Lupine00 Posted February 8, 2019 Posted February 8, 2019 I was just looking at the Whore Collar script, and I noticed something a bit strange.  Now, I can't say it's a bug. I'm pretty sure it is working "as intended" but it's not what I'd expect. I don't fully understand the intention.   When the collar effect starts...  1) Calculates average whore earnings x 20 2) Gets player gold and divides it by 2. 3) removes half the player's gold  Then...  IF  halfPlayerGold < averageWhoreEarnings_x20  (it's not called that, but nevermind). AmountNeeded = halfPlayerGold ELSE AmountNeeded = averageWhoreEarnings_x20  This means if you have only a small amount of gold on you, you will be expected to earn some tiny trivial amount.  From the comments about lack of MIN in Papyrus, Kimy intended...  AmountNeeded = MIN( halfPlayerGold, averageWhoreEarnings_x20 )  ...which is what we get, but... ...wouldn't it make more sense if it was...  AmountNeeded = MAX( halfPlayerGold, averageWhoreEarnings_x20 )  ...or was...  AmountNeeded = MAX( averageWhoreEarnings_x5, averageWhoreEarnings_x20 - halfPlayerGold )  ...or even...  AmountNeeded = averageWhoreEarnings_x20 + halfPlayerGold  ...or simply didn't care how much gold you had at all and set...  AmountNeeded = averageWhoreEarnings_x20  As it is, it could easily get set to 0, particularly if you have DF gold control on, and you lost all your gold. In which case, the collar unlocks after a single solicitation.  I guess the current intent is probably to punish you for carrying a lot of cash. It makes more sense to me if it just punishes you  1) Take all player cash. 2) Require player to earn N * averageSolicitiationFee ... where N is random 5 .. 20 3) Always comes with a rubber dress. That's your reward!  That said, I've never had the Whore Collar show up.  It "feels" like it ought to be a rescue scenario for Combat Defeat... You wake up in an inn, and innkeeper gives you a dress and the collar to work off your rescue debt. But I don't know how you get it. If you can get it at all.
MetZwerg Posted February 8, 2019 Posted February 8, 2019 2 hours ago, notwavman said: I've ran more tests on Combat Surrender: 1. Seem to always allow player to choose between Accept or Resist on first surrender, no matter what slider percentage set 2. Consistently succeeds on Resist no matter what Resist slider percentage is set. 3. When Resist succeeds - player is still frozen in place, controls locked. 4. Rape and restraints apply work only when Accept is chosen. 5. The next surrender always do not offer options of Accept/Resist, instead they always make player into unconscious state with either porting to inn or to wilderness in armbinder/hogtie pose, no rape/restraints happens. hmm there was someone much faster...... but i can confirm what notwavman stated above....
MetZwerg Posted February 8, 2019 Posted February 8, 2019 30 minutes ago, Lupine00 said: It "feels" like it ought to be a rescue scenario for Combat Defeat... You wake up in an inn, and innkeeper gives you a dress and the collar to work off your rescue debt. But I don't know how you get it. If you can get it at all. you can find it just like all the other collars on a "cursed loot event". on a dead body, a chest or something like that.....  i had mine the first time from the ornate chest of a dragon  but i love the idea of the said rescue/work off scenario... maybe with a %chance if the innkeeper is a good soul or someone who just sees the coins in you....
Asdftube11 Posted February 8, 2019 Posted February 8, 2019 On 2/5/2019 at 9:54 AM, Kimy said: I know you wrote you used a new game, but 90% of the time, this issue is caused by people changing the load order during a playthrough. Skyrim doesn't like that. At all. When updating a mod, make sure the ESP is in the -exact- same position as it was before. Do NOT use LOOT in the middle of a playthrough. I started a new game, following this advice- and I found myself with the exact same error. Right off the start, inside the LaL cell. Enabling logging found me with a gamut of errors- of relevancy seemed to be  [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecBeltScript", missing file? [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecBraScript", missing file? [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecArmCuffsScript", missing file? [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecLegCuffsScript", missing file? [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecgagscript", missing file? [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecSlaveBootsScript", missing file? [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecCollarScript", missing file? [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecPanelGagScript", missing file? [02/08/2019 - 05:02:32AM] Cannot open store for class "dcur_hisecHarnessScript", missing file?  I've attempted reinstalling, to no avail. I've attached the full log, including where I load into the Cursed Loot LaL sequence, and crash. Papyrus.0.log
Lupine00 Posted February 8, 2019 Posted February 8, 2019 4 hours ago, MetZwerg said: but i love the idea of the said rescue/work off scenario... maybe with a %chance if the innkeeper is a good soul or someone who just sees the coins in you.... It would be funny if the chance of it happening were the same as the bonus chance you have for solicitation success in inns. Â That's not a serious suggestion btw.
Kimy Posted February 8, 2019 Author Posted February 8, 2019 9 hours ago, notwavman said: I've ran more tests on Combat Surrender: 1. Seem to always allow player to choose between Accept or Resist on first surrender, no matter what slider percentage set 2. Consistently succeeds on Resist no matter what Resist slider percentage is set. 3. When Resist succeeds - player is still frozen in place, controls locked. 4. Rape and restraints apply work only when Accept is chosen. 5. The next surrender always do not offer options of Accept/Resist, instead they always make player into unconscious state with either porting to inn or to wilderness in armbinder/hogtie pose, no rape/restraints happens.  Seem to be some case of incorrectly applied probabilities in the code plus forgotten to unfreeze in #3  I hope this will be useful to you, @Kimy , in quest of squashing bugs in the one of my favorite mods.  Ok, I -think- I squashed these. Can you guys try attached hotfix and tell me if the issues are gone? If NOT, please report back with a log, so I can see what's going on there.  DCL 7.4a Hotfix.7z 2
MetZwerg Posted February 8, 2019 Posted February 8, 2019 2 hours ago, Lupine00 said: It would be funny if the chance of it happening were the same as the bonus chance you have for solicitation success in inns. i think the percentage of the money, the innkeeper gets, would be more fitting....
MetZwerg Posted February 8, 2019 Posted February 8, 2019 59 minutes ago, Kimy said: Ok, I -think- I squashed these. Can you guys try attached hotfix and tell me if the issues are gone? If NOT, please report back with a log, so I can see what's going on there. after about 20 try outs, the resist option is still an automatic escape..... at least at the standard 25%, i´ll try at 1% and 0% setting now ....  edit:  ok maybe it was just bad luck, with 1% setting, i failed resist on the second try.....  i got bound, more strict when resisted(just like intended). but never got raped...... just got tied up and ignored after that.....  but if the resist succeeded i can act now as intended......( even got to snatch some keys a few times)
Beef Cheeks Posted February 8, 2019 Posted February 8, 2019 18 hours ago, Lupine00 said: It's not feasible to write decent ENB support for SE, due to some decisions Beth took in how they generate and use shaders. It's very hard to properly replace shaders in a useful way, or know what a shader is for in SE. Â In LE, the mapping between shaders and what they render is well understood, and can't change. This allows them to be replaced in intelligent ways, so they can use additional side-band information to create smart effects. Â LE + ENB makes SE look pretty bad. Â But if you like playing in the washed-out perma-hazy land of the default SE renderer, that's not a concern. SE does look quite a bit better than vanilla LE, but it doesn't compare to a good ENB at all. The reason for me playing SSE is the stability, not the graphics, btw. I used to have lot harder time getting large mod lists to work well in LE. The Script engine optimizations make CTD's a lot less common.
Lokikun Posted February 8, 2019 Posted February 8, 2019 I'm also curious about what triggers walk of shame. Since normal crimes only seems to send you to normal jail. (But in my case DCL was a update for a game in progress) Â Suggestion: As an option, have Walk of Shame dress the character in a pet suit. Â Â 1
MetZwerg Posted February 8, 2019 Posted February 8, 2019 5 minutes ago, Loki15kun said: I'm also curious about what triggers walk of shame. Since normal crimes only seems to send you to normal jail. all cursed loot events that before 7.4 would have sent you to jail / POP..... just get a critical fail on solctication, or get punished for public indecency, the chance you set there, to go to jail is your chance for a walk of shame now.... (at least that´s how i understood it)  edit: really really love the Pet-Suit idea.....
Kimy Posted February 8, 2019 Author Posted February 8, 2019 24 minutes ago, MetZwerg said: all cursed loot events that before 7.4 would have sent you to jail / POP..... just get a critical fail on solctication, or get punished for public indecency, the chance you set there, to go to jail is your chance for a walk of shame now.... (at least that´s how i understood it) That's correct. Walk of Shame replaced the hand-over points to POP. It's not used for handling actual jail stuff.
Skeletto Heels Posted February 8, 2019 Posted February 8, 2019 Double-click doesn't work on d.a.m.n. box. How can I open it? Â
MetZwerg Posted February 8, 2019 Posted February 8, 2019 1 hour ago, romas231 said: Double-click doesn't work on d.a.m.n. box. How can I open it? Â Double-Click ? just click it in your inventory, as if you would try to dress in it like a part of clothing...
Lupine00 Posted February 8, 2019 Posted February 8, 2019 7 hours ago, MetZwerg said: i think the percentage of the money, the innkeeper gets, would be more fitting.... No no. 100 - the percentage of money the inn keeper gets. They get grumpy when their cut isn't big enough  An innkeeper who already gets 90% has less incentive to use the collar than one who gets 10%.
Lowezar Posted February 9, 2019 Posted February 9, 2019 7 hours ago, Kimy said: That's correct. Walk of Shame replaced the hand-over points to POP. It's not used for handling actual jail stuff. Would be nice if it could add an option to normal arrests though. Do you think that would be possible? Love the idea anyway, thanks for the update. 16 hours ago, Lupine00 said: I guess the current intent is probably to punish you for carrying a lot of cash. It makes more sense to me if it just punishes you  1) Take all player cash. 2) Require player to earn N * averageSolicitiationFee ... where N is random 5 .. 20 3) Always comes with a rubber dress. That's your reward! I second that, just without the 3) Not everyone likes rubber.
kaldwin Posted February 9, 2019 Posted February 9, 2019 17 hours ago, Lupine00 said: I was just looking at the Whore Collar script, and I noticed something a bit strange. ... ... ... It "feels" like it ought to be a rescue scenario for Combat Defeat... You wake up in an inn, and innkeeper gives you a dress and the collar to work off your rescue debt. But I don't know how you get it. If you can get it at all. I like this idea. Adds an explanation as to how you were beaten half to death by bandits and just magically show up at an in completely fine.
Lupine00 Posted February 9, 2019 Posted February 9, 2019 1 hour ago, Lowezar said: I second that, just without the 3) Not everyone likes rubber. That wasn't me. Kimy made the collar require you to be either naked, or wearing a rubber dress. Â The dress doesn't have to be locked on, so you could just go naked.
Kimy Posted February 9, 2019 Author Posted February 9, 2019 4 hours ago, Lowezar said: Would be nice if it could add an option to normal arrests though. Do you think that would be possible? Yeah...it would be possible... 2
naaitsab Posted February 9, 2019 Posted February 9, 2019 1 hour ago, Kimy said: Yeah...it would be possible... That would be nice, to have an alternative to PO/POP.
Arturisa Posted February 9, 2019 Posted February 9, 2019 2 hours ago, Kimy said: Yeah...it would be possible... Dear @Kimy About Devices used for Walk of Shame quest, Would you mind to make a device list for us to choose instead of the default Hobble Dress ? I love the metal device such as Iron Prisoner Chain, Yoke of shame... so much. 1
MetZwerg Posted February 9, 2019 Posted February 9, 2019 i would vote for the Pet-Suit..... now we would just need a steel collar with a bell attached to it, like those pears-plugs. but a collar would not block any usage of orifices.... 2
Zaflis Posted February 9, 2019 Posted February 9, 2019 1 hour ago, MetZwerg said: now we would just need a steel collar with a bell attached to it, like those pears-plugs. Bells are another type of rape, one for our ears. Don't like em... gets really annoying after 10 minutes of clinking. 1
MetZwerg Posted February 9, 2019 Posted February 9, 2019 but it would be fitting for a "Walk of shame" where the whole place shall notice it...... 1
ForestElf Posted February 9, 2019 Posted February 9, 2019 11 hours ago, Lowezar said: Would be nice if it could add an option to normal arrests though. Do you think that would be possible? Love the idea anyway, thanks for the update. I second that, just without the 3) Not everyone likes rubber. I second that. Fewer mods makes the game more stable and frankly, i think POP after some point becomes more repetitive/predictable. The idea of having to find the person with the key, i think makes it a more random outcome, which is always better on my book. 1
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