CGi Posted July 1, 2016 Posted July 1, 2016 I see. What I wouldn't give for a revisit on how the cidhna mine handle prisoners. You know, make it a daily quota of ore depending on the severity of the sentence. If the quota is not met, gets to be a fuck-toy for the other prisoners or bound and whipped or other. I guess that call for its own independent mod. Devious Cidhna might be something for you.
Green Tryst Posted July 2, 2016 Posted July 2, 2016 I never used EFF, so what happens when arrested with the extra followers? I don't think anything happens if they're not handled. As it is, EFF is quite light and more a convenience mod than anything: the UI has been redone and some useful features introduced. But other than that, the followers are just behaving like any vanilla followers. For AFT (sorry, I know nobody asked), I and one follower were arrested in Falkreath for a Riften offense (fun was had), the other two followers stood around and watched, then followed to Riften. In the Riften jail, one of the extra followers seemed to get stuck/freeze right outside that initial threshold where the guard asks what the hell you are doing and the other extra got stuck right outside the jail cell and ended up whipping my ass a few times when I got punished in the cell.
boo Posted July 2, 2016 Posted July 2, 2016 Get to the cage punishment and nothing weapons after it says its going to start. What was going to start? If it is the whipping, that does not start for some players - not sure why, yet. In the other hand if it was the SL, make sure SL is installed correctly and you do have SL animations happening elsewhere. Oh yeah, @Punga is correct a log would be better. It was whipping, and where do I get the log? Also, beast races seem to have a muzzle mesh for one of the gags, but the mouth is still forced open resulting in misalignment.
Slorm Posted July 2, 2016 Posted July 2, 2016 @Inte Sorry slightly OT but relevant in a roundabout way. I've just made a small mod to increase the default values of the fines but there was one setting I wasn't sure about and the CK wiki just lists its default value, not what it actually does. So I wondering if you knew what: iCrimeGoldMinValue actually does. It's currently set at 10, so does it mean that it's the minimum possible amount for a fine? As I've upped them all (lowest is icrimgoldtrespass = 50) can I safely ignore it or is it best increased to 50 as well?
Inte Posted July 2, 2016 Author Posted July 2, 2016 I think its the minimum crime gold for guard remarks to trigger, i.e. "... wait I know you..." .
Slorm Posted July 3, 2016 Posted July 3, 2016 Bad news I'm afraid with 8g. I was arrested in Windhelm and done my time, after release there's a PO BH hanging around by the gate. (I'll put this on the new LL site as well, not sure which you're looking at). I don't have a log unfortunately. EDIT Can't post on new site yet
Guest Posted July 3, 2016 Posted July 3, 2016 Bad news I'm afraid with 8g. I was arrested in Windhelm and done my time, after release there's a PO BH hanging around by the gate. (I'll put this on the new LL site as well, not sure which you're looking at). I don't have a log unfortunately. EDIT Can't post on new site yet ScreenShot68.jpg I think the new site is having the same problem as last upgrade: anyone can post a new topic in the download section, nobody can respond to them.
Inte Posted July 3, 2016 Author Posted July 3, 2016 Bad news I'm afraid with 8g. I was arrested in Windhelm and done my time, after release there's a PO BH hanging around by the gate. (I'll put this on the new LL site as well, not sure which you're looking at). I don't have a log unfortunately. EDIT Can't post on new site yet ScreenShot68.jpg Again, make sure he is not a left over. POP 8g is using a StorageUtil list to track them, and in my tests they get deleted every time. One way to find out if he is a left-over is go stand in front of him and reset PO, he should disappear right there. If he does then something went wrong as he was in the list but did not get deleted when he was supposed to. If he doesn't then he is a left-over. I know that sounds counter intuitive.
Slorm Posted July 3, 2016 Posted July 3, 2016 No, it does make sense. I just tested it and he didn't disappear so I'll markfordelete One thing I noticed, on the configuration import I have Remove Devices untoggled but the jailer removed a slave collar. I toggled it on then off and it seemed to work fine after that. Not sure if it was just a glitch, though I've noticed toggles can be a bit temperamental on startup sometime
bicobus Posted July 4, 2016 Posted July 4, 2016 I see. What I wouldn't give for a revisit on how the cidhna mine handle prisoners. You know, make it a daily quota of ore depending on the severity of the sentence. If the quota is not met, gets to be a fuck-toy for the other prisoners or bound and whipped or other. I guess that call for its own independent mod. Devious Cidhna might be something for you. Thanks, but not quite what I had in mind.
Inte Posted July 4, 2016 Author Posted July 4, 2016 Not sure why DDi modifies ZaZ Test Zone, probably a leftover from an earlier DDi version. You might want to ask in DDi thread.
Slorm Posted July 6, 2016 Posted July 6, 2016 Just going back to the PO BH's, I was curious as to whether there was an AI change between 8f and 8g as I noticed some more BH's at Whiterun. The reason I ask is that I had script cleaned the game (including PO as well as POP) but AI changes tend to carry over regardless of cleaning, as script cleaners can't work miracles. It's just a curiosity now as I just zapped them with markfordelete. One thing worth a check is the fast forward from the bedroom at the jailers place to the release point as I found it dropped me out under Windhelm rather than at street level by Candlehearth Hall. Everything else is great and working really well I've got rid of that game now as I hadn't roleplayed the pc correctly so I wasn't happy the way it was going but I'll reload an earlier cleaned version and see if the same happens again
Inte Posted July 6, 2016 Author Posted July 6, 2016 About the BHs one thing to keep in mind is that the cleaning function will only trigger if you're not in the same cell as them. So if you were arrested for Whiterun, in Whiterun and spent the whole sentence in Whiterun - they will not get deleted. In this case you'll have to spend at least 3 game hours outside Whiterun for the Langoliers to come for them. I don't use fast forward all that often, but I will look into it. However fast forward is just a Papyrus MoveTo function, that moves everybody to the destination, in your case it's just the vanilla city center location for Windhelm.
grenadenpizza Posted July 7, 2016 Posted July 7, 2016 I really love what you have done with this mod Inte! Prison overhaul never deserved to be abandoned! I know this has been asked before, but since nobody has brought it up in quite a while and it never got a proper answer. The execution of the PC. Don't get me wrong now, im against it usually but it just feels weird that in the beginning of the game you are about to be executed for simply crossing the border while in the same game you just serve your (pretty short) time in jail for mass murder and such. What im suggesting is that if your bounty is high enough (10 000 perhaps, mcm configurable) the local Jarl will simply have your PC sentenced to death in 1-3 ingame days so the dragonborn can "enjoy" the prison overhaul content a final time. During this time, the PC will have to find a way to escape imprisonment and it really should be hard. If the PC is caught escaping, he/she should be knocked out by the guards and any further escape attempts should automaticly fail. This would at least make me think twice about commiting a murder for the dark brotherhood in a city, or killing Nazeem for the lulz again. I think this would be immersive, and by all means such a feature would be disabled by default for those who would never want an execution in their game. Furthermore, a death sentence event could be a bad outcome for Death alternative (PC gets framed) What do you all think?
Slorm Posted July 7, 2016 Posted July 7, 2016 Thanks Inte Speaking of upgrades did you have any further thoughts on this http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/?p=1490634 (bit of a while back I know)
Punga Posted July 7, 2016 Posted July 7, 2016 About the BHs one thing to keep in mind is that the cleaning function will only trigger if you're not in the same cell as them. So if you were arrested for Whiterun, in Whiterun and spent the whole sentence in Whiterun - they will not get deleted. In this case you'll have to spend at least 3 game hours outside Whiterun for the Langoliers to come for them. I don't use fast forward all that often, but I will look into it. However fast forward is just a Papyrus MoveTo function, that moves everybody to the destination, in your case it's just the vanilla city center location for Windhelm. Langoliers, huh? I had to look that up. Nice reference.
edespino Posted July 8, 2016 Posted July 8, 2016 Hi, i had one small request. Do you can add one english translation interface for MCM ? I am playing in non english version of game and i am getting some $text strings in MCM menus. I download the string archive from download section but seen is for text in game and not for MCM menu. TIA.
Inte Posted July 9, 2016 Author Posted July 9, 2016 Hi, i had one small request. Do you can add one english translation interface for MCM ? I am playing in non english version of game and i am getting some $text strings in MCM menus. I download the string archive from download section but seen is for text in game and not for MCM menu. TIA. Probably not, it's my understanding that those are very tedious to do and maintain. About the BHs one thing to keep in mind is that the cleaning function will only trigger if you're not in the same cell as them. So if you were arrested for Whiterun, in Whiterun and spent the whole sentence in Whiterun - they will not get deleted. In this case you'll have to spend at least 3 game hours outside Whiterun for the Langoliers to come for them. I don't use fast forward all that often, but I will look into it. However fast forward is just a Papyrus MoveTo function, that moves everybody to the destination, in your case it's just the vanilla city center location for Windhelm. Langoliers, huh? I had to look that up. Nice reference. Yes, I said Langoliers.
Inte Posted July 9, 2016 Author Posted July 9, 2016 I really love what you have done with this mod Inte! Prison overhaul never deserved to be abandoned! I know this has been asked before, but since nobody has brought it up in quite a while and it never got a proper answer. The execution of the PC. Don't get me wrong now, im against it usually but it just feels weird that in the beginning of the game you are about to be executed for simply crossing the border while in the same game you just serve your (pretty short) time in jail for mass murder and such. What im suggesting is that if your bounty is high enough (10 000 perhaps, mcm configurable) the local Jarl will simply have your PC sentenced to death in 1-3 ingame days so the dragonborn can "enjoy" the prison overhaul content a final time. During this time, the PC will have to find a way to escape imprisonment and it really should be hard. If the PC is caught escaping, he/she should be knocked out by the guards and any further escape attempts should automaticly fail. This would at least make me think twice about commiting a murder for the dark brotherhood in a city, or killing Nazeem for the lulz again. I think this would be immersive, and by all means such a feature would be disabled by default for those who would never want an execution in their game. Furthermore, a death sentence event could be a bad outcome for Death alternative (PC gets framed) What do you all think? Thanks. Player execution, not possible. TL;DR explanation. There is no mechanism currently implemented in Skyrim or any way to make PC execution believable and/or immersive. I've mentioned these before, but here are couple of examples. Example 1. Say you have 10k g on your head. You know that is a capital offence. A guard starts running towards you to arrest, and eventually execute you, and ... what? You are ... OK with that? "...Oh sure pathetic guard go ahead, arrest and then execute me, I'm just a dumbass Dolcett broad ... ", no that will simply just not work. You are the most powerful being in Skyrim after all. You can pretty much kill all the guards in the whole town with just a few shouts. You control the will of dragons, you can just call one and then ride it out of there like he is your boy toy. Example 2. Let's say you are surprised by a POPBHs 'ambush' attack. Then they bind you really tight, not much you can do while in that 'condition' no matter how powerful you are. OK all immersive and believable so far. But, here comes the part that does not work so well - namely the leash system we have. Currently the leash system (i.e. you obediently follow your captors) works, because if you don't your captors would simply kill you. But if you are being taken to be executed anyway, why would you follow your captors willingly? Currently there is no system implemented in Skyrim where the PC can be picked up and carried somewhere. And no ... blank screen and you wake up at your destination does not count, because that is not immersive. If you do that, why even bother with any restraints at all? Just black screen into the cell, then black screen and ... dead, not worth your time. There are plenty of mods out there that will 'script' kill the player, and I hate every single one. One good example of that kind of script killing the player is ME. I do not wish to bash the work @zaira put into that mod. But there, your master would blank screen you to the top of the Winterhold college and then she would be like " ... umm, that's right get into that X so I can shoot arrows at you until you die..." . I've always Fus Ro Dah her off the top of the college when she said that, then my PC would just drop dead ... very immersive indeed ... maybe the Dragonborn has a weak heart? Also, as I explained to @Queen Bee a long, long time ago, I find player killing to be a waste of time. Your PC gets executed, then what? You just load a save from before the arrest, and do the things you should've done in the first place in order for your game to continue? Like not getting your PC dead? Now, if there was a way to nuke all the saves for that PC upon his/her death so no 'rewind' was possible, then yes that would be immersive, but guess what? No one would play it. I sure wont. I wouldn't want to nuke my 700hr old PC. You might argue, that the game itself kills the player all the time. True, but you try your darnedest not to allow that to happen. For example the POPBHs kill my PC all the time, but I go down fighting which is very immersive to me. Whereas, the kind of execution that is possible in the game right now, is willful. For example, @Kenjoka tried the execution ending as well. There I was ordered to willingly take my place for the execution (as if?), while my hands were free, and also gag-less, so I transformed into a vampire lord and killed all involved instead - way more immersive. So like I said, a waste of time. But feel free to debate any of these if you wish, and who knows? I might change my point of view.
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