beside aroused atm. Thanks for the help in advance. You'll have to uncheck the "disable floppy on erection events" (or something like that) M4rth in the Floppy SOS MCM. Btw is that happening on a male or female character? female, yeah I unchecked it but that means it will stay floppy in sexscenes too ^^'
nunu87 Posted January 4, 2016 Posted January 4, 2016 Little problem here: Havok objet the item i use to set breast collision to my character need to be equiped to works (i usually know its working because of my idle stance) , but when i set floppy mode to my character it unequip havok item. And the same way if im equip it again, the HDT collision for the schlong / balls disappear :/ Is there any fix for that yet ? Attach the hdt .xml to the "femalehead.nif" using nifskope (google or search here how). It will fix your problem but only for the PC, it will stay for the NPCs. You talking about this stuff ? Open femalehead.nif right click the body, select block > insert > Nis... > NiStringExtraData. Note that it is not NiStringsExtraData. Right click NiStringExtraData on the block list, copy branch, right click on NiNode on select paste branch. Delete the original NiStringExtraData by right clicking > block > remove. Click on the new NiStringExtraData and use ctrl + up to shift it to the first line right after 0 NiNode. Go to block details after clicking on NiStringExtraData and click on the txt icon of Name. Type in HDT Havok Path. Now go to block details line 4, String Data and click the txt icon. Enter the path where you installed ledo's xml. (eg Data\SKSE\Plugins\hdt.xml) [Optionally you can link it to hdtdefaultBBP.xml instead of hdt.xml.] Finally, Click Save As and overwrite the old .nif files. Im not sure about this part "to shift it to the first tline right after 0 NiNode " Like that ? (in my screen) Edit: Well i think i manage to edit hdt.xml and attach it to femalehead but it still don't work. To resume the issue, it looks like HDT floppy can't handle more than one HDT plugin at a time and/or not compatible with my set-up. (HDT hairs+ HDT body vagina collision) Everything else works fine, my idle stance HDT + full HDT body (http://www.loverslab.com/topic/27122-working-vagina-hdt-collisions-hair-physics-now-with-belly-support/ )+ HDT hairs works all together. But when activate floppy, HDT object is gone (unequiped), even with the above trick (attach hdt.xml to femalehead). Floppy works but all alone. (1.5 version installed) Or i did something wrong.
sabytango Posted January 10, 2016 Posted January 10, 2016 Now i've a small problem and it's all regarding the testicles...they stretch longer than i want and move very wildly if i enable their HDT. it used to run great but when i made some changes in Heros' http://www.loverslab.com/topic/54739-all-in-one-uunp-hdt-animated-pussy/ This started to happen. Any way around this? Amazing mod BTW.
shardoom Posted January 10, 2016 Posted January 10, 2016 Little problem here: Havok objet the item i use to set breast collision to my character need to be equiped to works (i usually know its working because of my idle stance) , but when i set floppy mode to my character it unequip havok item. And the same way if im equip it again, the HDT collision for the schlong / balls disappear :/ Is there any fix for that yet ? Attach the hdt .xml to the "femalehead.nif" using nifskope (google or search here how). It will fix your problem but only for the PC, it will stay for the NPCs. You talking about this stuff ? Open femalehead.nif right click the body, select block > insert > Nis... > NiStringExtraData. Note that it is not NiStringsExtraData. Right click NiStringExtraData on the block list, copy branch, right click on NiNode on select paste branch. Delete the original NiStringExtraData by right clicking > block > remove. Click on the new NiStringExtraData and use ctrl + up to shift it to the first line right after 0 NiNode. Go to block details after clicking on NiStringExtraData and click on the txt icon of Name. Type in HDT Havok Path. Now go to block details line 4, String Data and click the txt icon. Enter the path where you installed ledo's xml. (eg Data\SKSE\Plugins\hdt.xml) [Optionally you can link it to hdtdefaultBBP.xml instead of hdt.xml.] Finally, Click Save As and overwrite the old .nif files. Im not sure about this part "to shift it to the first tline right after 0 NiNode " Like that ? (in my screen) Edit: Well i think i manage to edit hdt.xml and attach it to femalehead but it still don't work. To resume the issue, it looks like HDT floppy can't handle more than one HDT plugin at a time and/or not compatible with my set-up. (HDT hairs+ HDT body vagina collision) Everything else works fine, my idle stance HDT + full HDT body (http://www.loverslab.com/topic/27122-working-vagina-hdt-collisions-hair-physics-now-with-belly-support/ )+ HDT hairs works all together. But when activate floppy, HDT object is gone (unequiped), even with the above trick (attach hdt.xml to femalehead). Floppy works but all alone. (1.5 version installed) Or i did something wrong. This is an extremely old and convoluted method for attached xml data. A much simpler way: Open the nif in nifscope. Right click NiNode, on the context menu go to Node > attach extra data. Click on NistringExtraData. (naming the extra data to reflect HDT Havok Path and your xml file destination folder is the same however) No need to copy and past and move to top and all that rubbish.
Kathonica Posted January 10, 2016 Posted January 10, 2016 Oddly, I can't get the physics to work at all in 1.5 (though the MCM menu and hotkeys work perfectly); but they work just fine in 1.4.
GodSmack Posted January 10, 2016 Posted January 10, 2016 Oddly, I can't get the physics to work at all in 1.5 (though the MCM menu and hotkeys work perfectly); but they work just fine in 1.4. Make sure you have the requirements and that the esp is at least somewhere under SOS.esp
Zephirum Posted January 10, 2016 Posted January 10, 2016 There's a slight let down with this mod though...You can't use this great pubic hair mod... http://www.loverslab.com/topic/20826-sos-equipable-schlong-and-more/page-10?do=findComment&comment=633936Every time when I equip the hair the floppiness get disabled and I was wondering, is there a way to make these 2 mods compatible?
Kuroyami Posted January 11, 2016 Posted January 11, 2016 There's a slight let down with this mod though... You can't use this great pubic hair mod... http://www.loverslab.com/topic/20826-sos-equipable-schlong-and-more/page-10?do=findComment&comment=633936 Every time when I equip the hair the floppiness get disabled and I was wondering, is there a way to make these 2 mods compatible? That is likely a slot conflict, i.e the "Floppy" item getting removed when the hair is equipped. I've had a similar issue with Immersive Jewelry, where that mod's left-handed rings use the same slot as the "Floppy" item - which I think is 44?
Zephirum Posted January 14, 2016 Posted January 14, 2016 I found a solution to my problem.Please forget what I wrote and I'm terribly sorry if you started making drastic changes to your mod D:
MonceRicester Posted January 15, 2016 Posted January 15, 2016 This is just...amazing. Wow. Downloaded for immersive purposes of course ; )
Guest ffabris Posted January 15, 2016 Posted January 15, 2016 This is just...amazing. Wow. Downloaded for immersive purposes of course ; ) As we all did, of course!
zarmild Posted January 22, 2016 Posted January 22, 2016 Alright i've got a weird problem, everything works just fine but as soon as i initiate a sexlab scene, the schlong still gets erect even though i don't have the "disable floppy hdt" checked. I can also hear something equip itself at the start of the scene, then de-equip at the end.
tanuhk Posted January 22, 2016 Posted January 22, 2016 i've noticed something odd with male balls lately that I hadn't noticed before...if I set the "speed" of the balls over 30 they no longer display physics.
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