harwester Posted July 14, 2019 Posted July 14, 2019 On 7/12/2019 at 2:21 AM, OfficeChair said: iEquip seems to prevent cursed loot events from equipping items on my character (regular equipping works fine after dropping the item). I really want to use this mod and iEquip together so if anyone has a solution, I'm all ears. Same here. For now i disabled iEquip and choose DCL
Maddac Posted July 15, 2019 Posted July 15, 2019 On 7/14/2019 at 11:53 AM, Tenri said: not sure about the brown head thing but they are likely part of Chloe's quest. its part of chloe quest
WhatRules Posted July 15, 2019 Posted July 15, 2019 Serious issue! Started a new playthrough recently and for some reason I can't trigger traps, even with 100%. So I tried making a minimal load order with only the required mods to start conflict detection from, started a new game and I still can't trigger traps. What can cause this?
unholyplague Posted July 15, 2019 Posted July 15, 2019 traps dont trigger till level 3 in newer versions of DCL 1
WhatRules Posted July 15, 2019 Posted July 15, 2019 18 hours ago, Rogwar002 said: Playing with DCL as implemented part of a Skyrim playthrough I made some observations. My game currently has 178h played: - With the improving versions of DCL there are more and more items disabling the use of your hands. It started with yokes and armbinder. Now there are prisoner chains, armbinder, ellbowbinder, shackles, yokes etc. Unfortunatley there is no limitation to the distribution list. The range of disabling restraints has tripled but the formular has not changed. The result is unfortunatley a very high amount of unplayable moments, because your hands are bound. If you really want to "play" Skyrim and not just look at a bound creature, it is discouraging. Maybe there is the possibility to not just disable the hand restraints but to set a slider with a dropchance. There are already some of them. Maybe it is possible to overhaul the dropchance settings in the MCM subchapter Devices. I would like to suggest only sliders with a range for every slot and no toggle. Would save space and effort, because the script would be one fit all. - Most new catsuits or dresses are not used in the distribution lists. That is a pity, because some of them are really nice and would make the game more colorful. Seems to me, there are some distribution lists not overhauled. - The Dragonar Prison escape does not count towards Jail Escapes. You can find it under the General Tab / Crime / Jail Escape of the Game. Some mods depend on this figure (Reputation mods for example). I made a small change and it is working as it should: If you use the ladder to escape the prison I just added the line "Game.incrementstat("Jail Escapes")". Done. I kinda agree with the restricted hand access. The chain harness is a prime example of when things can get boring with something that looks cool at first glance. Being covered in chains like that is obviously sexy, but after walking around awhile in it with nothing to do except ask for help and being turned down, you quickly get tired and just want to reload to before you got equipped with it. I don't know if it's meant to make you vulnerable to sex attacks but the fact that the chains cover your delicates makes it visually impossible. So I turn off all rape to avoid having dicks that cut through chains. It would be more interesting if some of your parts were accessible, and it was easier to escape from. Someone might decide to help you with your hands or gag at least, for a reward. Also, I miss the walk of shame scenario that now seems to have been replaced by the Dagonar prison. Not sure how to get that outcome anymore, but the chain harness could be a nice option for it. Just make an optional "unlocked" mesh that don't have chains over your private parts and people can abuse you as they like. The slider idea is a good one but a big no to more of the anti-lore and anti-immersive plastic suits. They simply do not fit the setting, but as long as we have the option to leave them out I don't mind.
WhatRules Posted July 15, 2019 Posted July 15, 2019 1 hour ago, unholyplague said: traps dont trigger till level 3 in newer versions of DCL Thanks! You just saved me a lot of headache.
JuliusXX Posted July 15, 2019 Posted July 15, 2019 50 minutes ago, saltshade said: Thanks! You just saved me a lot of headache. I'm not 100% sure, but I think they also don't trigger during the Chloe quest.
Berkewow1 Posted July 15, 2019 Posted July 15, 2019 can anyone help me I cant install DCL with NMM it stops at %50 I have all req mods and their reqs I have latest version of NMM and still it just stops at %50 (I dont have any dlc and stuff just pure vanilla skyrim)
Aki K Posted July 15, 2019 Posted July 15, 2019 This may not be the place to ask but it is related, and maybe one of you will know the answer. When I use the touch of purity spell it works exactly as intended (equips the devious gear and all). But characters don't stay nude/locked in gear. They always put their default outfits back on. Are there any mods that can control the NPCs ability to wear clothes and keep them wearing an outfit I choose? My intent is to keep them in the gear and little else, but maybe some rings and amulets for visual effects. I did a search for this kind of mod and there were so many choices that I was a bit overwhelmed. Which ones do you think would be best, and preferably least intrusive?
BlacKnight339 Posted July 15, 2019 Posted July 15, 2019 I'm having a weird issue. For some reason, the function dcur_removekeys is also stealing all of my lockpicks, despite them not being specified in that function at any point. This results in some aggravating scenarios at best where even in the mildest of events, I'm prevented from even picking open chests for loot (and more devices, obviously), and at worst this can even soft-lock my game due to the player being in an area they cannot free themselves from without lockpicking. Any ideas on why this would happen/how I would prevent it from stealing my precious little shims? EDIT: Important to note that it doesn't happen when I choose the option in MCM to "Drop all your keys," but ALWAYS does when any event occurs which results in the player losing keys.
Corsec Posted July 15, 2019 Posted July 15, 2019 Is there a way to control the probability of outcomes when the guards arrest you? They seem to be more likely to release me or just tie me up than imprison me, even when I have an enormous bounty.
A Little Kitten Posted July 15, 2019 Posted July 15, 2019 In mid game (everything been working fine until now) sex scenes cannot start anymore. first message is that the npc is going to rape me And second message that i cannot have sex with him because im wearing full chastity gear Have belt,bra,ring gag : full chastity requires gag in my game. the problem is : After these messages my character and the raper are just standing and cannot be controlled. This standing stalemate is infinite. What should i do ?
SCLeo Posted July 16, 2019 Posted July 16, 2019 I have a question: How do you remove rusty iron handcuffs. It resists struggling, lock picking, and cutting. It can only be unlocked with standard keys. However, as far as I know, keys are dropped enemies. How am I suppose to fight enemies when hands are bound? (I cannot kick either, as my legs are bound, too.) Thanks.
TapingFan Posted July 16, 2019 Posted July 16, 2019 1 hour ago, SCLeo said: I have a question: How do you remove rusty iron handcuffs. It resists struggling, lock picking, and cutting. It can only be unlocked with standard keys. However, as far as I know, keys are dropped enemies. How am I suppose to fight enemies when hands are bound? (I cannot kick either, as my legs are bound, too.) Thanks. You can set it up so containers can have keys, there is also Devious Device Helpers if you want to use it.
Smyre Posted July 16, 2019 Posted July 16, 2019 Hello! Is anyone willing to help me please install those mods from the very first page of this thread? For instance the sexlab downloads? I partially made it, got the Nexus Mod and got few things on it but I am completely clueless of how everything works here as I never did something like this before. I would really appreciate the help and also if we could sort this out in a chat on Discord/Steam or if there is any chat here on loverslab. I'm afraid my questions would take lots of pages on this forum and I'm sure it would bother.
Kat8086 Posted July 16, 2019 Posted July 16, 2019 On 7/14/2019 at 9:48 PM, saltshade said: Serious issue! Started a new playthrough recently and for some reason I can't trigger traps, even with 100%. So I tried making a minimal load order with only the required mods to start conflict detection from, started a new game and I still can't trigger traps. What can cause this? Try the "free me" command on the debug menu. It pretty much resets and debugs the mod. That worked for me when I was having that issue.
Kat8086 Posted July 16, 2019 Posted July 16, 2019 Please help me I think the cum inflation portion is bugged for me. My character is bulging and looks fat, but the cum dissolver potions aren't shrinking it. Is there a way to manually fix the belly node?
SCLeo Posted July 16, 2019 Posted July 16, 2019 8 hours ago, TapingFan said: You can set it up so containers can have keys, there is also Devious Device Helpers if you want to use it. I assume containers you means the chests inside the dungeons. However, how am I suppose to enter dungeon with my hands bound? Am I supposed to sneak past enemies? I have never played skyrim sneakily so I am not sure.
jigwigigx Posted July 16, 2019 Posted July 16, 2019 I have been playing a mod I just discovered called Skyrim Underground (available on nexus) which is great when used with DD adventuring. There are custom enemies in it, one of which is called a 'wrapped draugr' in which a normal draugr is restrained in a kind of sleeping bag and crawls around on the ground attacking the player. I was thinking this would be a great restraint to add a version of into DD or DCL . It should be straightforward enough for any DD modder out there to adapt. Any takers? ScreenShot1369.bmp 1
jigwigigx Posted July 16, 2019 Posted July 16, 2019 13 hours ago, Smyre said: Hello! Is anyone willing to help me please install those mods from the very first page of this thread? For instance the sexlab downloads? I partially made it, got the Nexus Mod and got few things on it but I am completely clueless of how everything works here as I never did something like this before. I would really appreciate the help and also if we could sort this out in a chat on Discord/Steam or if there is any chat here on loverslab. I'm afraid my questions would take lots of pages on this forum and I'm sure it would bother. This is a very tall order if you are new to modding skyrim. I would suggest you start by installing basic mods from nexus until you are familiar with the process.
Tenri Posted July 16, 2019 Posted July 16, 2019 7 hours ago, SCLeo said: I assume containers you means the chests inside the dungeons. However, how am I suppose to enter dungeon with my hands bound? Am I supposed to sneak past enemies? I have never played skyrim sneakily so I am not sure. You can get keys from most containers in most locations barrels and the like around town are an option, depending on configs you can also find keys from gathering ingredients (possible by default). Also you can try talking to npc's, blacksmiths and most merchants have an option that has a chance to unlock devices or grant keys, but they may add more devices or do other "undesirable" things to you instead .
thedarkone1234 Posted July 16, 2019 Posted July 16, 2019 7 hours ago, SCLeo said: I assume containers you means the chests inside the dungeons. However, how am I suppose to enter dungeon with my hands bound? Am I supposed to sneak past enemies? I have never played skyrim sneakily so I am not sure. You can set it to any kind of containers. Even barrels and normal chests which are very common in safe cities. You can also set the chance for keys to drop from plants. There are also options to get keys from device comments (NPCs react to your bondage and might help or abuse you).
thedarkone1234 Posted July 16, 2019 Posted July 16, 2019 On 7/15/2019 at 8:10 AM, saltshade said: Also, I miss the walk of shame scenario that now seems to have been replaced by the Dagonar prison. Not sure how to get that outcome anymore, but the chain harness could be a nice option for it. Just make an optional "unlocked" mesh that don't have chains over your private parts and people can abuse you as they like. The walk of shame is still a possible outcome for crimes (both vanilla and DCL indecency). It is just that there are so many other random punishments, and also that every second punishment will always be prison, that it is not very likely to happen, but it happened to me twice in 100h. By the way, same kind of issue with the Estrus Dwemer machine DCL event. It shares a slider with the Estrus tentacles and other pink creatures, and thus it nearly never triggers (and I don't want to completely disable these animations because I still want them to pop from plants... I think adding specific sliders to both of these features will make everyone happier. I am hope we are not at the slider's count limit or something...
Aki K Posted July 16, 2019 Posted July 16, 2019 Speaking of the prison, how do you do the escape? I keep collecting items but I can't find certain ones, even though I cheated to try to search the prison top to bottom. Possible Spoilers below. Spoiler Found the crowbar, knife, guard-key, and nails. Don't know what the nails are for. Can't find the rope. Added rope to inventory and cheated my way to the grate but still couldn't open it due to "noise" despite no guards being around. Figured the knife out easy enough. What other items are there and how do I find them? Etc. I assume there are other keys for cell doors and the prisoner belongings/evidence. But trying the get keys off the guards always gives me the guard room key. Can someone give me the step by step on how to escape? Or at the very least some stronger hints? EDIT: My request for a step by step is more due to concern that certain items aren't spawning properly. I have searched every stone, barrel, bag, etc of this prison and can't find anything else. I only knew about the rope because the game's text boxes mentioned needing a rope. Also I have noticed 2 glitches regarding the prison. 1. Sometimes after completing the floor pile task, another "final" pile still appears. It does not vanish without being clicked on, but doing so will break any other task you are currently doing, and soft-locking the file. 2. After being released from prison, my character still had the reduced movement speed of shackles/dress/whatever was last equipped on the character but no devious equipment.
UnEvenSteven Posted July 16, 2019 Posted July 16, 2019 2 hours ago, Aki K said: Speaking of the prison, how do you do the escape? I keep collecting items but I can't find certain ones, even though I cheated to try to search the prison top to bottom. Possible Spoilers below. Reveal hidden contents Found the crowbar, knife, guard-key, and nails. Don't know what the nails are for. Can't find the rope. Added rope to inventory and cheated my way to the grate but still couldn't open it due to "noise" despite no guards being around. Figured the knife out easy enough. What other items are there and how do I find them? Etc. I assume there are other keys for cell doors and the prisoner belongings/evidence. But trying the get keys off the guards always gives me the guard room key. Can someone give me the step by step on how to escape? Or at the very least some stronger hints? EDIT: My request for a step by step is more due to concern that certain items aren't spawning properly. I have searched every stone, barrel, bag, etc of this prison and can't find anything else. I only knew about the rope because the game's text boxes mentioned needing a rope. If I can recall correctly....(spoilers ahead obviously) Spoiler While hauling ore in the mine at the start of a work day attempt to take some nails from the tool box near the Shift Leader. When cleaning the prison attempt to pickpocket a key from one of the guards. Use the key to unlock the door that leads to the guard quarters. Take the Utility Knife from the shelves/cabinet. The Utility Knife may also be acquired through a random event but the chances seem low. Still cleaning the prison enter your cell and look for a pile of loose bricks between the entrance and the shelves. Activating the bricks will lodge the Utility Knife in the pile for use later. While continuing to clean you may have noticed a cell that isn't being used and contains a trap door, remember this location. While looking for prison-made objects in the basement attempt to steal a Crowbar from the Tool Barrel nestled in the corner near the anvils where other prisoners are working. Still in the basement look for an anvil near the chest where you drop off prison-made objects. Use the nails from earlier and craft a Self-made Lockpick. During dinner time when your hands are free there are two other prisoners in the kitchen area where you use the Cooking Pot. One of these prisoners may give you a rope you'll need later. The chance to get caught here seem high from some of my observations. When you're locked up for the night try to use the Utility Knife that's lodged in the bricks to cut the dress open. You can fail at cutting the dress or fail at removing the strait-jacket after cutting it. If successful with removing the strait-jacket head to the cell door and pick the lock with Self-made Lockpick. The Gag and Slave Boots should also be removed after unlocking the door. Head to the vacant cell and unlock the door. Move inside and towards the trap door and activate it. If you have the Crowbar and Rope you'll open the trap door and descend in to the escape tunnel. Move through the tunnel until you get to the area where you can retrieve your belongings from the chest on the other side of the bars. Head further in to the tunnel until you reach a ladder, activate it. Freedom! Using the console to add certain items or clip through doors can break the proper sequence needed to escape. Might be why you're getting the message about noise when attempting to escape or because you didn't have a certain item. Or you have a slightly earlier version of CL which had a bug with escaping the prison, it has since been fixed. 3
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