donttouchmethere Posted May 31, 2020 Posted May 31, 2020 15 minutes ago, Bane Master said: I can't claim to have created it but I have been maintaining it for some years Excuses! ? (?)
Hex Bolt Posted June 28, 2020 Posted June 28, 2020 Feature Suggestion: Scaling factors for key drops from different types of containers. This mod is the primary means of introducing keys in my game. Most containers are sacks and barrels, so I was mainly finding keys by rummaging through food sacks and barrels. While a person might think it's clever to hide a key there, it seems unlikely. Someone looking for an apple could find that chastity key. I made a few minor changes to the script that evaluates key drops, and I've been pleased with the result. I mostly find keys now on corpses or in furniture containers. Hard coding was good enough for my purposes, but I thought I'd share the idea in case it's something you want to add as a feature. I categorized containers by corpse or container, by looking for a substring in the name then applying a scaling factor to multiply the base chance for a key to be found: default = 1, male corpse = 10, female corpse = 4, safe = 10, strongbox = 6, chest = 2, sack = 0, barrel = 0. I ended up excluding corpses with "draugr" or "skeleton" in the name. My choices are subjective; I'm just providing them as an example. (I had to add SafeWithLock to the mod's container form list. I also added TreasSatchel because it seemed reasonable.) 2
Bane Master Posted June 28, 2020 Author Posted June 28, 2020 2 hours ago, HexBolt8 said: Feature Suggestion: Scaling factors for key drops from different types of containers. I like the idea - care to PM me your code (no point in reinventing it) and I'll look at integration with some MCM sliders for an update
WhatRules Posted August 19, 2020 Posted August 19, 2020 On 6/28/2020 at 4:55 PM, HexBolt8 said: Feature Suggestion: Scaling factors for key drops from different types of containers. This mod is the primary means of introducing keys in my game. Most containers are sacks and barrels, so I was mainly finding keys by rummaging through food sacks and barrels. While a person might think it's clever to hide a key there, it seems unlikely. Someone looking for an apple could find that chastity key. I made a few minor changes to the script that evaluates key drops, and I've been pleased with the result. I mostly find keys now on corpses or in furniture containers. Hard coding was good enough for my purposes, but I thought I'd share the idea in case it's something you want to add as a feature. I categorized containers by corpse or container, by looking for a substring in the name then applying a scaling factor to multiply the base chance for a key to be found: default = 1, male corpse = 10, female corpse = 4, safe = 10, strongbox = 6, chest = 2, sack = 0, barrel = 0. I ended up excluding corpses with "draugr" or "skeleton" in the name. My choices are subjective; I'm just providing them as an example. (I had to add SafeWithLock to the mod's container form list. I also added TreasSatchel because it seemed reasonable.) I think your choices are logical and not just subjective, even if some of them could be more or less depending on opinion. It's about what's realistic and believable and that can be figured out by simply using your brain (which you have done). Draugr and skeletons can't really have keys unless they have clothes with pockets for example. This made me think again about my settings for Deviously Cursed Loot. It is a bit too generous with some containers, which encourages behaviour like digging through trash (something only beggars do). Can your code be used for that mod?
Hex Bolt Posted August 19, 2020 Posted August 19, 2020 4 hours ago, saltshade said: Can your code be used for that mod? No. I just modified this mod's scripts slightly and hard-coded factors for key drops depending on the container. If DCL doesn't distinguish between types of containers for key drops, perhaps you could suggest that as a feature.
WhatRules Posted August 19, 2020 Posted August 19, 2020 2 hours ago, HexBolt8 said: No. I just modified this mod's scripts slightly and hard-coded factors for key drops depending on the container. If DCL doesn't distinguish between types of containers for key drops, perhaps you could suggest that as a feature. It does, but only for the traps I think. It has no separate settings for keys. Can you upload your script so I can test it with this mod?
Hex Bolt Posted August 19, 2020 Posted August 19, 2020 1 hour ago, saltshade said: It does, but only for the traps I think. It has no separate settings for keys. That could still be a really good suggestion for DCL, if you care to make it. That's probably a small effort if Kimy chooses to do it. 1 hour ago, saltshade said: Can you upload your script so I can test it with this mod? I'll message it to you. 1
Baltasarr80 Posted October 10, 2020 Posted October 10, 2020 The Animations doesnt seem to fire. The only thing i see and hear are the lost of Stamina over time and mana and the vibrating sound. But i dont get any Animations? I have Zaz animations loaded so it should work? Or are the Animations from Estrus SE? I have activated this too I use the Devious Chests SE variant
Bane Master Posted October 10, 2020 Author Posted October 10, 2020 3 hours ago, Baltasarr80 said: The Animations doesnt seem to fire. The only thing i see and hear are the lost of Stamina over time and mana and the vibrating sound. But i dont get any Animations? I have Zaz animations loaded so it should work? Or are the Animations from Estrus SE? I have activated this too I use the Devious Chests SE variant If the animations aren't happening there is an issue with your EC+ setup. All DEC does is call the animation event from EC.
Baltasarr80 Posted October 11, 2020 Posted October 11, 2020 14 hours ago, Bane Master said: If the animations aren't happening there is an issue with your EC+ setup. All DEC does is call the animation event from EC. ok do the animations need to be white in the background or more grey 2 are white and 4 grey ...
Bane Master Posted October 11, 2020 Author Posted October 11, 2020 6 hours ago, Baltasarr80 said: ok do the animations need to be white in the background or more grey 2 are white and 4 grey ... Best to look for answers or ask questions on this in the EC support topic ?
Bane Master Posted October 18, 2020 Author Posted October 18, 2020 Deviously Enchanted Chests V3.00beta1 for DD5 by Bane (18/10/2020) Please notes this is a beta version - please feedback on any DEC (as opposed to DD framework) related issues What's New in Version V3.00beta1 for DD5 (18102020) Released Just now Version 3.30.beta1 Updated to support Devious Devices V5 (Not compatible with DD4!!) Increased range of devices and types supported with potential to add more as desired/required Allow Males toggle now includes male followers 7
LazyBoot Posted October 18, 2020 Posted October 18, 2020 58 minutes ago, Bane Master said: Allow Males toggle now includes male followers (External support for Male Devices required) What sort of "external support" would be required? anything beyond what comes in the DD5 install already?
Bane Master Posted October 18, 2020 Author Posted October 18, 2020 17 minutes ago, LazyBoot said: What sort of "external support" would be required? anything beyond what comes in the DD5 install already? I'm no expert on this but my understanding was that the DD framework only supports females but there are other mods that make DDs work for males.
donttouchmethere Posted October 18, 2020 Posted October 18, 2020 Just updated dDEC on a running game with a "clean save" before installing the new version. Let's see how that goes (MCM showed up already). Thanks for the update! More DD variations = More Fun ?
Lenore Posted October 18, 2020 Posted October 18, 2020 I'm not finding Devious Devices V5 .. anyone have a link?
Taki17 Posted October 18, 2020 Posted October 18, 2020 4 minutes ago, Lenore said: I'm not finding Devious Devices V5 .. anyone have a link?
donttouchmethere Posted October 18, 2020 Posted October 18, 2020 33 minutes ago, Lenore said: I'm not finding Devious Devices V5 .. anyone have a link? taki was faster =D
LazyBoot Posted October 18, 2020 Posted October 18, 2020 1 hour ago, Bane Master said: I'm no expert on this but my understanding was that the DD framework only supports females but there are other mods that make DDs work for males. DD5 will package in DD for him as well in the same download.
Bane Master Posted October 18, 2020 Author Posted October 18, 2020 13 minutes ago, LazyBoot said: DD5 will package in DD for him as well in the same download. Thanks for the heads up - I'll remove the comment from the OP
gender65 Posted October 18, 2020 Posted October 18, 2020 I've been waiting so long for male followers to be added ! Thank You very much. I haven't tested it yet,I need to install new DD5 requirements. As soon as I install it,I'll unsubscribe.
Crota Posted October 18, 2020 Posted October 18, 2020 Where is Devious Devices v5.0? I can't find it.
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