Inte Posted February 7, 2018 Author Posted February 7, 2018 On 2/4/2018 at 6:40 AM, Slorm said: I bet it was Brenuin, he always was a thieving bastard That bastard! No wander he could afford 55g to have at me. I will look into it.
Inte Posted February 7, 2018 Author Posted February 7, 2018 On 2/2/2018 at 2:54 AM, s3ngine said: Greetings! First off, I'd like to express my thanks for your continuous hard work on the mod, Inte. It really adds to the experience of the entire game, there being a proper prison scenario in place. So yeah, thank you I have but a minor question about the mod: On the fifth screenshot on the download page, one can see the player being in the pillory in Whiterun. Its just that its not actually a pillory, but rather another piece of ZAZ furniture being in play there. That left me wondering if Prison Overhaul would only use the furniture placed by the mod itself, or whether it would "sandbox" into any furniture that happens to be there. So for instance, if I were to replace the standard pillory with another ZAZ furniture (perhaps by ways of my own .esp), would Prison Overhaul recognize that? Thanks a lot in advance for any reply. Regards, s3ngine That was a trial/test run. Since only whipping would be available for that device and I already have two other devices currently in use that also use whipping only, I decided against using it. The furniture has to be tagged with a specific location keyword. PO scans for this tag at arrest time and then, it will add the result to an array of available furniture. So, sandboxing would not be easy/possible with the current API.
Inte Posted February 7, 2018 Author Posted February 7, 2018 On 2/3/2018 at 2:16 PM, Nymra said: Can we have hotkeys for that feature? And/or is there a mod that does something similar? :-) The feature is really nice, I am not yet through with testing it basically everywhere lol. Definatly a reason to use POP with many other mods, just to get that... For a while I was thinking of creating a separate mod and call it say, 'Common Utilities' or something similar. Now for this mod I would pull everything that does not really belong in POP and DDe. Features like the MCM posing option you mentioned (from POP). Player's factions manipulator (from DDe) etc. Advantages, The features would be available in a smaller mod format, i.e. the user would not have to install POP for the posing feature, nor DDe for the faction manipulation one. It will reduce a lot of the code redundancy (functions, MCM) now present across the two mods. Disadvantages, My mods would require this new mod as a hard dependency therefore an extra load order slot.
Inte Posted February 7, 2018 Author Posted February 7, 2018 On 2/5/2018 at 12:36 PM, Punga said: Yes, you forgot to include your log. Logs will not help much with CTDs.
worik Posted February 7, 2018 Posted February 7, 2018 2 hours ago, Inte said: Advantages, The features would be available in a smaller mod format, i.e. the user would not have to install POP for the posing feature, nor DDe for the faction manipulation one. It will reduce a lot of the code redundancy (functions, MCM) now present across the two mods. Disadvantages, My mods would require this new mod as a hard dependency therefore an extra load order slot. That additional slot is for many of us a serious thought Would it make sense to strip POP down to it's core functions and shift all else into DDe? POP would become as light as possible for anyone to use and DDe would be the "Utility Truck". The disadvantage would be for those who want those features with neither POP nor DDe .. they won't ever get them, or accept to take DDe.
Nymra Posted February 7, 2018 Posted February 7, 2018 1 hour ago, worik said: That additional slot is for many of us a serious thought Would it make sense to strip POP down to it's core functions and shift all else into DDe? POP would become as light as possible for anyone to use and DDe would be the "Utility Truck". The disadvantage would be for those who want those features with neither POP nor DDe .. they won't ever get them, or accept to take DDe. POP saved a slot with the new release, no? (no more patch needed). So it would be at last +/- 0 if you bring one more dependency. While I also dont see it as a hard dependency. All the features you mentioned I never used inside POP and even now most of the time I dont find it necessary. Far more in other mods, tho, where for example there is no variety in poses especially for whipping.
worik Posted February 7, 2018 Posted February 7, 2018 32 minutes ago, Nymra said: POP saved a slot with the new release, no? (no more patch needed) That's the point where Inte's work is a piece of a true esp-jedi-master (*bows deep in admiration*) Totally unheard of, even in the ancient scrolls - a mod author reduces my slots by enhancing a great mod! 1
Punga Posted February 7, 2018 Posted February 7, 2018 I meant to ask this a while ago but I keep forgetting because it is more of an observation. What is "Bad command or file name"? It pops up when I mistype a file name so it makes sense for that, but what's with the command part? Also there is a typo when choosing the hood type. In the help section it says something like, "use this to choose the type of hood worn in the hood". That should probably be "...worn in jail", yes?
Tkc Posted February 7, 2018 Posted February 7, 2018 Would it be possible to prevent xpo scanning in time of some ingame events, for example in time of battle or some other events like SafeAutosave mod is making savegames only when it is safe. Because before most crashes in game I see in log last line from xpo "[POP].::.xpoCrimeScanner: (Scanning) OnUpdate" and game can crash when moving between locations or when battle only started. I dont say it is xpo even if I see each time las line about starting of scanning in log from xpo but more rather it is combination of mods. Anyway it would be good to prevent xpo crime scanning in some situations.
s3ngine Posted February 7, 2018 Posted February 7, 2018 Thanks a lot for your reply, Inte 12 hours ago, Inte said: The furniture has to be tagged with a specific location keyword. PO scans for this tag at arrest time and then, it will add the result to an array of available furniture. So, sandboxing would not be easy/possible with the current API. Ok, never mind the sandboxing then. But a keyword sounds doable to me. I will look into it to see if I can expand upon that perhaps. Will report results, in case somebody might be interested. Regards, s3ngine
bicobus Posted February 8, 2018 Posted February 8, 2018 19 hours ago, Inte said: Advantages, The features would be available in a smaller mod format, i.e. the user would not have to install POP for the posing feature, nor DDe for the faction manipulation one. It will reduce a lot of the code redundancy (functions, MCM) now present across the two mods. Disadvantages, My mods would require this new mod as a hard dependency therefore an extra load order slot. If reducing your workload get us updates faster, I can't really see an extra load order slot as a disadvantage.
shiagwen Posted February 8, 2018 Posted February 8, 2018 A proposal : (wonder you havent done it already) victim can be gangbanged by everybody in the room multiple times (how often in mcm) ( same rooms as the Cage)
Jatwujpan Posted February 10, 2018 Posted February 10, 2018 Still the same, i tried the option to trigger arrest but still, my character freezing. I have no idea how to fix this. Nothing seems working, only older version of prison overhaul. Anything i do guard comes in front of me, i choose: I submit take me to jail. And guard turning off and comes as normal. Sometimes others guards takeing their weapon and starting dialogue with me but then they says normal like on the street
Lazarus2 Posted February 11, 2018 Posted February 11, 2018 One question: i use the latest version of pop. Arrestment, travel to jail and travel to pillory - all this works fine, but punishment or other forms of random actions (in cell or pillory) never happens - i go rounds in my cells and wait or look minutes to my character in pillory, but nothing. What can i do to fix this? Depend this actions on a additional mod that i don't have or a MCM setting that is off default? My current character is a female vampire, is this maybe a problem?
Slorm Posted February 11, 2018 Posted February 11, 2018 3 hours ago, Lazarus2 said: One question: i use the latest version of pop. Arrestment, travel to jail and travel to pillory - all this works fine, but punishment or other forms of random actions (in cell or pillory) never happens - i go rounds in my cells and wait or look minutes to my character in pillory, but nothing. What can i do to fix this? Depend this actions on a additional mod that i don't have or a MCM setting that is off default? My current character is a female vampire, is this maybe a problem? The punishments only happen if you are arrested for major crimes. Minor and petty crimes just get you arrested and put in the pillory but no punishments 1
Lazarus2 Posted February 11, 2018 Posted February 11, 2018 1 hour ago, Slorm said: The punishments only happen if you are arrested for major crimes. Minor and petty crimes just get you arrested and put in the pillory but no punishments Ah, okay, thank you! :-)
Slorm Posted February 11, 2018 Posted February 11, 2018 Bug Report - Significant This has never happened before, but it looks like the random bounty chose Solstheim as I ended up in the Bulwark jail. Oddly the bounty doesn't show in the Crime section of the player stats in Skyrim though it does in the POP MCM as Raven Rock. Anyway on to the problem. Everything's fine until release, but the problem then is that as I've never started the Dragonborn quest and never been to Solstheim, when I try to talk to Captain Gjolund Salt-Sage there's no dialogue, so there's no way to get back to Skyrim (obviously the workaround is to COC back). Also, I'm not sure if this doesn't break anything suddenly appearing there, I don't know how heavily scripted Dragonborn is as it's not a DLC I like, so rarely if ever play it.
Nymra Posted February 11, 2018 Posted February 11, 2018 Feedback on the Extras "Strike a Pose" feature: I had some time to test this one in practice (as in other mods like slaverun and co) but also just for fun. It is a perfect idea, but sadly its just totally impractical to use. Steps: ESC -> open MCM -> Open Slaverun -> Open Extras -> write pose -> hit Start This alone is... well, too much. You should be able to set a pose and then asign a hotkey to strike that pose whenever you press it and stop the pose when you press it again. The removal of a pose is even worse. Because you have to do TWO times the steps from above because after "Stop" you get kicked out of MCM (or did I miss an option here to prevent that?) Dont get me wrong, I just want to be constructive This would be great if it was just a tiny bit more user friendly (hotkey in general) and a nice feature to have. At the moment I stopped using it because its just too much work to achieve a small benefit and it also breaks immersion because of that. There also seem to be some issues sometimes when a mod "breaks" your pose. At least I got strange poses suddenly that did not belong to POP or the other mod. Could not recreate that, tho. Making this feature a stand alone mod would also be great. It would be like "Display Model" but hopefully faster and for different poses.
ercramer69 Posted February 12, 2018 Posted February 12, 2018 16 hours ago, Slorm said: Bug Report - Significant This has never happened before, but it looks like the random bounty chose Solstheim as I ended up in the Bulwark jail. Oddly the bounty doesn't show in the Crime section of the player stats in Skyrim though it does in the POP MCM as Raven Rock. Anyway on to the problem. Everything's fine until release, but the problem then is that as I've never started the Dragonborn quest and never been to Solstheim, when I try to talk to Captain Gjolund Salt-Sage there's no dialogue, so there's no way to get back to Skyrim (obviously the workaround is to COC back). Also, I'm not sure if this doesn't break anything suddenly appearing there, I don't know how heavily scripted Dragonborn is as it's not a DLC I like, so rarely if ever play it. I haven't come across the issue you had but wanted to point out that on the map for Solstheim there is a fast travel marker for the mainland, you can use that at any point from the map even if you've never paid the ferryman to get to the island. I guess the game assumes if you are on the island you got their by boat so you can fast travel back. I'll use it for when I use ASLAL and chose the left for dead option and it puts me on the island. Solstheim is a bit much for a level one with no gear start depending on where you get dropped in at.
Slorm Posted February 12, 2018 Posted February 12, 2018 1 hour ago, ercramer69 said: I haven't come across the issue you had but wanted to point out that on the map for Solstheim there is a fast travel marker for the mainland, you can use that at any point from the map even if you've never paid the ferryman to get to the island. I guess the game assumes if you are on the island you got their by boat so you can fast travel back. I'll use it for when I use ASLAL and chose the left for dead option and it puts me on the island. Solstheim is a bit much for a level one with no gear start depending on where you get dropped in at. Thanks I didn't realise that map marker was for fast travel back, it might be worthwhile to add it as a note to the OP, though I am still a little concerned if getting dumped straight there will fire the scripts off in the wrong order. Anyway, in the end I COC'd back to Windhelm and took the boat back to get things back in sequence, then back to Windhelm again.
novatul Posted February 12, 2018 Posted February 12, 2018 On the same boat with the jailer, guardsman and player being stuck. After reaching the jail, the jailer exchanges a few words with the guardsman, then just stares at him endlessly. The player is unable to do anything except watch this weird situation pan out for eternity. I've tried selecting the "Unstuck Jailer" option. Nothing. Went ahead and tried to fast forward the scenario. Nothing. Enabled to skip it. Nothing. If there's something I'm missing or suppose to do, I'd sure as hell like to know it. I'm all out of ideas at this point. EDIT : Alright, it took a bit of fandangling, but I just uninstalled SLDialogs and now it's working. Not exactly sure how it's affecting the mod, but whatever.
ercramer69 Posted February 12, 2018 Posted February 12, 2018 7 minutes ago, novatul said: On the same boat with the jailer, guardsman and player being stuck. After reaching the jail, the jailer exchanges a few words with the guardsman, then just stares at him endlessly. The player is unable to do anything except watch this weird situation pan out for eternity. I've tried selecting the "Unstuck Jailer" option. Nothing. Went ahead and tried to fast forward the scenario. Nothing. Enabled to skip it. Nothing. If there's something I'm missing or suppose to do, I'd sure as hell like to know it. I'm all out of ideas at this point. I ran into a pathing issue in whiterun where the jailer wouldn't do anything, I moved away from him as much as possible without the leash kicking in and then moved jailer to pc I believe was the debug option. This got him moving again.
Verstort Posted February 14, 2018 Posted February 14, 2018 Can I assume there is no reason for users to use the old esp versions "xazPrisonOverhaul - Patch.esp"? I want to know if I can stop supporting it under the assumption that nobody is still using it.
Inte Posted February 14, 2018 Author Posted February 14, 2018 On 2/7/2018 at 5:43 AM, worik said: That's the point where Inte's work is a piece of a true esp-jedi-master (*bows deep in admiration*) Totally unheard of, even in the ancient scrolls - a mod author reduces my slots by enhancing a great mod!
Inte Posted February 14, 2018 Author Posted February 14, 2018 On 2/7/2018 at 12:58 PM, Punga said: I meant to ask this a while ago but I keep forgetting because it is more of an observation. What is "Bad command or file name"? It pops up when I mistype a file name so it makes sense for that, but what's with the command part? Also there is a typo when choosing the hood type. In the help section it says something like, "use this to choose the type of hood worn in the hood". That should probably be "...worn in jail", yes? 'Bad command or file name' is a homage to the old-timers who used DOS (not GLaDOS ), instead of the GUI (Windows) of today. The '...hood worn in the hood...' just a little joke. I wrote that code after binging 'The Wire'. 1
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