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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
10 minutes ago, CovertDemon said:

Do I need a mod to capture those enemies or is there a built-in function in the mod for that?

You either get lucky and they surrender mid-combat, and then, unless your follower or yourself kills them, you can talk to them once all enemies are dead or also surrendered and do whatever you want with them.

 

Or you get the dollmaker's sword (reward for the Chloe quest), which has a pretty good chance to bind any female it cuts (still gotta make sure they don't get stuck in a wall as it knocks them back, and also that your follower doesn't try to kill them as long as other enemies exist. Oh well, at least if they die, you can loot all the DD gear they generated :P

Posted
3 hours ago, neosuduno said:

Check the gloved and keep trying unlock. I got it to work that way.

It wasn't possible because the unlock dialog complained about arm cuffs. I had one case earlier that npc didn't want to help me but instead lock more things. It's when i got bugged red arm cuffs on. Maybe because i had iron shackles on the cuffs weren't placed on properly, it was a case of no unlock/struggle dialog when trying to remove them. I tried to put them in barrel, didn't work, sold them to Laura so they weren't in my inventory but the unlock dialog for gloves didn't start working. I don't know if i started with iron shackles either but i assumed they count as cuffs are not removable at all. I did a shopping quest too and after that the gloves were locked behind back, didn't open anything either so it only made it worse.

Posted

I was just looking at the Whore Collar script, and I noticed something a bit strange.

 

Now, I can't say it's a bug. I'm pretty sure it is working "as intended" but it's not what I'd expect.

I don't fully understand the intention.

 

 

When the collar effect starts...

 

1) Calculates average whore earnings x 20

2) Gets player gold and divides it by 2.

3) removes half the player's gold

 

Then...

 

IF   halfPlayerGold < averageWhoreEarnings_x20    (it's not called that, but nevermind).

AmountNeeded = halfPlayerGold

ELSE

AmountNeeded = averageWhoreEarnings_x20

 

This means if you have only a small amount of gold on you, you will be expected to earn some tiny trivial amount.

 

From the comments about lack of MIN in Papyrus, Kimy intended...

 

AmountNeeded = MIN( halfPlayerGold, averageWhoreEarnings_x20 )

 

...which is what we get, but...

...wouldn't it make more sense if it was...

 

AmountNeeded = MAX( halfPlayerGold, averageWhoreEarnings_x20 )

 

...or was... 

 

AmountNeeded = MAX( averageWhoreEarnings_x5, averageWhoreEarnings_x20 - halfPlayerGold )

 

...or even...

 

AmountNeeded = averageWhoreEarnings_x20 + halfPlayerGold

 

...or simply didn't care how much gold you had at all and set...

 

AmountNeeded = averageWhoreEarnings_x20

 

As it is, it could easily get set to 0, particularly if you have DF gold control on, and you lost all your gold.

In which case, the collar unlocks after a single solicitation.

 

I guess the current intent is probably to punish you for carrying a lot of cash.

It makes more sense to me if it just punishes you :) 

1) Take all player cash.

2) Require player to earn N * averageSolicitiationFee ... where N is random 5 .. 20

3) Always comes with a rubber dress. That's your reward!

 

That said, I've never had the Whore Collar show up.

 

It "feels" like it ought to be a  rescue scenario for Combat Defeat...

You wake up in an inn, and innkeeper gives you a dress and the collar to work off your rescue debt.

But I don't know how you get it. If you can get it at all.

Posted
2 hours ago, notwavman said:

I've ran more tests on Combat Surrender:

1. Seem to always allow player to choose between Accept or Resist on first surrender, no matter what slider percentage set

2. Consistently succeeds on Resist no matter what Resist slider percentage is set.

3. When Resist succeeds - player is still frozen in place, controls locked.

4. Rape and restraints apply work only when Accept is chosen.

5. The next surrender always do not  offer options of Accept/Resist, instead they always make player into unconscious state with either porting to inn or to wilderness in armbinder/hogtie pose, no rape/restraints happens.

hmm there was someone much faster......

but i can confirm what  notwavman stated above....

Posted
30 minutes ago, Lupine00 said:

It "feels" like it ought to be a  rescue scenario for Combat Defeat...

You wake up in an inn, and innkeeper gives you a dress and the collar to work off your rescue debt.

But I don't know how you get it. If you can get it at all.

you can find it just like all the other collars on a "cursed loot event".

on a dead body, a chest or something like that.....

 

i had mine the first time from the ornate chest of a dragon

 

but i love the idea of the said rescue/work off scenario...

maybe with a %chance if the innkeeper is a good soul or someone who just sees the coins in you....

Posted
On 2/5/2019 at 9:54 AM, Kimy said:

I know you wrote you used a new game, but 90% of the time, this issue is caused by people changing the load order during a playthrough. Skyrim doesn't like that. At all. When updating a mod, make sure the ESP is in the -exact- same position as it was before. Do NOT use LOOT in the middle of a playthrough.

I started a new game, following this advice- and I found myself with the exact same error. Right off the start, inside the LaL cell. Enabling logging found me with a gamut of errors- of relevancy seemed to be

 

[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecBeltScript", missing file?
[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecBraScript", missing file?
[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecArmCuffsScript", missing file?
[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecLegCuffsScript", missing file?
[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecgagscript", missing file?
[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecSlaveBootsScript", missing file?
[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecCollarScript", missing file?
[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecPanelGagScript", missing file?
[02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecHarnessScript", missing file?

 

I've attempted reinstalling, to no avail. I've attached the full log, including where I load into the Cursed Loot LaL sequence, and crash.

Papyrus.0.log

Posted
4 hours ago, MetZwerg said:

but i love the idea of the said rescue/work off scenario...

maybe with a %chance if the innkeeper is a good soul or someone who just sees the coins in you....

It would be funny if the chance of it happening were the same as the bonus chance you have for solicitation success in inns.

 

That's not a serious suggestion btw.

Posted
9 hours ago, notwavman said:

I've ran more tests on Combat Surrender:

1. Seem to always allow player to choose between Accept or Resist on first surrender, no matter what slider percentage set

2. Consistently succeeds on Resist no matter what Resist slider percentage is set.

3. When Resist succeeds - player is still frozen in place, controls locked.

4. Rape and restraints apply work only when Accept is chosen.

5. The next surrender always do not  offer options of Accept/Resist, instead they always make player into unconscious state with either porting to inn or to wilderness in armbinder/hogtie pose, no rape/restraints happens.

 

Seem to be some case of incorrectly applied probabilities in the code plus forgotten to unfreeze in #3

 

I hope this will be useful to you, @Kimy , in quest of squashing bugs in the one of my favorite mods.

 

Ok, I -think- I squashed these. Can you guys try attached hotfix and tell me if the issues are gone? If NOT, please report back with a log, so I can see what's going on there.

 

DCL 7.4a Hotfix.7z

Posted
2 hours ago, Lupine00 said:

It would be funny if the chance of it happening were the same as the bonus chance you have for solicitation success in inns.

i think the percentage of the money, the innkeeper gets, would be more fitting....

Posted
59 minutes ago, Kimy said:

Ok, I -think- I squashed these. Can you guys try attached hotfix and tell me if the issues are gone? If NOT, please report back with a log, so I can see what's going on there.

after about 20 try outs, the resist option is still an automatic escape.....

at least at the standard 25%, i´ll try at 1% and 0% setting now ....

 

edit:

 

ok maybe it was just bad luck,

with 1% setting, i failed resist on the second try.....

 

i got bound, more strict when resisted(just like intended).

but never got raped......

just got tied up and ignored after that.....

 

but if the resist succeeded i can act now as intended......( even got to snatch some keys a few times)

Posted
18 hours ago, Lupine00 said:

It's not feasible to write decent ENB support for SE, due to some decisions Beth took in how they generate and use shaders.

It's very hard to properly replace shaders in a useful way, or know what a shader is for in SE.

 

In LE, the mapping between shaders and what they render is well understood, and can't change. This allows them to be replaced in intelligent ways, so they can use additional side-band information to create smart effects.

 

LE + ENB makes SE look pretty bad.

 

But if you like playing in the washed-out perma-hazy land of the default SE renderer, that's not a concern.

SE does look quite a bit better than vanilla LE, but it doesn't compare to a good ENB at all.

The reason for me playing SSE is the stability, not the graphics, btw. I used to have lot harder time getting large mod lists to work well in LE. The Script engine optimizations make CTD's a lot less common.

Posted

I'm also curious about what triggers walk of shame. Since normal crimes only seems to send you to normal jail.

(But in my case DCL was a update for a game in progress)

 

Suggestion:

As an option, have Walk of Shame dress the character in a pet suit.

 

 

Posted
5 minutes ago, Loki15kun said:

I'm also curious about what triggers walk of shame. Since normal crimes only seems to send you to normal jail.

all cursed loot events that before 7.4 would have sent you to jail / POP.....

just get a critical fail on solctication, or get punished for public indecency, the chance you set there, to go to jail is your chance for a walk of shame now....

(at least that´s how i understood it)

 

edit:

really really love the Pet-Suit idea.....

Posted
24 minutes ago, MetZwerg said:

all cursed loot events that before 7.4 would have sent you to jail / POP.....

just get a critical fail on solctication, or get punished for public indecency, the chance you set there, to go to jail is your chance for a walk of shame now....

(at least that´s how i understood it)

That's correct. Walk of Shame replaced the hand-over points to POP. It's not used for handling actual jail stuff.

Posted
1 hour ago, romas231 said:

Double-click doesn't work on d.a.m.n. box. How can I open it?

 

Double-Click ?

just click it in your inventory, as if you would try to dress in it like a part of clothing...

Posted
7 hours ago, MetZwerg said:

i think the percentage of the money, the innkeeper gets, would be more fitting....

No no. 100 - the percentage of money the inn keeper gets.

They get grumpy when their cut isn't big enough :) 

An innkeeper who already gets 90% has less incentive to use the collar than one who gets 10%.

Posted
7 hours ago, Kimy said:

That's correct. Walk of Shame replaced the hand-over points to POP. It's not used for handling actual jail stuff.

Would be nice if it could add an option to normal arrests though. Do you think that would be possible? Love the idea anyway, thanks for the update. :)

16 hours ago, Lupine00 said:

I guess the current intent is probably to punish you for carrying a lot of cash.

It makes more sense to me if it just punishes you :) 

1) Take all player cash.

2) Require player to earn N * averageSolicitiationFee ... where N is random 5 .. 20

3) Always comes with a rubber dress. That's your reward!

I second that, just without the 3) :) Not everyone likes rubber.

Posted
17 hours ago, Lupine00 said:

I was just looking at the Whore Collar script, and I noticed something a bit strange.

...

...

...

It "feels" like it ought to be a  rescue scenario for Combat Defeat...

You wake up in an inn, and innkeeper gives you a dress and the collar to work off your rescue debt.

But I don't know how you get it. If you can get it at all.

I like this idea.  Adds an explanation as to how you were beaten half to death by bandits and just magically show up at an in completely fine.

Posted
1 hour ago, Lowezar said:

I second that, just without the 3) :) Not everyone likes rubber.

That wasn't me. Kimy made the collar require you to be either naked, or wearing a rubber dress.

 

The dress doesn't have to be locked on, so you could just go naked.

Posted
4 hours ago, Lowezar said:

Would be nice if it could add an option to normal arrests though. Do you think that would be possible?

Yeah...it would be possible... :D

Posted
2 hours ago, Kimy said:

Yeah...it would be possible... :D

Dear @Kimy

About Devices used for Walk of Shame quest,

Would you mind to make a device list for us to choose instead of the default Hobble Dress ?

I  love the metal device such as Iron Prisoner Chain, Yoke of shame... so much. 

Posted

i would vote for the Pet-Suit.....

now we would just need a steel collar with a bell attached to it, like those pears-plugs.

but a collar would not block  any usage of orifices....

Posted
1 hour ago, MetZwerg said:

now we would just need a steel collar with a bell attached to it, like those pears-plugs.

Bells are another type of rape, one for our ears. Don't like em... gets really annoying after 10 minutes of clinking.

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