TheArchlich Posted May 28, 2019 Posted May 28, 2019 4 hours ago, Zaflis said: It's not a bug until proven bug. What a terrible attitude - then don't fix it! It is a bug, and it doesn't matter what you think about it. 4 hours ago, Zaflis said: "I cannot remove item from my follower" - again what does that even mean? It means, I cannot take the item from my followers inventory. What else could it mean? 4 hours ago, Zaflis said: What makes you think we can reproduce something so outlandish you describe easily, when the mod has been out for so long and you're the first one seeing it No, I don't think you can reproduce it. You can't even understand what you read!
zupra Posted May 28, 2019 Posted May 28, 2019 Why is hobble dress not removed when sex animation starts. It's kinda weird when they fuck through the dress.
Reesewow Posted May 28, 2019 Posted May 28, 2019 Broken items on an NPC is more of a general Devious Devices question than a Cursed Loot question - however a suggestion. Try removing the broken items through console: -open console and click on the problem NPC -type "inv" - you should see a list of items the NPC has -type removeitem XXX 1 - where XXX is the broken item's code. Easiest to identify the item by the first few digits of the codes - sometimes they won't have names attached if just the visual part of an item. First two digits of an item correspond to its position in your load order. Another way to do it would be take all of your follower's gear, then use removeallitems on them in console. Also - if you haven't tried it the free me function in cursed loot should try to remove items from your follower. It likely won't fix visually glitched items or corsets however.
Mart0206 Posted May 28, 2019 Posted May 28, 2019 18 hours ago, Syntonic said: No idea how I fixed it on my end, but I enabled Rape and the Combat Rape trigger. When you hit an enemy they will eventually capitulate and you can then abuse them. And if they're female you can bind them and sell them, but I would not recommend it. See below: Once you go to any settlement with them in tow (incl. the inn) is when the problems will arise: They're still flagged as enemies (and friendly NPCs will want to kill them) While in combat you cannot talk to the Slaver and hand them over This works fine with lower level enemies (considering the friendly NPCs level won't scale) There's a chance when you leave again that all NPCs currently in the Riverwood Inn are killed So, therefore, I'd recommend not doing this until it's been fixed. Thank your for your response. Yeah, i thought that by myself that the combat related functions in DCL handle that kind of feature but xouldn´t test it by now. But good to know that the whole feature is in a early state of development. So i am prepared for suprises.
TheArchlich Posted May 28, 2019 Posted May 28, 2019 2 hours ago, zupra said: I actually have the same bug. I got annoyed by all the dd's and used the "free me" button. Everything was removed but corsets from the followers. You can't see them in their inventory but they are still wearing them. That's a different thing. My follower is not wearing any DD, but they are in her inventory and cannot be removed.
Rogwar002 Posted May 28, 2019 Posted May 28, 2019 41 minutes ago, TheArchlich said: My follower is not wearing any DD, but they are in her inventory and cannot be removed. Do you have the possibilty to have a closer lock at your active scripts and suspended stacks in your save game using tools like Resaver from Fallrim Tools? It is just a guess, but reading your trouble seems to point to a broken save. I would like to know the numbers. First should not exceed 20-25 in normal gameplay, second should be zero. If your setup is stressing the game engine it is possible to reduce the load in a lonely place like qasmoke, because the "cleaning" function in SKSE will delete some of them over time (10-30 minutes leaving your toon standing still; time for the gamer to grab a soda or coffee).
Kimy Posted May 28, 2019 Author Posted May 28, 2019 1 hour ago, zupra said: Why is hobble dress not removed when sex animation starts. It's kinda weird when they fuck through the dress. Hobble dresses are getting processed by the filter and should prevent anal or vaginal intercourse. The one possible exception is what the player is wearing a belt explicitly permitting such acts, which would take precedence over the suit. That's a limitation of the implementation, dating back to the times when DD didn't have body suit restraints.
TheArchlich Posted May 28, 2019 Posted May 28, 2019 1 hour ago, Kimy said: Hobble dresses are getting processed by the filter and should prevent anal or vaginal intercourse. The one possible exception is what the player is wearing a belt explicitly permitting such acts, which would take precedence over the suit. That's a limitation of the implementation, dating back to the times when DD didn't have body suit restraints. Nah, the filter just doesn't work. My char keeps getting fucked through a chastity belt (closed both pussy and ass). And she is plugged, too. I reported that issue in DDi thread about a month ago.
TheArchlich Posted May 28, 2019 Posted May 28, 2019 1 hour ago, Rogwar002 said: Do you have the possibilty to have a closer lock at your active scripts and suspended stacks in your save game using tools like Resaver from Fallrim Tools? It is just a guess, but reading your trouble seems to point to a broken save. I would like to know the numbers. First should not exceed 20-25 in normal gameplay, second should be zero. If your setup is stressing the game engine it is possible to reduce the load in a lonely place like qasmoke, because the "cleaning" function in SKSE will delete some of them over time (10-30 minutes leaving your toon standing still; time for the gamer to grab a soda or coffee). Nah, I don't know what that is, or how to use that. And what do you mean by broken save? My save is absolutely fine. What numbers? And what does "stressing the engine" (whatever that means) have in common with script execution?
zupra Posted May 28, 2019 Posted May 28, 2019 1 hour ago, Kimy said: The one possible exception is what the player is wearing a belt explicitly permitting such acts, which would take precedence over the suit. That's a limitation of the implementation, dating back to the times when DD didn't have body suit restraints. Yeah that was the case.
Kimy Posted May 28, 2019 Author Posted May 28, 2019 6 minutes ago, zupra said: Yeah that was the case. I will see if I can fix it!
Rogwar002 Posted May 28, 2019 Posted May 28, 2019 3 hours ago, TheArchlich said: What numbers? And what does "stressing the engine" (whatever that means) have in common with script execution? The numbers I´m thinking off, are visible with Resaver. A save not having trouble is looking like this: Spoiler There are 9 scripts active while saving the game. Few seconds later there are maybe less. This is what it should be. There are no suspended stacks, meaning no errors because of script errors. If your save has ... let´s say 125 active scripts (meaning scripts that execute anything not just scripts that count a number) and you have 40 or more suspended stacks, your game is unstable. This is not an exact science but a possible scenario, so please don´t anyone nail me to the numbers. The suspended stacks are saved, because there was an error on execution in a script. To prevent a CTD or an error for a depending script in the first place the script is supended. If a mod has done an error, there are most likley other things depending on the outcome of this execution failure. This will lead to unpredictable behavior in your game. Such as corsets not able to take from a follower inventory. Maybe your followers will not react to chat. Maybe some of the citizens have a T-Pose where there should be a scene running. Maybe Sexlab events don´t trigger... or going into a room or shop will lead to immedate CTD. Playing with a huge amount of mods changing Tamriel you should keep an eye on your save, to know what your game engine has to handle at any time. 1
Reesewow Posted May 28, 2019 Posted May 28, 2019 Was doing the innkeeper "working girl" solicitation event, and had an... interesting chain of events. Details below for possible minor adjustments. The issue was that when I asked the innkeeper to add some devices - they added a White Leather Gag (Ball) (Harness) and a yoke. While I was under the impression ball gags other than the "large" versions were adjusted to allow for speech - this gag more often than not was blocking speech entirely and bringing up the "you realize speaking with this gag is impossible" dialogue option once I ran out of paper. I think I've tracked it down to DDi's gag-talk - DCUL's version allowed me to still talk to people once I set it to 100%, which was kinda important for finishing up the contract. One other issue I ran into was that in messing with the gag-talk, I accidentally broke off a DCUL gag-talk conversation early. This triggered the NPC to slap a full slave rubber set on my PC *and* ankle chains *and* a full chastity belt complete with plugs. Guess he really didn't like being interrupted. What this did mean was that I ended up in full chastity gear to the point the DD filter couldn't find an animation anymore - however I was still able to complete the contract as NPCs were still automatically approaching and would pay out afterwords. Likely not a common issue, as most other ways of triggering blocking DD's like that seem to be disabled while the inn event is playing. I'm using DDx 4.2 and DDi 4.2, but it is on an older save so it is possible I've got some property bug with these gags that normally wouldn't be there (since they definitely were full-blocking on earlier versions). DCUL's dialogue at least allowed for dialogue with them, and if worst came to worst I was going to add a bunch of paper to my inventory to bypass it.
TheArchlich Posted May 29, 2019 Posted May 29, 2019 2 hours ago, Rogwar002 said: The numbers I´m thinking off, are visible with Resaver. A save not having trouble is looking like this: Reveal hidden contents There are 9 scripts active while saving the game. Few seconds later there are maybe less. This is what it should be. There are no suspended stacks, meaning no errors because of script errors. If your save has ... let´s say 125 active scripts (meaning scripts that execute anything not just scripts that count a number) and you have 40 or more suspended stacks, your game is unstable. This is not an exact science but a possible scenario, so please don´t anyone nail me to the numbers. The suspended stacks are saved, because there was an error on execution in a script. To prevent a CTD or an error for a depending script in the first place the script is supended. If a mod has done an error, there are most likley other things depending on the outcome of this execution failure. This will lead to unpredictable behavior in your game. Such as corsets not able to take from a follower inventory. Maybe your followers will not react to chat. Maybe some of the citizens have a T-Pose where there should be a scene running. Maybe Sexlab events don´t trigger... or going into a room or shop will lead to immedate CTD. Playing with a huge amount of mods changing Tamriel you should keep an eye on your save, to know what your game engine has to handle at any time. And how do you explain all bugs I have happening in the mods by the same author and everything else working fine? Also I don't have any of the other issues you are listing. And equipping and unequipping DD is done via script, so if the script go suspended it would act like a normal item and simply got removed. I also read a little bit about suspended stacks to not be green about it and I found out that they only fail to unload if the script is writen incorrectly. Another thing is that even if all was as you say, even though it makes no sense (you do not know how it really works do you?), but even if so, then any respectful modder would construct their scripts the way that it doesn't break the game or simply have a safety script. But that is not the case here at all. We are not talking about script not executing, we are talking about script executing where it shouldn't. Suspended scripts do not send events. And suspended scripts do not edit scripts when they are bored waiting to be deleted. All they cause is a delay (which I do NOT experience). Also, I've never seen or heard about a papyrus script causin a CTD. The crash on cell buffering you mention is a memory issue, and scripts have nothing to do with it. T-posing is an animation error. The actors don't actually get in t-pose if you overload your system - they just idle. So if they T-pose you messed something up with FNIS. Interactions not happening is indeed an overload issue - you are right on that one. And the not being able to take a corset of your follower is a 'modder being an idiot' issue. I find it funny how you gathered all issues that have ever existed in Skyrim and just blatantly marked them "suspended stacks", cause you don't understand it. "All beware the true enemy of dovakhin - the unholy cursed evil suspended stacks of deception" And like secondly, I'm not gonna take advice from someone who thinks that the game engine is actually on your PC when you download the game. The 'game engine' doesn't handle anything. The game is compiled into hex, and the instruction set is send to your system memory, then bla, bla, bla. But for me considering the circumstances of other issues and the modders attitude, is enough to determine the source of the issue. In my opinion a modder getting offended by a bug report speaks for itself. How can you fix something it if you are denying the issue. Do you guys wonder why I report the bug? Because, I enjoy the mod and I'm trying to help you improve it. Do I know the fix? Yes - Uninstal DCUR and DDi and my game runs perfectly clean with no issues.
Reesewow Posted May 29, 2019 Posted May 29, 2019 14 minutes ago, TheArchlich said: And equipping and unequipping DD is done via script, so if the script go suspended it would act like a normal item and simply got removed. The issue isn't suspended stacks themselves - but if you have too many suspended stacks and active scripts at the same time, the engine takes too long to process them you get what is called a "stack dump". What that essentially means is the game throws out those suspended scripts, and all the data they contained. Other scripts may be depending on that information, so stack dumps can be extremely damaging to a save file's health as bad information contaminates the file. What is worse - the effects of stack dumps are baked into your save file going forward, and are cumulative if you have more stack dumps (which is often the case as the game may be unstable). Unfortunately, AFAIK the only real way to know if you are having stack dumps is to generate papyrus logs and review them after play sessions. They are blatantly obvious when they do occur however, because your log will be 10x as long as normal with a huge glut of data being dumped at exactly the same time. 21 minutes ago, TheArchlich said: Do you guys wonder why I report the bug? Because, I enjoy the mod and I'm trying to help you improve it. Do I know the fix? Yes - Uninstal DCUR and DDi and my game runs perfectly clean with no issues. The others here are just users like you largely - we are trying to help you solve an issue. A "bug" needs to be reproducible for a modder to fix it - unless you can explain what caused your issue *or* there are lots of other people having the same problem, the more likely answer is something is broken in your game alone. For example - the last few pages people identified an issue with stuttering caused by arousal-based morphing on NPCs - that is a bug as multiple people reported it over a short time, and people figured out the source.
TheArchlich Posted May 29, 2019 Posted May 29, 2019 14 minutes ago, Reesewow said: What that essentially means is the game throws out those suspended scripts, and all the data they contained. Other scripts may be depending on that information Have you ever heard of global variables? They exist for a reason. 17 minutes ago, Reesewow said: "bug" needs to be reproducible for a modder to fix it - unless you can explain what caused your issue The bug is caused by an error in a script. Do you expect me to tell you which line of witch script is messed up? I have no idea! If you ask me how I approach programming - I just spend a lot of time planning the script before I write it to make sure it always work like intended, cause find something like this is very hard at the least. It could be something as simple ans an extra if that checks if player is wearing this type of device equipped somewhere, something that makes a gate work differently under a set of very specific circumstances. That could explain why testing (if there was any) didn't catch it. Remember that Papyrus is an event language so a little different rules apply, and some values may change while the script is running.
lordloxi Posted May 29, 2019 Posted May 29, 2019 Hey guys. Really noobish question here so be warned. How do I get sent to Dragonar Prison. I've set my threshold bounty for major crimes to 0 in POP and have set POP integration to 100. I intentionally punch the nearest guard (in Whiterun) to trigger the dialogue. I get it but next load in is in front of Dragonsreach. Am I missing something?
Zaflis Posted May 29, 2019 Posted May 29, 2019 7 hours ago, TheArchlich said: The bug is caused by an error in a script. Do you expect me to tell you which line of witch script is messed up? I have no idea! If you ask me how I approach programming - I just spend a lot of time planning the script before I write it ... If you know what it is to be a programmer, then you know they need as much info on the problem as possible. If you just say Quote My char keeps getting fucked through a chastity belt (closed both pussy and ass). The programmer is just going to sigh at the lack of details. What mod and game event iniated the sex scene, and while there may be many mods that do iniate it, was the player good enough to tell? Because if "i" don't know that detail, i don't know what code to look for because it could be in a dozen places, or it could even be someone elses code. What MCM options did he have set for chastity sex prevention. If "gag counts as chastity" is checked and player is not wearing one, it's going to start sex anyway and then there might be some animation with wrong filters and... You know, the range of options is pretty big here. It's like the classic description of computer problems: "My computer doesn't work, what do i do?".
Lupine00 Posted May 29, 2019 Posted May 29, 2019 18 hours ago, Kimy said: That's a limitation of the implementation, dating back to the times when DD didn't have body suit restraints. Is that a "will not fix" or more of a "insufficient impact to fix at this time" ? 17 hours ago, TheArchlich said: Nah, the filter just doesn't work. My char keeps getting fucked through a chastity belt (closed both pussy and ass). And she is plugged, too. I reported that issue in DDi thread about a month ago. The filter works in most cases. Sometimes it does fail consistently, but I have no idea why this would be, or why I haven't seen it do that in quite a while now. Sometimes only certain items will fail when others work, and sometimes everything fails - you either have one breakage or the other - but to what extent this is due to some Skyrim voodoo vs any defect in the filter code I can't even speculate, when it's so erratic. Some mods seem to prevent the filter from working. Enabling the Zaz filter along with the DD filter can mess things up for sure. The best thing for any sex mod is to avoid pushing edge cases in the filter by ensuring appropriate animations are played in the first place, and not playing vaginal sex vs belt, or oral vs ball-gag.
Reesewow Posted May 29, 2019 Posted May 29, 2019 4 hours ago, Lupine00 said: Is that a "will not fix" or more of a "insufficient impact to fix at this time" ? Think that was fixed in the DDi commit released yesterday on the dev thread - tho I didn't actually test that interaction.
migueltorga Posted May 29, 2019 Posted May 29, 2019 Chloe´s quest gives me the indication to loot some bandit chest near whiterun, i alredy looted it but nothing happens, even using console to force the quest to advance seems pointless. Is it because im playing a male character with Cursed Loot shutdown?
TheArchlich Posted May 29, 2019 Posted May 29, 2019 5 hours ago, Zaflis said: If you know what it is to be a programmer, then you know they need as much info on the problem as possible. If you just say The programmer is just going to sigh at the lack of details. What mod and game event iniated the sex scene, and while there may be many mods that do iniate it, was the player good enough to tell? Because if "i" don't know that detail, i don't know what code to look for because it could be in a dozen places, or it could even be someone elses code. What MCM options did he have set for chastity sex prevention. If "gag counts as chastity" is checked and player is not wearing one, it's going to start sex anyway and then there might be some animation with wrong filters and... You know, the range of options is pretty big here. It's like the classic description of computer problems: "My computer doesn't work, what do i do?". It's up to a modder to find out what is causing the bug and fix it. This the first time I see someone pretend like it's not normal.
Rogwar002 Posted May 29, 2019 Posted May 29, 2019 17 hours ago, TheArchlich said: you do not know how it really works do you? Yep, got me. There is no sign on your Avatar calling out, you are a serious science guy having a degree in programing. I´m just trying to explain as simple as possible, what is maybe happening. English is not even my native language, making my comments even more worse. Rest assured, will never try again *sigh* Why do I even bother...stupid me.
Whizkid Posted May 30, 2019 Posted May 30, 2019 missing cubemap textures for convshortdressfl10 nifs, under Deviously Cursed Loot\Textures\CubeMaps there isnt any file chitin_e_ebony.dds but there is a file named shinycontrast_e - Copy.dds. solution, i just rename shinycontrast_e - Copy.dds to chitin_e_ebony.dds, this is to fix the convshortdressfl10 dress problem where the Torus textures for cubemaps.
Lupine00 Posted May 30, 2019 Posted May 30, 2019 18 hours ago, TheArchlich said: It's up to a modder to find out what is causing the bug and fix it. This the first time I see someone pretend like it's not normal. QA report: Bug description: "Sex animations are screwed up." Steps to reproduce: "<empty>" Screenshots attached: "<none>" Files attached: "<none>" Environment details: "<none>" Details/notes: "Chick gets fucked through a belt." Assignee: "Kimy" Programmer response: "Cannot reproduce." Issue status: "Closed" 10
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