Bane Master Posted February 14, 2019 Author Posted February 14, 2019 23 hours ago, Gardeniah said: I don't know if I messed something up, but for some reason optional enchantments is grayed out, so I can't enable estrus traps despite having entrsus installed. Any thoughts to this? Do you have Estrus Chaurus installed as well or just Estrus for Skyrim?
Gardeniah Posted February 15, 2019 Posted February 15, 2019 5 hours ago, Bane Master said: Do you have Estrus Chaurus installed as well or just Estrus for Skyrim? I do, and I just found out what my problem was. There was another menu I forgot which one that had a "enable Estrus" check box hidden in the corner. then it was no longer grayed out. Thanks for the reply though!
imajester Posted February 21, 2019 Posted February 21, 2019 Would there be an chance to get this mod to support Enderal: Forgotten Stories?
Bane Master Posted February 21, 2019 Author Posted February 21, 2019 6 hours ago, imajester said: Would there be an chance to get this mod to support Enderal: Forgotten Stories? I haven't played Enderal - what specifically is not supported atm?
imajester Posted February 23, 2019 Posted February 23, 2019 On 2/21/2019 at 12:54 PM, Bane Master said: I haven't played Enderal - what specifically is not supported atm? Enderal is a DLC sized mod for Skyrim now available on Steam. It uses Skyrim's engine, Creation Kit, and assets, but is a whole new world and adventure. It takes place on Enderal in the land of Vyn. The cities, factions, places are all different. Most of Enchanted Chests works, looking through it though, what I initially see is that the faction and city stuff is broken. I don't think it would take much to fix though. Even if you don't update EC for Enderal, you should still check it out, it is an amazing adventure, a lot better then Skyrim's.
Bane Master Posted February 23, 2019 Author Posted February 23, 2019 11 hours ago, imajester said: Enderal is a DLC sized mod for Skyrim now available on Steam. It uses Skyrim's engine, Creation Kit, and assets, but is a whole new world and adventure. It takes place on Enderal in the land of Vyn. The cities, factions, places are all different. Most of Enchanted Chests works, looking through it though, what I initially see is that the faction and city stuff is broken. I don't think it would take much to fix though. Even if you don't update EC for Enderal, you should still check it out, it is an amazing adventure, a lot better then Skyrim's. I'll take a look....
Veldon Posted February 24, 2019 Posted February 24, 2019 Though I really like the mod, the explosion effect of the traps caused some problems in crowded rooms lately. Absolutely all the stuff flew around as the trap was activated. Could you add an MCM option to deactivate that explosion effect?
Fayhe1 Posted March 4, 2019 Posted March 4, 2019 I am currently using a modified version in enderal forgotten stories, and its working just fine so far. I can post it once I'm done testing it. I'm also trying to add estrus compatibility, but its a bit difficult since estrus chaurus requires dawnguard. I am working on a modified version of dawnguard.esp but I dont think I would be allowed to share it since its owned by bethesda, and would essentially be piracy. but since its completely nonfunctional due to the modifications I made maybe its allowed? I am not an expert on this, so I cant say
imajester Posted March 11, 2019 Posted March 11, 2019 On 3/3/2019 at 10:21 PM, Fayhe1 said: I am currently using a modified version in enderal forgotten stories, and its working just fine so far. I can post it once I'm done testing it. I'm also trying to add estrus compatibility, but its a bit difficult since estrus chaurus requires dawnguard. I am working on a modified version of dawnguard.esp but I dont think I would be allowed to share it since its owned by bethesda, and would essentially be piracy. but since its completely nonfunctional due to the modifications I made maybe its allowed? I am not an expert on this, so I cant say Please post the modified version, I am playing Forgotten Stories and would love to add this mod. As far as chaurus support, maybe just give instructions on what to edit (remove) in the dawnguard.esp to get around having to distribute one?
Fayhe1 Posted March 15, 2019 Posted March 15, 2019 On 3/11/2019 at 8:40 PM, imajester said: Please post the modified version, I am playing Forgotten Stories and would love to add this mod. As far as chaurus support, maybe just give instructions on what to edit (remove) in the dawnguard.esp to get around having to distribute one? I cant post the modified version without the mod authors permission, but if I get it sure thing. do keep in mind I am by no means an experienced modder, all I did was some xEdit changes. so there is the possibility that some stuff will be broken etc. in terms of dawnguard the problem is that I dont know exactly which entries are being used. I can try to find that out but otherwise its pretty much deleting everything that could in any way try to add something to skyrim. that means all worldspaces, cell edits, and everything that edits the same formIDs as enderal. also, the chances for different environments doesnt work either as I would have to manually patch pretty much every single location, so right now it just sees every chest as being in the wilderness. that said, most chests in enderal are in the wilderness anyway, so it shouldnt be a big deal. I also have edits of a few other mods, such as deviously helpless and defeat but both only really work partially, defeats robbery feature for example doesnt work.
Bane Master Posted March 16, 2019 Author Posted March 16, 2019 On 3/15/2019 at 12:55 AM, Fayhe1 said: I cant post the modified version without the mod authors permission, but if I get it sure thing. do keep in mind I am by no means an experienced modder, all I did was some xEdit changes. so there is the possibility that some stuff will be broken etc. in terms of dawnguard the problem is that I dont know exactly which entries are being used. I can try to find that out but otherwise its pretty much deleting everything that could in any way try to add something to skyrim. that means all worldspaces, cell edits, and everything that edits the same formIDs as enderal. also, the chances for different environments doesnt work either as I would have to manually patch pretty much every single location, so right now it just sees every chest as being in the wilderness. that said, most chests in enderal are in the wilderness anyway, so it shouldnt be a big deal. I also have edits of a few other mods, such as deviously helpless and defeat but both only really work partially, defeats robbery feature for example doesnt work. Apologies for being slow to comment - this is the first time this week that I have been able to log in rather than getting a server error. If you let me know what entries you had to delete to get things working I can look at what the impact will be and whether it can be mitigated,
Fayhe1 Posted March 17, 2019 Posted March 17, 2019 like I said, it was a ton of different entries I had to delete but I'm sure I deleted more than necessary. I pretty much went with "delete everything that could in any way potentially cause an issue, and then see if it works" and well, it worked. in the end the best way would be to find out exactly which dawnguard entries EC+ uses exactly and just copy those over. as for enchanted chests the matter is a bit more complicated. enderal uses a modified skyrim.esm and shuffles around a ton of formIDs. the first issue is that enderal uses different chest types. almost every item is hand placed, so there is no worries about leveled lists and the like. what I did was edit dt_containerformlist to include all of enderals chests. there is also a ton of keywords that are shuffled, but I dont exactly know how enchanted chests chooses location, so I decided to just keep it untouched and use wilderness chance for everything. I frankly dont know how enderals location system works and how it differs from skyrims.
SkyTem Posted March 19, 2019 Posted March 19, 2019 Personally Ive liked the curses and hexes from the Devious Magic mod that you can use with this one but dislike having to get them only from equipping an item or a devious device. This mod would be better if you had the option in MCM to toggle on having the chance to get a random curse just from having the chest trap trigger and not have to use a devious device. Now that would set this one apart from Devious Curses I like it though although I have yet to get the Estras animations to play :(. Looking forward to anything else that might come. TY for it man
HereticalPurple Posted May 4, 2019 Posted May 4, 2019 Can this be used if you're playing a male PC and want to be effected by the traps? I know that Kimy is strictly against adding male compatibility on DCL so i'm looking for an alternative so I can play a male character and still get bound and such. Also, if this mod doesn't do that does anyone know of one that does, specifically the forced bondage?
Bane Master Posted May 5, 2019 Author Posted May 5, 2019 12 hours ago, Versatile8040 said: Can this be used if you're playing a male PC and want to be effected by the traps? I know that Kimy is strictly against adding male compatibility on DCL so i'm looking for an alternative so I can play a male character and still get bound and such. Also, if this mod doesn't do that does anyone know of one that does, specifically the forced bondage? Afraid DEC uses DD so the restrictions imposed by that framework apply - I don't know of any mods that affect male characters, sorry.
xyzxyz Posted July 8, 2019 Posted July 8, 2019 Your mod doesn't work with the newest DDi . The player gets stripped but no items are equiped. Will you upgrade your mod?
Bane Master Posted July 8, 2019 Author Posted July 8, 2019 3 hours ago, xyzxyz said: the newest DDi I'm assuming you mean the current 4.3 beta as DEC works fine with 4.2? If so, yes I will take a look to see what the issue is when 4.3 is released.
xyzxyz Posted July 8, 2019 Posted July 8, 2019 3 hours ago, Bane Master said: I'm assuming you mean the current 4.3 beta as DEC works fine with 4.2? If so, yes I will take a look to see what the issue is when 4.3 is released. Strange. I use ddi 4.2, ddx 4.2 and dda 3.0. Edit: I had to add a file to change the version number to ddi to make slaverun work. Maybe that is the problem.
Bane Master Posted July 8, 2019 Author Posted July 8, 2019 4 hours ago, xyzxyz said: I use ddi 4.2, ddx 4.2 and dda 3.0. I can't say for sure why you are seeing a problem - DEC certainly works with 4.2 and I have just done some preliminary tests with the 4.3 DDx beta and that seemed fine as well.
xyzxyz Posted July 9, 2019 Posted July 9, 2019 44 minutes ago, Bane Master said: I can't say for sure why you are seeing a problem - DEC certainly works with 4.2 and I have just done some preliminary tests with the 4.3 DDx beta and that seemed fine as well. Wpuld a papyrus log help you?
Bane Master Posted July 9, 2019 Author Posted July 9, 2019 8 hours ago, xyzxyz said: Wpuld a papyrus log help you? Happy to take a look - the only thing I had to do to get 4.3 DDx Beta working was run Bodyslide again. I've had no other complaints of 4.2 not working so I suspect it is something specific to your setup.
xyzxyz Posted July 9, 2019 Posted July 9, 2019 Here is a log. I hope it will show the problem. And I had to add this file to ddi to make slaverun work. Maybe it causes the problem? Papyrus.0.log zadxLibs.pex
Bane Master Posted July 9, 2019 Author Posted July 9, 2019 3 hours ago, xyzxyz said: Here is a log. I hope it will show the problem. And I had to add this file to ddi to make slaverun work. Maybe it causes the problem? Papyrus.0.log 183.28 kB · 1 download zadxLibs.pex 119.64 kB · 0 downloads I can see from your log that an array is failing to intialize properly and that means there are no devices in DECs librray to equip. Spoiler [07/09/2019 - 11:54:57AM] ERROR: Cannot access an element of a None array stack: [dtraps_Quest (4D000D62)].dtraps_dDevices.RefreshItemSets() - "dtraps_dDevices.psc" Line 562 [dtraps_Quest (4D000D62)].dtraps_mcm.OnOptionSelect() - "dtraps_mcm.psc" Line 454 [dtraps_Quest (4D000D62)].dtraps_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (44000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/09/2019 - 11:54:57AM] ERROR: Cannot access an element of a None array stack: [dtraps_Quest (4D000D62)].dtraps_dDevices.RefreshItemSets() - "dtraps_dDevices.psc" Line 565 [dtraps_Quest (4D000D62)].dtraps_mcm.OnOptionSelect() - "dtraps_mcm.psc" Line 454 [dtraps_Quest (4D000D62)].dtraps_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (44000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/09/2019 - 11:54:57AM] ERROR: Cannot access an element of a None array stack: [dtraps_Quest (4D000D62)].dtraps_dDevices.RefreshItemSets() - "dtraps_dDevices.psc" Line 562 [dtraps_Quest (4D000D62)].dtraps_mcm.OnOptionSelect() - "dtraps_mcm.psc" Line 454 [dtraps_Quest (4D000D62)].dtraps_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (44000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/09/2019 - 11:54:57AM] ERROR: Cannot access an element of a None array stack: [dtraps_Quest (4D000D62)].dtraps_dDevices.RefreshItemSets() - "dtraps_dDevices.psc" Line 567 [dtraps_Quest (4D000D62)].dtraps_mcm.OnOptionSelect() - "dtraps_mcm.psc" Line 454 [dtraps_Quest (4D000D62)].dtraps_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (44000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 Devious Devices Expansion v4.0+ ( which contains the zadxLibs script) is a requirement for DEC to work - if you didn't have it installed when you first loaded DEC that may well be the cause of the problem. You could try cleaning DEC from your save and then reinstalling now you have all the requirements.
Dakuryon Posted July 9, 2019 Posted July 9, 2019 Ooh ... This mod sounds rather devious indeed! I cannot wait to try it out on all of my slaves! *wicked cackle*
xyzxyz Posted July 9, 2019 Posted July 9, 2019 52 minutes ago, Bane Master said: I can see from your log that an array is failing to intialize properly and that means there are no devices in DECs librray to equip. Hide contents [07/09/2019 - 11:54:57AM] ERROR: Cannot access an element of a None array stack: [dtraps_Quest (4D000D62)].dtraps_dDevices.RefreshItemSets() - "dtraps_dDevices.psc" Line 562 [dtraps_Quest (4D000D62)].dtraps_mcm.OnOptionSelect() - "dtraps_mcm.psc" Line 454 [dtraps_Quest (4D000D62)].dtraps_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (44000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/09/2019 - 11:54:57AM] ERROR: Cannot access an element of a None array stack: [dtraps_Quest (4D000D62)].dtraps_dDevices.RefreshItemSets() - "dtraps_dDevices.psc" Line 565 [dtraps_Quest (4D000D62)].dtraps_mcm.OnOptionSelect() - "dtraps_mcm.psc" Line 454 [dtraps_Quest (4D000D62)].dtraps_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (44000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/09/2019 - 11:54:57AM] ERROR: Cannot access an element of a None array stack: [dtraps_Quest (4D000D62)].dtraps_dDevices.RefreshItemSets() - "dtraps_dDevices.psc" Line 562 [dtraps_Quest (4D000D62)].dtraps_mcm.OnOptionSelect() - "dtraps_mcm.psc" Line 454 [dtraps_Quest (4D000D62)].dtraps_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (44000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 [07/09/2019 - 11:54:57AM] ERROR: Cannot access an element of a None array stack: [dtraps_Quest (4D000D62)].dtraps_dDevices.RefreshItemSets() - "dtraps_dDevices.psc" Line 567 [dtraps_Quest (4D000D62)].dtraps_mcm.OnOptionSelect() - "dtraps_mcm.psc" Line 454 [dtraps_Quest (4D000D62)].dtraps_mcm.SelectOption() - "SKI_ConfigBase.psc" Line 1177 [SKI_ConfigManagerInstance (44000802)].SKI_ConfigManager.OnOptionSelect() - "SKI_ConfigManager.psc" Line 159 Devious Devices Expansion v4.0+ ( which contains the zadxLibs script) is a requirement for DEC to work - if you didn't have it installed when you first loaded DEC that may well be the cause of the problem. You could try cleaning DEC from your save and then reinstalling now you have all the requirements. The save is quite new, so ddx 4.0 was installed but I will try reinstalling DEC. It worked. Thank you. 1
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