WaxenFigure Posted December 10, 2015 Posted December 10, 2015 You're a modder, shouldn't be too hard to adjust it to copy only the face. I'm only somewhat skilled in scripting. Not the typical stuff at all. Yeah, I edited my post but you beat me with your response.
Dooge Posted December 10, 2015 Author Posted December 10, 2015 You're a modder, shouldn't be too hard to adjust it to copy only the face. I'm only somewhat skilled in scripting. Not the typical stuff at all. Yeah, I edited my post but you beat me with your response. Sure I can look at the mods through tes5edit, and it could be relatively simple in the best case, but vixen gets some of it's features from temptress race and veronica is standard race, this seems to make it a bit more complicated.
Rushkaze Posted December 12, 2015 Posted December 12, 2015 The mod doesn't seem to load for me although I've installed it correctly. No MCM menu or anything. I'ts almost as if It never got installed.
iacex111 Posted December 12, 2015 Posted December 12, 2015 The mod doesn't seem to load for me although I've installed it correctly. No MCM menu or anything. I'ts almost as if It never got installed. Did you install v. 1.3.4 and then overwrote with 1.3.5 or did you install 1.3.5 only?
GuessWhoCame Posted December 12, 2015 Posted December 12, 2015 Wow iacex111, what happened to your "happy smile" avatar? 'Twas like I was looking into mirror after my birthday party. Now it's gone...
iacex111 Posted December 12, 2015 Posted December 12, 2015 Wow iacex111, what happened to your "happy smile" avatar? 'Twas like I was looking into mirror after my birthday party. Now it's gone... I saw this "happy smile" every time I looked in the mirror (not only after a party) and as I can't afford a plastic surgery I figured I'd change my online alter ego at least... (which is my Skyrim incarnation as well, BTW).
TanookiTamaTachi Posted December 13, 2015 Posted December 13, 2015 So I've been playing with this mod for a while (very entertaining!), and I've come across a small problem. I keep getting my log spammed with the following lines: [12/13/2015 - 02:37:18PM] Error: (6B0332E4): cannot be moved to a None object's location. stack: [ (6B0332E4)].Actor.MoveTo() - "<native>" Line ? [adcSexlifeMain (6B004338)].adcsexlifemain.ResetWork() - "adcSexlifeMain.psc" Line 238 [adcSexlifeMain (6B004338)].adcsexlifemain.OnUpdate() - "adcSexlifeMain.psc" Line 208 [12/13/2015 - 02:37:18PM] Error: (6B0332E3): cannot be moved to a None object's location. stack: [ (6B0332E3)].Actor.MoveTo() - "<native>" Line ? [adcSexlifeMain (6B004338)].adcsexlifemain.ResetWork() - "adcSexlifeMain.psc" Line 239 [adcSexlifeMain (6B004338)].adcsexlifemain.OnUpdate() - "adcSexlifeMain.psc" Line 208 I've looked into the script and esp a bit, and it seems the script is trying to move "You" to "SpeakerHome" [XX0332E2], an actor which does not actually exist in the esp. As a result, I'm being permanently stalked by "You", which can have some weird results, especially in combat.
Dooge Posted December 13, 2015 Author Posted December 13, 2015 Perhaps you just solved the main issue with YOU... You is supposed to teleport away when he/she is not needed... but if the teleport fails then he/she cannot and then causes all sorts of trouble for people. The teleport location is supposed to be a vanilla cell but maybe for some reason it is not... Thanks for your feedback.
WaxenFigure Posted December 13, 2015 Posted December 13, 2015 Perhaps you just solved the main issue with YOU... You is supposed to teleport away when he/she is not needed... but if the teleport fails then he/she cannot and then causes all sorts of trouble for people. The teleport location is supposed to be a vanilla cell but maybe for some reason it is not... Thanks for your feedback. Disable/Enable "You" instead of teleporting. It's cleaner.
777sage Posted December 14, 2015 Posted December 14, 2015 I am very interested in this mod. I got version 1.3.5, however upon installing and waiting 2 minutes doing absolutely nothing, nothing happened. I went ahead and created a new game with 96% of the mods I installed. I waited 2 mintes but nothing happened. The new game only has, skyrim, all dlc's sexlab, zaz animation pack, sky ui and a few followers. What should I do? However one thing I noticed is that the 1.3.5 version ONLY has the esp. I am going to check out the previous versions, I do notice that 1.3.5 has more files.
777sage Posted December 14, 2015 Posted December 14, 2015 I managed to get it to work. Just some input. 1: The actor arousal check: I appreciate the limit of 20 seconds, but this also causes some issues for me. In that that even if it is 20, the check is only occuring for at most 2 actors at a time. If possible, can you make the minimum check rate 5 seconds? I am not worried about scripting as I have a great pc at this time with a GTX980ti G1. It sticks out like a sore thumb that only one actor is being checked at a time within a 20s or greater time span. Sex tends to be spontaneous. 2: Aggression and animations: I liked that you made this focus on the animations with the tags, however I would suggest modifying the focus to also include FemDom animations when the aggressive animations are turned off. I found it weird that if a female npc tried to rape me that I would be the one giving it to her rough instead of her just being on top and having her way. I was actually upset that whenever I deactivated all of the aggression animations that I would get an error telling me that sex wouldn't initiate until it was activated. So i would suggest including all forms of : Footjob, Cowgirl, Reverse Cowgirl, Throne fuck, blowjobs, and if any boobjob/titjob. If I knew how to set this up I would be very much willing to help you do it as well; heck something like this would make this golden and you/others happy. I would say make this an optional choice, there is another big one but I'll bring it up in the suggestions section. *Suggestion C* 3: One thing I DO love about what you have done so far is that you allowed the mod to make it so that even if the female is the rapist she will be on the recieving end if the user is male, excellent job there. BUT there is a problem i have with that, but if you had read point 2 you already know what I mean. Amazing job there. However, this mod alone does what most that I have seen, that are geared towards this goal, cant. 4: Detection is very well done, issue here is that for some reason an NPC can detect other NPC's that is WAAYYY accross the damn map. This can be VERY annoying when the npc you're waiting to take the lead all of a sudden gets the GenderFail event. 5: Suggestions (If you are able/want to): A - Set the actors detection to an area of effect or only detectible if actors selected/search are within range or vision. B - Aside from points made above, modify actor detection habit so that those that the actor likes/loves or even hates is more likely to be targetted. C - To give a more robust/complete mod, add support for the Non-Sexlab Animations pack, the animations in those are also using. *Note: I understand that sexlab may/may or may not already allow you to do this but just in case... D - Allow the player/NPC or NPC/NPC to increase relationship with one another. Something is fascinating about entering combat vs a combat wench/bandit who is horny. You fuck her, she engages you, and all of a sudden she is fighting by your side because of how good of a fuck you were. There are a few mods that do this, but this YOUR product/mod and you want to get as many people to come to you! E - I have milk maids in my game via Milk Mod Economy. If you wish to; adding dialogue associated with breastfeeding/sex and then having animations play accordingly could really be a bonus! I'd recommend make this modification into a patch rather than integration into a standalone if you don't want to integrate it directly into SLSL. F - Whenever the player is selected I notice the dummy that is set in place. You may be working on this already, but if possible you could allow the NPC to approach the player instead and give the player the option to respond in whatever way he/she wants. This way the player can feel like He/she has control(or not) based on traits involving the npc's. This also allows the aggressor to follow the player instead of the static dumby. Sex Lab approach does this and sex lab Attraction may be able to help you. That is all I have for now. This is a bit long.... isn't it? Oh well! I can't wait for your updates and will be following you! Excellent work so far!
777sage Posted December 14, 2015 Posted December 14, 2015 The mod doesn't seem to load for me although I've installed it correctly. No MCM menu or anything. I'ts almost as if It never got installed. Install 1.3.4 then 1.3.5. The 1.3.5 version only has the esp. 1.3.4 has all of the other files needed. I had the same issue. It turns out I didnt need to wait 2 minutes at all, loaded instantly.
Dooge Posted December 14, 2015 Author Posted December 14, 2015 Perhaps you just solved the main issue with YOU... You is supposed to teleport away when he/she is not needed... but if the teleport fails then he/she cannot and then causes all sorts of trouble for people. The teleport location is supposed to be a vanilla cell but maybe for some reason it is not... Thanks for your feedback. Disable/Enable "You" instead of teleporting. It's cleaner. Good point. I managed to get it to work. Just some input. 1: The actor arousal check: I appreciate the limit of 20 seconds, but this also causes some issues for me. In that that even if it is 20, the check is only occuring for at most 2 actors at a time. If possible, can you make the minimum check rate 5 seconds? I am not worried about scripting as I have a great pc at this time with a GTX980ti G1. It sticks out like a sore thumb that only one actor is being checked at a time within a 20s or greater time span. Sex tends to be spontaneous. 2: Aggression and animations: I liked that you made this focus on the animations with the tags, however I would suggest modifying the focus to also include FemDom animations when the aggressive animations of turned off. I found it weird that if a female npc tried to rape me that I would be the one giving it to her rough instead of her just being on top and having her way. I was actually upset that whenever I deactivated all of the aggression animations that I would get an error telling me that sex wouldn't initiate until it was activated. So i would suggest including all forms of : Footjob, Cowgirl, Reverse Cowgirl, Throne fuck, blowjobs, and if any boobjob/titjob. If I knew how to set this up I would be very much willing to help you do it as well; heck something like this would make this golden and you/others happy. I would say make this an optional choice, there is another big one but I'll bring it up in the suggestions section. *Suggestion C* 3: One thing I DO love about what you have done so far is that you allowed the mod to make it so that even if the female is the rapist she will be on the recieving end if the user is male, excellent job there. BUT there is a problem i have with that, but if you had read point 2 you already know what I mean. Amazing job there. However, this mod alone does what most that I have seen, that are geared towards this goal, cant. 4: Detection is very well done, issue here is that for some reason an NPC can detect other NPC's that is WAAYYY accross the damn map. This can be VERY annoying when the npc you're waiting to take the lead all of a sudden gets the GenderFail event. 5: Suggestions (If you are able/want to): A - Set the actors detection to an area of effect or only detectible if actors selected/search are within range or vision. B - Aside from points made above, modify actor detection habit so that those that the actor likes/loves or even hates is more likely to be targetted. C - To give a more robust/complete mod, add support for the Non-Sexlab Animations pack, the animations in those are also using. *Note: I understand that sexlab may/may or may not already allow you to do this but just in case... D - Allow the player/NPC or NPC/NPC to increase relationship with one another. Something is fascinating about entering combat vs a combat wench/bandit who is horny. You fuck her, she engages you, and all of a sudden she is fighting by your side because of how good of a fuck you were. There are a few mods that do this, but this YOUR product/mod and you want to get as many people to come to you! E - I have milk maids in my game via Milk Mod Economy. If you wish to; adding dialogue associated with breastfeeding/sex and then having animations play accordingly could really be a bonus! I'd recommend make this modification into a patch rather than integration into a standalone if you don't want to integrate it directly into SLSL. F - Whenever the player is selected I notice the dummy that is set in place. You may be working on this already, but if possible you could allow the NPC to approach the player instead and give the player the option to respond in whatever way he/she wants. This way the player can feel like He/she has control(or not) based on traits involving the npc's. This also allows the aggressor to follow the player instead of the static dumby. Sex Lab approach does this and sex lab Attraction may be able to help you. That is all I have for now. This is a bit long.... isn't it? Oh well! I can't wait for your updates and will be following you! Excellent work so far! The mod is far from being polished or ready, and I haven't worked on it since summer. Stuff you say here makes sense and will be taken into account once I start working with this again.
777sage Posted December 14, 2015 Posted December 14, 2015 Perhaps you just solved the main issue with YOU... You is supposed to teleport away when he/she is not needed... but if the teleport fails then he/she cannot and then causes all sorts of trouble for people. The teleport location is supposed to be a vanilla cell but maybe for some reason it is not... Thanks for your feedback. Disable/Enable "You" instead of teleporting. It's cleaner. Good point. I managed to get it to work. Just some input. 1: The actor arousal check: I appreciate the limit of 20 seconds, but this also causes some issues for me. In that that even if it is 20, the check is only occuring for at most 2 actors at a time. If possible, can you make the minimum check rate 5 seconds? I am not worried about scripting as I have a great pc at this time with a GTX980ti G1. It sticks out like a sore thumb that only one actor is being checked at a time within a 20s or greater time span. Sex tends to be spontaneous. 2: Aggression and animations: I liked that you made this focus on the animations with the tags, however I would suggest modifying the focus to also include FemDom animations when the aggressive animations of turned off. I found it weird that if a female npc tried to rape me that I would be the one giving it to her rough instead of her just being on top and having her way. I was actually upset that whenever I deactivated all of the aggression animations that I would get an error telling me that sex wouldn't initiate until it was activated. So i would suggest including all forms of : Footjob, Cowgirl, Reverse Cowgirl, Throne fuck, blowjobs, and if any boobjob/titjob. If I knew how to set this up I would be very much willing to help you do it as well; heck something like this would make this golden and you/others happy. I would say make this an optional choice, there is another big one but I'll bring it up in the suggestions section. *Suggestion C* 3: One thing I DO love about what you have done so far is that you allowed the mod to make it so that even if the female is the rapist she will be on the recieving end if the user is male, excellent job there. BUT there is a problem i have with that, but if you had read point 2 you already know what I mean. Amazing job there. However, this mod alone does what most that I have seen, that are geared towards this goal, cant. 4: Detection is very well done, issue here is that for some reason an NPC can detect other NPC's that is WAAYYY accross the damn map. This can be VERY annoying when the npc you're waiting to take the lead all of a sudden gets the GenderFail event. 5: Suggestions (If you are able/want to): A - Set the actors detection to an area of effect or only detectible if actors selected/search are within range or vision. B - Aside from points made above, modify actor detection habit so that those that the actor likes/loves or even hates is more likely to be targetted. C - To give a more robust/complete mod, add support for the Non-Sexlab Animations pack, the animations in those are also using. *Note: I understand that sexlab may/may or may not already allow you to do this but just in case... D - Allow the player/NPC or NPC/NPC to increase relationship with one another. Something is fascinating about entering combat vs a combat wench/bandit who is horny. You fuck her, she engages you, and all of a sudden she is fighting by your side because of how good of a fuck you were. There are a few mods that do this, but this YOUR product/mod and you want to get as many people to come to you! E - I have milk maids in my game via Milk Mod Economy. If you wish to; adding dialogue associated with breastfeeding/sex and then having animations play accordingly could really be a bonus! I'd recommend make this modification into a patch rather than integration into a standalone if you don't want to integrate it directly into SLSL. F - Whenever the player is selected I notice the dummy that is set in place. You may be working on this already, but if possible you could allow the NPC to approach the player instead and give the player the option to respond in whatever way he/she wants. This way the player can feel like He/she has control(or not) based on traits involving the npc's. This also allows the aggressor to follow the player instead of the static dumby. Sex Lab approach does this and sex lab Attraction may be able to help you. That is all I have for now. This is a bit long.... isn't it? Oh well! I can't wait for your updates and will be following you! Excellent work so far! The mod is far from being polished or ready, and I haven't worked on it since summer. Stuff you say here makes sense and will be taken into account once I start working with this again. Awesome! I am a computer science major, so if you feel like you want some assistance, I do not mind learning how to code the script. Also wow, you were on quite the break, I hope you had fun. My semester ended for the winter but I gotta go back for jan term and spring.
Skippe Posted December 15, 2015 Posted December 15, 2015 cant wait your new mod dooge more sexual pleasin orianted mod and no whippin would be nice but that is just my taste
Dooge Posted December 15, 2015 Author Posted December 15, 2015 So people... belive it or not, I just hear YOU speak for the first time. Funny cos everyone whined about it... but silly cos I have never played with my own mod. Anyway I guess it is relatively easy to make YOU mute (cos she/he is annoying as fuck) for the next update by changing the voice type to something that has no spoken lines. With all other fixes maybe YOU becomes decent enough to be permanent part of the mod. If, not, I think it is possile to include PC spoken lines also as normal dialogue within the scene system. But not yet... I am too deep in experimenting with my other mod and can not juggle between two mods right now.
jpee1965 Posted December 15, 2015 Posted December 15, 2015 Gents best practice, if all you want is endless impromptu sex using SLSL Firstly set checks to 20 secs. A) Select each Follower or NPC one at a time, the hotkey in my game is "N", same as SLA B)Select Sexlab Sexlife in MCM, C)Select Config, D)You will see the Follower or NPC on the right hand side of the config menu, E)Disable ALL the traits you see , all of them F)Ensure that a male NPC/Follower likes females and female NPC/Follower like males in SLA (set this up in Puppet Master and overide Sexlab). G) Prepare to be astounded... the mod will operate just using the broad criteria you have selected in the left hand menu such as necrophilia, incest, prostitution and so on. I cannot begin to tell you the times I have walked into the Trader at Riverwood and caught Camilla and Lucian going at it shortly thereafter... This mod is brilliantly conceived, yes it needs polish and some connective tissue between some of the traits but in it's current form it's absolutely a must for somebody looking for something more than a random sex mod that has depth and clarity at it's most basic levels..
Trickle Posted December 16, 2015 Posted December 16, 2015 Does this mod suspend during combat? Should it? I keep getting crashes during large battles and this mod is always the last mentioned in papyrus at the time of crash.
CheekySparrow Posted December 19, 2015 Posted December 19, 2015 Good mod, sadly, it conflicts with Touring Carriages - when riding the carriage, the message appears "On Cell Detach with passengers - This should never happen.", and stays on the screen. Hopefully this can be fixed
iacex111 Posted December 19, 2015 Posted December 19, 2015 Good mod, sadly, it conflicts with Touring Carriages - when riding the carriage, the message appears "On Cell Detach with passengers - This should never happen.", and stays on the screen. Hopefully this can be fixed As far as I know it's not an SLSL problem. (How did you come to this conclusion, anyway?) I've had this message only with some custom followers (like Vilja, for example) and I think the author of TC warned users about possible misbehaviour of custom companions/followers, especially when using non-vanilla bodies and HDT system. Just read the sticky in the post section of TC. Edit: Also you may want to check TC for possible conflicts in TES5Edit (and you'll there is none between TC and SLSL).
Grande-farao Posted December 20, 2015 Posted December 20, 2015 I'm having trouble with the MCM because sexlife appear on my Skyrim. I will be free to suggest more attributes: 1) Host: get customers at home (Using SexLab TDF Prostitution and Pimping only for prostitution and drive customers to the house (Breezehome, for example)); 2) Visitor: visit clients at their house (Radiant Prostitution lvl 2 or higher); 3) Gay lover: being male and having sex with often with male characters; 3) Lesbian lover: being female and having sex with frequency with female characters; 4) Casanova: often use EngerNPC only for sex; 5) Committed: Use long the Amulet of Mara (NPCs will not want to have sex with you, but is subject to rape); 6) Uncompromising: Use long the Amulet of Dibella (NPCs will want to have sex with you and may offer money for it); 7) Transgender: changed sex at least once; 8) Sexy: always wear armor that exposes the body and uses the FNIS Sexy Move. For now that's all.
iacex111 Posted December 20, 2015 Posted December 20, 2015 I'm having trouble with the MCM because sexlife appear on my Skyrim. I will be free to suggest more attributes: 1) Host: get customers at home (Using SexLab TDF Prostitution and Pimping only for prostitution and drive customers to the house (Breezehome, for example)); 2) Visitor: visit clients at their house (Radiant Prostitution lvl 2 or higher); 3) Gay lover: being male and having sex with often with male characters; 3) Lesbian lover: being female and having sex with frequency with female characters; 4) Casanova: often use EngerNPC only for sex; 5) Committed: Use long the Amulet of Mara (NPCs will not want to have sex with you, but is subject to rape); 6) Uncompromising: Use long the Amulet of Dibella (NPCs will want to have sex with you and may offer money for it); 7) Transgender: changed sex at least once; 8) Sexy: always wear armor that exposes the body and uses the FNIS Sexy Move. For now that's all. Could you clarify your problem with MCM? I don't quite understand you. Thank you for your suggestions, however, most of them are either already implemented by SLAR or the SL framework itself or requires dependencies on other mods, which hardly anyone would like to have (I mean the requirements, not the mods ). Anyway, thanks for your consideration. Regards.
Grande-farao Posted December 21, 2015 Posted December 21, 2015 I managed to solve my problem with the MCM, but there is one thing I did not like: the option that the player chooses the attributes for each NPC. For me, every attribute that the NPC has is private and can be changed only by persuasion, not by MCM. My suggestion is to block these options and release a patch to unlock (hint for players who like to tinker in these options). The MCM should have an option to only see (and edit if you have a patch to unblock) the attributes of the NPC's. To make it even easier player to change (at least temporarily) the attributes of the NPC's, a good suggestion is to use the "Amulet of Articulation" which increases the PC's Speechcraft up to 35%.
zippy57 Posted December 21, 2015 Posted December 21, 2015 I managed to solve my problem with the MCM, but there is one thing I did not like: the option that the player chooses the attributes for each NPC. For me, every attribute that the NPC has is private and can be changed only by persuasion, not by MCM.They're available because sometimes the mod will randomly generate settings for an established NPC that are completely out-of-character. Blocking access to them would be a horrible idea.
iacex111 Posted December 22, 2015 Posted December 22, 2015 I managed to solve my problem with the MCM, but there is one thing I did not like: the option that the player chooses the attributes for each NPC. For me, every attribute that the NPC has is private and can be changed only by persuasion, not by MCM.They're available because sometimes the mod will randomly generate settings for an established NPC that are completely out-of-character. Blocking access to them would be a horrible idea. So, Grande-farao, in your opinion player shouldn't influence NPCs' sexual preferences? So what's your take on choosing female NPCs' boobs, male's schlongs or... armour? All these are private, right? The thing is that Skyrim vanilla NPCs, with just a few exceptions, have no distinct personality. And that includes anything related to sexual life. The SL framework or SL Aroused (Redux) adds something to that, yes, but only randomly. SLSL can do this randomly as well. But then you'd complain about many of its choices (what if the system chooses that Ulfric is a bisexual victim or that Elisif is a lesbian rapist?). In general, any idea of not letting the Player choose how their Skyrim should look like is in fact, in my opinion, just contradictory to the very nature of this game. And an idea of persuading NPCs to change their preference through some magic means is just an "immerive-ish" variation of changing the attributes via a menu system, don't you think? To sum up - I totally disagree with you, but nonetheless I find your opinions quite useful as they actually show some weaknesses of Skyrim in general. And I do hope Dooge is reading the discussion and it may somehow inspire him to develop the mod.
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