CGi Posted June 7, 2018 Posted June 7, 2018 1 hour ago, Elca said: and do ı have to download DDs in some kind of order ? if it is please tell me it doesn't matter in which order you download and install Devious Devices but the load order should be DD Assets, DD integrations and then DD Expansion. The installer checks for the following files: Update.esm SexLab.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ZaZAnimationPack.esm SexLabAroused.esm So those must be installed for the installer to work. Why Update.esm? Let's say it this way: To ensure the game is up to date.
jbezorg Posted June 7, 2018 Posted June 7, 2018 SexLab Requirements -------------------------------------------------------------  Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER  Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI REQUIRES VERSION 5.0 OR NEWER If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk. An actor skeleton mod such as XPMSE2 or XPMSE3  Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section.
CGi Posted June 7, 2018 Posted June 7, 2018 25 minutes ago, jbezorg said: (snip) The dependencies of DCL's dependencies wouldn't stop the installer thoough.
Elca Posted June 7, 2018 Posted June 7, 2018 3 hours ago, CGi said: it doesn't matter in which order you download and install Devious Devices but the load order should be DD Assets, DD integrations and then DD Expansion. The installer checks for the following files: Update.esm SexLab.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ZaZAnimationPack.esm SexLabAroused.esm So those must be installed for the installer to work. Why Update.esm? Let's say it this way: To ensure the game is up to date. by load order do you mean opening bodyslide or something else ?Â
CGi Posted June 7, 2018 Posted June 7, 2018 17 minutes ago, Elca said: by load order do you mean opening bodyslide or something else ? Maybe you should read up on some modding guides before pulling stunts like this. But to answer your question: Load Order describes the order in which plugins are listed and loaded.
Elca Posted June 7, 2018 Posted June 7, 2018 3 hours ago, CGi said: Maybe you should read up on some modding guides before pulling stunts like this. But to answer your question: Load Order describes the order in which plugins are listed and loaded. ı think my load is correct ?
CGi Posted June 7, 2018 Posted June 7, 2018 1 hour ago, Elca said: ı think my load is correct ? Load order looks good, all dependencies are in place so no clue why the mod is not installing. But according to other reports it's a problem on your end and not with the mod so i have no clue what is causing it to fail.
Elca Posted June 7, 2018 Posted June 7, 2018 48 minutes ago, CGi said: Load order looks good, all dependencies are in place so no clue why the mod is not installing. But according to other reports it's a problem on your end and not with the mod so i have no clue what is causing it to fail. well my guess is i think ı did something wrong with bodyslide , so what ''preset'' should ı choose ? maybe it is the problem ?
A Little Kitten Posted June 7, 2018 Posted June 7, 2018 31 minutes ago, Elca said: well my guess is i think ı did something wrong with bodyslide , so what ''preset'' should ı choose ? maybe it is the problem ? i dont think you need bodyslide for installation whatsoever, and beleive you can run the game without body slide and fnis fine, you just wont have your character in the game with you Havent you selected wrong stuff when it asked you during the installation ? Or does it crash even before that ? I only believe the heartfires.esp is causing it. Try disabling that and stuff you dont need for these mods
CGi Posted June 7, 2018 Posted June 7, 2018 47 minutes ago, Elca said: well my guess is i think ı did something wrong with bodyslide , so what ''preset'' should ı choose ? maybe it is the problem ? Bodyslide is a tool and the tool itself nor it's generated files should impact installing a mod. There's something else off.
fred200 Posted June 7, 2018 Posted June 7, 2018 Just to pile on here a bit: Mess up BodySlide and you might have some invisible garments / body parts. I have never heard of it causing a CTD or failed install. Look elsewhere for your problems.
Elca Posted June 7, 2018 Posted June 7, 2018 15 minutes ago, A Little Kitten said: i dont think you need bodyslide for installation whatsoever, and beleive you can run the game without body slide and fnis fine, you just wont have your character in the game with you Havent you selected wrong stuff when it asked you during the installation ? Or does it crash even before that ? I only believe the heartfires.esp is causing it. Try disabling that and stuff you dont need for these mods it crushes before , i couldnt select anything , well if isnt the bodyslide maybe ı made a mistake with XP32
CGi Posted June 7, 2018 Posted June 7, 2018 6 minutes ago, Elca said: it crushes before , i couldnt select anything , well if isnt the bodyslide maybe ı made a mistake with XP32 XP32 is not really supported. Use XPMSE.
Rogwar002 Posted June 7, 2018 Posted June 7, 2018 26 minutes ago, Elca said: well my guess is i think ı did something wrong with bodyslide , so what ''preset'' should ı choose ? maybe it is the problem ? No, this is not the problem. Bodyslide installation or using Bodyslide before the DCL installation has no influence on your installation process. It seems, you have many mods installed, because your screenshot ends somewhere around the middle. I used NMM long time ago, too. It´s a bitch... to be nice... But ok, it is a mod manager. So let´s try to solve step by step what is causing your issue. By load order the modding communtiy refers to the order in which you add content to your game, during the startup process of Skyrim. NMM does this by the mod load order column.  Your load order seems to be ok on the first view. And here is the but: Where is your custom skeleton? You write all prerequisits are fullfilled. I doubt that, because the skeleton should be higher in your loadorder as it is, if it is part of your loadorder. Please have a look at the first post here in the supportforum and really do as told. Install the prerequists and do so in a correct way. You have to read the installation process for each and every mod. No joke. It IS essential. Read. A lot. e.g. By using XPMSE Skeleton and using NMM you´re almost 100% fucked. My first guess in using this combination will be: you have overwritten Skeleton files. Your game will not work. Even if you will have DCL Installed, used bodyslide with the UUNP setting of your choice and did your armor generation process correct.  Demoralising, I know. I learned the same. The hard way. My game was much more than 100 hours playtime. I suffered CTD almost every 30minutes...My best hint I can provide: Read... as written on the first page of so many mods: RTFM (if you know the meaning, you´re a native speaker or did what the meaning is, I´m not and it took some time ...)  Using NMM, you are not able to use LOOT in a way, your game will work with this huge amount mods. Your plugins tab will be sorted in another way than you installed mods. And as far as I know you can not just drag and drop installed mods in your Mods tab view. You can correct me, if my knowledge of NMM is outdated. Of course, If you know how to sort mods without Loot using TES5Edit...  You can guess where this is leading...  A hint to Bodyslide: This little tool is providing to your game presets for your toons. To keep it simple: You have a custom skeleteon like XPMSE32 (as written in the prerequisits of DCL). Starting your game now, will change nothing. Your toon will look like before. Now you use Bodyslide... whoa... bigger chests because you used UNPB setting in Bodyslide to generate the naked toon with the UNPB preset. Oh what now? Small chest again just by using a cloth armor? Why? Because you have to generate your Cloth armor with Bodyslide UNPB setting, too. By doing so, you will change the meshes (the body, the frame, the chassis) of this particular armor. If you use a naked torso, you will use the "naked torso mesh" that is from now on visible on screen. If use the "cloth armor mesh" this is visible on the screen. And this preset bless is curse in the same way: Your downloaded armor must have a preset for your body of choice or better the possibilty to create the body of your choice using bodyslide.  And to prevent another question: In your load order is the RacemenuMorphsUUNP.esp from Bodyslide: IF there is a RacemenuPlugin.esp active, deactivate it, delete it, whatever. It will disturb your game. You just need two: The bodyslide RacemenuMorphsUUNP.esp and Racemenu.esp. Otherwise you will duplicate all sliders giving your game just a hideous amount of sliders doing the same stuff. To give something to laugh or just a facepalm: I did this mistake until last year  Again I can say: RTFM... I did... but late...
c6222848 Posted June 7, 2018 Posted June 7, 2018 is it possible to change the yoke of shame to the normal yoke instead of HR one? i don't really like the idea of the HR yokes..(using 6.3 now doesn't know if it changed in the new version)
Kimy Posted June 7, 2018 Author Posted June 7, 2018 8 minutes ago, Rogwar002 said: Where is your custom skeleton? You write all prerequisits are fullfilled. I doubt that, because the skeleton should be higher in your loadorder as it is, XPMSE.esp doesn't need to be in the load order at all, and as a matter of fact, SHOUDN'T, unless you insist on using the alternative weapon placements. Â But yes, don't EVER let any mod overwrite the skeleton files. There are a few that try to do.
Rogwar002 Posted June 7, 2018 Posted June 7, 2018 I feel slaped in a motherly way... Thank you? Kimy is right of course. But I like my daggers on the hip! And it is working well... for me...
Pfiffy Posted June 7, 2018 Posted June 7, 2018 10 minutes ago, Kimy said: XPMSE.esp doesn't need to be in the load order at all, and as a matter of fact, SHOUDN'T, unless you insist on using the alternative weapon placements. Â But yes, don't EVER let any mod overwrite the skeleton files. There are a few that try to do. or install it again when you are finished with installing....
Kimy Posted June 7, 2018 Author Posted June 7, 2018 1 minute ago, Rogwar002 said: I feel slaped in a motherly way... Thank you? Kimy is right of course. But I like my daggers on the hip! And it is working well... for me... Now, don't you pout! Here, have a cookie! ? Â Seriously, just open your papyrus log and look at the ton of errors XPMSE is coughing in there on an ongoing basis. It's not a pretty sight... Â Â 1
CGi Posted June 7, 2018 Posted June 7, 2018 2 minutes ago, Kimy said: Now, don't you pout! Here, have a cookie! ? Â Seriously, just open your papyrus log and look at the ton of errors XPMSE is coughing in there on an ongoing basis. It's not a pretty sight... Not to mention that the weapon scalling scripts can clutter your up save game.
Rogwar002 Posted June 7, 2018 Posted June 7, 2018 You have no idea of my ability to ignore things, I don´t want to see, when there is anything I want to have I want daggers on hips and I want it only for me. I´m special. *stompswithhisfeet* Maybe this is the reason why I´m not able to share things I do...because deep inside I know it is not as good as it could be...
fred200 Posted June 7, 2018 Posted June 7, 2018 I disable the xpmse.esp file for two reasons: The errors in the Papyrus log can not be good for stability. A skeleton replacer has no business including animations. I will pick my own animations, thank you. Great skeleton though - it is the gold standard of skeletons.
Elca Posted June 7, 2018 Posted June 7, 2018 1 hour ago, Rogwar002 said:   Using NMM, you are not able to use LOOT in a way, your game will work with this huge amount mods. Your plugins tab will be sorted in another way than you installed you are right , ı stopped trying to open it with NMM and tried it with MO well it worked !! thank you all so much for your timeÂ
Atuarre Posted June 8, 2018 Posted June 8, 2018 I don't know if this is a known problem or not. Searching didn't uncover it, so here it is, and my workaround:  While running the Keyholder quest for a one-month interval, I got locked in the Slave Collar in the last week of it. Since the slave collar appears to be unlocked by the Head Restraints Key these days, there was no way out of the Slave Collar until the Keyholder quest could be completed. The problem is, as long as I was in that Slave Collar, when the time was up, the Dollmaker refused to offer the option to end Keyholder, return my keys, and stop grabbing new ones I found.  This basically meant Keyholder and Slave Collar together were making each other permanent.  To escape, I shut down all Cursed Loot functions, which enabled me to console myself the Head Restraints Key without Dollmaker taking it away, then was able to unlock the Slave Collar with it. After I re-enabled all Cursed Loot functions, and returned to the Dollmaker, she offered to end Keyholder quest properly.  I seem to recall the Slave Collar having it's own unique Slave Collar Key way back when, which I believe Keyholder didn't take away. I don't remember the Slave Collar preventing the Keyholder quest from ending, though, so that is probably what needs attention.  Cheers, and thanks for years of this lovely mod.
u6669143 Posted June 9, 2018 Posted June 9, 2018 Where on earth is this doll maker?? searched everywhere and am getting tired of being stuck in this rubber?!? help please!!
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