Zaflis Posted May 30, 2019 Posted May 30, 2019 I can't remove Yoke of Shame, when clicking on inventory i only get "Carry on" option. I had a message that it can now be removed and it's been even some days more. I tried player.removeitem 490aec4e 1 and player.removeitem 490aec4d 1 in both orders. Removing script first makes the visual disappear but item is still on me. Removing the item brings both script and the item back on. Removing item first doesn't do anything. So is there some quest involved, and is that the case with all timed items? Using "Free Me" would be problematic considering i have PetProject quest items on. Checking TES5Edit, deviceQuest refers to zadQuest "Chastity Belt" [QUST:0500F624]. Am i on the right track here, yoke and chastity belt share a quest? Edit: Actually Free Me was a fine solution, and that didn't remove the other mod quest items.
thedarkone1234 Posted May 31, 2019 Posted May 31, 2019 A few bugs I found with the tentacle parasite: If I have "full chastity requires gag" on, usually, that should mean I can get raped while not gagged, or when having a gag and the standard restraint key to remove it. In he second case (that I have a gag and a key for it), the game usually goes to "NPCs can remove belt", which means I get my belt removed for the rape and returned later, even though the key that broke my full chastity was fit for the gag, and not the belt. However, in the case of the tentacle parasite, the rapist can't remove it, BUT they won't remove the gag either. So as a result: "full chastity requires gag" checked and being gagged and having a key, results in rape being possible but all holes closed, finally resulting in the game getting stuck forever after telling me I can't be raped. The only solution from this point is to reload a save, and then quickly use the key to remove the gag (which I might not wish to remove at that moment) or change settings so that I can't be raped even with a key to the gag. The second bug could be somewhat related, though I am not sure: This time I had full chastity require gag set off so that rapes won't be triggered at all while tentacled. However, flash bangs still worked, which was fine as long as I wasn't gagged, but every time I got flash banged while gagged, the rapist and me would undress, and a message that some random rape animation is about to start would appear, but at the last second it would switch to DDBeltedSolo (and the rapist starts his own solo animation as well) in an endless version. It goes on very very slowly, until I finally finish, and then I am stuck frozen until the rapist is done with his animation and my animation restarts. Like the previous case, only reloading can save me at that point.
Zaflis Posted May 31, 2019 Posted May 31, 2019 1 hour ago, thedarkone1234 said: Yeah i had all that when playing with PetProject ? (No parasite but kind of permanent belt with open back.) What i did was turn off Devious Devices animation filter, then belted-solo no longer interrupted the sex animation.
asmondar Posted May 31, 2019 Posted May 31, 2019 On 5/28/2019 at 8:48 AM, zupra said: I actually have the same bug. I got annoyed by all the dd's and used the "free me" button. Everything was removed but corsets from the followers. You can't see them in their inventory but they are still wearing them. When this happens to my followers, I have to remove all items from them and then resurrect via console; then give them their stuff back. If you resurrect with them having all their stuff, it will be gone and you will have to replace it all again.
LazyBoot Posted June 1, 2019 Posted June 1, 2019 On 5/7/2019 at 6:11 PM, Kimy said: - Added: Working Girl: This new prostitution feature lets your businesswoman sell her services in inns, officially licensed by the innkeep! She can either approach potential customers using DCL's existing solicitation feature or - for the first time in DCL - just wait for interested clients to approach her! And the best thing? There is no risk! The innkeeper will make sure her services won't attract the attention of the guard, and that she will always be properly paid. Customers are not allowed to lock restraints on her either. Chastity belts are bad for business! The innkeep might put (whoring-friendly) restraints on her, though. After all, tied-up working girls tend to sell better. If the innkeeper doesn't mandate it, you can still volunteer for it! Innkeepers will remove whatever they locked on her when the contract is fulfilled. Ok...mostly. They also might or might not keep the keys they kept safe while she was working. I am sure they don't mean to! But running an inn is a stressful business, and some things just might be forgotten during rush hour. Ok, if there is no (well...little) risk, so what's the downside of taking the job? Innkeepers want their patrons to be happy, and if they hire a whore, they need them to actually work. Running away while under contract is not allowed. In case you wondered why your working girl gets locked in a collar when accepting the position, that's why. The collar won't allow her to leave the inn. No slacking on the job! And no shopping trips! A contract is a contract is a contract. A working girl is not the innkeep's slave, but if she starts the job, she needs to finish it! That collar won't come off until the contract is fulfilled. Dress-codes? Oh yes, there are dress codes! Clients don't hire whores in full armor. They want to see what they're buying. Which means working girls need to show off their bodies. You might have guessed it, but that means you're going to wear rubber dresses! Don't worry about the investment, the innkeep is going to supply proper clothing. The Dollmaker's collection is also approved. If your working girl has a Latex allergy, don't worry. You can also show your body the way nature made it. I found something I'd class as a possible bug with the new Working Girl quest... If the innkeeper randomly decides to put restraints on the player, and that happens to be a ballgag harness, it's impossible to talk to any of the patrons in order to complete the quest. I managed to complete 1 single act that got started by a force greet, but that didn't help since I couldn't talk to collect payment after.
Reesewow Posted June 1, 2019 Posted June 1, 2019 1 hour ago, LazyBoot said: I found something I'd class as a possible bug with the new Working Girl quest... If the innkeeper randomly decides to put restraints on the player, and that happens to be a ballgag harness, it's impossible to talk to any of the patrons in order to complete the quest. I managed to complete 1 single act that got started by a force greet, but that didn't help since I couldn't talk to collect payment after. Ran into that bug myself - you can try setting Cursed Loot's version of gag talk (I think it is under the Consequences tab) at 100% as that allowed me to still gag talk with the ballgag. Or you can give yourself ink, quill and a stack of paper.
WaxenFigure Posted June 1, 2019 Posted June 1, 2019 On 5/29/2019 at 7:43 AM, TheArchlich said: It's up to a modder to find out what is causing the bug and fix it. This the first time I see someone pretend like it's not normal. It's up to the reporter of a bug to provide enough information for the modder to find the bug. Did you turn on the LOGGING options in DCL and Skyrim and provide your papyrus logs covering the bug? If not then do that and provide them, that's what they are there for. It helps you to provide the information needed to find the bug.
Lupine00 Posted June 1, 2019 Posted June 1, 2019 Seeing as DCL reboots a lot of CD "fun" in Dragonar, how about a glorious new chapter in DCL quests? The Dollmaker offers the player a chance to go and work for a rich noble for a time. The reward is lots of cash, plus several DAMN and DARE boxes. Plus a special outfit. So lovely! To get that reward, you have to spend several days indentured as a maid for the noble. He's not some weak chinned fop, but a young, rugged, handsome fellow, who especially likes ROPE BONDAGE. He also has a wife, of course, for the players who like that sort of thing. A dialog at the start of the quest determines your orientation, but the master has all the best dialog. The noble lives in a nice big house that, from the inside, mysteriously resembles the Blue Palace, with a few minor changes. Many of those changes are furniture items. Such wonderful furniture! It's located in Windhelm - a city that could do with something interesting going on. You get to wear a belt during your stay, because you're not there to have fun. Each day you must awake on time and perform a set of chores. Chores are randomly scheduled, things like: Sweeping Wood chopping Fetching water Shopping - visit shops in the neighbourhood, have dialogs and collect items Pleasing the master (or mistress). Tidying up items - certain "rubbish" items are spawned on markers, like the dust piles, you must collect them and put them in a container Cooking. Looking decorative - furniture, plus ROPE outfits, and/or pathing between NPCs, like Dragonar. May be combined with another task. Floor polishing - feels especially pointless as there is no visible effect - that's the idea - futile work - involves finding invisible activators and activating them - activators are regularly placed, not single random spawns - only occurs in one or two rooms, specially set up for it. Dressing the master or mistress - fetch items from a container and use dialog - instructions are purposely vague so you can get things wrong. Sometimes an item turns out to be for you instead. You must wear your uniform at all times, excepting bondage of course. You can't leave the job until you've served your time. If you run off, next time you sleep, you're ambushed by the master's servants and brought back and punished. Don't sleep for a whole week to escape properly. If you're punished, your time is extended, and you get more DD items added. Unless you're punished you only have to wear the belt + uniform, after punishment, shackles, cuffs, gag, yoke, blindfold, clamps, piercings, plugs, and hobble dress can all get added. The master and mistress have a lot of sex, you have to watch and do nothing. If you get too aroused and try to masturbate (despite the belt), you'll be punished. You can also get punished if you fail your task. Unlike Dragonar, it's possible to fail. Tasks have time limits (ranging from generous to tight, based on difficulty setting), plus a small random chance of failure that increases based on arousal. Certain devices may make it likely you'll fail certain tasks - by design it is unfair. If you end up indentured for too many days, you may get enslaved and sold via SS, or with whatever DCL has available to enslave you. In that case, there's no reward. The heart of all this is the dialog, where the player is continually reprimanded on the quality of their work, attitude, sluttiness, poorly presented appearance + cleanliness, etc. Plus... Each night your uniform and any devices are removed before bed, allowing you to easily run away (and possibly be brought back and punished). You, personally, have to put on your uniform and devices each morning from a wardrobe of stuff. Fail to wear something you're supposed to wear and ... you guessed it. Plus... Bathing in Skyrim support. Dirty smelling maids are quite unacceptable. Punishment will occur in that case. Some tasks make you dirty and you have to rush to wash between tasks or get in trouble. Plus... YPS Fashion integration... Somehow. I don't use it, but it seems like this would be a good spot for it. 7
Zaflis Posted June 1, 2019 Posted June 1, 2019 4 hours ago, Lupine00 said: If you get too aroused and try to masturbate (despite the belt), you'll be punished. That's cruel, at least if there's a plug and if you don't get a chance to drink the new potion that cleans arousal. Based on what i've seen with PetProject, belted animation happens after every time i use wait, without fail. It generally happens several times a day and i would say far too often. Maybe the plug made it worse, constantly increasing the arousal. But nice mansion idea ?
Siudhne Posted June 1, 2019 Posted June 1, 2019 Crime overhaul: Please add a dialogue option to pay your bounty, as per vanilla. Or an option to disable the DCUR dialogue at all.
Lupine00 Posted June 1, 2019 Posted June 1, 2019 3 hours ago, Zaflis said: That's cruel, at least if there's a plug and if you don't get a chance to drink the new potion that cleans arousal. Based on what i've seen with PetProject, belted animation happens after every time i use wait, without fail. You're thinking of the DD "tug at the belt" animation, I think? The attempt to masturbate thing happens when the animation filter stops an attempt to play solo sex - I think - which is slightly different. I believe that it's DCL that causes this (and some other mods) on purpose, because they have a masturbate feature - but masturbation doesn't just happen unless a mod makes it happen. I don't really believe that Kimy will even consider the maid idea, let alone have time for it, I just wrote it down for some fun - and to procrastinate when I should be writing mod code.
LazyBoot Posted June 1, 2019 Posted June 1, 2019 13 hours ago, Reesewow said: Ran into that bug myself - you can try setting Cursed Loot's version of gag talk (I think it is under the Consequences tab) at 100% as that allowed me to still gag talk with the ballgag. Or you can give yourself ink, quill and a stack of paper. I wasn't looking for a workaround (I'm fully aware I could cheat in a stack of paper) But I feel this is something that needs to be taken into account by the quest. Either that or I feel the DD devs should consider removing the "hard" keyword from the regular DD ballgags.
GenioMaestro Posted June 1, 2019 Posted June 1, 2019 On 5/29/2019 at 3:35 AM, Reesewow said: The issue isn't suspended stacks themselves - but if you have too many suspended stacks and active scripts at the same time, the engine takes too long to process them you get what is called a "stack dump". What that essentially means is the game throws out those suspended scripts, and all the data they contained. Other scripts may be depending on that information, so stack dumps can be extremely damaging to a save file's health as bad information contaminates the file. What is worse - the effects of stack dumps are baked into your save file going forward, and are cumulative if you have more stack dumps (which is often the case as the game may be unstable). Excuse me but the "stack dump's" not make any of the things that you say. The "stack dump's" are totally harmless and NEVER can damage the game, the script or the savegame. The "stack dump's" only write in the log the active process. Is a simple warning for the developer. Have one Stack Dump NOT MEAN the game or the script engine drop the script or stop execute it. Yesterday, i have a play session of 4 consecutive hours with 37 "stack dump's", zero CTD, zero script problems. On 5/29/2019 at 3:35 AM, Reesewow said: Unfortunately, AFAIK the only real way to know if you are having stack dumps is to generate papyrus logs and review them after play sessions. They are blatantly obvious when they do occur however, because your log will be 10x as long as normal with a huge glut of data being dumped at exactly the same time. Because the "stack dump's" are totally harmless. The user not need know about it. Is a developer problem.
LazyBoot Posted June 1, 2019 Posted June 1, 2019 38 minutes ago, GenioMaestro said: Excuse me but the "stack dump's" not make any of the things that you say. The "stack dump's" are totally harmless and NEVER can damage the game, the script or the savegame. The "stack dump's" only write in the log the active process. Is a simple warning for the developer. Have one Stack Dump NOT MEAN the game or the script engine drop the script or stop execute it. Yesterday, i have a play session of 4 consecutive hours with 37 "stack dump's", zero CTD, zero script problems. Because the "stack dump's" are totally harmless. The user not need know about it. Is a developer problem. Keep in mind to not confuse error with stack traces and stack dumps For example this: Spoiler [11/03/2018 - 05:34:41PM] ========== Auto Unequip Ammo: Scanning for supported plugins... [11/03/2018 - 05:34:41PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED! [11/03/2018 - 05:34:41PM] ERROR: File "XFLMain.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [AUA (2D00C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40 [AUA (2D00C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73 [11/03/2018 - 05:34:41PM] ========== Auto Unequip Ammo: Scan complete. is not what's referred to as a "stack dump" when it comes to skyrim scripting.
fred200 Posted June 1, 2019 Posted June 1, 2019 Anything flagged as an "Error" in a Papyrus log is - not surprisingly - an error. They are accompanied by stack dumps. They are not to be ignored (unless the log says Ignore these) and represent items to be fixed. And yes, they can kill your game, or even worse, corrupt your save.
GenioMaestro Posted June 1, 2019 Posted June 1, 2019 9 minutes ago, LazyBoot said: Keep in mind to not confuse error with stack traces and stack dumps For example this: is not what's referred to as a "stack dump" when it comes to skyrim scripting. The "stack trace" can be a real problem in the mod. Normally mean a variable not have the correct value or the correct type and is a developer problem and can make the mod not works as intended. Can be a problem in the installation, the configuration or a collision with other mod. Again, is a developer problem and the developer must request a papyrus log for verify the problem and reproduce it. The user only can report the problem and provide the log. Only the developer can know if the "stack traces" are a real problem. The "stack dump" are out of the control of the developer. The game, automatically, generate "stack dump's" when have a high number of active scripts. A lot of times the problems are caused by a bad process from a mod and only the developer of that mod can solve the problem. The "stack dump's" are only a simply warning. NEVER can can cause script drops or stops executions. Only can slow down the execution of the scripts and the game can need more time for execute the script. But the game ALWAYS execute all the scripts and never lost a pending call. Look my mods and read my publications if you want know more.
LazyBoot Posted June 1, 2019 Posted June 1, 2019 2 minutes ago, fred200 said: Anything flagged as an "Error" in a Papyrus log is - not surprisingly - an error. They are accompanied by stack dumps. They are not to be ignored (unless the log says Ignore these) and represent items to be fixed. And yes, they can kill your game, or even worse, corrupt your save. My point is: those errors like in that example is NOT what people are talking about when they say "stack dumps"! That's "just" a script error, and while it could mean bad things for the script running will have 0 effect on other scripts. Stack Dumps on the other hand happens when the log specifically says "dumping stacks".
Maddac Posted June 2, 2019 Posted June 2, 2019 On 5/28/2019 at 3:00 AM, Mart0206 said: So i am a bit confused. How exactly works the slavers task? I recieved his teleportation scroll, which worked as intended. I tested by capturing some female bandit using SL Defeat, tied her up, put her in a sack and used the scroll. Yeah, so just realized that SL Defeat and DCL didn´t notized each other that way. So how is the player character able to beat an unlucky foe to get her captured for that event/Task? remove sexlab defeat and use DCL surrender, when the bandit surrenders you can do a light version of defeat, ie rape, put in devices etc, and tell them to follow you. then use teleport scroll and you can then sell to slaver. i personally like putting them in bondage and then selling them 1
Maddac Posted June 2, 2019 Posted June 2, 2019 Hi Kimy, I have finally found out the issue with CTD after adding Chloe as a follower and asking her if she is "good to go?". After much testing and removing various mods I found it was with INEED. I have used INEED for years and never had a problem and played for many hours without any CTD. up to version 8.0 of DCL, never had a problem. since version 8.1 onwards, i get crashes shortly after freeing Chloe and adding her. To check if it was just INEED, i also tested with RND, Drink Eat Sleep Bathe, Vitality Mode and they all worked without crashing in Helgen after freeing Chloe. I dont know what was changed from DCL 8.1 onwards that affects INEED but it is very frustrating for me. I have seen someone comment about RND items being added to Dagonar prison, but I really dont like RND due to how much it changes food and drink items, and INEED adds modded items like USKP/USLEEP meat pie or SGO tit milk without any problems. is there another needs mod that adds modded food items with the ease of Ineed, and also has widgets? I tried vitality mode but it kept causing CTD, while travelling around skyrim, not related to DCL8.3. Could any other DCL user also advise if they have issues with DCL 8.1 onwards and INEED, and if they fixed it?
Tiress Posted June 2, 2019 Posted June 2, 2019 6 hours ago, Maddac said: Could any other DCL user also advise if they have issues with DCL 8.1 onwards and INEED, and if they fixed it? It just works in my game, never encountered any CTDs relevant to these mods.
Maddac Posted June 2, 2019 Posted June 2, 2019 1 hour ago, Tiress said: It just works in my game, never encountered any CTDs relevant to these mods. can you please post your load order? i wonder if there is something else interfering on mine, but i have literally gone to the extreme of a base install with dd4.2, DCL8.3 and ineed and it still crashes in Helgen keep after i start the chloe quest. and also have you done chloe quest in helgen keep? for some reason unknown to me kimy hasnt commented on my previous posts about the issue i am having. also is ineed before or after DCL in your load order?
Tiress Posted June 2, 2019 Posted June 2, 2019 1 hour ago, Maddac said: can you please post your load order? i wonder if there is something else interfering on mine, but i have literally gone to the extreme of a base install with dd4.2, DCL8.3 and ineed and it still crashes in Helgen keep after i start the chloe quest. and also have you done chloe quest in helgen keep? for some reason unknown to me kimy hasnt commented on my previous posts about the issue i am having. also is ineed before or after DCL in your load order? I have it loaded before DCL, but it shouldn't matter, they only have a single minor conflict in Whiterun worldspace. I finished the quest on a second try, first time I failed to find the key (it wasn't marked and the little chest was empty). So I had some problems with the quest, but none of them caused CTD and I was always able to solve it by reloading earlier save. The interesting part is when you describe it crashes within minutes after telling her to follow you. I would expect things going wrong right away if it was connected to the quest.
thedarkone1234 Posted June 2, 2019 Posted June 2, 2019 A minor thing, really, but should be trivial enough: Is it possible in the next update to cap the minimal sentence in Dagonar to 2 days rather than 1. More often than not I get a sentence of only 1 day (for getting caught pickpocketing usually), and it just feels like a sleep in daycare with far too much introcuctions XD
Maddac Posted June 2, 2019 Posted June 2, 2019 1 hour ago, Tiress said: I have it loaded before DCL, but it shouldn't matter, they only have a single minor conflict in Whiterun worldspace. I finished the quest on a second try, first time I failed to find the key (it wasn't marked and the little chest was empty). So I had some problems with the quest, but none of them caused CTD and I was always able to solve it by reloading earlier save. The interesting part is when you describe it crashes within minutes after telling her to follow you. I would expect things going wrong right away if it was connected to the quest. it is wierd, sometimes i can load and it will crash straight away, sometimes i get as far as the spiders nest before it crashes, but i cannot get past the spiders nest. yet i can play with any other needs mod and have no problems with Chloe quest.
DevilFIN Posted June 2, 2019 Posted June 2, 2019 Has anyone solved the movement issue somehow? During the Chloe quest when I go to Nazeem in the Hall of the dead and he equips Premium line gear to us I lose the ability to move. I've been trying to find solution and I've narrowed the problem down to the boots. They seem to be the only gear that prevents me from moving.
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