CGi Posted September 17, 2018 Posted September 17, 2018 28 minutes ago, Kimy said: Try the blindfold! Did you mean in-game or in front of the PC to no longer see the mismatching art style? Just asking.
Lupine00 Posted September 17, 2018 Posted September 17, 2018 6 hours ago, Jorvalt said: Very... interesting mod. I like it so far. Though, I have one complaint. The rubber items just seem out of place. Like, they don't really fit with skyrim's general art style. Is there something that makes them look nicer? Muh immersion. Try upgrading all your other gear to 4K textures But seriously. They are shiny armbinders that look like patent leather, and polished rubber suits. It's not easy to get rubber to shine like that you know! Of course they don't look "lore friendly" - though vanilla Skyrim might overdo the earth tones a little. There is a whole load of rusty metal stuff if you prefer. I don't find it any more "immersive", as well-used iron (not steel) just doesn't rust like that, and no sane smith would waste so much of a precious resource on restraints, when a fraction as much would do the job. There are some dark metal pieces that have the iron look too, but they aren't as numerous. If you really care, you might find it's feasible to replace the armor models on the super-shiny ebonite items with the same models as the leather items, or you could re-texture the rubber suits to look like leather. You can also tweak the shader parameters in NifSkope without any special tools. I haven't looked, but it may be possible to write leather textures over the ebonite ones. The DD assets system provides no theme support, though many mods that use them do, so there's always that avenue.
xlvs Posted September 17, 2018 Posted September 17, 2018 17 hours ago, Sethala said: Just getting back into modded Skyrim and I'm testing a few things. After a bandit attack, my character was left hogtied in the wilderness... which sounds fun, but I'm not sure if it's working properly. Her arms aren't aligned right with the armbinder, so they're clipping through it, and there doesn't seem to be any struggling animations. Is this something "normal", or did I goof up somewhere? Edit: After breaking free of the hogtie, she's still got the armbinder on, but her animations are acting as if it's off. It's still equipped, and I can try struggling out of it (which plays the correct animations), but otherwise the game is acting as if it's not equipped. 1) Check DD options in MCM Mod menu, enable animation filtering. Also, make sure similar animation filtering option is disabled for ZAZ (MCM Mod settings, also) 2) Run FNIS one more time. Could be that not all animations are generated. 3) Are You using Mod Organiser2? If You are not then You should. The learning curve is steep, I had to spend several days to figure out how to make it all work, but once You have it, it makes life of modding Your Skyrim a lot more easier. Getting all animations work properly is quite a complicated task and I remember having a ton of issues before I switched to ModOrganiser2.
Lupine00 Posted September 17, 2018 Posted September 17, 2018 27 minutes ago, xlvs said: Just getting back into modded Skyrim and I'm testing a few things. After a bandit attack, my character was left hogtied in the wilderness... which sounds fun, but I'm not sure if it's working properly. Her arms aren't aligned right with the armbinder, so they're clipping through it, and there doesn't seem to be any struggling animations. The hogtie struggle animations have been broken since 6.2 You will see spam about being unable to load them due to a wrong type in your Papyrus log. It was allegedly fixed in 6.4 I think, but I see no sign of this - I see it broken across multiple installs on different machines, in NMM, and in MO. However, the armbinder issue is definitely your end. While there were issues with armbinders prior to 6.4, they appear resolved now. If you have XMPSE in your LO, or FNIS Sexy Move, or PCEA2, they could be involved. You don't want XMPSE.esp enabled at all, and the other two aren't really good ideas either, as they lock the player object a lot, lagging out DD scripts and all kinds of quests.
Zaflis Posted September 17, 2018 Posted September 17, 2018 4 hours ago, Lupine00 said: However, the armbinder issue is definitely your end. While there were issues with armbinders prior to 6.4, they appear resolved now. Not entirely true, it depends on armbinder. Some still do clip in some circumstances. Something to do with animations being made for 2 different elbow width i think. And some armbinders are wider than others.
Jorvalt Posted September 18, 2018 Posted September 18, 2018 18 hours ago, Lupine00 said: Try upgrading all your other gear to 4K textures But seriously. They are shiny armbinders that look like patent leather, and polished rubber suits. It's not easy to get rubber to shine like that you know! Of course they don't look "lore friendly" - though vanilla Skyrim might overdo the earth tones a little. There is a whole load of rusty metal stuff if you prefer. I don't find it any more "immersive", as well-used iron (not steel) just doesn't rust like that, and no sane smith would waste so much of a precious resource on restraints, when a fraction as much would do the job. There are some dark metal pieces that have the iron look too, but they aren't as numerous. If you really care, you might find it's feasible to replace the armor models on the super-shiny ebonite items with the same models as the leather items, or you could re-texture the rubber suits to look like leather. You can also tweak the shader parameters in NifSkope without any special tools. I haven't looked, but it may be possible to write leather textures over the ebonite ones. The DD assets system provides no theme support, though many mods that use them do, so there's always that avenue. I just meant the latex seems super out of place in Skyrim's world. Everything else fits in perfectly fine, especially the chains and leather stuff.
Jorvalt Posted September 18, 2018 Posted September 18, 2018 I installed all the required mods for this and I've noticed that a couple of things seem to be missing textures. Namely, the quest rubber suit thing and just today I encountered another missing texture in a chastity belt a guard gave me after catching me having sex. It still has a shine to it, but the color is that weird pastel lavender that Skyrim puts on something when there's no texture. Did I miss something?
Lupine00 Posted September 18, 2018 Posted September 18, 2018 18 hours ago, Zaflis said: Not entirely true, it depends on armbinder. Some still do clip in some circumstances. Something to do with animations being made for 2 different elbow width i think. And some armbinders are wider than others. I'll clarify, the clipping is likely due to the missing animations, so I didn't speak to that ... however the OP also described a total failure of their character to enter armbinder pose once they were free of the bindings. Armbinders not triggering animation sets was a niggle in 6.2 and to a lesser extent 6.3 but I don't see it now myself; it seems to be fixed - for the binders DCL uses at least.
Varithina Posted September 18, 2018 Posted September 18, 2018 6 hours ago, Jorvalt said: I just meant the latex seems super out of place in Skyrim's world. Everything else fits in perfectly fine, especially the chains and leather stuff. Every time I look at those latex items my first though is that they would look very nice in a more natural leather texture, or even with a nice satin/velvet or lace textures, yes they would not really work as restraints but as most of the items are designed to be show off, so to speak for the person wearing them other materials would work fine, I just never got around to re-texturing them.
Lupine00 Posted September 18, 2018 Posted September 18, 2018 1 hour ago, Varithina said: Every time I look at those latex items my first though is that they would look very nice in a more natural leather texture, or even with a nice satin/velvet or lace textures, yes they would not really work as restraints but as most of the items are designed to be show off, so to speak for the person wearing them other materials would work fine, I just never got around to re-texturing them. The original armbinder from the v3 assets pack (which is also required for 4) has a nice leather armbinder texture. The new armbinders use a different texture layout, and have rather tiny plain textures; they rely on the shiny effect and the normal-map to look good given a small diffuse texture. You could retexture those easily, it would take half an hour top. It's just editing a texture. Try it. Then go in NifSkope and turn down the gloss and specular strength on the mesh shaders.
Varithina Posted September 18, 2018 Posted September 18, 2018 2 hours ago, Lupine00 said: The original armbinder from the v3 assets pack (which is also required for 4) has a nice leather armbinder texture. The new armbinders use a different texture layout, and have rather tiny plain textures; they rely on the shiny effect and the normal-map to look good given a small diffuse texture. You could retexture those easily, it would take half an hour top. It's just editing a texture. Try it. Then go in NifSkope and turn down the gloss and specular strength on the mesh shaders. More a case of time, my to do list is huge, for both oldrim and special edition, and that is not taking into account rebuilding both installs from the ground up, and full reinstall of mo/mo2 as required, both of which are still wip ?
LazyBoot Posted September 19, 2018 Posted September 19, 2018 22 hours ago, Varithina said: On 9/18/2018 at 2:25 PM, Lupine00 said: The original armbinder from the v3 assets pack (which is also required for 4) has a nice leather armbinder texture. The new armbinders use a different texture layout, and have rather tiny plain textures; they rely on the shiny effect and the normal-map to look good given a small diffuse texture. You could retexture those easily, it would take half an hour top. It's just editing a texture. Try it. Then go in NifSkope and turn down the gloss and specular strength on the mesh shaders. More a case of time, my to do list is huge, for both oldrim and special edition, and that is not taking into account rebuilding both installs from the ground up, and full reinstall of mo/mo2 as required, both of which are still wip ? Don't forget that for 4.2 they are working on new textures for the older items. https://www.loverslab.com/topic/84513-ft-workshop/?do=findComment&comment=2233027 https://www.loverslab.com/topic/84513-ft-workshop/?do=findComment&comment=2246062
Varithina Posted September 19, 2018 Posted September 19, 2018 9 hours ago, LazyBoot said: Don't forget that for 4.2 they are working on new textures for the older items. https://www.loverslab.com/topic/84513-ft-workshop/?do=findComment&comment=2233027 https://www.loverslab.com/topic/84513-ft-workshop/?do=findComment&comment=2246062 Not noticed that thread before will have a read through, but those textures look nice, but those were not really the ones I was on about, I was more on about the catsuits and rubber stuff for the most part, there again I personally prefer a nice transparent/semi-transparent lace effect or translucent silk type to rubber. This sort of effect but for the whole catsuit ; Spoiler https://www.prettylittlething.com/ezrie-red-lace-bodysuit.html https://www.prettylittlething.com/emsie-black-cut-out-detail-lace-thong-bodysuit.html
Jappa123 Posted September 20, 2018 Posted September 20, 2018 @Kimy BUG REPORT Not sure if someone reported it already but there is a bug with elbowbinder, whenever elbowbinder is equipped through solicitation it wont be automatically unlocked, basically customer unlocked everything except elbowbinder.
Yuki_Snowflower Posted September 20, 2018 Posted September 20, 2018 Goodday, I got locked with a chasity belt though I don't see it, did I do something wrong with the installation or have I made a mistake in another way. And it seems that the animations aren't playing aswell, did I mess something up badly?
Zaflis Posted September 20, 2018 Posted September 20, 2018 2 hours ago, Yuki_Snowflower said: Goodday, I got locked with a chasity belt though I don't see it, did I do something wrong with the installation or have I made a mistake in another way. And it seems that the animations aren't playing aswell, did I mess something up badly? Yes something is installed badly. If you use ZaZ animation pack you must register sexlab animations in MCM. It almost sounds like you don't have Devious Devices installed? Did you try the MCM debug menu's "Tie me up" button for this mod, and what happens?
Ytheria Posted September 20, 2018 Posted September 20, 2018 I got raped and my follower was tied up. At the end of the scene, my follower wasn't released, so she's just stuck there on the ground. Does anyone know how to fix this?
cciao613 Posted September 20, 2018 Posted September 20, 2018 someone can help me? How i do the quest "tie me up"?
Zaflis Posted September 20, 2018 Posted September 20, 2018 2 hours ago, cciao613 said: someone can help me? How i do the quest "tie me up"? I have never finished that one (it's from Dollmaker right?), but some said you need to talk the [Restraints] dialog with npc's and get lucky so that only he/she gets restrained and not you. It depends on your MCM settings, but in general i think the chance for that to happen is low, unless you changed it ofc.
Lupine00 Posted September 21, 2018 Posted September 21, 2018 13 hours ago, Zaflis said: Yes something is installed badly. If you use ZaZ animation pack you must register sexlab animations in MCM. It almost sounds like you don't have Devious Devices installed? Did you try the MCM debug menu's "Tie me up" button for this mod, and what happens? Make sure you have the basic Live Another Life mod installed. Or use Skyrim Unbound - either way you do not want a modded game starting with the "cart ride", as it frequently results in problems. Sort with LOOT. Check what LOOT has to say about missing masters or dirty mods that should be cleaned. Build Bodyslide. Build FNIS. If you are paranoid, use Wrye Bash and check for mods with mis-sorted masters and re-sort their master lists using TES5Edit. Build bashed patch if you want levelled lists to merge properly. On startup, wait until all the messages stop. Don't initialise SexLab until everything else has finished. Swap in and out of first person and third person mode several times (this voodoo magic fixes some issue with SexLab recognising requirements). Go into SexLab MCM and check that all requirements say YES. Install SexLab via the MCM item. Wait... Wait... Wait... Wait for it so say that SexLab is ready. Be patient. Now ... finally ... check the DCL MCM.
SleepyJim Posted September 21, 2018 Posted September 21, 2018 15 hours ago, Yuki_Snowflower said: Goodday, I got locked with a chasity belt though I don't see it, did I do something wrong with the installation or have I made a mistake in another way. And it seems that the animations aren't playing aswell, did I mess something up badly? 13 hours ago, Zaflis said: Yes something is installed badly. If you use ZaZ animation pack you must register sexlab animations in MCM. It almost sounds like you don't have Devious Devices installed? Did you try the MCM debug menu's "Tie me up" button for this mod, and what happens? A word of caution on registering the Zaz animations with SexLab. Doing this is specifically against the advice of the original creators of the Zaz animation pack. ZAP will play those animations when necessary (if you have its animation override feature active, which is enabled by default) whether they are registered with SexLab or not. Registering only means that in situations where they aren't necessary for the intentions of ZAP, SexLab might pick them itself, resulting in pillories being conjured out of thin air. If you're happy with that, then go ahead and register them. In any case, official advice from the devious team is to disable the ZAP animation override feature, meaning ZAP's animations don't play at all if unregistered, because the devious mods have their own versions which are compatible with the devious framework. For invisible devices, the usual cause is not having successfully built the meshes in BodySlide, which is a requirement. Here's a guide explaining how.
Zaflis Posted September 21, 2018 Posted September 21, 2018 8 hours ago, SleepyJim said: A word of caution on registering the Zaz animations with SexLab. Doing this is specifically against the advice of the original creators of the Zaz animation pack. ZAP will play those animations when necessary (if you have its animation override feature active, which is enabled by default) whether they are registered with SexLab or not. Registering only means that in situations where they aren't necessary for the intentions of ZAP, SexLab might pick them itself, resulting in pillories being conjured out of thin air. If you're happy with that, then go ahead and register them. In any case, official advice from the devious team is to disable the ZAP animation override feature, meaning ZAP's animations don't play at all if unregistered, because the devious mods have their own versions which are compatible with the devious framework. I know, only use the bound animation filter from Devious Devices, set ZAP ones off. I specifically fixed one of my animation issues very recently, where they wouldn't play in some cases. Registered in ZAP menus and things were smooth again. There's still 1 "doggystyle" sex animation that only has characters standing in place, but that's rare and the only 1 animation that doesn't work. ZAP 8 plus. I remember now, the animation that didn't play was player masturbation. Only registering sexlab helped. Also sometimes roles are reversed or the raping person is "bound" without restraints on.
cciao613 Posted September 21, 2018 Posted September 21, 2018 21 hours ago, Zaflis said: I have never finished that one (it's from Dollmaker right?), but some said you need to talk the [Restraints] dialog with npc's and get lucky so that only he/she gets restrained and not you. It depends on your MCM settings, but in general i think the chance for that to happen is low, unless you changed it ofc. Can you say me what should I wear and what unlock on her? I put 100% of success for the dialogue. I tried to do The bound queen quest now but I'm stuck, I have to accept Julius like a keyholder or kill / pick pockets him. I can't kill him like other NPCs (Jarl) and I can't kill him with the comand console kill.....so I pick pocket the key but where I have to go now? 9 hours ago, SleepyJim said: For invisible devices, the usual cause is not having successfully built the meshes in BodySlide, which is a requirement. Here's a guide explaining how. I have UNP boby and now I'm using this mod https://www.nexusmods.com/skyrim/mods/72034/?tab=files but the bra and belt have this problem....all the other devices work. problem.bmp
Lupine00 Posted September 22, 2018 Posted September 22, 2018 6 hours ago, cciao613 said: I tried to do The bound queen quest now but I'm stuck, I have to accept Julius like a keyholder or kill / pick pockets him. I can't kill him like other NPCs (Jarl) and I can't kill him with the comand console kill.....so I pick pocket the key but where I have to go now? TBH, the "clues" the quest gives you for this are ... barely present, and don't fit the pattern of previous clue-puzzles (which you don't have to solve yourself). I'd never have completed this if I didn't already know from the forum roughly where to look. But the location is logical, so there's that. It is also possible to wait him out, but you'll be giving a lot of blowjobs. Don't mix Queen Sarah's with Devious Followers unless you want to end up with a willpower of zero. See spoiler below for a big hint: Spoiler Where does everyone hide their secrets in the college? It seems inconsistent that the note clues are simply solved for you by Julius, but later, you have to outguess him without much to go on. I think most quest authors would have made guessing the note clues - working out and exploring the locations yourself - a big part of the quest, and then produced a more-complex, but similar, puzzle at the end. I suspect that this was the original intention, but play-tests showed it was too hard to solve with existing clues, and then some time pressures came along, and it got fixed to be the way it is, rather than coming up with "proper" clues that could reasonably be used to establish the locations. If you have to get all those pieces without using fast-travel, it's still an epic quest, and a lot of fun. For mages, it's a huge benefit just doing it, because you can cast with total impunity and pretty much never go out of mana, so lots of opportunities to raise skills and play with spells you wouldn't normally use because you are nearly invincible. For melee or stealth build, it's a bit of a dead spot skill-wise, but the recent addition of the books does compensate a little. While similar in some ways, Cursed Collar ramps up better. Very nicely in fact, but it too is very mage-centric. Still waiting for that melee-oriented bimbo collar quest Finally: WTF is with the eye-melting texture on that dress? Is Julius a secret hippy? Great item, but ultimately unusable due to eye-searing appearance. Would be neat if there was more story with Julius afterwards. He feels like an unfinished narrative. Either he tries to get revenge, or you decide you like him after all (on different terms), or he tries a new way to "capture" your heart, or you decide to take revenge, or some combination of all of the above. Could be fun. A lot of similarities between BQ and Cursed Collar. Would be funny to learn at some point that the entire Queen Sarah story is a result of Uncle Sheo manipulating Sarah's father for fun.
Zaflis Posted September 22, 2018 Posted September 22, 2018 2 hours ago, Lupine00 said: TBH, the "clues" the quest gives you for this are ... barely present, and don't fit the pattern of previous clue-puzzles (which you don't have to solve yourself). I'd never have completed this if I didn't already know from the forum roughly where to look. ... Actually bound queen quest has an alternative ending, don't click spoiler unless you really want to know what i mean! Spoiler After 45 days you can simply talk to Julius and he will give you the key. You can freely open the restraints and the quest is forever complete. It's kind of more boring end than if you went to look for it yourself. But during that time you're pretty powerful mage. I was half expecting him to use the items from his hidden chest, but no they're unrelated. Don't do this at home... Sleeping 45 days straight was pretty Zzzzzz task to test. I deserve a Steam achievement for that ?
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