Zaflis Posted May 23, 2019 Posted May 23, 2019 56 minutes ago, ralphk11 said: Does anyone know what item ID 11040f0c is. 11 in my load order is devious devices integration, in there is 05040f0c which is Zaz Device Hider. ... I was wondering if anyone knew what it was for and if this is a bug I should continue to try and fix. Not a bug, DDi has a device hider on by default (41). It can for example make corset and chastity belt invisible if you are wearing an armor. If you want to turn it off go in MCM, but it's completely harmless to leave on:  Spoiler Â
Nazzzgul666 Posted May 23, 2019 Posted May 23, 2019 On 5/19/2019 at 6:17 PM, Kimy said: Who or what is MxR? Some VT celebrity? I have no clue, I am one of these dinosaurs who don't do social media! Haha! Probably doesn't matter much but not leaving you clueless: a youtuber who reviews (once weekly) Skyrim mods since ages, i think his series is around 300 by now, at least it's more than 250. Started a new series recently covering adult mods, there the count is around 10.
ralphk11 Posted May 23, 2019 Posted May 23, 2019 25 minutes ago, Zaflis said: Not a bug, DDi has a device hider on by default (41). It can for example make corset and chastity belt invisible if you are wearing an armor. If you want to turn it off go in MCM, but it's completely harmless to leave on:   Hide contents  Thank I'll try it. I started a new game for the the new version of DCL (8.3) I think. I pretty quickly got into the situation where a collar equipped by a trap would always be a rusty iron looking one - even Hulda's new working girl collar. The new collar then had no effect and I could not remove the rusty looking one. If I equipped a collar manually then it just equipped, no dialogue like are you sure/manipulate the locks. I then couldn't remove it. I'm just starting again but as I have been blaming this item and it's appearing so early I was beginning to suspect it was not the culprit.
thedarkone1234 Posted May 23, 2019 Posted May 23, 2019 Just escaped Dagonar prison, so I have 2 reports and a question: Â Bug report 1: Soon as I clicked the final object after which I get teleported back to the world, the quest ended as intended, which led to several DCL functions getting back online, and since I had arousal 100 I immediatly got loss of control. The result was the game attempted to start masturbation at the exact time of the teleport, which made the game freeze. After restart I was lucky enough for loss of control not to trigger long enough for the teleport to go smoothly. Maybe setvsome minimal delay or reset arousal upon escape or something? (Wouldnt mind if after succesfully using the rope and getting out of immediate danger, you make it so the character must celebrate freedom with masturbation) Â Bug report 2:Â When I spawned back after the escape, there was a prison guard near me, as happens when getting lawfully released. This time it couldnt have been a lingering conversation because there was no conversation. So apperantly this problem is caused by something else. Â Question: Is there any way to get back the items confiscated in the evidence chest? It can't be lockpicked and I am not even sure a key exists. Â The escape is awesome, btw. I also liked the extra rewards there.
Sillius_Maximus Posted May 23, 2019 Posted May 23, 2019 Thanks for the SE versions of Loot/devices.  Not so much a support question, as it pertains to your work I guess? anyway..  I have downloaded and followed your instructions to a T.  Does this mean that other Mods which require Devious______ should now work? I was thinking specifically in regards to slaverun and simple slavery? Â
psword Posted May 24, 2019 Posted May 24, 2019 Hello folks, I have a question about DCL body morphs.  Does anyone have a significantly reduced frame rate and stuttering for a few seconds while using SLIF and Deviously Cursed Loot? I've also tried without the SLIF patch, but the stuttering gets even worse.  I didn't experience this problem with other mods causing boobs, belly and butt morphs (with or without SLIF)... Any ideas?  Ooops, it seems that I just had to look a few pages back to find out this problem has already been pointed out, sorry. ?
generic474223 Posted May 24, 2019 Posted May 24, 2019 Hello everyone,  First, i really like this mod (and the quests. God is it hard to find a sweetrol if you need one ), and thus i really dont like to post a "i have a problem please help" question, but i really have no clue :). Actually there are two problems (and yes i executed the steps from faq (executiong FNIS and BodySlide after installing new mods)  1. When installing the minimum set of mods to Skyrim to get DCL working, the items show up in corpses and containers but they do not automatically equip which i thought was the core concept here. (OR is DD also placing items in containers and DCL is just doing nothing so the items do not equip because they are not of DCL) 2. Installing Remodelled Armor for UUNP prevents items from being found in containers completely.  I tried to figure out what conditions break the mod (in both of the above cases) by pushing all probabilities in the DCL configuration menu up as far as possible, so that the DCL debug tab shows something like a 51% chance. But i only find items in around 5% of the containers. Thus it would be helpful to have a debug mode that just ignores chance and places a cursed item in every container.  Thanks for any help (sorry if this is a known issue and i just did not find the right thread, if necessary i would gladly supply logs. Version of Syrim is the current steam version with german langauge) Â
A Little Kitten Posted May 24, 2019 Posted May 24, 2019 24 minutes ago, generic474223 said: Hello everyone,  First, i really like this mod (and the quests. God is it hard to find a sweetrol if you need one ), and thus i really dont like to post a "i have a problem please help" question, but i really have no clue :). Actually there are two problems (and yes i executed the steps from faq (executiong FNIS and BodySlide after installing new mods)  1. When installing the minimum set of mods to Skyrim to get DCL working, the items show up in corpses and containers but they do not automatically equip which i thought was the core concept here. (OR is DD also placing items in containers and DCL is just doing nothing so the items do not equip because they are not of DCL) 2. Installing Remodelled Armor for UUNP prevents items from being found in containers completely.  I tried to figure out what conditions break the mod (in both of the above cases) gby pushin all probabilities in the DCL configuration menu up as far as possible, so that the DCL debug tab shows something like a 51% chance. But i only find items in around 5% of the containers. Thus it would be helpful to have a debug mode that just ignores chance and places a cursed item in every container.  Thanks for any help (sorry if this is a known issue and i just did not find the right thread, if necessary i would gladly supply logs. Version of Syrim is the current steam version with german langauge)  You really are supposed to (by default) in 5% of the cases find stuff that are not the traps you were seeking whole time. (these are only for voluneers :) ) First rule (by default..) is you will not get the traps at all and whatsoever, until your arousal level reaches 20. "by pushin all probabilities in the DCL configuration menu up as far as possible" you possibly might have increased the necesary arousal level from 20 so you made yourself even less likely to finally get a trap. About the remodeling, if you did everything right with bodyslide, i dont really know what you're talking about... dont forget to run bodyslide for armor with morps too...  Aren't you runing some mod that is disallowed for dcl ? Mods that affect children for example. To prefent pedofile stuff from happening, mods that affect children (which un-directly could make children get into creep stuff..) are forcing dcl to shut itself down. dcl wont be willing to work if there is a risk you migh get to see some pedostuff.
generic474223 Posted May 24, 2019 Posted May 24, 2019 1 hour ago, A Little Kitten said: You really are supposed to (by default) in 5% of the cases find stuff that are not the traps you were seeking whole time. (these are only for voluneers ) First rule (by default..) is you will not get the traps at all and whatsoever, until your arousal level reaches 20. "by pushin all probabilities in the DCL configuration menu up as far as possible" you possibly might have increased the necesary arousal level from 20 so you made yourself even less likely to finally get a trap. About the remodeling, if you did everything right with bodyslide, i dont really know what you're talking about... dont forget to run bodyslide for armor with morps too...  Aren't you runing some mod that is disallowed for dcl ? Mods that affect children for example. To prefent pedofile stuff from happening, mods that affect children (which un-directly could make children get into creep stuff..) are forcing dcl to shut itself down. dcl wont be willing to work if there is a risk you migh get to see some pedostuff. Hi, thank you, those comments help a lot!  Ok, so i found random stuff that is placed there as bonus loot. Thats awesome! (and i did missunderstand the slider completely wrong ). So problem 1 is solved already. No i did explicitly increase only things that i knew were there to increase chances of finding things. I also did decrease the minimum arousal to the lowest value as i wanted to enable everything that is possible to check if the mod is working (testing 'random and rare' occurances is rather unsatisfactory).  For part 2., not finding items after i enabled Remodelled Armor for UUNP, i will check that ... again. And no i only use the mods given as soft and complementary mods for DCL on the DCL page. So noting strange there. Â
Reesewow Posted May 24, 2019 Posted May 24, 2019 53 minutes ago, generic474223 said: Hi, thank you, those comments help a lot!  Ok, so i found random stuff that is placed there as bonus loot. Thats awesome! (and i did missunderstand the slider completely wrong ). So problem 1 is solved already. No i did explicitly increase only things that i knew were there to increase chances of finding things. I also did decrease the minimum arousal to the lowest value as i wanted to enable everything that is possible to check if the mod is working (testing 'random and rare' occurances is rather unsatisfactory).  For part 2., not finding items after i enabled Remodelled Armor for UUNP, i will check that ... again. And no i only use the mods given as soft and complementary mods for DCL on the DCL page. So noting strange there.  For testing if the mod is working, I'd recommend cranking chance to trigger cursed loot to 100% and disable the "refined chances" button (may be called something else, but right under the main chance slider) - that option overrides the main slider with chances that are specific to the location you are in. You could also temporarily change the arousal scaling to ignore arousal, so it just uses that 100% chance.  Also, make sure you aren't in a "safe" location like a player home - traps are disabled in places like that so you can sort your loot in the comfort of your own home without a trap exploding in your face.  Part 2 of your issue is a Skyrim modding problem - the extra bondage loot from Cursed Loot and the new armor pieces from Remodeled Armor both work by modifying the game's "leveled lists" - essentially adding the items to these lists so they can be dropped by enemies and spawn in chests. If two mods alter the same list, the one loaded last wins the conflict and you will only see those items in your game.  You can solve this by using a modding tool like Wrye Bash to make a bashed patch - what the tool does is combines the levelled list information from all your mods and puts them together in a single patch. You load this patch at the end of your load order, so all your mods that add items to the drop lists can show up in the game properly.
5MHdxfn Posted May 24, 2019 Posted May 24, 2019 Hi,  I write because I like the mod in general and want to help further iprovement.  I think Walk of Shame do need some improvement.  Got it and Guard took the bounty, too. Double punishment?  I was wearing a locked rubber catsuit plus Jack the Belter belt. Got the gag correct on but not the dress. Two dresses were marked used: Rubber suit and Dress of Shame. I unlocked the rubberr suit with key, later. Fortunately I was able to simply drop the Dress of Shame. I did not fiddle around with the mess before.  Comments: I hate this feature. Reason:  A random person has the key. Where? Settlement where I got the punishment ? Same Hold? Tamriel? Which? Named ones? Includings Bandits, Vampires, Dragons, Guards? What about non vanilla people (e.g. Bound Girls, Hydra Slave Girls)? I use cutting room and was started walk of shame at Heljarchen (Nightingal Inn in Vanilla). Walk from there to Dawnstar will take ages. I am currely at level 5 and playing at difficulty Master . 3 wolfs will kill me in seconds. If miss a hint about the person I apologies.  A ball gag, serious? Not enought I have to ask a lot of people, I also have a good chance to try it several time. always get the mmmh part. F...  Second thought about the gag: I use Realistic Needs mod, always . Can't eat and drink, now. F... again. Beg for food gets me mmmh part. Double F...  Conclusion. Find Jack, take care of him use save word.  Nearly forgot: You added Realistic Food items in the prison cell. Abs added Prioson Overhaul support. Many thanks. Makes it a little bit more playable. I still hate it, thought.  Â
fx 1400 Posted May 24, 2019 Posted May 24, 2019 Excuse me for my lack of knowledge and that I haven't learned or researched as much as I could to do this myself, but how could I disable the first part of the Damsel In Distress quest? I'd like to get rid of the cage portion and possibly preserve the hogtie and everything else, so that I can activate the quest and have it do it's thing where my character is located at the time.  I'm still new at this, but thanks in advance
psword Posted May 25, 2019 Posted May 25, 2019 16 hours ago, psword said: Hello folks, I have a question about DCL body morphs.  Does anyone have a significantly reduced frame rate and stuttering for a few seconds while using SLIF and Deviously Cursed Loot? I've also tried without the SLIF patch, but the stuttering gets even worse.  I didn't experience this problem with other mods causing boobs, belly and butt morphs (with or without SLIF)... Any ideas?  Ooops, it seems that I just had to look a few pages back to find out this problem has already been pointed out, sorry. ? Sorry to quote myself, but I wanted to share my post on the SLIF thread about this issue. May be useful to Kimi, since it's not only a problem with DCL (for me at least).  /Quote on It doesn't seem to be related to DCL only, tough. I've made a few tests with DCL and SGO3 just to try and pinpoint the problem. I'm going to rate stuttering from 0 = no stuttering to 10 = freeze for more than 2 seconds. Node update set to instantaneous.  Case 1 - No Followers ---->  SGO3 Stuttering = 2 when it updates nodes (all at the same time). DCL Stuttering = 4 all nodes update at a much slower speed.  Case 2 - 1 Follower -----> SGO3 Stuttering = 4 (I synchronized my char and follower so it updates both at the same time. DCL Stuttering = 4 without follower support.  Case 3 = 4 Followers ----> SGO3 Stuttering = 10 unplayable with intermittent freezing until it updates everything (and it takes a long time). DCL Stuttering = 4 without follower support.  I'm using the latest XPMSE skeleton and replaced all of my followers skeleton and meshes with those I use with my character.  It is an issue related to the updating of nodes, that's for sure, but I don't recall I had it with much older versions of SLIF. On the other hand, when I was using older versions of SLIF I was also using older versions of SGO, DCL and XPMSE, so I wrote all of this just to find out I have no idea why it happens and what mod is causing it... LOL ? /Quote off  Â
Kaze3173 Posted May 25, 2019 Posted May 25, 2019 So I'm having an issue, I am seeing my characters torso just fine, the issue is though that I'm not seeing the stuff for the hands or feet...or the gag that my character should have. I have everything required installed, and checked the trouble shooting but it doesn't seem to address this. Help would be much appreciated, thank you.
Kaze3173 Posted May 25, 2019 Posted May 25, 2019 Just now, donttouchmethere said: All bondage related items are missing, I guess something went wrong with your DDa and DDx installation, maybe even DDi. odd is only that you can see the hobble skirt, but that might be because DCL overwrites it (DCL removes all the squeaky rubber sounds, so my guess is it adds it's own hobble skirt or at least overwrites it) you could also check if you use the right skeleton (XPMSE) Â Is that a LE or SE installation? Maybe something got messed up. I do have XPMSE, it's a SE installation I did using Mod Organizer 2.
Kaze3173 Posted May 25, 2019 Posted May 25, 2019 5 minutes ago, donttouchmethere said: did you install the right SE mods than? I guess you question fits into this topic better: Â It's Legendary Edition, sorry
Kaze3173 Posted May 25, 2019 Posted May 25, 2019 2 minutes ago, donttouchmethere said: confusing^^ in that case we might need a MO2 specialist, but until then you could check if DDa,DDi, and DDx got installed right by MO2 especially check if the meshes of DDa,DDx are in the right folders (if you provide more information like Load order and FNIS output (copy/paste) - posted in [spoilers] - more ppl might be able to help you) No idea how to check if they got installed correctly, and no idea what the right folders are, but I'll get on the FNIS and a cap of my load order, thank you for that advice.
Kaze3173 Posted May 25, 2019 Posted May 25, 2019 This is what the FNIS had to say about the matter. Spoiler  FNIS Behavior V7.4.5  5/24/2019 10:15:27 PM Skyrim 32bit: 1.9.32.0 - E:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones)  male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading SexLab V1.62 ... Reading SexLabCreature V1.61 ... Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... Reading DDSL V4.0.0 ... Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading Deviously Cursed Loot V6.3  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading EstrusChaurus V4.35 ... Reading FNISBase V7.4.5 ... Reading FNISCreatureVersion V6.1 ... Reading FNISSexyMove V7.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 162 alternate animations) ... Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading SexLabAroused V?.? ... Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading ZaZAnimationPack V6.1  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading zzEstrus V2.30  ( 0 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 12 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male  18 GENDER modifications for Animations\female Alternate Animation mods: 7 sets: 48 total groups: 215 added file slots: 1602 alternate files: 1263 Create Creature Behaviors ... Reading SexLabCreature V1.62 ...  4210 animations for 17 mods successfully included (character)  322 animations for 1 mods and 18 creatures successfully included.  0 possible consistence issues  Â
Kaze3173 Posted May 25, 2019 Posted May 25, 2019 This is what my mod load order looks like. I also did the Body Slide Studio and applied the compatible body that I am using to all the "equipment." Spoiler Dawnguard.esm Hearthfires.esm Dragonborn.esm Unoffical Skyrim Legendary Edition Patch SexLab.esm Devious Devices-Assets SexLabAroud.esm ZaZAnimationPack.esm Devious Devices-Integration Devious Devices-Expansion HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp FNIS.esp RaceMenu.esp RaceMenuPlugin.esp Schlongs of Skyrim-Light SOSRaceMenu.esp XPMSE.esp SkyUI.esp zzEstrus.esp dD Enchanted Chests.esp RaceMenuMorphsCBBE Deviously Curse Loot.esp FNISspells.esp zzEstrusAddon.esp SexLab-Parasites.esp Sunsakuka's Follower.esp Alternate Start Deviously Cursed Loot Live Another Life Â
Lupine00 Posted May 25, 2019 Posted May 25, 2019 While I'm full of nonsense ideas for DD, how about something for DCL ...  Now we have Dragonar, how about a wing of the prison specially for escaped slaves?  Not only do you have to endure Dragonar, but at the end your master collects you.   Or in more concrete terms: it's Dragonar, but slacker security, worse treatment, and less luxurious accommodation. After all, an escaped slave isn't a tough and hardened criminal who punches guards, so the security is merely high, not extremely high.  By slacker security, I simply mean a shared cell with a nice big barred cage-door front. There would be NPC cell-mates to rape or beat you occasionally. By less luxurious, I mean bedrolls on straw (no bed), or maybe you have to sleep in furniture at random? And by worse treatment, I mean more furniture, more whipping, and less politeness in the demands for sex. If Dragonar got more task variety, slaves would get the worst tasks, with more iterations. They deserve it!  Yes, I know, there's no furniture yet ... I'm dreaming of the future.  But of course, if you do punch guards in Dragonar, you'd get moved to solitary and the usual cell.  The shared cell would allow the possibility of cellmates to help you get your restraints off instead of using the mechanic that exists currently. But you'd need to do some things to make them like you.   And for the master pickup at the end ... this comes back to how you're detected as an escaped slave in the first place.  Basically, if you enable the feature, anyone with a collar found wandering about without a master must be an escaped slave? Of course they are! Who else would have a collar?  At the end of your stay, DCL assigns you a master from one of its usual set, Or maybe add two new NPCs (one male, one female) who exist simply to be a post-prison master/mistress for a bit of variety? Or maybe make "The Slaver" your master? Or the Bound Girls Sorority?  DCL already has a slavery system, but possibly you could opt to use SD+, or DF as possibilities too, with weights, or maybe just a Simple Slavery option?   P.S. I don't know why anyone complaints about the repetition in Dragonar, it's over in a flash compared to Captured Dreams tasks-of-incredible-grind. They're immersive! 1
Viperidae Posted May 25, 2019 Posted May 25, 2019 Hello, first time posting here. Â I'm having a problem with DCL, basically no cursed loot event is ever triggering, even with 100% chance as seen in the debug menu. All other functions seem to be working correctly. I tried even reinstalling but it didn't solve. I can't seem to find the problem, can anyone help me? i'm attaching my loadorder, as given by ModOrganizer 2. Thank you for any help. loadorder.txt
ralphk11 Posted May 25, 2019 Posted May 25, 2019 Hi there  I have loss of control firing on my followers in the new version - 8.3. Is that intentional? I don't recall it happening before. I also cannot see a way to toggle it, it's toggled off for the player. I get the message <name> can't resist her urges any more which is from dcur_library.psc
Zaflis Posted May 25, 2019 Posted May 25, 2019 1 hour ago, Viperidae said: I'm having a problem with DCL, basically no cursed loot event is ever triggering, even with 100% chance as seen in the debug menu. All other functions seem to be working correctly. Traps only happen after player is level 3, that is hardcoded and unchangeable in MCM. Other functions such as NPC dialogs, bound girls, even the inn working, new prison and Chloe rescue and so on should work from the start.  5 hours ago, Kaze3173 said: So I'm having an issue, I am seeing my characters torso just fine, the issue is though that I'm not seeing the stuff for the hands or feet...or the gag that my character should have. I have everything required installed, and checked the trouble shooting but it doesn't seem to address this. Help would be much appreciated, thank you. Make sure the XPMSE mod is last in the left side list in MO2 so the skeleton is one you need. And otherwise check the lightning icons of each mod, as they indicate conflicts where one mod is overriding others. For example Cursed Loot should override DD Expansion. And if you move files away from Overwrite folder, you may have to do FNIS and Bodyslide once again until the Overwrite stays empty. Otherwise i did a really quick picture of how Bodyslide should look when using it: Spoiler Â
Viperidae Posted May 25, 2019 Posted May 25, 2019 15 minutes ago, Zaflis said: Traps only happen after player is level 3, that is hardcoded and unchangeable in MCM. Other functions such as NPC dialogs, bound girls, even the inn working, new prison and Chloe rescue and so on should work from the start. That was actually the problem, leveling up has made cursed loot events appear, thank you. Can this, alongside perhaps the live another life plugin, be mentioned anywhere in the description of the mod? right now there is no mention of either anywhere.
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