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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

 

I also have this (or a similar) problem.  I get the message "I'm being raped and the guard is watching" (or whatever), but then nothing happens.  I've tried with delayed arrest on or off: makes no difference.

 

 

That just means the guard saw you, I believe they will only react if you have the Misogyny option selected (aka - a crime even if you are the victim/males will randomly demand sex when you talk to them).  They won't interfere otherwise. 

 

 

Sorry, I should have said: I do have the misogyny option selected.

 

Posted

 

 

 

I also have this (or a similar) problem.  I get the message "I'm being raped and the guard is watching" (or whatever), but then nothing happens.  I've tried with delayed arrest on or off: makes no difference.

 

 

That just means the guard saw you, I believe they will only react if you have the Misogyny option selected (aka - a crime even if you are the victim/males will randomly demand sex when you talk to them).  They won't interfere otherwise. 

 

 

Sorry, I should have said: I do have the misogyny option selected.

 

 

 

I also had misogyny selected in all cases not just during the testing of the dialogue option. i should also mention that i tried this in whiterun (in town not in a building)  with other actors around, so the guards and other npcs should have seen and it should be public indecency.

Posted

I have misogyny activated and males demanding sex at 85 percent of the time and then rape activated and all options activated plus I have it where only 1 of the options need to be true to have my character raped so that way my character is always being used lol. Plus it makes it a little difficult to do quests but not impossible, I have the nudity thing off and reporting off and the fines off and the guards don't do anything. Shoot I've been had guards demand sex from me since I have that enabled

 

 

Edit: I have public indecency off but I have males demand sex and misogyny on plus rape on

Posted

Suggestion:

 

Could the "release me" settings for dominant followers be in the MCM ( and perhaps time gated) rather than the dialog tree for the Dom-Follower.

 

It is pretty 'fantasy' breaking having the option just dangled in front of you all the time. I know it may seem like a small detail but they ability to just drop out of the follower instantly takes a lot away from what is a pretty fun system otherwise.

 

Thanks,

 

Looking forward to  v7.0

Posted

Suggestion:

 

Could the "release me" settings for dominant followers be in the MCM ( and perhaps time gated) rather than the dialog tree for the Dom-Follower.

 

It is pretty 'fantasy' breaking having the option just dangled in front of you all the time. I know it may seem like a small detail but they ability to just drop out of the follower instantly takes a lot away from what is a pretty fun system otherwise.

 

Thanks,

 

Looking forward to  v7.0

 

 

I agree with this breaks immersion when you are talking to your master and you see the dialogue option of "Release Me" that should be in the mcm menu not on dominate follower who is your characters master or any master at that.

 

Edit: I have a suggestion and that is if it would be possible to add Pet Collar to this, with the approval of the mod author of Pet Collar if such a thing is possible

Posted

Is there an option after a cursed loot triggered sex to automatically redress or choose only the body part/weapon to be stripped in the first place? So I don't have to go through backpack  each time and re-equip rings, necklace, head, gloves, boots, etc. The stripping menu in sexlab MCM doesn't seem to apply to cursed loot sex.

 

It seem your mod still strip all item whenever it start sex scene, even ignore SexLab never strip setting? Is there any way to change?

 

i would really really like a fix to this too. i also wish Kimy would maybe respond to why DCL works this way? Yet none of my other SexLab mods have trouble respecting the SexLab stripping toggles.

 

That is.. Defeat, SexLab Solutions, and Eager NPC all seem to be able to respect SexLab's stripping toggles perfectly when their sex events play, only DCL seems to have an issue respecting the SexLab stripping rules.

 

Long ago, i did notice in this thread Kimy say:

 

Cursed Loot is currently bypassing SexLab's stripping function and using its own instead. That's because 1.6 introduced an array bug in that function that didn't get fixed so far. So yes, Cursed Loot's strip does of course not know about individual "do no strip" settings. It does however, respect the SexLabNoStrip keyword on items.

 

But of course we are on to SexLab 1.62 by now.. and if it were really a problem with SexLab, and not this mod, why doesn't Defeat also have this problem? And SexLab Solutions? And Eager NPCs? None seem to have a problem with any "strip bug" in SexLab...?? So it's confusing.

 

Of course!! i am not saying this to condemn Kimy. i think DCL is fantastic, even with this one annoying bug. Everything else about this mod is so amazing to me ^.^ Just! i wish very-much that my horns would stay on during DCL Rape events! since to me these are "permanent" parts of my character and not things that could be "stripped off".

 

DCL seems like a really complex mod (it does so many things), so maybe that is why it is harder for Kimy to fix the issue than it is for the creator's of other mods?

Posted

I found either a bug or something is wrong with my installation

so i got the cursed slave collar put on me when i was looting a chest which start the quest to find all the over items for the high wizard, i got to the cursed slave boots but every time i try to put them on it puts on the wrong item (another type of boot) which makes it impossible for me to put on the slave boots anyone know what could be causing this and how i can fix it? if you need any other information just let me know

 
Posted

I found either a bug or something is wrong with my installation

so i got the cursed slave collar put on me when i was looting a chest which start the quest to find all the over items for the high wizard, i got to the cursed slave boots but every time i try to put them on it puts on the wrong item (another type of boot) which makes it impossible for me to put on the slave boots anyone know what could be causing this and how i can fix it? if you need any other information just let me know

 

 

You could try getting rid of the other boots that get equipped. Either drop them or store them in a chest somewhere, just so that they're not in your inventory when you put on the Cursed Slave Boots.

Posted

 

I found either a bug or something is wrong with my installation

so i got the cursed slave collar put on me when i was looting a chest which start the quest to find all the over items for the high wizard, i got to the cursed slave boots but every time i try to put them on it puts on the wrong item (another type of boot) which makes it impossible for me to put on the slave boots anyone know what could be causing this and how i can fix it? if you need any other information just let me know

 

 

You could try getting rid of the other boots that get equipped. Either drop them or store them in a chest somewhere, just so that they're not in your inventory when you put on the Cursed Slave Boots.

 

i would do this if i knew what was being equipped, i know they are black ebonite restrictive boots, but when i open my inventory nothing has the arrow to show it is equipped further more i can equip the restrictive boots from the inventory after trying to put on the slave boots but closing and re-opening the inventory gets rid of the arrow and allows me to re-equip them and does not give me the option to try to escape from them, if i try to drop the restrictive boots or put them in a chest my character puts them on, right now i have no way of getting them out of my inventory 

UPDATE : it took seven tries of selling the boots and having them equipped instead of sold and having to get the master of dreams shop to take them off to get them out of my inventory does anyone know what could have caused this so i can avoid it?

 

UPDATE :  this is happening with all my quest items now :/ not sure what to do since i don't exactly want  to sell all of my items

 

Posted

 

 

Is there an option after a cursed loot triggered sex to automatically redress or choose only the body part/weapon to be stripped in the first place? So I don't have to go through backpack  each time and re-equip rings, necklace, head, gloves, boots, etc. The stripping menu in sexlab MCM doesn't seem to apply to cursed loot sex.

 

It seem your mod still strip all item whenever it start sex scene, even ignore SexLab never strip setting? Is there any way to change?

 

i would really really like a fix to this too. i also wish Kimy would maybe respond to why DCL works this way? Yet none of my other SexLab mods have trouble respecting the SexLab stripping toggles.

 

That is.. Defeat, SexLab Solutions, and Eager NPC all seem to be able to respect SexLab's stripping toggles perfectly when their sex events play, only DCL seems to have an issue respecting the SexLab stripping rules.

 

Long ago, i did notice in this thread Kimy say:

 

Cursed Loot is currently bypassing SexLab's stripping function and using its own instead. That's because 1.6 introduced an array bug in that function that didn't get fixed so far. So yes, Cursed Loot's strip does of course not know about individual "do no strip" settings. It does however, respect the SexLabNoStrip keyword on items.

 

But of course we are on to SexLab 1.62 by now.. and if it were really a problem with SexLab, and not this mod, why doesn't Defeat also have this problem? And SexLab Solutions? And Eager NPCs? None seem to have a problem with any "strip bug" in SexLab...?? So it's confusing.

 

Of course!! i am not saying this to condemn Kimy. i think DCL is fantastic, even with this one annoying bug. Everything else about this mod is so amazing to me ^.^ Just! i wish very-much that my horns would stay on during DCL Rape events! since to me these are "permanent" parts of my character and not things that could be "stripped off".

 

DCL seems like a really complex mod (it does so many things), so maybe that is why it is harder for Kimy to fix the issue than it is for the creator's of other mods?

 

 

 

 

Have you tried something like this?

 

https://rd.nexusmods.com/skyrim/mods/59171

 

That is what I use to set up a hot key to redress everything.

 

The great thing about a mod-able games like Skyrim is, if there is something you don't like chances are there is a mod to fix it. 

 

But even if Kimy was going to change the stripping feature in DCUR (and plenty of people have brought this up so if she was going to do it, it will already be on her things to do list), it wouldn't happen till after DD 4.0 is released. Which could be months away. 

 

Why not get a mod to fix your problem, and make you happier right now! biggrin.png

Posted

IDEA.. Immersive Dominant Followers

 

You have Leon and Leah, but I've never really felt the need to get them. I always seem to pick Lydia, or Uthgert the Unbroken ( a hulk of a woman, with a kind heart :D ). Plus its a bit too obvious, you pick Leon or Leah and then and get dominated.

 

You could make an option for it to be a more immersive transformation, on any follower. ( If possible )

 

 

Possible alternative...

 

1. All followers have the possibility to become dominant followers. They start out normal...

 

2. You get them stuck in too many bad situations, days in prison or bondage. Then they start slowly activating each of their traits, that are currently in the MCM menu.

 

3. Low level stuff at first, stuff thats just irritating. Going on to higher levels as they get more bitter and angry with you, also gaining a love for bondage on the way. Acquired when you get them accidentally bound in Devious Devices.

 

 

Follower triggers... 

 

PRISON... More prison time = more bitterness towards you, stealing your stuff and food. Personal belongings MCM options activating.

 

DEVIOUS... The more you lock them into Devious Devices, the kinkier, and more sadistic they get. Activating more Devious MCM options.

 

SEX... You keep getting them raped, whilst out exploring, and they may develop a grudge.

 

SLAVE... They force you to marry them, then make you their slave basically. You can play the game normally, but all items in the MCM are ticked.

 

DEVIOUS GAS TRAPS... Triggers a standard follower to start becoming dominant.

 

' The green gas fill the room, you pass out. When you awaken, you are taken aback to see your follower standing over you. Staring at you, with a look of lust in their eyes... '

 

You find yourself locked in a Devious Device...

 

 

I've spent a lot of time using DEVIOUS FOLLOWERS, and loving it. But its presently in Beta, and linked to Devious Devices BETA builds. Which I can't get to fully work with all my mods. The town sign's crawl mode only worked only once for me, when I installed the Devious Devices BETA's mods wrong.

 

I was hoping you could add to your mod, a little role-play to standard followers. Having standard followers give you a hard time for your decisions, activating Dominant Followers MCM options as they progress.

 

All of this would obviously need an MCM toggle, as its not for the faint of heart...

 

 

Just some possible ideas for immersion, bringing a background feature in Deviously Cursed Loot, to the front... :)

 

 

 

Posted

Have you tried something like this?

 

https://rd.nexusmods.com/skyrim/mods/59171

 

That is what I use to set up a hot key to redress everything.

 

Will that mod really *spot* my horns from being stripped?

That is to say i want the horns to *remain on* while a DCL rape scene happens (so i am naked, but my horns are still on), just like when i am raped by Defeat (my horns stay on), and when i start a consensual sex scene with Eager NPCs (my horns stay on, altho i get the rest of the way naked).

 

i don't mind "dressing myself" after a rape scene (i don't need an auto-redress ability). i don't mind DCL leaving my character naked after a rape happens. i just mind that my horns are stripped off during the rape. It's okay that everything else is stripped, but i want DCL to *keep my horns on* while it strips the rest of my items.

 

i guess i could use that Hotkey mod to make an "outfit/equipment set" that is literally *just my horns*, and then after DCL strips everything off me i quickly hit the hotkey so my horns go back on (altho at that point just hitting "Q" to open my favourites/quick menu thing and equipping my horns again there is nearly just as fast).

 

Eh, like i said, it's not that big of a deal - altho - sometimes i find it distracting to have to "fastly open my inventory mid-rape and re-attach my horns only so that my character looks "complete" during the rape scene".

 

It would be the same issue for people who do a wing/backpack attachment.. or an attached hair or tail. DCL would strip these items, even tho that makes no "sense" gameplay wise. Since it makes no sense that a rapist is "cutting off your wings, horns, tail" when you get raped... then magically your wings, horns, and/or tail grows back after the rape when you reattach them. These things would stay on always!

 

Sorry i type a lot >.< But thanks for that mod tho, it will help me with something else that i would like to do faster (but has nothing to do with DCL). i like to change into casual/non-armour clothes when i enter cities and towns. Normally i manually do this. Looks like AH Hotkeys would let me set up "city/town" oufits.. to quickly swap to.. and then swap quickly back to my armour (with a different hotkey) when i leave to adventure again. :)

Posted

 

Have you tried something like this?

 

https://rd.nexusmods.com/skyrim/mods/59171

 

That is what I use to set up a hot key to redress everything.

 

Will that mod really *spot* my horns from being stripped?

That is to say i want the horns to *remain on* while a DCL rape scene happens (so i am naked, but my horns are still on), just like when i am raped by Defeat (my horns stay on), and when i start a consensual sex scene with Eager NPCs (my horns stay on, altho i get the rest of the way naked).

 

i don't mind "dressing myself" after a rape scene (i don't need an auto-redress ability). i don't mind DCL leaving my character naked after a rape happens. i just mind that my horns are stripped off during the rape. It's okay that everything else is stripped, but i want DCL to *keep my horns on* while it strips the rest of my items.

Do you know anything about using tes5edit? I think cursed loot still respects the SexLabNoStrip keyword, and it would be a trivial edit to try and add that to see if it helps.

Posted

Do you know anything about using tes5edit? I think cursed loot still respects the SexLabNoStrip keyword, and it would be a trivial edit to try and add that to see if it helps.

 

i have used Tes5Edit for a few things. i wouldn't say i'm an expert, buuuut, i think i can handle adding a keyword. i've never done that before, but i'm going to try right now and see how it works.

 

----

Edit: So either i did it wrong, or... DCL doesn't respect "SexLabNoStrip" keyword either.

 

Altho.. it *seems* like i did it right.

 

Because, i added the keyword in Tes5Edit... and then.. ran around a city naked in game until a DCL rape event trigged, but my horns were still stripped.

 

So.. i went into SexLab settings, because i found an old post where Ashal suggested it might be necessary to use some of the clean functions in SexLab to get keywords re-registered .. so i did that..

 

Tested again with another DCL rape scene and still the items were stripped. During that test i had SexLab MCM settings *also* telling mods not to strip my Circlets anyways. ...but, i realised that wasn't letting me see if i did the Keyword right... To see if i did the keyword right i needed to set the MCM SexLab settings to *strip* my item. And then see if having the SexLabNoStrip keyword would prevent it from being stripped anyways.

 

So, then just for fun i decided to start a sex scene with another mod but ALSO to go into Sexlab MCM settings and tell it that it was okay to strip my Circlets (thats what my horns are). i did this in all three categories - foreplay, normal, aggressive.. and then started a sex scene through SLEN... and.. even though i told SexLab to strip my circlet... my horns-circlet did NOT strip (because it seems SLEN understood my keyword and didn't strip the item).

 

i tried with SexLab Solutions... and that mod also did not strip my Circlet (that i had added the SexLabNoStrip keyword to), even tho my SexLab settings said circlet stripping was ok. The horns with the added keyword still stayed on.

 

To be *double* Certain i told SexLab to strip my Circlets AND Amulets during sex (again in all 3 areas, Foreplay, Normal, Aggressive)... this time with me wearing an regular vanilla game amulet (that i didn't add SexLabNoStrip keyword too), and an special amulet (which i *added* the SexLabNoStrip keyword to)...

 

i started a sex scene with SLEN.. and.. the vanilla circlet was removed. the amulet stayed on. So even tho i told SexLab MCM settings to remove *both* Amulets and Circlets... only the vanilla circlet was removed during sex.. the amulet (with the "SexLabNoStrip" keyword stayed on).

 

i did another test. This time starting a sex scene with SexLab Solutions. Once again with me having MCM SexLab settings saying "Yes strip Amulets and Circlets"... my vanilla circlet was again removed, but my special amulet stayed on (because i'd added the keyword SexLabNoStrip to it).

 

i did a third test with plain old "MatchMaker", and yet again, with SexLab MCM set to *yes remove both Amulets and Circlets*, just like SLEN and Solutions, MatchMaker correctly removed the vanilla amulet (withOUT the "SexLabNoStrip" keyword), but left on my special amulet (*WITH* the "SexLabNoStrip" keyword).

 

After showing my Keyword worked with both SLEN and SexLab Solutions and MatchMaker.. i tried a different sex scene through DCL. This time i tried raping one of the "bound girls", instead of my character being the victim. Once more.. DCL stripped off my vanilla circlet (without the keyword SexLabNoStrip)... but it also stripped off my special-amulet which i had added the SexLabNoStrip keyword to.

 

i tried a Solicitation scene with DCL too, but once more it stripped everything, even things with "SexLabNoStrip" keyword. Even tho 3 other mods correctly *left on* items with the SexLabNoStrip keyword.

 

So, it looks like even tho in the past maybe DCL respected SexLabNoStrip it doesn't seem to anymore :(

 

i can provided  my edited keyword .esp so anyone can look at so they can see if i did it right.. but.. the fact that three mods seemed to correctly "see" my SexLabNoStrip keyword and obey it, it seems pretty clear i did the Keyword right.

 

----

Doing the keyword was easy tho.. just all my testing took a long time.

Posted

 

Edit: So either i did it wrong, or... DCL doesn't respect "SexLabNoStrip" keyword either.

 

Altho.. it *seems* like i did it right.

 

Because, i added the keyword in Tes5Edit... and then.. ran around a city naked in game until a DCL rape event trigged, but my horns were still stripped.

 

 

If you are talking about DCUL rape scenes, they don't have anything to do with Sexlab strip settings or tags AFAIK.  That is because the stripping happens before the Sexlab scene and is handled in DCUL, and it will unequip everything that isn't a locked devious device.  After it has done that, it checks for chastity belts and either temporarily removes them or not depending on your settings (attackers strip belts setting).

 

IMO, the simplest solution would be to add devious keywords to the items you don't want stripped (because they are a "part" of your character) so that they appear to be locked devious items.  I'm not sure what the keywords are, but you could probably spot some to try by looking at the items from the DD .esps.  You would need to add DD as a master to your horn mod so that it can use those keywords, but it is probably a lot easier to add a few keywords to specific items than re-compile a mod script to ignore specific items.

Posted

 

 

Edit: So either i did it wrong, or... DCL doesn't respect "SexLabNoStrip" keyword either.

 

Altho.. it *seems* like i did it right.

 

Because, i added the keyword in Tes5Edit... and then.. ran around a city naked in game until a DCL rape event trigged, but my horns were still stripped.

 

 

If you are talking about DCUL rape scenes, they don't have anything to do with Sexlab strip settings or tags AFAIK.  That is because the stripping happens before the Sexlab scene and is handled in DCUL, and it will unequip everything that isn't a locked devious device.  After it has done that, it checks for chastity belts and either temporarily removes them or not depending on your settings (attackers strip belts setting).

 

IMO, the simplest solution would be to add devious keywords to the items you don't want stripped (because they are a "part" of your character) so that they appear to be locked devious items.  I'm not sure what the keywords are, but you could probably spot some to try by looking at the items from the DD .esps.  You would need to add DD as a master to your horn mod so that it can use those keywords, but it is probably a lot easier to add a few keywords to specific items than re-compile a mod script to ignore specific items.

 

 

There is an unsupported feature in DCL that modifies the clothing that is stripped. Open the console and enter "set dcur_princessityshatmode to 1" and then only body clothing should be removed.

Posted

IMO, the simplest solution would be to add devious keywords to the items you don't want stripped (because they are a "part" of your character) so that they appear to be locked devious items.  I'm not sure what the keywords are, but you could probably spot some to try by looking at the items from the DD .esps.  You would need to add DD as a master to your horn mod so that it can use those keywords, but it is probably a lot easier to add a few keywords to specific items than re-compile a mod script to ignore specific items.

 

Actually i have been experimenting with that right now. i have tried adding also these keywords:

 

zad_BlockGeneric [KYWD:080429FB]

zad_Lockable [KYWD:07003894]

 

But so far t hasn't worked. i'm tempted to just add every DD keyword in existence and hope something stops it >.< i am new to playing with keywords, but i've been looking through the keywords DCL itself uses, along with keywords inside the DD (assests, intergrations, expansion) to see what's used in there too.

 

~~

Altho it isn't just DCL rape scenes that are ignoring the SexLabNoStrip keyword. Because i also tried DCL Solicitation and that also strips everything, even things with the SexLabNoStrip keyword. ~ Altho maybe even DCL's Solicitation works the way you said.. with it stripping everything before it checks anything with SexLab.

 

i am also wondering if maybe DCL checks for not keywords but something else when looking to see what to strip. Like maybe checking items with DD scripts? on them? i dunno. But now i feel determined to understand as a matter of learning! Even tho, in the end, it is only a minor inconvenience to quickly attach-again my horns in the middle of DCL sex :P

Posted

 

Do you know anything about using tes5edit? I think cursed loot still respects the SexLabNoStrip keyword, and it would be a trivial edit to try and add that to see if it helps.

 

 

 

i have used Tes5Edit for a few things. i wouldn't say i'm an expert, buuuut, i think i can handle adding a keyword. i've never done that before, but i'm going to try right now and see how it works.

 

----

Edit: So either i did it wrong, or... DCL doesn't respect "SexLabNoStrip" keyword either.

 

Altho.. it *seems* like i did it right.

 

Because, i added the keyword in Tes5Edit... and then.. ran around a city naked in game until a DCL rape event trigged, but my horns were still stripped.

 

So.. i went into SexLab settings, because i found an old post where Ashal suggested it might be necessary to use some of the clean functions in SexLab to get keywords re-registered .. so i did that..

 

Tested again with another DCL rape scene and still the items were stripped. During that test i had SexLab MCM settings *also* telling mods not to strip my Circlets anyways. ...but, i realised that wasn't letting me see if i did the Keyword right... To see if i did the keyword right i needed to set the MCM SexLab settings to *strip* my item. And then see if having the SexLabNoStrip keyword would prevent it from being stripped anyways.

 

So, then just for fun i decided to start a sex scene with another mod but ALSO to go into Sexlab MCM settings and tell it that it was okay to strip my Circlets (thats what my horns are). i did this in all three categories - foreplay, normal, aggressive.. and then started a sex scene through SLEN... and.. even though i told SexLab to strip my circlet... my horns-circlet did NOT strip (because it seems SLEN understood my keyword and didn't strip the item).

 

i tried with SexLab Solutions... and that mod also did not strip my Circlet (that i had added the SexLabNoStrip keyword to), even tho my SexLab settings said circlet stripping was ok. The horns with the added keyword still stayed on.

 

To be *double* Certain i told SexLab to strip my Circlets AND Amulets during sex (again in all 3 areas, Foreplay, Normal, Aggressive)... this time with me wearing an regular vanilla game amulet (that i didn't add SexLabNoStrip keyword too), and an special amulet (which i *added* the SexLabNoStrip keyword to)...

 

i started a sex scene with SLEN.. and.. the vanilla circlet was removed. the amulet stayed on. So even tho i told SexLab MCM settings to remove *both* Amulets and Circlets... only the vanilla circlet was removed during sex.. the amulet (with the "SexLabNoStrip" keyword stayed on).

 

i did another test. This time starting a sex scene with SexLab Solutions. Once again with me having MCM SexLab settings saying "Yes strip Amulets and Circlets"... my vanilla circlet was again removed, but my special amulet stayed on (because i'd added the keyword SexLabNoStrip to it).

 

i did a third test with plain old "MatchMaker", and yet again, with SexLab MCM set to *yes remove both Amulets and Circlets*, just like SLEN and Solutions, MatchMaker correctly removed the vanilla amulet (withOUT the "SexLabNoStrip" keyword), but left on my special amulet (*WITH* the "SexLabNoStrip" keyword).

 

After showing my Keyword worked with both SLEN and SexLab Solutions and MatchMaker.. i tried a different sex scene through DCL. This time i tried raping one of the "bound girls", instead of my character being the victim. Once more.. DCL stripped off my vanilla circlet (without the keyword SexLabNoStrip)... but it also stripped off my special-amulet which i had added the SexLabNoStrip keyword to.

 

i tried a Solicitation scene with DCL too, but once more it stripped everything, even things with "SexLabNoStrip" keyword. Even tho 3 other mods correctly *left on* items with the SexLabNoStrip keyword.

 

So, it looks like even tho in the past maybe DCL respected SexLabNoStrip it doesn't seem to anymore sad.png

 

i can provided  my edited keyword .esp so anyone can look at so they can see if i did it right.. but.. the fact that three mods seemed to correctly "see" my SexLabNoStrip keyword and obey it, it seems pretty clear i did the Keyword right.

 

----

Doing the keyword was easy tho.. just all my testing took a long time.

 

 

 

That's weird because I've just taken a look at the code, and I find several checks for the nostrip keyword... You did make sure it's the keyword supplied from sexlab.esm, and not a new one with the same name, right?

 

EDIT:

Code dcur uses for stripping

 

 

function strip(actor a, bool animate)
	Spell spl
	Weapon weap
	Armor sh
	Ammo amm
	Form frm		
	while hasAnyWeaponEquipped(a)
		stripweapons(a)
	EndWhile
	frm = a.GetWornForm(0x00001000) ; circlet
	if frm && !frm.HasKeyWord(SexLabNoStrip)
		a.unequipItem(frm, abSilent = true)
	endif
	frm = a.GetWornForm(0x00000020) ; amulet
	if frm && !frm.HasKeyWord(SexLabNoStrip)
		a.unequipItem(frm, abSilent = true)
	endif
	; unequip torches
	if a.GetEquippedItemType(0) == 11		
		a.unequipItem(dcumenu.torch01, abSilent = true)
	endif
	; unequip quivers
	int n = dcumenu.dcur_ammolist.GetSize()
	while n > 0	
		n -= 1
		amm = dcumenu.dcur_ammolist.GetAt(n) As Ammo
		if a.IsEquipped(amm)
			a.unequipItem(amm, abSilent = true)
		endif		
	endwhile		
	; Temporarily don't use SexLab strip as it's borked in 1.60.
	int i = 31	
	while i >= 0
		frm = a.GetWornForm(Armor.GetMaskForSlot(i + 30))
		if frm && !frm.HasKeyWord(SexLabNoStrip)
			If a.IsEquipped(frm)
				a.UnequipItem(frm, false, true)	
			Endif
		endIf
		i -= 1
	endWhile	
	;libs.SexLab.StripActor(a, doanimate = animate, leadIn = false) 						
	Utility.Wait(1)
EndFunction

 

 

Posted

 

 

Do you know anything about using tes5edit? I think cursed loot still respects the SexLabNoStrip keyword, and it would be a trivial edit to try and add that to see if it helps.

 

 

 

i have used Tes5Edit for a few things. i wouldn't say i'm an expert, buuuut, i think i can handle adding a keyword. i've never done that before, but i'm going to try right now and see how it works.

 

----

Edit: So either i did it wrong, or... DCL doesn't respect "SexLabNoStrip" keyword either.

 

Altho.. it *seems* like i did it right.

 

Because, i added the keyword in Tes5Edit... and then.. ran around a city naked in game until a DCL rape event trigged, but my horns were still stripped.

 

So.. i went into SexLab settings, because i found an old post where Ashal suggested it might be necessary to use some of the clean functions in SexLab to get keywords re-registered .. so i did that..

 

Tested again with another DCL rape scene and still the items were stripped. During that test i had SexLab MCM settings *also* telling mods not to strip my Circlets anyways. ...but, i realised that wasn't letting me see if i did the Keyword right... To see if i did the keyword right i needed to set the MCM SexLab settings to *strip* my item. And then see if having the SexLabNoStrip keyword would prevent it from being stripped anyways.

 

So, then just for fun i decided to start a sex scene with another mod but ALSO to go into Sexlab MCM settings and tell it that it was okay to strip my Circlets (thats what my horns are). i did this in all three categories - foreplay, normal, aggressive.. and then started a sex scene through SLEN... and.. even though i told SexLab to strip my circlet... my horns-circlet did NOT strip (because it seems SLEN understood my keyword and didn't strip the item).

 

i tried with SexLab Solutions... and that mod also did not strip my Circlet (that i had added the SexLabNoStrip keyword to), even tho my SexLab settings said circlet stripping was ok. The horns with the added keyword still stayed on.

 

To be *double* Certain i told SexLab to strip my Circlets AND Amulets during sex (again in all 3 areas, Foreplay, Normal, Aggressive)... this time with me wearing an regular vanilla game amulet (that i didn't add SexLabNoStrip keyword too), and an special amulet (which i *added* the SexLabNoStrip keyword to)...

 

i started a sex scene with SLEN.. and.. the vanilla circlet was removed. the amulet stayed on. So even tho i told SexLab MCM settings to remove *both* Amulets and Circlets... only the vanilla circlet was removed during sex.. the amulet (with the "SexLabNoStrip" keyword stayed on).

 

i did another test. This time starting a sex scene with SexLab Solutions. Once again with me having MCM SexLab settings saying "Yes strip Amulets and Circlets"... my vanilla circlet was again removed, but my special amulet stayed on (because i'd added the keyword SexLabNoStrip to it).

 

i did a third test with plain old "MatchMaker", and yet again, with SexLab MCM set to *yes remove both Amulets and Circlets*, just like SLEN and Solutions, MatchMaker correctly removed the vanilla amulet (withOUT the "SexLabNoStrip" keyword), but left on my special amulet (*WITH* the "SexLabNoStrip" keyword).

 

After showing my Keyword worked with both SLEN and SexLab Solutions and MatchMaker.. i tried a different sex scene through DCL. This time i tried raping one of the "bound girls", instead of my character being the victim. Once more.. DCL stripped off my vanilla circlet (without the keyword SexLabNoStrip)... but it also stripped off my special-amulet which i had added the SexLabNoStrip keyword to.

 

i tried a Solicitation scene with DCL too, but once more it stripped everything, even things with "SexLabNoStrip" keyword. Even tho 3 other mods correctly *left on* items with the SexLabNoStrip keyword.

 

So, it looks like even tho in the past maybe DCL respected SexLabNoStrip it doesn't seem to anymore sad.png

 

i can provided  my edited keyword .esp so anyone can look at so they can see if i did it right.. but.. the fact that three mods seemed to correctly "see" my SexLabNoStrip keyword and obey it, it seems pretty clear i did the Keyword right.

 

----

Doing the keyword was easy tho.. just all my testing took a long time.

 

 

 

That's weird because I've just taken a look at the code, and I find several checks for the nostrip keyword... You did make sure it's the keyword supplied from sexlab.esm, and not a new one with the same name, right?

 

 

i just made my own new keyword because in that old post by Ashal, it was said that SexLab literally checks for the words "NoStrip", Ashal said you can even put something crazy like "GrapesAreCoolAndAlsoNoStrip" as a keyword and SexLab will still still not strip the item, because it says "NoStrip" in that keyword. But.. maybe DCL is not so forgiving and wants the literal SexLab keyword.

 

i didn't think not having the SexLab as a "master" so i could use it's keyword was a problem... because *again*, making up my own new keyword *worked* with SexLab Eager NPCs, Sexlab Solutions, and MatchMaker mod. So all three of those mods did not mind me creating my own *new* keyword called "SexLabNoStrip". They all stopped stripping my horns the moment i added that keyword.

 

But...  since what Reesewow said about how DCL strips before checking with SexLab. Maybe DCL is more "strict" about how keywords are set up by the other mods. So i will try to literally make SexLab my esp master and use it's keyword. Just as a test. Will edit this in a second to update.

 

~~

Edit: YOU ARE A GENIUS! i was lead-astray by that old post by Ashal saying that any keyword containing the words "NoStrip" in the name was good enough... but it wasn't for DCL. Even tho SLEN, Solutions, and MatchMaker were okay with me making up my own keyword called "SexLabNoStrip" (i guess because all three of those go through actual SexLab -before- they do any stripping), they followed the rule Ashal said about even a new keyword being fine as long as it contains "NoStrip" in the name somewhere.

 

BUT! What you and Reesewow said helped a lot. Reesewow explaining that DCL strips *before* checking with SexLab directly (so it was unable to use SexLab's "relaxed" keyword rules)... BUT when i use the strict *exact* keyword from the SexLab esm (with SexLab set as the master to my esp).. everything works now!! My horns stay on and do not get stripped! YAYAYAYAY :heart: :heart: :heart: :heart: :heart:  i tested with DCL Solicitation and Rape and each time my horns and amulet stayed on  :heart:  :heart:  :heart:  :heart:

Posted

 

 

 

Do you know anything about using tes5edit? I think cursed loot still respects the SexLabNoStrip keyword, and it would be a trivial edit to try and add that to see if it helps.

 

 

 

i have used Tes5Edit for a few things. i wouldn't say i'm an expert, buuuut, i think i can handle adding a keyword. i've never done that before, but i'm going to try right now and see how it works.

 

----

Edit: So either i did it wrong, or... DCL doesn't respect "SexLabNoStrip" keyword either.

 

Altho.. it *seems* like i did it right.

 

Because, i added the keyword in Tes5Edit... and then.. ran around a city naked in game until a DCL rape event trigged, but my horns were still stripped.

 

So.. i went into SexLab settings, because i found an old post where Ashal suggested it might be necessary to use some of the clean functions in SexLab to get keywords re-registered .. so i did that..

 

Tested again with another DCL rape scene and still the items were stripped. During that test i had SexLab MCM settings *also* telling mods not to strip my Circlets anyways. ...but, i realised that wasn't letting me see if i did the Keyword right... To see if i did the keyword right i needed to set the MCM SexLab settings to *strip* my item. And then see if having the SexLabNoStrip keyword would prevent it from being stripped anyways.

 

So, then just for fun i decided to start a sex scene with another mod but ALSO to go into Sexlab MCM settings and tell it that it was okay to strip my Circlets (thats what my horns are). i did this in all three categories - foreplay, normal, aggressive.. and then started a sex scene through SLEN... and.. even though i told SexLab to strip my circlet... my horns-circlet did NOT strip (because it seems SLEN understood my keyword and didn't strip the item).

 

i tried with SexLab Solutions... and that mod also did not strip my Circlet (that i had added the SexLabNoStrip keyword to), even tho my SexLab settings said circlet stripping was ok. The horns with the added keyword still stayed on.

 

To be *double* Certain i told SexLab to strip my Circlets AND Amulets during sex (again in all 3 areas, Foreplay, Normal, Aggressive)... this time with me wearing an regular vanilla game amulet (that i didn't add SexLabNoStrip keyword too), and an special amulet (which i *added* the SexLabNoStrip keyword to)...

 

i started a sex scene with SLEN.. and.. the vanilla circlet was removed. the amulet stayed on. So even tho i told SexLab MCM settings to remove *both* Amulets and Circlets... only the vanilla circlet was removed during sex.. the amulet (with the "SexLabNoStrip" keyword stayed on).

 

i did another test. This time starting a sex scene with SexLab Solutions. Once again with me having MCM SexLab settings saying "Yes strip Amulets and Circlets"... my vanilla circlet was again removed, but my special amulet stayed on (because i'd added the keyword SexLabNoStrip to it).

 

i did a third test with plain old "MatchMaker", and yet again, with SexLab MCM set to *yes remove both Amulets and Circlets*, just like SLEN and Solutions, MatchMaker correctly removed the vanilla amulet (withOUT the "SexLabNoStrip" keyword), but left on my special amulet (*WITH* the "SexLabNoStrip" keyword).

 

After showing my Keyword worked with both SLEN and SexLab Solutions and MatchMaker.. i tried a different sex scene through DCL. This time i tried raping one of the "bound girls", instead of my character being the victim. Once more.. DCL stripped off my vanilla circlet (without the keyword SexLabNoStrip)... but it also stripped off my special-amulet which i had added the SexLabNoStrip keyword to.

 

i tried a Solicitation scene with DCL too, but once more it stripped everything, even things with "SexLabNoStrip" keyword. Even tho 3 other mods correctly *left on* items with the SexLabNoStrip keyword.

 

So, it looks like even tho in the past maybe DCL respected SexLabNoStrip it doesn't seem to anymore sad.png

 

i can provided  my edited keyword .esp so anyone can look at so they can see if i did it right.. but.. the fact that three mods seemed to correctly "see" my SexLabNoStrip keyword and obey it, it seems pretty clear i did the Keyword right.

 

----

Doing the keyword was easy tho.. just all my testing took a long time.

 

 

 

That's weird because I've just taken a look at the code, and I find several checks for the nostrip keyword... You did make sure it's the keyword supplied from sexlab.esm, and not a new one with the same name, right?

 

 

i just made my own new keyword because in that old post by Ashal, it was said that SexLab literally checks for the words "NoStrip", Ashal said you can even put something crazy like "GrapesAreCoolAndAlsoNoStrip" as a keyword and SexLab will still still not strip the item, because it says "NoStrip" in that keyword. But.. maybe DCL is not so forgiving and wants the literal SexLab keyword.

 

i didn't think not having the SexLab as a "master" so i could use it's keyword was a problem... because *again*, making up my own new keyword *worked* with SexLab Eager NPCs, Sexlab Solutions, and MatchMaker mod. So all three of those mods did not mind me creating my own *new* keyword called "SexLabNoStrip". They all stopped stripping my horns the moment i added that keyword.

 

But...  since what Reesewow said about how DCL strips before checking with SexLab. Maybe DCL is more "strict" about how keywords are set up by the other mods. So i will try to literally make SexLab my esp master and use it's keyword. Just as a test. Will edit this in a second to update.

 

Based on the code I found (and pasted), cursed loot is indeed looking for the actual keyword supplied with sexlab, and not just the string. Maybe that's something @@Kimy could consider for the next version using HasKeywordString instead of HasKeyWord.

Anyway to remove the "Can I ask you something" dialogue? I'm sure it borked a quest for me at once point.

 

Don't see it in the MCM menu options.

That's part of the device comment system if I recall.

Posted

Based on the code I found (and pasted), cursed loot is indeed looking for the actual keyword supplied with sexlab, and not just the string. Maybe that's something @@Kimy could consider for the next version using HasKeywordString instead of HasKeyWord.

 

Thank you for your help!!! i edited my post above to reflect your amazingness too!

Posted

Really minor feature request that would still improve my gameplay quite a lot: Let the "ornate container" modifier for DCUR allowed to be less than 1.

 

(Also great - but not that minor anymore - would be the ability to increase the key drop chance for boss crates to turn them into a DCUR reward. Want to get rid of that bondage gear? Better clear out that bandit infestation!)

Posted

...

Edit: YOU ARE A GENIUS! i was lead-astray by that old post by Ashal saying that any keyword containing the words "NoStrip" in the name was good enough... but it wasn't for DCL. Even tho SLEN, Solutions, and MatchMaker were okay with me making up my own keyword called "SexLabNoStrip" (i guess because all three of those go through actual SexLab -before- they do any stripping), they followed the rule Ashal said about even a new keyword being fine as long as it contains "NoStrip" in the name somewhere.

 

BUT! What you and Reesewow said helped a lot. Reesewow explaining that DCL strips *before* checking with SexLab directly (so it was unable to use SexLab's "relaxed" keyword rules)... BUT when i use the strict *exact* keyword from the SexLab esm (with SexLab set as the master to my esp).. everything works now!! My horns stay on and do not get stripped! YAYAYAYAY :heart: :heart: :heart: :heart: :heart:  i tested with DCL Solicitation and Rape and each time my horns and amulet stayed on  :heart:  :heart:  :heart:  :heart:

What Ashal said was correct, the Sexlab Framework honors *any* keyword containing the text "nostrip" but DCL is checking for the exact ID of the Sexlab keyword which means it will only honor that exact keyword.

 

It needs to be updated to use the same check the Framework uses instead of checking for that exact keyword.

 

In short, you've found a bug. A minor bug but Kimy is really good and will fix this in the next release if you make it known.

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