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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
5 hours ago, keter682 said:

Does DCUL v6.4 support pet suit from DDI v4.1, or I need to wait new version of DCUL?

Nope, next version I think. But you can still get it from the console.

Posted
On 10/21/2018 at 2:50 AM, SirCrazy said:

Suggestion: Self Bondage Sleeping.

Gives the player the option to engage in self bondage while sleeping. This increases the resting bonus that the player receives but increases the chance of being messed with.  Outcomes could include: All keys stolen leaving the player stuck in bondage longer than planned, bondage rape, kidnapped and left in the woods, kidnapped and sold into slavery or more bondage items added (like by jack the belter) with keys stolen.

 

Suggestion: Ring Gag NPC Interactions.

If the player is wearing a ring gag, there is a chance that NPCs will feed the player random items, simply because they can. This could include food, ingredients, potions, drugs or poisons.

 

Suggestion: Ethereal Bondage Items.

These items would have the ghostly look like bound weapons. These are what would be applied by the bondage spells. Like bound weapons they would only last for a min  and disappear. Because they disappear on their own, they would be impossible to remove via any other means.  If these were implemented, you could create a cursed bondage item that randomly applies ethereal bondage items once an hour until removed.

Ethereal items ... like the ones in SD+ and SLAV? Seems like a good idea. Maybe the cursed item isn't (always) a bondage item, but being cursed can't simply be dropped? Potential for traps where you pick up "The cursed cabbage of bondage", except when you pick it up, it's just called Cabbage (of course). Or maybe something less silly than a cabbage, like a weapon that otherwise has really good stats, or jewellery with enchants? Yeah, I know, that's too obvious, the cabbage is better.

 

The ring gag idea sounds interesting too.

 

A bonus for sleeping in bondage items (or simply naked, for a start) would need to be an awfully good bonus to justify the risk.

 

Sexlab Survival has a nice touch where it punishes you with bad sleep if you don't sleep naked. This, plus a hefty bonus of debuff mitigation for sleeping bound would surely be worthwhile. (Could see this working for mods that add big debuffs, like MME, SLA, or Apropos).

Posted
3 hours ago, Lupine00 said:

A bonus for sleeping in bondage items (or simply naked, for a start) would need to be an awfully good bonus to justify the risk.

If you play with Realistic Needs mod, you simply have to sleep periodically or player gets heavily debuffed. Skills improve much slower and movement speed gets slowed down. But the mod allows one to sleep anywhere without bed with risk of disease, which also have worse penalties than in vanilla game. Except that you can't use the "rest anywhere" spell in armbinder or yoke.

Posted
2 hours ago, Zaflis said:

If you play with Realistic Needs mod, you simply have to sleep periodically or player gets heavily debuffed.

You can sleep with your clothes on you know?

However, SL Survival gives you crappy sleep if you do that, and worse still if you keep your armor on (IIRC).

 

Oh, and if you use SLS, sleeping anywhere is ... hazardous ... and I mean more hazardous than if you use Parasites ... which I do, generally.

Posted
1 hour ago, Kevain said:

everything else works fine, FNIS can't be the issue since no T-pose issues present, also, every other mod triggers them just fine.

It's just DCL

Your DCL got its internal state corrupted then.

You would have to go back to a save before it happened ...

 

Or try your luck with a save cleaner. That rarely ends well, depends on how well you understand what you're doing.

In this case you would need to strip every trace of DCL from your save, so when it loads up, it resets all of its properties.

 

DCL will fix minor errors on a regular game load, but sounds like you have more serious damage.

 

 

You might also try resetting SexLab animations and rescanning them, but TBH sounds like that would be voodoo, because you have other mods that play sex scenes.

Posted

How do I go into the console to remove an item from my inventory?

 

Finished the Little Bondage Adventure quest and it removed all the items from my inventory, but my character is still left wearing a White Ebonite Ballgag (Simple) which still works perfectly, despite me not actually having one anymore. xD

Posted
1 hour ago, atavistuk said:

How do I go into the console to remove an item from my inventory?

 

Finished the Little Bondage Adventure quest and it removed all the items from my inventory, but my character is still left wearing a White Ebonite Ballgag (Simple) which still works perfectly, despite me not actually having one anymore. xD

Not shure but you could try opening the console, click on your character type inv to show inventory find the item code for the gag and type player.removeitem xxxxxxxx . If that does not work try adding the item to your inventory equip it and then try and remove it

Posted
8 hours ago, josh97 said:

Not shure but you could try opening the console, click on your character type inv to show inventory find the item code for the gag and type player.removeitem xxxxxxxx . If that does not work try adding the item to your inventory equip it and then try and remove it

Now I am SURE something is wrong. Inv 'works' but shows nothing, as if I have no items at all in my inventory, which is definitely not true!

 

Anyway worked around it and gave myself another copy of the gag and can't remove it using a key, the dialogue doesn't even come up, and the gag given just unequips when I leave the inventory screen. Thanks for the ideas though!

 

Edit: I shrug and start playing again, I decide to ditch the gag in a random container and it equipped properly, so unlocked it and now it's gone! I was sneaking and reverse pickpocketing it into a container I do not own, in case that specific example is why it worked.

Posted
6 minutes ago, atavistuk said:

Now I am SURE something is wrong. Inv 'works' but shows nothing, as if I have no items at all in my inventory, which is definitely not true!

 

Anyway worked around it and gave myself another copy of the gag and can't remove it using a key, the dialogue doesn't even come up, and the gag given just unequips when I leave the inventory screen. Put the new gag in my house chest and tried the console way and it came up with 0 of the gags in my inventory, so that didn't work either! Thanks for the ideas though!

you could try player.equipitem xxxxxxxxx 1, but you will need to make sure it is the exact same one that is showing up on your character.

Posted
3 hours ago, atavistuk said:

Anyway worked around it and gave myself another copy of the gag and can't remove it using a key, the dialogue doesn't even come up, and the gag given just unequips when I leave the inventory screen. Thanks for the ideas though!

Just a guess, but possibly...

 

The original item was half-removed, so you had a render item and no inventory item.

 

Then you gave yourself a copy of the render item, not the inventory item. Which did nothing apart from not be hidden properly.

Then the DD container handling code fixed this for you when you tried to dump it.

 

TBH, if you want to report this, the DD forum is the place; there's nothing DCL specific about it.

But I'd only worry if it happens again. Particularly, if you can make it happen 100%. Now, if you find a way to do that, perhaps Kimy would be interested.

 

 

The DD code that handles inventory items is kind of ... fragile ... and I'm surprised it doesn't have more failures than it does.

Some hard choices had to be made, with the handling of DD container items. I'd be interested to learn if alternative mechanisms were tried, but I'm guessing they were.

Posted
On 10/22/2018 at 3:28 PM, Lupine00 said:

Your DCL got its internal state corrupted then.

You would have to go back to a save before it happened ...

 

Or try your luck with a save cleaner. That rarely ends well, depends on how well you understand what you're doing.

In this case you would need to strip every trace of DCL from your save, so when it loads up, it resets all of its properties.

 

DCL will fix minor errors on a regular game load, but sounds like you have more serious damage.

 

 

You might also try resetting SexLab animations and rescanning them, but TBH sounds like that would be voodoo, because you have other mods that play sex scenes.

I started numerous new saves, so reverting a save is a no brainer at this point. Reinstalling DCL has also been done. For now I literally deactivated everything that would trigger a scene.

Posted
20 hours ago, atavistuk said:

How do I go into the console to remove an item from my inventory?

 

Finished the Little Bondage Adventure quest and it removed all the items from my inventory, but my character is still left wearing a White Ebonite Ballgag (Simple) which still works perfectly, despite me not actually having one anymore. xD

You can't remove DD items with console, it's just going to break your save. Safest way i know is to go to Cursed Loot's MCM and click the "Free me!". Second is if you have Devious Devices Equip in not hardcore mode, from MCM it should also properly remove restraints. The good thing about DDE method is that you don't have to free yourself from all the restraints, just the specific one.

 

If it doesn't work, load back a save where you still were in the bondage adventure and then either retry finishing it or "Free me!".

Posted
8 hours ago, atavistuk said:

Now I am SURE something is wrong. Inv 'works' but shows nothing, as if I have no items at all in my inventory, which is definitely not true!

 

Anyway worked around it and gave myself another copy of the gag and can't remove it using a key, the dialogue doesn't even come up, and the gag given just unequips when I leave the inventory screen. Thanks for the ideas though!

 

Edit: I shrug and start playing again, I decide to ditch the gag in a random container and it equipped properly, so unlocked it and now it's gone! I was sneaking and reverse pickpocketing it into a container I do not own, in case that specific example is why it worked.

What you did with the container is the best way in case of a left render item. It was even suggested here in the forum some 100 pages back (I think it was Kimy herself, but not sure).

 

I think you know how to use the console command for the inventory, but still I doubt you did it in a correct way. Did you write the whole abreviation? player.inv

Did you mark yourself as a target in the console to see the inventory? It will not work if there is no target marked and you just type inv.

 

If you have seen your inventory in a correct manner, you will see items having a name and items not having a name (not the bad editor IDs, that´s something different). The items having a name like:

1 Leather Bracers (00013921)(100,100.00%) - Worn

 

first digit is the amount you have. The name of course. The item number in the brakets and the current state the item is, in the second brakets. The word "worn" is showing the item is somewhere on your body.

Ok.

If there is a gag on your body, it is on your body twice. First is the invisible renderitem. This item will only have an item number but no name. Most times you have a devious item, the render and the inventoryitem are paired in your inventory and the item numbers are close to each other  (yeah folks I know... but it will help. Let me just try to explain what the new guys will see if they use the console inventory).

Here we go with devious ringgag:

1 Simple Gag (xx00D4F8)(100,100.00%) - Worn -->inventoryitem visible in inventory of your toon by pressing the "I" Letter

1 (xx00D4F7)(100,100.00%) - Worn -->renderitem not visible in the normal inventory of your toon reachable by pressing the "I" Letter

 

If you now are in trouble having lost your inventoryitem but still see the gag on your toon you can do two things. First one remove the gag by typing "player.removitem xx00D4F7 1" (without quotation marks of course). Depending how devious the mood from Kimy is, the item will fix itself by equipping both items again leaving you on the road of "where the f*** is this bloody restraintS key" or if our mistress is amused, she will unequip the renderitem leaving you free as the young bird you are :)

Hint: if you have both items equipped correctly you can remove them both by using the console. First to remove is always the inventoryitem. This one will trigger the scripts. I did this multiple times without fucking my game. The script is well written.

 

Second option: "player.equipitem xx0D4F8 1" followed by "player.unequip xx0D4F8 1" opening the dialogbox to unlock your restraint, which will now work as intended.

In your backpack a Simple Gag will appear. The second method has a culprit: If the lost inventoryitem is a questitem, it is not working because you will be stuck in the questitem. You have to use the first method. Bondage quest items are normal items. Exception: the inescapeable Armbinder.

 

Just fiddle around which is working best for you. Sometimes the item will not disappear. This is because your scriptengine has a bad latency. Just be patient and try again. Sometimes closing the console between the removeitem attempts is doing wonder.

 

regards

Rogwar

 

 

Posted
20 minutes ago, Zaflis said:

You can't remove DD items with console, it's just going to break your save.

Horribly wrong. It does break nothing at all.

How could it? The script itself will do nothing less than unequip the item. The script has a failsafe. No item , no test, no garbage in the save :)

It is as always: be sure what you do and how you do it.

Posted
Spoiler
14 minutes ago, Rogwar002 said:

Horribly wrong. It does break nothing at all.

How could it? The script itself will do nothing less than unequip the item. The script has a failsafe. No item , no test, no garbage in the save :)

It is as always: be sure what you do and how you do it.

 

Believe whatever you like. Removing those items placed by DD often breaks a game. I have had it in personal experience and I have seen it on the Technical threads. If you have a game that you just have to keep playing (I have such a game right now) and a DD item causes something about that playthrough to be unacceptable then I would remove it through the console and accept the consequences (it will take some time but the game will probably break). In general, I would also recommend against it.

Posted
2 hours ago, Rogwar002 said:

Horribly wrong. It does break nothing at all.

How could it? The script itself will do nothing less than unequip the item. The script has a failsafe. No item , no test, no garbage in the save :)

It is as always: be sure what you do and how you do it.

The additem command with count -1 does in fact not remove all traces of the item. You will 99% surely still see it worn on the player, and there's no console trick to help you then.

Posted

actually using the console does break your game because your character will still end up wearing the item anyway no matter what you put in the console and will break your game as others here have said. Plus you shouldn't be using the console to to remove items since it doesn't work and will just break your game, instead use the debug option inside DCL to actually remove the devices you are wearing. It is not recommended using the console at all

Posted
13 hours ago, Psalam said:

Believe whatever you like. Removing those items placed by DD often breaks a game.

Done it hundreds of times ... alright dozens ... never had a problem. I think you might have muddled cause and effect?

 

Spoiler

The number of times I got stuck with a corset from LBA back in older versions of DCL, because of the belt+corset remove bug ... and the number of times I got stuck with an armbinder because a solicitation customer didn't remove it when he said he would is ... not small.

 

If you had a broken game where you had to remove a DD item, it's more likely you got a broken DD item because you already had a broken game, than removing a DD item breaking the game.

 

There is nothing magic about the removal of DD items. If you're getting stack dumps because of that ... you've got some other serious problem going on.

 

10 hours ago, Hiderius said:

actually using the console does break your game because your character will still end up wearing the item anyway no matter what you put in the console and will break your game as others here have said

Nope.

 

You failed to remove the item because you got render and inventory items confused.

Posted
2 hours ago, Lupine00 said:

Done it hundreds of times ... alright dozens ... never had a problem. I think you might have muddled cause and effect?

 

  Hide contents

The number of times I got stuck with a corset from LBA back in older versions of DCL, because of the belt+corset remove bug ... and the number of times I got stuck with an armbinder because a solicitation customer didn't remove it when he said he would is ... not small.

 

If you had a broken game where you had to remove a DD item, it's more likely you got a broken DD item because you already had a broken game, than removing a DD item breaking the game.

 

There is nothing magic about the removal of DD items. If you're getting stack dumps because of that ... you've got some other serious problem going on.

 

Nope.

 

You failed to remove the item because you got render and inventory items confused.

u can remove any devious devices via console, idk it'll break anything just click on player and activate console, type showinventory, after that remove item or drop item for any worn devious devices, easy way is to dump everything into a container that way it's easy to show any devices thats is worn on your character.

 

after than u can run the deviously cursed safeword to free me, check for any active effects on player that relates to devices if any and remove them, do a console search on name and just remove that magic effect.

 

this has been a problem in the older version of cursed loot, but i never encountered this problem for the latest version, but keep in mind some devices are equipped via other mods and it could potentially break game depending on how it's implemented.

Posted
1 hour ago, Whizkid said:

this has been a problem in the older version of cursed loot, but i never encountered this problem for the latest version, but keep in mind some devices are equipped via other mods and it could potentially break game depending on how it's implemented.

That's a good point in general. There are old mods out there that have 3.X devices in them, and some never worked well to start with.

There are also Zaz devices, that can superficially resemble DD devices, but work quite differently.

 

But it sounded like the OP got their items from DCL.

Posted
15 hours ago, Hiderius said:

actually using the console does break your game because your character will still end up wearing the item anyway no matter what you put in the console and will break your game as others here have said. Plus you shouldn't be using the console to to remove items since it doesn't work and will just break your game, instead use the debug option inside DCL to actually remove the devices you are wearing. It is not recommended using the console at all

Actually using 'Free Me' in the debug menu was, of course, the first thing I tried. And nothing happened.

Posted
1 hour ago, Lupine00 said:

That's a good point in general. There are old mods out there that have 3.X devices in them, and some never worked well to start with.

There are also Zaz devices, that can superficially resemble DD devices, but work quite differently.

 

But it sounded like the OP got their items from DCL.

I did. I got hit with 'A Little Bondage Adventure' event from opening a chest. It dumped me somewhere near Darkwater Crossing, wanting me to speak to Adrianne in Whiterun. The ballgag was part of the set (I was entirely unbound previously). Talked to her and she removed all of my bondage as normal. Hence why I posted here.

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