iacex111 Posted February 17, 2016 Posted February 17, 2016 Hell, the one major test I attempted was just myself, Cerwiden, Belethor, and Sigurd in Belethor's shop, no one else. Even with the settings and arousal set to see if anything happened, it was just nothing but talk. Exposure to the outside town and to the inn in Whiterun resulted in exactly one actual sex approach... which failed anyway. Have you tried the "Debug and development" option? What happens if you choose two actors (a male and a female, hetero) with traits - dominant for male and submissive for female (both with high arousal)? (force the action with the coma key). Is there any reaction then?
RDKateran Posted February 17, 2016 Posted February 17, 2016 Nope. Just dialogue. And in fact, the first three to four attempts at interactions fail outright before one works... and even then it's still just dialogue.
iacex111 Posted February 17, 2016 Posted February 17, 2016 Nope. Just dialogue. And in fact, the first three to four attempts at interactions fail outright before one works... and even then it's still just dialogue. I'm out of ideas... Sorry. Could it be a mod conflict? Not sure, as I've mentioned already, I'm playing a heavily modded game with some risky plugins, yet SLSL works fine. Maybe analysing a Papyrus log would help? I'm hardly an expert here, but perhaps someone else on the forum might spot something?
RDKateran Posted February 18, 2016 Posted February 18, 2016 If anything, this latest attempt is less modded than earlier versions, where the mod worked just fine. Until Doge comes back, though, I think we're stuck with a buggy release.
y_sengaku Posted February 18, 2016 Posted February 18, 2016 Hello, I have tweaked a bit on the vanilla preset to build another, more simplified preset that employs only with the traits/ attributes functioning almost flawlessly as intended (based on my observation) in SLSL 1.3.5. vanilla_preset_simplified_v1a_y_sengaku.7z In this preset, I mainly use only 3-4 traits to build up NPC's patterns of sexual behaviors: - faithful (reserved to initiate/accept the action) or not - dominant (more likely to initiate the action) or not - excluded Some (actually very few) NPCs still have the traits like racist, submissive or victims, but I try to delete them as many as possible since I 'm not entirely sure how NPC with these traits respond the offer of consensual acts as A2, or, whether they accept the offer normally as others in the current version. Also, I strongly recommend to increase SLA®'s Exposure Rate from the default (2.0) to 4+ (myself set as 5), in order to keep NPCs' arousal rates from declining in medium- or long-term.
stallion74 Posted February 20, 2016 Posted February 20, 2016 i would like to report a bug not sure how to fix it when u enter combat with your followers and sexlife is runing you witch is yourslef i take it starts attack yourslef and will not stop keeps saying someing like victory is your i submit its kinda a funny bug but annonying if anyone know how i can fix this let me know
jpee1965 Posted March 1, 2016 Posted March 1, 2016 If anything, this latest attempt is less modded than earlier versions, where the mod worked just fine. Until Doge comes back, though, I think we're stuck with a buggy release. Hi! Okay for those of you who are having issues with getting any action, here is the skinny version. This is on the understanding that you know how to target an NPC/Follower in game so they can be configed in the MCM. What I do in my game is disable ALL individual presets for males (guys should be screwing anybody of the opposite sex in this game). I disable everything aside from maybe size queen/ racist or gold digger [ by random choice] (which pretty much sums up every female on the planet). Shut all other presets off including placeholders, all that is doing is making the mod crunch a whole bunch of dumb hits. On the OPTIONS side I shut off Bestiality/Necro (personal choice but that's just me). Every other option is turned on. You can also shut off rape if you are inclined to never config an NPC with rape because that is another dumb hit the mod has to crunch. Keep in mind the mod will still crunch dead bodies in the area even if you have necro optioned off. That's just the way the mod rolls and maybe could be polished some in future dev but that's up to the Dooge Meister. :c) I do everything individually for every follower in my game (and I have dozens at my beck and call). It takes less than a minute to config Sexlife, Attraction and Aroused so the three work perfectly and your done! Activate the mod in a campsite or settlement (NEVER in a hostile environment like a dungeon or enemy castle, the mod will try to hook your followers up with the bad guys). Look there is a LOT too getting your Sexlab on, aside from what I mention here. You want to bang Elisif, but can't wait for SLSL to crunch it out? Download Amorous Adventures! Just don't mess with her preset in SLSL so she stay's faithful to her Huscarl. All these mods work in extremely well! Add Beeing Female to that. Sexlife interaction (the anims, not the way BF is scripted to monitor ) is picked up by Beeing Female. I walked into Riverwood Trader the other day, Sexlife picked up the Bro/Sis (sorry I am terrible with names) who are faithful to each other (per preset) and were horny as. They threw down while I was there, Beeing Female picked up the vaginal orgasm while she was ovulating and voila! Several days later I was informed she was pregnant. How does this game get any better? Hope this helps..
RDKateran Posted March 1, 2016 Posted March 1, 2016 Is there a quick and easy way of disabling all of the placeholder options? Not surprised that's what's screwing things up. Configuring followers will be a bit tricky, too--half the time I can't get it to register them in the MCM menu, despite it picking up literally any other NPC in the game just fine. But a follower? More often than not it just pits my character in the menu to configure. That's a real pain. While I'm glad it's fixable, it just kind of serves to prove my point: if it's messing up like that due to things that shouldn't be selected in the first place, it's a buggy release.
jpee1965 Posted March 1, 2016 Posted March 1, 2016 Is there a quick and easy way of disabling all of the placeholder options? Not surprised that's what's screwing things up. Configuring followers will be a bit tricky, too--half the time I can't get it to register them in the MCM menu, despite it picking up literally any other NPC in the game just fine. But a follower? More often than not it just pits my character in the menu to configure. That's a real pain. While I'm glad it's fixable, it just kind of serves to prove my point: if it's messing up like that due to things that shouldn't be selected in the first place, it's a buggy release. In my game the "N" key is default for Aroused/Attraction. I think the "N" is also default for Sexlab target ( I use "\" for Sexlab target so no key bind conflict). So I hit "N" while looking at the follower/NPC, then escape into the Sexlife MCM, on the right hand side you will see the preset of the individual selected. Just disable anything that doesn't take your fancy. There is a much greater statistical probability of a hook up with the fewer options enabled. Keep in mind the beauty of Sexlife is there is a wonderful degree of sophistication to be had, everybody expects it to be a "throw down" mod. If you want something that is completely neutered use Random Sex. To use a dating site analogy, Sexlife is to Random Sex what e Harmony is to OK Cupid. In Sexlife it's thrilling (at least to me) to see a degree of compatibility between partners. To answer your question I don't think there is a way to disable placeholder options en masse in SLSL.
iacex111 Posted March 1, 2016 Posted March 1, 2016 Is there a quick and easy way of disabling all of the placeholder options? Not surprised that's what's screwing things up. Configuring followers will be a bit tricky, too--half the time I can't get it to register them in the MCM menu, despite it picking up literally any other NPC in the game just fine. But a follower? More often than not it just pits my character in the menu to configure. That's a real pain. While I'm glad it's fixable, it just kind of serves to prove my point: if it's messing up like that due to things that shouldn't be selected in the first place, it's a buggy release. In my game the "N" key is default for Aroused/Attraction. I think the "N" is also default for Sexlab target ( I use "\" for Sexlab target so no key bind conflict). So I hit "N" while looking at the follower/NPC, then escape into the Sexlife MCM, on the right hand side you will see the preset of the individual selected. Just disable anything that doesn't take your fancy. There is a much greater statistical probability of a hook up with the fewer options enabled. Keep in mind the beauty of Sexlife is there is a wonderful degree of sophistication to be had, everybody expects it to be a "throw down" mod. If you want something that is completely neutered use Random Sex. To use a dating site analogy, Sexlife is to Random Sex what e Harmony is to OK Cupid. In Sexlife it's thrilling (at least to me) to see a degree of compatibility between partners. To answer your question I don't think there is a way to disable placeholder options en masse in SLSL. First, there is no key for targeting NPCs in SLSL, it's enough to just have your crosshair on an NPC to have them selected in the MCM menu. There is one hotkey in SLSL, though, it's comma ",", which triggers the scan. If you want to toggle some of the traits on/off like on the mass scale - then no, you can't do this, AFAIK. However, it's much faster to set up NPCs outside the game via .json files (as described in this thread). As for the placeholders - I don't think that they influence anything, they are just "placeholders" for eventual new traits to be added. I agree with jpee on one thing: if you want a "no-matter-who-what-where-when-how" sex, chose Random Sex instead, SLSL is probably not the mod you're looking for. P.S.: I think people keep forgetting that Sexlife is a SexLab mod, so if you want it work properly there are some settings in SexLab (and/or SL Aroused) to bear in mind - like sexuality. A heterosexual wench at a tavern won't jump on your female companion no matter how slutty and aroused they both are.
RDKateran Posted March 2, 2016 Posted March 2, 2016 I get that, I understand it's not purely for sex. But when I set up things to see if it WILL play sex scenes, it's just... failing. Even if their libidos are through the roof. I've been playing with it for a while now, and I've had it attempt sex all of twice now--both times failing. Previous versions I could get the occasional sex scene to play out. This version I'm getting nothing but so-and-so approaching another so-and-so about whatever guy's strong arms, only for the other person to whine about dicks. Hate to say it, but if I'm not the only one experiencing this, something's wrong with the mod.
iacex111 Posted March 2, 2016 Posted March 2, 2016 I get that, I understand it's not purely for sex. But when I set up things to see if it WILL play sex scenes, it's just... failing. Even if their libidos are through the roof. I've been playing with it for a while now, and I've had it attempt sex all of twice now--both times failing. Previous versions I could get the occasional sex scene to play out. This version I'm getting nothing but so-and-so approaching another so-and-so about whatever guy's strong arms, only for the other person to whine about dicks. Hate to say it, but if I'm not the only one experiencing this, something's wrong with the mod. I wish I could understand Skyrim scripting more, then I'd be more helpful. Yes, I'm aware of the fact that not everyone can use this mod without problems. So, the only way for me to assist is to give my settings (which work perfectly). But as we all know each modded Skyrim seems to be a different game... :/ For example, you said, RDKateran, that previous versions of SLSL worked better for you - for me it's just the opposite (although it's always worked, better or worse). Hopefully, Dooge will come back and work on the mod... I'm sorry I can't help, but my involvement in this mod isn't that big and in fact it had little to do with modding/scripting.
jpee1965 Posted March 2, 2016 Posted March 2, 2016 Is there a quick and easy way of disabling all of the placeholder options? Not surprised that's what's screwing things up. Configuring followers will be a bit tricky, too--half the time I can't get it to register them in the MCM menu, despite it picking up literally any other NPC in the game just fine. But a follower? More often than not it just pits my character in the menu to configure. That's a real pain. While I'm glad it's fixable, it just kind of serves to prove my point: if it's messing up like that due to things that shouldn't be selected in the first place, it's a buggy release. In my game the "N" key is default for Aroused/Attraction. I think the "N" is also default for Sexlab target ( I use "\" for Sexlab target so no key bind conflict). So I hit "N" while looking at the follower/NPC, then escape into the Sexlife MCM, on the right hand side you will see the preset of the individual selected. Just disable anything that doesn't take your fancy. There is a much greater statistical probability of a hook up with the fewer options enabled. Keep in mind the beauty of Sexlife is there is a wonderful degree of sophistication to be had, everybody expects it to be a "throw down" mod. If you want something that is completely neutered use Random Sex. To use a dating site analogy, Sexlife is to Random Sex what e Harmony is to OK Cupid. In Sexlife it's thrilling (at least to me) to see a degree of compatibility between partners. To answer your question I don't think there is a way to disable placeholder options en masse in SLSL. First, there is no key for targeting NPCs in SLSL, it's enough to just have your crosshair on an NPC to have them selected in the MCM menu. There is one hotkey in SLSL, though, it's comma ",", which triggers the scan. If you want to toggle some of the traits on/off like on the mass scale - then no, you can't do this, AFAIK. However, it's much faster to set up NPCs outside the game via .json files (as described in this thread). As for the placeholders - I don't think that they influence anything, they are just "placeholders" for eventual new traits to be added. I agree with jpee on one thing: if you want a "no-matter-who-what-where-when-how" sex, chose Random Sex instead, SLSL is probably not the mod you're looking for. P.S.: I think people keep forgetting that Sexlife is a SexLab mod, so if you want it work properly there are some settings in SexLab (and/or SL Aroused) to bear in mind - like sexuality. A heterosexual wench at a tavern won't jump on your female companion no matter how slutty and aroused they both are. Well said! Actually I didn't know there was no hot key! LOL.
ryuzaky77 Posted March 5, 2016 Posted March 5, 2016 Can someone tell me why this mod is soo hard to fucking install? I installed it , put the update , tried a save , waited 2 minutes and no one is having sex.. I get alot of notifications and a often one is Onupdate start function , i see the npcs talking about me or other npcs but no sex happens
RDKateran Posted March 6, 2016 Posted March 6, 2016 Have you checked the MCM menu to see if the mod is enabled?
ryuzaky77 Posted March 6, 2016 Posted March 6, 2016 Have you checked the MCM menu to see if the mod is enabled? Well it works now but not alot of sex happening like in that Random sex mod , but its really interesting , i wished this mod would add dialogue option because ive seen some npcs talking about me , or coming to me and say that they want to have something with me but there is no way to respond to them
RDKateran Posted March 6, 2016 Posted March 6, 2016 It's not supposed to be as frequent as in Random Sex, but the frequency in this mod is lower than it should be compared to previous versions.
Marinho Posted March 8, 2016 Posted March 8, 2016 For some reason this mod won't start. I did everything from installing it on a save game, waiting ect. But I do not get the notification and MCM does not detect it. I have the Plugin near the bottom of my LO
melodica Posted March 8, 2016 Posted March 8, 2016 is there any way to disable the invisible "You" ? using this mod n start to notice that enemies ( bandits to specific ) is hitting something n i realized its the invisible "You" the "You" also keep blocking me in narrow places so .. is "You" clickable/targetable through console menu ? , it seems that i just cant click "You" in console .. is it just hard to click it? would the click target ( You ) and 'disable' through console work ? is the "You" respawning ? i have the option "exclude" enabled by the way , just wanted the NPC n NPC interactions and ehem ehem ... This is what i have observed in this mod: 1. a pair have been made 2. make some comments 3. ehem.. ehem.. This is my suggestion for NPC n Player interactions: 1. a pair have been made ( NPC n PC ) 2. NPC make some comments about the player ( alone or with any other npc ) or come towards PC n comment ( without opening the dialogue menu ) 3. enable the NPC dialogue ( so PC can trigger the ehem.. ehem.. scenes with the NPC ) and of course the enabled dialogue is in specific duration anyway i like this mod , nice mod just problem with "You" looking forward for the next updates
iacex111 Posted March 8, 2016 Posted March 8, 2016 For some reason this mod won't start. I did everything from installing it on a save game, waiting ect. But I do not get the notification and MCM does not detect it. I have the Plugin near the bottom of my LO Did you install ver. 1.3.4 and 1.3.5 over it? If not this is how it should be done as the latter is just an .esp (modified).
iacex111 Posted March 8, 2016 Posted March 8, 2016 is there any way to disable the invisible "You" ? using this mod n start to notice that enemies ( bandits to specific ) is hitting something n i realized its the invisible "You" the "You" also keep blocking me in narrow places so .. is "You" clickable/targetable through console menu ? , it seems that i just cant click "You" in console .. is it just hard to click it? would the click target ( You ) and 'disable' through console work ? is the "You" respawning ? i have the option "exclude" enabled by the way , just wanted the NPC n NPC interactions and ehem ehem ... This is what i have observed in this mod: 1. a pair have been made 2. make some comments 3. ehem.. ehem.. This is my suggestion for NPC n Player interactions: 1. a pair have been made ( NPC n PC ) 2. NPC make some comments about the player ( alone or with any other npc ) or come towards PC n comment ( without opening the dialogue menu ) 3. enable the NPC dialogue ( so PC can trigger the ehem.. ehem.. scenes with the NPC ) and of course the enabled dialogue is in specific duration anyway i like this mod , nice mod just problem with "You" looking forward for the next updates The problem with "You" is a well-known (infamous) one. Search this thread - there have been several suggestions how to get round it. As for your suggestions - they're fine, but I'm afraid not exactly for this mod. The PC-triggered sex has never been the purpose of this mod. Actually, any player involvement wasn't initially planned. Dooge added it when it was requested. It's up to him of course, but in my humble opinion it would be better if this plugin concentrated on NPC-NPC interactions, and there are mods out there that deal with PC-NPC (and vice-versa) type of action. Anyway, on Dooge's behalf, thank you for your interest in the mod.
DeepBlueFrog Posted March 9, 2016 Posted March 9, 2016 Was this issue with speakerHome being empty ever fixed? http://www.loverslab.com/topic/47307-sexlife/page-62?do=findComment&comment=1380159 I looked at 1.3.5 and it seems the reference is still empty (and the script doesn't seem to have been changed to use disable() in 1.3.4).
iacex111 Posted March 9, 2016 Posted March 9, 2016 Was this issue with speakerHome being empty ever fixed? http://www.loverslab.com/topic/47307-sexlife/page-62?do=findComment&comment=1380159 I looked at 1.3.5 and it seems the reference is still empty (and the script doesn't seem to have been changed to use disable() in 1.3.4). If I remember well, no. I think Dooge was going to fix it but in the meantime he took a break...
DeepBlueFrog Posted March 10, 2016 Posted March 10, 2016 Until he comes back, I posted a patch here if anyone wants it. I can remove it once the changes are incorporated in the main version. http://www.loverslab.com/files/file/1663-obscure-patches-2016-03-10/
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