boo Posted June 28, 2016 Posted June 28, 2016 Latest version seems completely borked. On arrest my character is frozen and nothing happens.
atetete Posted June 28, 2016 Posted June 28, 2016 Inte, have U ever considered making prison overhaul compatible with multiple followers mods, like i. e. EFF? I've tried to create a patch making second follower arrested too, but I'm too much of a noob to achieve this -.- What do U think? Wouldn't it be awesome to have your whole team get arrested with you? Putting coding difficulty aside, there needs to be more furniture placed for the extra followers to use, and from what I see, most of the locations that PO uses for its pillory scenario are already pretty damn crowded. The Windhelm cell is also going to be extremely cramped with more than just 1 follower. Well, it would be nice to at least have them in cells, not necessarily in pillories. That's definitely true about one cell being too small for more than two persons but there are other cells in this prison which might be used. If it is possible to use creation kit to implement these changes, I suppose it wouldn't be that difficult. I tried to do it myself but the issues with getting it in working order with xpop beat me (I'm modding noob). If this can't be done this way then true, it would be probably more difficult, but unsurmountable? Just to get 5 other followers arrested and placed in other cells? Btw, I've got a problem for which I couldn't find fix here. When the pillory part activates, the pillory disappears just before pc gets locked in it. As a result pc stands in the "pillory pose" without pillory which is... bizarre. Pillory for the follower works just fine. And when I use pillory not as a prisoner, everything works just fine -.- Sorry for bothering if the fix was somewhere on the forum.
Morferous Posted June 28, 2016 Posted June 28, 2016 Inte. Thank you for the update. By the way: Patched .::. Misc stuff no one cares about. There is not such stuff that some of us would not care about. Latest version seems completely borked. On arrest my character is frozen and nothing happens. Would be helpful, if you would provide log and load order. If you are using Mod Organizer, then I trust you made sure that conflicts from left panel are sorted out as well.
krighaur Posted June 28, 2016 Posted June 28, 2016 Does it happens to others that arrested in Windhelm, when fastforwad on, and sent to pillory, my character pass through pillory floor and fall under Windhelm. I used cheat to teleport to jailer. Was teleported to Windhelm blacksmithing and consiered escaped.
Punga Posted June 28, 2016 Posted June 28, 2016 Yes, you only need V033_Fix + POP, nothing else.Not even Skyrim. Shut up, you! I like the new arrest elusion feature, but cannot change it once the BH is heading my way? Also, the vampire lord dispell spell fired by the BH doesn't have to hit me, to make me revert back?
Green Tryst Posted June 28, 2016 Posted June 28, 2016 Inte, have U ever considered making prison overhaul compatible with multiple followers mods, like i. e. EFF? I've tried to create a patch making second follower arrested too, but I'm too much of a noob to achieve this -.- What do U think? Wouldn't it be awesome to have your whole team get arrested with you? Putting coding difficulty aside, there needs to be more furniture placed for the extra followers to use, and from what I see, most of the locations that PO uses for its pillory scenario are already pretty damn crowded. The Windhelm cell is also going to be extremely cramped with more than just 1 follower. Well, it would be nice to at least have them in cells, not necessarily in pillories. That's definitely true about one cell being too small for more than two persons but there are other cells in this prison which might be used. lol, we must be operating on the same wavelength, I've thinking about this since 8f. Not that it's a deal-breaker...some much awesomeness with this mod we'll have to covert the Jarl's living quarters to help contain it
Slorm Posted June 28, 2016 Posted June 28, 2016 Thanks for the update Inte I'm having a short break from Skyrim (playing Metro Last Light Redux atm) but will be back very soon
Inte Posted June 28, 2016 Author Posted June 28, 2016 NP. Inte. Thank you for the update. By the way: Patched .::. Misc stuff no one cares about. There is not such stuff that some of us would not care about.
Guest Electriq Posted June 28, 2016 Posted June 28, 2016 Thanks for the awesome update Inte A silly question that I can probably guess the answer to, but is it safe updating this mod if I'm imprisoned [with 8f version] already?
Inte Posted June 28, 2016 Author Posted June 28, 2016 Yes, you only need V033_Fix + POP, nothing else.Not even Skyrim. Shut up, you! I like the new arrest elusion feature, but cannot change it once the BH is heading my way? Also, the vampire lord dispell spell fired by the BH doesn't have to hit me, to make me revert back? No, once the POPBH is committed to take you in, there is no changing it. I had to do it that way otherwise you can just dodge the POPBH's spells all day long. The spells are more for immersion than anything else anyway.
Guest Electriq Posted June 28, 2016 Posted June 28, 2016 Don't be silly, of course not. Thanks for fast answer, my guess was correct xD Would be really surprised if this wasn't the answer Now I can make plans for future of my playthrough
Inte Posted June 30, 2016 Author Posted June 30, 2016 Just added the POP 8g German translation cordially provided by @CGi. This should be installed on top of POP 8g overwriting everything.
swmas Posted June 30, 2016 Posted June 30, 2016 You added blood for vampires? If anyone would know you're a vampire you should be killed on sight, not fed.
Inte Posted June 30, 2016 Author Posted June 30, 2016 The blood is for ... umm magical potion research ... yeah that's it ... research. Besides, who doesn't like those blood suckers?
boo Posted June 30, 2016 Posted June 30, 2016 Get to the cage punishment and nothing weapons after it says its going to start.
Punga Posted June 30, 2016 Posted June 30, 2016 Get to the cage punishment and nothing weapons after it says its going to start. It will be less of a waste of time, yours and everyone's, if you post a log with your bug post.
Inte Posted June 30, 2016 Author Posted June 30, 2016 Get to the cage punishment and nothing weapons after it says its going to start. What was going to start? If it is the whipping, that does not start for some players - not sure why, yet. In the other hand if it was the SL, make sure SL is installed correctly and you do have SL animations happening elsewhere. Oh yeah, @Punga is correct a log would be better.
Bonding1005 Posted July 1, 2016 Posted July 1, 2016 Inte, you gave me quite a puzzle to solve yesterday. I had updated som mods, added some others, and all of a sudden there was this popup menu about releasing AI whenever I pressed "F" to switch between 1st and 3rd person view. After wondering and being angry for about an hour I remembered something about this in your patch notes and found the option to remap it in your MCM. You might consider mapping this option to a not-used key by default to save others from pulling their hair out trying to sort out which mod does that...
Inte Posted July 1, 2016 Author Posted July 1, 2016 Hmm, indeed. I'll remove the default mapping, or maybe I will put the mod name in the popup menu.
bicobus Posted July 1, 2016 Posted July 1, 2016 In the case of multiple followers and EFF, you could make it so the extra followers are simply dismissed. There may be a way to interact with EFF, the hard part being that nothing seems documented. The man doesn't seems to include any readme with his mods either. So I guess it's down to asking him directly. Again, thanks Inte.
Inte Posted July 1, 2016 Author Posted July 1, 2016 I never used EFF, so what happens when arrested with the extra followers?
bicobus Posted July 1, 2016 Posted July 1, 2016 I don't think anything happens if they're not handled. As it is, EFF is quite light and more a convenience mod than anything: the UI has been redone and some useful features introduced. But other than that, the followers are just behaving like any vanilla followers. By the way, if I recall correctly, the vanilla markarth prison system send you down a mine if you're bad. Is this still true with prison overhaul? Is it more kinky?
CGi Posted July 1, 2016 Posted July 1, 2016 I never used EFF, so what happens when arrested with the extra followers? EFF respects the vanilla calls, so when you send a dismiss, at least one follower is dismissed. Same if you let a follower wait or execute other commands. I don't think anything happens if they're not handled. As it is, EFF is quite light and more a convenience mod than anything: the UI has been redone and some useful features introduced. But other than that, the followers are just behaving like any vanilla followers. By the way, if I recall correctly, the vanilla markarth prison system send you down a mine if you're bad. Is this still true with prison overhaul? Is it more kinky? As the Markarth prison is bound to a quest, this prison is untouched, hence xPOPs MCM option to use an alternative for Winterhold and The Reach.
bicobus Posted July 1, 2016 Posted July 1, 2016 I don't think anything happens if they're not handled. As it is, EFF is quite light and more a convenience mod than anything: the UI has been redone and some useful features introduced. But other than that, the followers are just behaving like any vanilla followers. By the way, if I recall correctly, the vanilla markarth prison system send you down a mine if you're bad. Is this still true with prison overhaul? Is it more kinky? As the Markarth prison is bound to a quest, this prison is untouched, hence xPOPs MCM option to use an alternative for Winterhold and The Reach. I see. What I wouldn't give for a revisit on how the cidhna mine handle prisoners. You know, make it a daily quota of ore depending on the severity of the sentence. If the quota is not met, gets to be a fuck-toy for the other prisoners or bound and whipped or other. I guess that call for its own independent mod.
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