crudo Posted September 20, 2014 Posted September 20, 2014 I reported an issue on the SD+ thread, someone there suggested I bring it here as it may have more to do with the patch than SD+. The short version, the hired thugs attack my character for stealing. After I lose the fight they proceed to take me to Mistwatch. I ask are we there yet a few times and get the message, "enough of that" and get teleported to Mistwatch. Only instead of arriving at Mistwatch I get a new message in the upper left corner, "Your new Master is dead, Your lucky day". So instead of being taken to Mistwatch I'm standing around with the Thugs. The one that was labeled as my Master is back to being a hired thug. Everyone treats me like a slave but I have no owner. I still kneel in front of the thug but I don't get the Master dialogue. Some other odd events happened afterwards on my search for a new master that I could run away from to set slave faction to 0. I did remove the bindings at one point and was still considered a slave. The part that baffles me is the whole Mistwatch part. I had not been there in a long, long time. Maybe 10 levels ago. Do the bandits respawn there?
Inte Posted September 20, 2014 Author Posted September 20, 2014 I reported an issue on the SD+ thread, someone there suggested I bring it here as it may have more to do with the patch than SD+. The short version, the hired thugs attack my character for stealing. After I lose the fight they proceed to take me to Mistwatch. I ask are we there yet a few times and get the message, "enough of that" and get teleported to Mistwatch. Only instead of arriving at Mistwatch I get a new message in the upper left corner, "Your new Master is dead, Your lucky day". So instead of being taken to Mistwatch I'm standing around with the Thugs. The one that was labeled as my Master is back to being a hired thug. Everyone treats me like a slave but I have no owner. I still kneel in front of the thug but I don't get the Master dialogue. Some other odd events happened afterwards on my search for a new master that I could run away from to set slave faction to 0. I did remove the bindings at one point and was still considered a slave. The part that baffles me is the whole Mistwatch part. I had not been there in a long, long time. Maybe 10 levels ago. Do the bandits respawn there? Have you cleared Mistwatch before the thugs mission? If you did, that's a known issue, sometimes the boss there does not respawn.
Inte Posted September 20, 2014 Author Posted September 20, 2014 Misc. stuff no one cares about. Hey, if it's about things like proper spelling and punctuation, I do care! Nothing breaks my immersion more than thinking my master is a five-year-old. Kudos for your work!
DeepBlueFrog Posted September 20, 2014 Posted September 20, 2014 Misc. stuff no one cares about. Hey, if it's about things like proper spelling and punctuation, I do care! Nothing breaks my immersion more than thinking my master is a five-year-old. Kudos for your work! If there are issues with proper spelling and punctuation in SD+, I would like to know as well
galgat Posted September 20, 2014 Posted September 20, 2014 I decided to try this, the sex acts were interupted by the kneel animation, they would start, but then my character would be jerked back into the kneel while the master carried on with his molestation animation, I would then the reset animation "[" and it would re set only to be jerked back to the kneeling position.. This was with a Falmer master, got caught in dweemer dungeon. A nice idea though, maybe it can be worked out. just have to check for the event. registerfor perhaps. right now for me at least it is a little wacked. But I really like the Idea. I may be only one effected by this so is probably something I did wrong. May be something I have messed up, the regular SD does fine though. so I can wait till you get this a little more refined.
Inte Posted September 20, 2014 Author Posted September 20, 2014 I decided to try this, the sex acts were interupted by the kneel animation, they would start, but then my character would be jerked back into the kneel while the master carried on with his molestation animation, I would then the reset animation "[" and it would re set only to be jerked back to the kneeling position.. This was with a Falmer master, got caught in dweemer dungeon. A nice idea though, maybe it can be worked out. just have to check for the event. registerfor perhaps. right now for me at least it is a little wacked. But I really like the Idea. I may be only one effected by this so is probably something I did wrong. May be something I have messed up, the regular SD does fine though. so I can wait till you get this a little more refined. I will test this. Thanks for letting me know.
crudo Posted September 21, 2014 Posted September 21, 2014 I reported an issue on the SD+ thread, someone there suggested I bring it here as it may have more to do with the patch than SD+. The short version, the hired thugs attack my character for stealing. After I lose the fight they proceed to take me to Mistwatch. I ask are we there yet a few times and get the message, "enough of that" and get teleported to Mistwatch. Only instead of arriving at Mistwatch I get a new message in the upper left corner, "Your new Master is dead, Your lucky day". So instead of being taken to Mistwatch I'm standing around with the Thugs. The one that was labeled as my Master is back to being a hired thug. Everyone treats me like a slave but I have no owner. I still kneel in front of the thug but I don't get the Master dialogue. Some other odd events happened afterwards on my search for a new master that I could run away from to set slave faction to 0. I did remove the bindings at one point and was still considered a slave. The part that baffles me is the whole Mistwatch part. I had not been there in a long, long time. Maybe 10 levels ago. Do the bandits respawn there? Have you cleared Mistwatch before the thugs mission? If you did, that's a known issue, sometimes the boss there does not respawn. No. I had not cleared out Mistwatch. However, I did escape from Mistwatch about ten levels ago. It's possible that my master died following me as I recall a fight with a bear in the background as I was running away. The master may have died there. If this is an issue and I get the, "your lucky day" comment what is supposed to happen? In my case I wasn't freed but I also didn't have an owner.
pinky6225 Posted September 21, 2014 Posted September 21, 2014 do we still need the Cages from your other mod, inte, or is everything now in this mod ? Yes, you still need the cages, but not the cages patch... hmm as I type this I can see how this can get confusing. Disregard SD patch - Cages 001, maybe I should remove this one. Keep everything else. So for the slow amongst us we need SD Cages 106.7z installed? along with SD+ for the patches mod to work correctly?
Inte Posted September 21, 2014 Author Posted September 21, 2014 do we still need the Cages from your other mod, inte, or is everything now in this mod ? Yes, you still need the cages, but not the cages patch... hmm as I type this I can see how this can get confusing. Disregard SD patch - Cages 001, maybe I should remove this one. Keep everything else. So for the slow amongst us we need SD Cages 106.7z installed? along with SD+ for the patches mod to work correctly? All of them are stand alone, but you'll get more out of them together. SD Cages.esp SD+ SDpatch - Fixes.esp -- this here file.
OlBenny Posted September 26, 2014 Posted September 26, 2014 Inte, thank you so much for these patches! Skyrimll, you're work is brilliant and personally I'm grateful that you continue to maintain SD (I can't imagine playing my game without it, actually), but for me I miss the kneeling feature (plus, as you gain/lose demerits, these poses are a good indicator of where the demerit levels are), and being unable to pickpocket just makes sense with bound hands. So, thank you Inte for restoring these features.
DeepBlueFrog Posted September 26, 2014 Posted September 26, 2014 Inte, thank you so much for these patches! Skyrimll, you're work is brilliant and personally I'm grateful that you continue to maintain SD (I can't imagine playing my game without it, actually), but for me I miss the kneeling feature (plus, as you gain/lose demerits, these poses are a good indicator of where the demerit levels are), and being unable to pickpocket just makes sense with bound hands. So, thank you Inte for restoring these features. I will be integrating most of these into SD.
Ashra XIII Posted September 30, 2014 Posted September 30, 2014 Ooh, another patch for the patches! This one looks quite promising, and I'm downloading right now to try it!
Inte Posted September 30, 2014 Author Posted September 30, 2014 Ooh, another patch for the patches! This one looks quite promising, and I'm downloading right now to try it! It's fun to patch the patches with more patches.
nameless701 Posted September 30, 2014 Posted September 30, 2014 testing with 0.51 you can not take off the armbinder...not by pc,npc or master you have the dialogue,but not the action
BattenK Posted September 30, 2014 Posted September 30, 2014 testing with 0.51 you can not take off the armbinder...not by pc,npc or master you have the dialogue,but not the action This is what I've found, too. Even upon successful removal through, say, DD - restrained, it stays on. Additionally, slavery starting immediately with an armbinder and gag is... challenging, to say the least, but at times even unfun.
Inte Posted September 30, 2014 Author Posted September 30, 2014 testing with 0.51 you can not take off the armbinder...not by pc,npc or master you have the dialogue,but not the action This is what I've found, too. Even upon successful removal through, say, DD - restrained, it stays on. Additionally, slavery starting immediately with an armbinder and gag is... challenging, to say the least, but at times even unfun. I thought you guys were hard core. Why bother getting enslaved if you can just remove the arm binder by struggling and then just run away? This way you are forced to stay next to the Master for protection, until your training is complete. Please your Master and have it removed. I'll test it some more see how it plays. Hmm... as for the gag, OK maybe I can make that a punishing item.
BattenK Posted September 30, 2014 Posted September 30, 2014 testing with 0.51 you can not take off the armbinder...not by pc,npc or master you have the dialogue,but not the action This is what I've found, too. Even upon successful removal through, say, DD - restrained, it stays on. Additionally, slavery starting immediately with an armbinder and gag is... challenging, to say the least, but at times even unfun. I thought you guys were hard core. Why bother getting enslaved if you can just remove the arm binder by struggling and then just run away? This way you are forced to stay next to the Master for protection, until your training is complete. Please your Master and have it removed. I'll test it some more see how it plays. Hmm... as for the gag, OK maybe I can make that a punishing item. Fair enough. Really, the armbinder doesn't disallow interaction like the gag does. Thanks!
Morferous Posted September 30, 2014 Posted September 30, 2014 I thought you guys were hard core. Why bother getting enslaved if you can just remove the arm binder by struggling and then just run away? This way you are forced to stay next to the Master for protection, until your training is complete. Please your Master and have it removed. I'll test it some more see how it plays. Hmm... as for the gag, OK maybe I can make that a punishing item. I got stuck testing another mod, so I haven't yet had time to test this one out. It will be next in my line. Before I do, I have a question about this armbinder matter. I am always in favor for inescapable armbinder. It should be something that players have a hard time to get out alone. However, have I understood correctly that it is currently so that only master can remove it? That would (IMO) be a bit too harsh, because escape also has it's own thrill. As said, I haven't sadly yet had time to test out this patch, but I would personally like to let at least smiths to break open arm binders. Eorlund Gray-Mane can't bash those locks, then he can as well toss his hammer to Skyforge. Otherwise I like what I am reading. And I promise that this will be the last time I make a question/suggestion before trying the patch out. I will get to it tomorrow.
Inte Posted September 30, 2014 Author Posted September 30, 2014 I thought you guys were hard core. Why bother getting enslaved if you can just remove the arm binder by struggling and then just run away? This way you are forced to stay next to the Master for protection, until your training is complete. Please your Master and have it removed. I'll test it some more see how it plays. Hmm... as for the gag, OK maybe I can make that a punishing item. I got stuck testing another mod, so I haven't yet had time to test this one out. It will be next in my line. Before I do, I have a question about this armbinder matter. I am always in favor for inescapable armbinder. It should be something that players have a hard time to get out alone. However, have I understood correctly that it is currently so that only master can remove it? That would (IMO) be a bit too harsh, because escape also has it's own thrill. As said, I haven't sadly yet had time to test out this patch, but I would personally like to let at least smiths to break open arm binders. Eorlund Gray-Mane can't bash those locks, then he can as well toss his hammer to Skyforge. Otherwise I like what I am reading. And I promise that this will be the last time I make a question/suggestion before trying the patch out. I will get to it tomorrow. Actually I welcome all suggestions, I am trying to make this mod more realistic. I made the regular arm binder (not shiny one), well regular - it's removable - since it's leather you sould be able to rub it against a sharp object like a rock or room corner and get it off. Now the ebonite ones ... well since ebonite is the strongest material in Tamriel -- rubbing will do no good, Eorlund Gray-Mane and his hammer will do more damage to the wearer than the ebonite arm binder. Oh crap -- I forgot about the red leather one... I'll make that removable as well.
AwfulArchdemon Posted September 30, 2014 Posted September 30, 2014 Big-ass post Has anyone considered chaining the PC to a wall? Not a lot of work there. Shackles can be found in certain places, but can obviously be multiplied and added to walls. What about a stockade? Send them to the stocks! Barely any work there either. Tie her to the bed. No work. If master rapes her, she would remain still, while bouncing up and down slightly as he bangs her, so, maybe a little work. For all, your PC would be still, with no more animations than breathing and slightly moving up and down (or...forward and back). This could go one of several ways: Chained to wall - You just stand there until master wakes up. Boring, but no more boring than standing in that cage all night. Stocks - Master could wake up and rape that ass to keep it interesting, especially in the stocks, like The Violator for Obl (love that mod so much!) Bed - Again, master just wakes up and bangs her whenever he gets wood. (so, whenever he wakes up ) New - Would require a new animation, but maybe have master sleep in a spoon position, while remaining "inside her", thrusting from time to time. Just a nice long animation. Certainly no chance for escape. Anything that happens to you is up to master. Personally, I really love the stocks idea (likely because of The Violator ). Stocks are already made, and the sex anim can be cut in half to accommodate her being bound and unable to move. More specifically, "cut in half" means to use only one person's anim. The other remains still, with light movement to show him ramming her. I understand that is how SL mod anims are already made? Each person with their own anim, and then synchronized, and turned around to face each other...right?? Thoughts? Praise? Insults (magicrealm)? Furthermore (yes I'm still typing), I mentioned the Crawl on Fours anim a hell of a long time ago. If it didn't happen already, I assume it won't happen at all, so (again) I refer you to KISS Kajiit Sprint and Sneak. Maybe that would work better with DD Armbinder? And about the armbinder, there is no way in hell you'll be able to open any door or box with that on, unless they're unlocked, and slightly open already. Not even with your feet, unless the door actually does have something you could slide your foot into, and pull open, or button. A door with a knob would never happen, not that doorknobs are common in skyrim. If they are still able to open doors with an armbinder on, it would make sense to make open with foot anim. Otherwise, it'll leave me scratching my head and asking "how the hell?". About bashing skyrimll: Really? That just doesn't make sense at all. He has put an amazing number of hours into overhauling SD, along with making his own script mods, which a pain-in-the-ass. Most people make a mod to use on their game at home, and release just to be nice and share with us. skyrimll appears to be making these mods just for us! That's what I call a stand-up guy, and a really nice one at that. Finished or unfinished (is a script mod ever really "finished"?), I'll never uninstall Alicia or SD++++(+). Haven't tried your others yet, skyrim. Sorry . These mods bring way too much joy to the game. SD+ is complicated as hell! Making it "perfect" doesn't seem possible when Papyrus is involved, and CK has it's own collection of issues. And so what if jbezorg made it first, and skyrim took over? It would have sucked BALLS if no one took it over! And just to put it out there, it wouldn't hurt if someone made a kneeling anim made for DD. Long overdue. If no one can, animation classes start next week for me (FINALLY!!!). You better believe I'll be making anim mods the second I know how! Like, right away. However, it's the file conversions I know nothing of. Adding them to a mod is another new concept to me too. Not looking forward to learning Papyrus, but I have no choice. It's necessary. Anyway, good job making those patches! SD+ is a monster! Just rename it Frankenstein after another patch. It's aliiiive!
Ashra XIII Posted October 1, 2014 Posted October 1, 2014 Honestly, I would love to see more bondage equipment brought into SD+, and having my character put in a pillory or chained to a wall would be awesome.... that is, if there was some interactivity to go with it, or at least I could use the 'wait' feature to bypass master's sleeping hours. Problem with making the player immobile is that, in its current iteration, SD+ pretty much relies on the player talking to the master to make anything happen. SkyrimLL has said that his next set of updates will focus more on improving the interaction between master and slave, which I very much hope to mean that the master will become a more active participant and initiate things. If that becomes so, I believe immobilizing the player becomes more of a possibility, since the master will then still make things happen and keep it from becoming too boring.
AwfulArchdemon Posted October 1, 2014 Posted October 1, 2014 Acknowledged. That's basically what I meant. Wait till he/she wakes up, but make them wake up half-way or something to "check on you", so if you're one of those people who actually waits everything out (like me)...(don't even want to, just happens that way), you have something to see in the meantime. I still want a pimp smack anim. ^,^ Always have. The back-of-the-hand, and BAM!...raped.
Leowulf Posted October 1, 2014 Posted October 1, 2014 For the cages, why not change the animation so that the door open outward if having it open inward is a problem?
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