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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
Just now, nightwolf said:

Tried this new "Walk of Shame" feature and it seems a bit overdone on the bondage department. I got locked in a dress that covered everything except the breasts, and a gag. Not much left to take advantage of there. If the dress was open at the groin at least.

When she's getting taken advantage of, the gag will get temporarily removed (it doesn't seem to be locked...) Removing the dress itself would be a tad immersion breaking, because that would mean one doesn't need the key to unlock it...

Posted
2 hours ago, Kimy said:

When she's getting taken advantage of, the gag will get temporarily removed (it doesn't seem to be locked...) Removing the dress itself would be a tad immersion breaking, because that would mean one doesn't need the key to unlock it...

I meant that instead of a dress that covers everything, you could get locked into an armbinder or something less chastising. Then there would still be opportunities for the NPCs to have fun in other ways than oral, which has the least animations, and would quickly get repetitive. But maybe the devices are random? The gag wasn't removed for me and I got 5 possible animations in the available animations list. Some were vaginal despite the dress totally blocking enty. And yes, I have restricted the animations in DD to bondage(Can't remember the name of the setting).

Posted
2 hours ago, Kimy said:

 

Can anyone confirm 1 and/or 2?

 

Yes i have the same problems....

i can´t rape a surrendered enemy, or get raped or tied up...

and if i resist i get the message box with the run now comment, and then i am frozen in plaace....

Posted
38 minutes ago, XenoDrake said:

Makes me sad that LE is still getting all the love and SSE is going nowhere.... But I know it's a lot of work to port DD. Ntm, we still don't have an official ZAP for SSE.

SSE will get eventually updated to the newest version, too. I develop on LE, so that version will always be a tad ahead of SSE.

Posted
53 minutes ago, MetZwerg said:

Yes i have the same problems....

i can´t rape a surrendered enemy, or get raped or tied up...

and if i resist i get the message box with the run now comment, and then i am frozen in plaace....

Right, I probably forgot to reset the player freeze...should be easy enough to fix. :)

Posted
1 minute ago, StepanBo said:

Could anyone tell me a bit about enemies capturing system? Is it an alternative to Paradise Halls or something completely different?

It's more an alternative to Defeat, I guess. You can sell captured female enemies to the slave trader for money and other goodies. They are not meant to be kept around forever.

Posted

Hi all.

Could anyone tell how i can persuade Chloe  wear some restraint devices after I remove all of them after finishing her personal quest? I have been trying give to her some DD through AFT dialogs but she dont clothe in all of them, only part of whole number.

Guest AthenaESIV
Posted
1 hour ago, Kimy said:

SSE will get eventually updated to the newest version, too. I develop on LE, so that version will always be a tad ahead of SSE.

 

And thanks for that! For all the LE haters, it works so much better for me than SSE.

 

I use SSE for non SL playthroughs, but hardly ever use it because I think my LE version runs much better and has a much better modlist.

Posted
3 hours ago, XenoDrake said:

Makes me sad that LE is still getting all the love and SSE is going nowhere.... But I know it's a lot of work to port DD. Ntm, we still don't have an official ZAP for SSE.

It's not feasible to write decent ENB support for SE, due to some decisions Beth took in how they generate and use shaders.

It's very hard to properly replace shaders in a useful way, or know what a shader is for in SE.

 

In LE, the mapping between shaders and what they render is well understood, and can't change. This allows them to be replaced in intelligent ways, so they can use additional side-band information to create smart effects.

 

LE + ENB makes SE look pretty bad.

 

But if you like playing in the washed-out perma-hazy land of the default SE renderer, that's not a concern.

SE does look quite a bit better than vanilla LE, but it doesn't compare to a good ENB at all.

Posted

What triggers the Damsel in Distress? As soon as i updated DCL (not started new save), i had a look if rubber gloves conform correctly now that i use UNP instead of CBBE. And sure enough the fit was perfect, maybe CBBE needs fixes as it looks quite different? As did armbinders last i checked.

 

Anyway the soon as i got gloves from console and put them on (just "Rubber Gloves") with manipulate locks option, they were locked on behind my back. I remember there used to be a second option later on for that, not locking automatically when worn. And there were no npcs near me. Furthermore i did a struggle to escape the gloves and it succeeded, only to trigger the Damsel quest right away. And that's where i'm for now. Spoilers!

Spoiler

Caged and hogtied, i managed to struggle out and open the door so far. Now i'm not sure how to proceed... I'll start running towards Markath and find an npc i guess.

 

edit: I give up. I cannot remove "locking rubber gloves" because arm cuffs are on, and can't remove iron shackles because i get an error "cannot unequip this item". So i can't even attempt to struggle or unlock it. I had once that npc was willing to take off 1 of my restraints but he took nothing away. Blacksmith doesn't open anything either.

Posted

A couple things

 

1)  Walk of shame only seams to be triggered by public indecency.  Is that by design or is it supposed to trigger for all crime?

 

2)  To test out walk of shame, I masturbated in front of a guard with no bounty.  All public indecency consequences were disabled except for "get arrested."  The gaurd stopped and yelled at me, I received a 200 gold bounty, and walk of shame triggered.  After completing the quest, I still had the 200 gold bounty and was stopped by the next guard I encountered.  I'm not sure if that was supposed to happen, but I feel like it would make more sense if the walk of shame was it's own separate consequence.  It could also be triggered by a failed solicitation attempt that way

 

3)  I agree with the other people who have said that the hobble dress should be changed for walk of shame.  Personally, I would prefer a non-legbinder straitjacket, a gag, and restrictive boots.  I play a khajiit so restrictive (and rubber) boots, are the only ones that don't have screwy textures.  For every other boot, my khajiit foot textures are replaced by human ones, and it looks weird.

 

4)  The hood used in the damsel in distress quest is just the vanilla hood with an ebonite texture.  It could use an update now that there are new hoods to choose from.

 

5)  While I'm on the subject of hoods, I know fixing every gag, blindfold, collar, hood, and boot to properly fit beast races is a big job with not a lot of demand, but could we at least get support for the balloon hood?  It wouldn't require any remodeling and it would make the doll quest playable.  Also, there's a mod that already takes care of gags, collars, and blindfolds.  All that would need to be done is to integrate it into Devious Devices and update specific devices from Deviously Cursed Loot (gear from cursed loot quest for instance)

 

 

Sorry if I sound demanding.  We all appreciate your work, Kimy.  You and the rest of the DD team

Posted

 After a little poking and prodding

 

!) this script, dcur_hisecSlavebootsScript is still not added in automatically per update

i had to add it in again just like the last update

 

2) the walk of shame is very hard to trigger, and i'm not sure if it needs to be clarified or be shown as a outcome

 

3) the locking Rubber gloves work as far as i know, but don't show the link gloves action

Posted
4 hours ago, Zaflis said:

What triggers the Damsel in Distress? As soon as i updated DCL (not started new save), i had a look if rubber gloves conform correctly now that i use UNP instead of CBBE. And sure enough the fit was perfect, maybe CBBE needs fixes as it looks quite different? As did armbinders last i checked.

 

Anyway the soon as i got gloves from console and put them on (just "Rubber Gloves") with manipulate locks option, they were locked on behind my back. I remember there used to be a second option later on for that, not locking automatically when worn. And there were no npcs near me. Furthermore i did a struggle to escape the gloves and it succeeded, only to trigger the Damsel quest right away. And that's where i'm for now. Spoilers!

  Reveal hidden contents

Caged and hogtied, i managed to struggle out and open the door so far. Now i'm not sure how to proceed... I'll start running towards Markath and find an npc i guess.

 

edit: I give up. I cannot remove "locking rubber gloves" because arm cuffs are on, and can't remove iron shackles because i get an error "cannot unequip this item". So i can't even attempt to struggle or unlock it. I had once that npc was willing to take off 1 of my restraints but he took nothing away. Blacksmith doesn't open anything either.

Check the gloved and keep trying unlock. I got it to work that way.

Posted

How difficult would it be to go from DCL 6.3 to 7.4 if I clean save? With all the appropriate upgrading to DDA, DDX and other mods?  I have some pretty old saves that I'd like to use with it and use Fallrim Tools extensively to clean the saves. 

Posted
11 hours ago, Kimy said:

It's more an alternative to Defeat, I guess. You can sell captured female enemies to the slave trader for money and other goodies. They are not meant to be kept around forever.

Do I need a mod to capture those enemies or is there a built-in function in the mod for that?

Posted

I've ran more tests on Combat Surrender:

1. Seem to always allow player to choose between Accept or Resist on first surrender, no matter what slider percentage set

2. Consistently succeeds on Resist no matter what Resist slider percentage is set.

3. When Resist succeeds - player is still frozen in place, controls locked.

4. Rape and restraints apply work only when Accept is chosen.

5. The next surrender always do not  offer options of Accept/Resist, instead they always make player into unconscious state with either porting to inn or to wilderness in armbinder/hogtie pose, no rape/restraints happens.

 

Seem to be some case of incorrectly applied probabilities in the code plus forgotten to unfreeze in #3

 

I hope this will be useful to you, @Kimy , in quest of squashing bugs in the one of my favorite mods.

Posted
10 minutes ago, CovertDemon said:

Do I need a mod to capture those enemies or is there a built-in function in the mod for that?

You either get lucky and they surrender mid-combat, and then, unless your follower or yourself kills them, you can talk to them once all enemies are dead or also surrendered and do whatever you want with them.

 

Or you get the dollmaker's sword (reward for the Chloe quest), which has a pretty good chance to bind any female it cuts (still gotta make sure they don't get stuck in a wall as it knocks them back, and also that your follower doesn't try to kill them as long as other enemies exist. Oh well, at least if they die, you can loot all the DD gear they generated :P

Posted
3 hours ago, neosuduno said:

Check the gloved and keep trying unlock. I got it to work that way.

It wasn't possible because the unlock dialog complained about arm cuffs. I had one case earlier that npc didn't want to help me but instead lock more things. It's when i got bugged red arm cuffs on. Maybe because i had iron shackles on the cuffs weren't placed on properly, it was a case of no unlock/struggle dialog when trying to remove them. I tried to put them in barrel, didn't work, sold them to Laura so they weren't in my inventory but the unlock dialog for gloves didn't start working. I don't know if i started with iron shackles either but i assumed they count as cuffs are not removable at all. I did a shopping quest too and after that the gloves were locked behind back, didn't open anything either so it only made it worse.

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