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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Keep the cool ;)

In a small village near the open sea high in the north.

It is dawning to me, there are stars visible...

Spoiler

In Dawnstar near the end of town. She has a shop there. Right next to the fisher transporting you to the DLC.

 

Posted
1 hour ago, u6669143 said:

Where on earth is this doll maker?? searched everywhere and am getting tired of being stuck in this rubber?!? help please!!

If you use ETaC (and possibly other town mods?), the Dollmaker's front door is hidden behind the front door of an 'overlapping' property, and you need to tcl through that to find the front door you want

 

If that does affect you, you could save where you are, use console to coc into dollmaker's, walk out of the front door, and at least see where you are aiming for.  Then exit the game, and reload your save

Posted

So I have a question. Installed new version on a clean install and the first trap i get a black ebonite elbowbinder. After looting every container in riverwood at 100% sharp item chance(tested 60 to 100) i get nothing. Description on item says it's hard to cut so am I just wasting time or is something broken?

Posted
34 minutes ago, MarsMe said:

So I have a question. Installed new version on a clean install and the first trap i get a black ebonite elbowbinder. After looting every container in riverwood at 100% sharp item chance(tested 60 to 100) i get nothing. Description on item says it's hard to cut so am I just wasting time or is something broken?

Hard to cut is for Try to escape - break open (next to struggle and pick lock)
You need a key or different way of escape (like the two above...), guess you cant just find something sharp anymore ?

Posted
1 hour ago, MarsMe said:

So I have a question. Installed new version on a clean install and the first trap i get a black ebonite elbowbinder. After looting every container in riverwood at 100% sharp item chance(tested 60 to 100) i get nothing. Description on item says it's hard to cut so am I just wasting time or is something broken?

One option you can try is to go into the DCL settings and turn on screen debug. I forget the exact location and name of it, but it might help you see what's triggering when you open a container. I used it a bit yesterday for plant looting (as it just wasn't triggering at all) and it showed all the rolls, modifiers, and final "chance". In my case, I had the container chance at 100% but there was a modifier set that was dropping the final chance down to 30%.

Posted
1 hour ago, MarsMe said:

So I have a question. Installed new version on a clean install and the first trap i get a black ebonite elbowbinder. After looting every container in riverwood at 100% sharp item chance(tested 60 to 100) i get nothing. Description on item says it's hard to cut so am I just wasting time or is something broken?

Doesn't look like that feature works with elbowbinders, only the normal armbinders.

 

@Kimy Maybe elbowbinders also should be able to trigger sharp items?

Posted
9 hours ago, LazyBoot said:

Doesn't look like that feature works with elbowbinders, only the normal armbinders.

 

@Kimy Maybe elbowbinders also should be able to trigger sharp items?

*nod* I will make that so.

Posted

Hi, I really would like to play with Leon as my dominant but he automatically equip slave boots on me (I have a bug who make me unable to play with locked devious boots/heels) do u know how I can't prevent him to equip these boots to me ? I already unchecked boots on the DCL MCM

Posted
1 hour ago, Matz said:

Hi, I really would like to play with Leon as my dominant but he automatically equip slave boots on me (I have a bug who make me unable to play with locked devious boots/heels) do u know how I can't prevent him to equip these boots to me ? I already unchecked boots on the DCL MCM

The equipment during Leon/Leah's quest is configured in their quest scripts, so there's no way to alter that apart from editing and recompiling the script. (Edit: wrong. See Slagblah's post directly below.) However, maybe the boots bug can be solved? DD boots are a pretty integral part of many mods that use DD. Can you describe the bug/issue in your game? Maybe somebody here can figure it out.

 

Edit: Thanks @Slagblah for the correction. It's great how many modding tricks one can learn here in the forum.

Posted
15 minutes ago, El_Duderino said:

The equipment during Leon/Leah's quest is configured in their quest scripts, so there's no way to alter that apart from editing and recompiling the script. However, maybe the boots bug can be solved? DD boots are a pretty integral part of many mods that use DD. Can you describe the bug/issue in your game? Maybe somebody here can figure it out.

Actually, Leon's device choices are defined by a FormID List in the esp, and as such, only requires an override esp to change.

 

One like this:

DCL Leon No Boots.esp

 

Just drop it in your load order after Cursed Loot and no boots should be equipped by Leon/Leah.

Posted
45 minutes ago, Slagblah said:

Actually, Leon's device choices are defined by a FormID List in the esp, and as such, only requires an override esp to change.

 

One like this:

DCL Leon No Boots.esp

 

Just drop it in your load order after Cursed Loot and no boots should be equipped by Leon/Leah.

I downloaded it but I can't upload it on MO, even if I try to put in in a winrar folder, how should I do ? Thank's for your help

Posted
40 minutes ago, Matz said:

I downloaded it but I can't upload it on MO, even if I try to put in in a winrar folder, how should I do ? Thank's for your help

Hmm... I don't use MO myself, so I can't help you with the specifics there.

 

However, maybe the file got messed up in the upload. Try this one:

 

DCL Leon No Boots.esp.7z

Posted

One thing I remember from a pick lock ago. A timer gag was a tape gag that could not be removed until the time ran out. Think that may be possible for a cursed loot item?

Posted
3 hours ago, Slagblah said:

Hmm... I don't use MO myself, so I can't help you with the specifics there.

 

However, maybe the file got messed up in the upload. Try this one:

 

DCL Leon No Boots.esp.7z

Omg it worked ! thank you so much !!!

Posted

Could i please get some assistance on troubleshooting / fixing a problem im having with i suspect Cursed Loot.  Straight jacket's, Yoke's and Armbindier's when equiped will give a message 3 times.  

 

"An error has ocurred with your installation of Devious Devices. Please check the log for more information(Can someone tell me where the log is to find) Error Text: LookupDeviceType received invallid keyword [Keyword<zad_DeviousHeavyBondage (0F05226C)>]"

Posted
16 minutes ago, LatencyRemix said:

Could i please get some assistance on troubleshooting / fixing a problem im having with i suspect Cursed Loot.  Straight jacket's, Yoke's and Armbindier's when equiped will give a message 3 times.  

 

"An error has ocurred with your installation of Devious Devices. Please check the log for more information(Can someone tell me where the log is to find) Error Text: LookupDeviceType received invallid keyword [Keyword]"

That's an error that can pop up with an old version of DD, or if another mod is overwriting DD scripts.

Posted
10 minutes ago, LazyBoot said:

or if another mod is overwriting DD scripts.

Thank's that help's me out.

 

I hadn't loaded cursed loot in my new game yet, so if i put Cursed Loot 4.1 higher up so that it has overwrites on everything that should stop the messages?

 

 

 

Posted
2 minutes ago, LatencyRemix said:

Thank's that help's me out.

 

I hadn't loaded cursed loot in my new game yet, so if i put Cursed Loot 4.1 higher up so that it has overwrites on everything that should stop the messages?

 

 

 

You need to make sure devious devices integration isn't getting overwritten.

Posted

Ahh i see.  The only thing showing in MO that is overwriting DD Intergration is SLIF patch's,  i will have a fiddle with the order's of the DD Intergration and new DD Expansion 4.1 and see if i cant iron out the kink's.

 

Thanks for the help @LazyBoot

 

 

*Edit*

Moved them around and now it all work's with out the error message poping up, and even get them having animations when struggeling which i hadn't had for a while

Posted
19 hours ago, LazyBoot said:

Doesn't look like that feature works with elbowbinders, only the normal armbinders.

 

@Kimy Maybe elbowbinders also should be able to trigger sharp items?

 

I figured there was something new, managed to struggle out after a really long time. :P

 

Discovered a bug/unfinished feature? I have SD+ installed but not using death alternative instead I have DCL's combat surrender. A draugr defeated me and I got a text box saying it tried to enslave me and I could choose that or just sex. Picking enslave starts sd+ but also picks one of DCL's defeat events to trigger. So I get teleported away from my new owner. This happened without SD+ integration on in DCL.

 

Posted

I've tried several different searches and can't find anything in this direction, but if I've overlooked something, please just point me to it :)

My problem is that any bound NPCs simply won't follow me, be it an enemy who surrendered and is now tied up, be it one of the Dollmaker's indebted customers (Maria in this case)... They just idly walk back and forth, which makes tying up enemies useless and boring, and worse, breaks the "bring customer to me" Dollmaker quest :'(

Posted
1 hour ago, MarsMe said:

 

I figured there was something new, managed to struggle out after a really long time. :P

 

Discovered a bug/unfinished feature? I have SD+ installed but not using death alternative instead I have DCL's combat surrender. A draugr defeated me and I got a text box saying it tried to enslave me and I could choose that or just sex. Picking enslave starts sd+ but also picks one of DCL's defeat events to trigger. So I get teleported away from my new owner. This happened without SD+ integration on in DCL.

 

Look up the thread and you will see that there seems to be some real problems with the combat rape outcomes, in that, for at least some of us, most of the option selections just don't do what they are supposed to do, and some of the warping to other places can be really really weird

 

Kimy said she'd look into it for the next version

 

Hope that helps, even if not a lot :P

 

 

Posted

I just started a new game with DD V4.1 and noticed one minor bug. I use the LaL addon with the First Person View and the hobble dress given by the LaL quest is using a 360° animation when moving. Meaning when I'm walking backwards, I'm looking back but the body is turned to the direction of movement so that I'm looking through the back of my head. Don't know if that is caused by this mod or the DD mod though.

 

I have the First Person View activated in the MCM of the DD and other similar clothes I get during that LaL quest seem to be ok.

Posted
13 hours ago, donkeywho said:

Look up the thread and you will see that there seems to be some real problems with the combat rape outcomes, in that, for at least some of us, most of the option selections just don't do what they are supposed to do, and some of the warping to other places can be really really weird

 

Kimy said she'd look into it for the next version

 

Hope that helps, even if not a lot :P

 

 

Just to add to that, the weird warping to other places was caused by a reference to the zbftestcell from zap which shouldn't be in DDi but which can be easily removed with TESVedit.

Posted

Is there a way to disable, or reduce the frequency of the "come here woman" speech event? Sometimes they get a bit annoying/repetative.

 

If there is a way, I can't seem to find the switch.

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