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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

When used with the development version of DDi it's apparent that the armbinders from DCL (the pink one, for instance xx076120) doesn't have the HeavyBondage keyword.  So, the escape is a mix of old and new (can't start struggle with Tab key, must choose 'Struggle' from pop-up dialog -- no 'Unlock' choice) unless of course escaping DCL armbinders is supposed to be different from all the other armbinders.. I should note that other mods are equipping these DCL armbinders on the player.

 

Posted

When used with the development version of DDi it's apparent that the armbinders from DCL (the pink one, for instance xx076120) doesn't have the HeavyBondage keyword.  So, the escape is a mix of old and new (can't start struggle with Tab key, must choose 'Struggle' from pop-up dialog -- no 'Unlock' choice) unless of course escaping DCL armbinders is supposed to be different from all the other armbinders.. I should note that other mods are equipping these DCL armbinders on the player.

Yeah... That's probably because Kimy hasn't released a version of dcl to go with the dev versions yet, though I expect one to come out once DD4 gets released.

Posted

I have a question about the Rubber Arrears quest.

 

How do I go about actually looking for the subject specified in the quest? I've checked all 3 locations from the notes and the NPC I am looking for does not appear to be in any of them. Does this NPC constantly move from city to city?

Posted

After the Leon quest, I do not have stealth mode, it also happens with good-faith slavery with Leon or Leah, and even when I'm freed from slavery, stealth does not work, how can I fix it?

Posted

After the Leon quest, I do not have stealth mode, it also happens with good-faith slavery with Leon or Leah, and even when I'm freed from slavery, stealth does not work, how can I fix it?

 

It's a bug associated with Ankle Shackles (with the chain). Apparently when they are removed while you have an armbinder equipped, the stealth-block fails to clear.

 

If you equip and remove them (any variety), your stealth ability will be restored.

Posted

 

After the Leon quest, I do not have stealth mode, it also happens with good-faith slavery with Leon or Leah, and even when I'm freed from slavery, stealth does not work, how can I fix it?

It's a bug associated with Ankle Shackles (with the chain). Apparently when they are removed while you have an armbinder equipped, the stealth-block fails to clear.

 

If you equip and remove them (any variety), your stealth ability will be restored.

Yes! It looks like it works! Thank you!
Posted

Trying to trace a weird issue with the chastity belt at the moment, when the player bends down the belt disappears into her waist and sometimes will become a 'spike' and on occasion the spike will go right across the screen.

 

Is this because of bodyslide shenanigans or have I somehow mucked up the textures?

Posted

I have a curious problem with yoke animation not playing.  Specifically any yoke from DCUR doesn't play the 'offset' standing animations. Struggling works, being accosted and bound or used play the right animations. 

 

It is merely when I am standing, walking, crouching and generally moving normally that my arms stay as free as a new characters.

 

I reinstalled FNIS, prodded it with multiple sticks, checked MCM menus to make sure anims were registered. The most curious thing to me, if I add a yoke from DD integration, or any of the zbf* yokes, it works just as it should, arms in correct posture.

 

My first thought is, what highly obvious thing am I doing wrong or missing? My second thought, oh dear, how have I broken it this time :B

 

Any help would be warmly appreciated.

 

I had the same issue, but I didnt test the zbf yokes still same characteristics (struggling animation was fine, but walking etc. left the hands in their regular position). I also had it with armbinders is it the same for you?

Do you use the devious devices development branch (beta) by any chance?

 

Either way for me it got fixed by reinstalling the DDi beta of course with the necessary run trough fnis so either one fixed it for me.

 

If it dosent fix it for you may try using a diffrent option when you install DDi for the bound movement as they have diffrent idles etc. too and maybe one of the options has a error.

Posted

Day 354: I find myself and my charming meatstick Bishop in this new land of Falskaar.  It's far less populated but it appears, as always, someone needs help.

Day 370: I keep finding odd pieces of a matched chastity set I've read about: Queen Sarah.  The Orc at the college said to look out for them; hopefully they'll fetch a fine price.

Day 380: ...I must find whomever crafted these and kill them.  Many, many times.

 

I did zero research on this set before collecting them so I was very, VERY shocked to learn they can teleport from my storage chest and lock themselves on me when I collected the 5th piece.  I'm now level 71 and have only found one piece of the King's diary.

 

I can fell dragons with less than a dozen arrows...but the mighty Dragonborn is trapped, encased inside a gold full chastity set.  I love it!

Posted

 

I have a curious problem with yoke animation not playing.  Specifically any yoke from DCUR doesn't play the 'offset' standing animations. Struggling works, being accosted and bound or used play the right animations. 

 

It is merely when I am standing, walking, crouching and generally moving normally that my arms stay as free as a new characters.

 

I reinstalled FNIS, prodded it with multiple sticks, checked MCM menus to make sure anims were registered. The most curious thing to me, if I add a yoke from DD integration, or any of the zbf* yokes, it works just as it should, arms in correct posture.

 

My first thought is, what highly obvious thing am I doing wrong or missing? My second thought, oh dear, how have I broken it this time :B

 

Any help would be warmly appreciated.

 

I had the same issue, but I didnt test the zbf yokes still same characteristics (struggling animation was fine, but walking etc. left the hands in their regular position). I also had it with armbinders is it the same for you?

Do you use the devious devices development branch (beta) by any chance?

 

Either way for me it got fixed by reinstalling the DDi beta of course with the necessary run trough fnis so either one fixed it for me.

 

If it dosent fix it for you may try using a diffrent option when you install DDi for the bound movement as they have diffrent idles etc. too and maybe one of the options has a error.

 

 

My thanks! Reinstalled DDi beta and picked the default animations and it worked.

 

That being said, I also found I had an old 2.x DDi mod in my manager that I overlooked in my last purge. I selected the 2nd option in DDi first, "MaikCG", and still nothing, but swapping to the Cedec0 default set for armbinders worked.

 

Will also confirm that yes, armbinders too were broken and are now fine, I thought I had tested but must have muddled the mod numbers in my head when adding via console. 

 

If I do use devious devices development branch, I have forgotten entirely as the name was fully new to me.

 

Posted

Please, tell, is the dialog line "Help out of this things" from this mod. Like 100 gold for removing chains and 200 for bra and corset. Cant figure out if I should use this option for Damsel in Distess walkthrough.

Posted

Anyone knows how to unlock the iron shackles in A Damsel In Distress? I'm really stuck at this point. Got my hands freed by blacksmith, but these just won't get off, which prevents from unlocking the rest of my restraints. Is there a key to unlock them? Any tip would be appreciated.

Posted

Anyone knows how to unlock the iron shackles in A Damsel In Distress? I'm really stuck at this point. Got my hands freed by blacksmith, but these just won't get off, which prevents from unlocking the rest of my restraints. Is there a key to unlock them? Any tip would be appreciated.

 

Most of the devices in A Damsel in Distress (one of my favorites from this mod actually) need keys to remove. These keys can be obtained by picking plants. Would probably have been a good idea to have adjusted the Damsel in Distress key drop modifier at the start of the save. So unless you have the ability to access the Cursed Loot configuration menu (as in menus aren't locked when you are restrained), you'll just have to keep looting flora all across Skyrim until you find enough keys to unlock your hands (and then every other restraint). Of course if you feel the quest is too hard, you can also use the "free me" option in debug. Well unless you have hardcore (no safe word) selected, in which case, you are super duper out of luck.

 

The keys needed for these devices follow the Hand/Body/Head/Leg keys which are separate from the Normal restraint keys.

Posted

 

Anyone knows how to unlock the iron shackles in A Damsel In Distress? I'm really stuck at this point. Got my hands freed by blacksmith, but these just won't get off, which prevents from unlocking the rest of my restraints. Is there a key to unlock them? Any tip would be appreciated.

 

Most of the devices in A Damsel in Distress (one of my favorites from this mod actually) need keys to remove. These keys can be obtained by picking plants. Would probably have been a good idea to have adjusted the Damsel in Distress key drop modifier at the start of the save. So unless you have the ability to access the Cursed Loot configuration menu (as in menus aren't locked when you are restrained), you'll just have to keep looting flora all across Skyrim until you find enough keys to unlock your hands (and then every other restraint). Of course if you feel the quest is too hard, you can also use the "free me" option in debug. Well unless you have hardcore (no safe word) selected, in which case, you are super duper out of luck.

 

The keys needed for these devices follow the Hand/Body/Head/Leg keys which are separate from the Normal restraint keys.

 

That would be very helpful, thank you so much! I like this quest as well and it would be a shame if I'm unable to finish it. Now I understand what to do next.

Posted

 

 

Anyone knows how to unlock the iron shackles in A Damsel In Distress? I'm really stuck at this point. Got my hands freed by blacksmith, but these just won't get off, which prevents from unlocking the rest of my restraints. Is there a key to unlock them? Any tip would be appreciated.

 

Most of the devices in A Damsel in Distress (one of my favorites from this mod actually) need keys to remove. These keys can be obtained by picking plants. Would probably have been a good idea to have adjusted the Damsel in Distress key drop modifier at the start of the save. So unless you have the ability to access the Cursed Loot configuration menu (as in menus aren't locked when you are restrained), you'll just have to keep looting flora all across Skyrim until you find enough keys to unlock your hands (and then every other restraint). Of course if you feel the quest is too hard, you can also use the "free me" option in debug. Well unless you have hardcore (no safe word) selected, in which case, you are super duper out of luck.

 

The keys needed for these devices follow the Hand/Body/Head/Leg keys which are separate from the Normal restraint keys.

 

That would be very helpful, thank you so much! I like this quest as well and it would be a shame if I'm unable to finish it. Now I understand what to do next.

 

Hi,

 

i think the Hand resistants Keys are the right ( you need 2 of them ).

 

Ps.

Sorry for my bad english.

 

Pps. Dear Kimmy You schuldnt the Captured Dreams Shop to the Hard Dependency's moven. 

The Hobble Dresses and other "thingies" have mesches at this package.

I hope you understand what i try to explain.

 

<lg>

 

Vampi

Posted

question my character is stuck in the slave gag and I can't get it removed, I even asked the master at the captured dreams and she removes everything except for the slave gag.

 

I ran into something funny, I had the master over at the captured dreams to remove all of the devices except for the slave gag and then I was like I want to make a purchase and then she asked me where I got the devices and I give an answer and she put all of the devices that she just took off back on my character and I was what

Posted

question my character is stuck in the slave gag and I can't get it removed, I even asked the master at the captured dreams and she removes everything except for the slave gag.

 

I ran into something funny, I had the master over at the captured dreams to remove all of the devices except for the slave gag and then I was like I want to make a purchase and then she asked me where I got the devices and I give an answer and she put all of the devices that she just took off back on my character and I was what

 

This sounds like an issue with Captured Dreams, did you ask over there?

 

https://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop/

 

Slave gags usually require a restraint key, do you remember how it got put on you?

 

Do you know it's exact name?

 

 

Posted

the slave gag was put on my character through a wooden door that I opened

 

The Slave Gag requires Head Restraint Keys and has nothing to do with Captured Dreams.

 

Unlock the plug first then you have a certain amount of time when you can remove the whole thing (with another key). If you don't get it off in time (MCM setting), the plug reattaches itself.

Posted

 

the slave gag was put on my character through a wooden door that I opened

 

The Slave Gag requires Head Restraint Keys and has nothing to do with Captured Dreams.

 

Unlock the plug first then you have a certain amount of time when you can remove the whole thing (with another key). If you don't get it off in time (MCM setting), the plug reattaches itself.

 

 

 

ok thanks for that It's been awhile since I play this or skyrim in general for awhile and was taking a break and playing other games and I forgot about that

Posted

question my character is stuck in the slave gag and I can't get it removed, I even asked the master at the captured dreams and she removes everything except for the slave gag.

 

I ran into something funny, I had the master over at the captured dreams to remove all of the devices except for the slave gag and then I was like I want to make a purchase and then she asked me where I got the devices and I give an answer and she put all of the devices that she just took off back on my character and I was what

 

The master in the captured dreams shop will take any device you have in inventory and lock them on you. She basicly does not want you to just sell them to her if she can have some fun with you.

She is more likely to do this to you if you are a sub, I believe. If you are dominant I don't think she will do it.

 

So since you just had a lot of the devices removed, and therefore had them in your inventory, she just put them on you when you asked to trade, so you could not just sell them to her.

Posted

 

My thanks! Reinstalled DDi beta and picked the default animations and it worked.

 

That being said, I also found I had an old 2.x DDi mod in my manager that I overlooked in my last purge. I selected the 2nd option in DDi first, "MaikCG", and still nothing, but swapping to the Cedec0 default set for armbinders worked.

 

Will also confirm that yes, armbinders too were broken and are now fine, I thought I had tested but must have muddled the mod numbers in my head when adding via console. 

 

If I do use devious devices development branch, I have forgotten entirely as the name was fully new to me.

 

 

 

Well this is awkward, out of the blue, this problem returned. All attempts at reinstalling or swapping animation pack have no effect, too.

Posted

 

 

My thanks! Reinstalled DDi beta and picked the default animations and it worked.

 

That being said, I also found I had an old 2.x DDi mod in my manager that I overlooked in my last purge. I selected the 2nd option in DDi first, "MaikCG", and still nothing, but swapping to the Cedec0 default set for armbinders worked.

 

Will also confirm that yes, armbinders too were broken and are now fine, I thought I had tested but must have muddled the mod numbers in my head when adding via console. 

 

If I do use devious devices development branch, I have forgotten entirely as the name was fully new to me.

 

 

 

Well this is awkward, out of the blue, this problem returned. All attempts at reinstalling or swapping animation pack have no effect, too.

 

 

List all the mods you have - I found that an issue with animations randomly not playing was due to me inadvertently installing two versions of the same one. I then found the tentacles not working in estrus charus due to me being an idiot and not reading to the end of the pre-reqs.

 

 

Posted

Missing Factions

 

A couple of factions are missing off the list (if pc is defeated then you just get the "beaten unconscious" outcome:

 

Mistwatch Bandits

Blackblood Marauders (haven't tested these of late but they were missing when I last checked)

 

Just minor stuff really

Posted

Been doing the Bound Queen quest again, and Julius won't die no matter what you do to him. He just kneels over in pain, struggling to get away/up.

 

I've checked both the CK and TES5Edit to see if there was a way to make him unessential, but it seems that he is already unessential and yet he won't die.

 

Can you please look into this? Thank you.

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