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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

Hi Kimy, i've made some tests and it seems it's indeed only cursed loot that doesn't trigger bound animations properly. Both Sexlab MCM and shout like a virgin worked fine.

I've checked the log and one idea is that [dcur_mainlib (5C024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4359 doesn't work properly or doesn't contain anything or something. Might be outdated anyways because ZaZ isn't the only one with bound animations anymore.

But i might be totally wrong because at this point it already stacks after an error.

Full log:attachicon.gifPapyrus.0.log

 

*edit: i'm not sure if that matters, it might have been another problem. Or maybe there is a conflict with a mod in my load order, i've had this problem since i upgraded DDi 3.0 or 3.1, not sure anymore. I'm not that often running around bound, and when sex triggered it was often or even always cursed loot. I assumed it's a problem with DDi or ZaZ or something because i thought it happens every time, now i'm not that sure anymore.

load order:attachicon.gifloadorder.txt

 

Silly question, but which DCL version is that?

 

That is 5.8, but i upgraded to 6.1 and tried again with same results. I still have a save if you need another log with the new version.

Posted

That is 5.8, but i upgraded to 6.1 and tried again with same results.

Same here. I noticed that I ran several outdated mods (including UESP), so that's what I spent yesterday's evening on.

However, the problem persisted, so I decided "screw it, she's only 14" and made a new start as a princess. And I have to say, I love that option, Kimy.  :) Haven't made it back to Riften (yet), but I hope there's an optional side-quest to help those poor girls in the dungeon and maybe destroy the slavers' ring?

 

Also, if I may, I'd have a feature request: At the moment (or at least in 5.9), you can whore out if you are gagged but not belted. The other way around (belted but not gagged) unfortunately doesn't work. I think it would be really neat if I could offer to blow or eat them out to still make some coin, even though my pussy's locked away.

Posted

I have a problem where i cant see my body, how do i fix this?

You need to use Bodyslide to create the body that you built all the Devious Devices to fit (you did use Bodyslide to build those didn't you?).

Posted

Hello, I have a request for the possible improvement of this mod.

 

Can you add an option for specifying which piece of equipment to unequip/remove during scenes just like in Sexlab.

Sexlab has an option to specify which equipment to unequip during sex scenes.

 

As your Cursed Loot mod currently stands, sex scenes unequip everything.

 

I like your sex attack features such as being raped for wandering around at night.

However I find it annoying how everything gets unequipped when that happens.

 

My reason is because I play as a Fox girl with wearable HDT ears and tails.

When sex attacks activates, it unequips my ears and tails and I have to reequip them every time.

Also sometimes i play as a Nord wearing Airy Elf ears equipped cause it looks better than default elf ears.

Having those removed when sex attacks activates really rustles my jimmies.

 

This is merely a suggestion to improve the customization for this mod.

 

i think in serial strip has an option to not strip certain items, maybe this will work for you.
Posted

 

I know this used to be an issue with updating on savegames that was started with a version of dcl from before the bound girls was added.

 

 

Unfortunately, this occurs in a new game (even the mod profile is new) for me.

Posted

Hello. After a long time, i thought to try DCUR again (v6.1), but even in a new game, where no cursed trap has been activated yet, i get this:

 

"An error has occured with your installation of Devious Devices. Please check the log for more information. Error Text: WearingConflictingDevice Received non argument". Even by clicking OK, it takes multiple windows to make it disappear.

 

I have installed the latest versions of Devious Devices Assets, Integration and Expansions, as well as Prison Overhaul and dependencies (including Devious Equip). After digging on my own, i found a "solution" from November 2016:

 

http://www.loverslab.com/topic/33986-deviously-cursed-loot-61-2017-03-08/page-574?do=findComment&comment=1739505

 

I haven't tried it. Just wanted to ask. Is this currently the only solution or is there something new that i am missing? This happened right after starting new game. No event has happened from DCUR or Prison Overhaul. The only thing i 've done was configure MCMs of the various mods and play like 5 minutes trying to find a carriage.

 

EDIT: Never mind, it might not be the problem, because i also have iNeed behaving strangely and i suspect it might have to do with "Random Alternate Start". I need to do more tests.

Posted

Oh, one more thing.

 

Sasha always gives me a "nice reward" when she belts me (whether through the keyholder dialogue or the dominant Sasha deciding to belt me for her own amusement event). I don't think that's supposed to happen? It has occurred for me in both 6.0 and 6.1, with different new games each time.

 

Edit: Also, the "Sasha remotely activates your vibrating plugs" event, which can occur sometimes after she plugs and belts me, can occur during a different vibrator event, and is thus cancelled. I've also seen it occur in other circumstances where the vibration events currently cannot occur, such as "I just escaped combat but enemies are still looking for me and currently fighting Sasha."

Posted
There are four basic quest types in RPGs: Kill, Fetch, Go-to and Defend. Kill and Defend quests usually don't work together with bondage, and the two others all are basically about walking. If you have a great idea for a bondage themed quest that's not a walking simulator, I am all ears!

 

 

I would be interrested in adding my piece to the growing pile of suggestions.

 

Bridal Bondage

 

The Premise would be that a (Adoring?) fan of the Dovahkin has a bit of a obsession with her, so much that he wants to marry her, already established marriages or the dovahkins consent are not necessarily that important to him.

 

So he will seek to either drug or lure the Dovahkin into a position where he can overpower her and take her away to his castle, where she will be dressed up in a nice bridal gown (A particularly fancy Hobble Skirt maybe?) and a large number of restraints while the invites are sent out and the Wedding Guests assemble.

The mission would be partially trying to get the keys to your restraints and partially navigating the puzzles (real puzzles, not the "The solution is literally written on the puzzle" puzzles that Skyrim has far too mahy of), maybe themed puzzles working around the current Restraint and as a reward for finishing that particularly puzzle the key, so maybe for the Blindfold some sort of maze? and for the shoes some kind of puzzle where you have to run quickly over pressure plates? just suggestions.

And this continues untill almost all of the restraints are gone with the exception of maybe the Collar and Hobble Skirt? and it might end up with some sort of climatic final encounter with the person that kidnapped you, where victory means fleeing from his clutches and defeat ends up with you marrying him, giving you a similar situation as with the Dominant Follower, with the possible option for future quests to escape for real.

(I feel that Failure shouldn't mean just giving you a game over screen and forcing you to redo it, it should give consequences and let you continue living with those consequences, while at the same time letting you approach the problem from a different angle in the future)

 

if you read this all Kimy I will thank you for your time and hope you consider it or something like it.

There can never be enough Bondage in Skyrim, and you always deliver quality content.

Posted

 

There are four basic quest types in RPGs: Kill, Fetch, Go-to and Defend. Kill and Defend quests usually don't work together with bondage, and the two others all are basically about walking. If you have a great idea for a bondage themed quest that's not a walking simulator, I am all ears!

 

 

I would be interrested in adding my piece to the growing pile of suggestions.

 

Bridal Bondage

 

The Premise would be that a (Adoring?) fan of the Dovahkin has a bit of a obsession with her, so much that he wants to marry her, already established marriages or the dovahkins consent are not necessarily that important to him.

 

So he will seek to either drug or lure the Dovahkin into a position where he can overpower her and take her away to his castle, where she will be dressed up in a nice bridal gown (A particularly fancy Hobble Skirt maybe?) and a large number of restraints while the invites are sent out and the Wedding Guests assemble.

The mission would be partially trying to get the keys to your restraints and partially navigating the puzzles (real puzzles, not the "The solution is literally written on the puzzle" puzzles that Skyrim has far too mahy of), maybe themed puzzles working around the current Restraint and as a reward for finishing that particularly puzzle the key, so maybe for the Blindfold some sort of maze? and for the shoes some kind of puzzle where you have to run quickly over pressure plates? just suggestions.

And this continues untill almost all of the restraints are gone with the exception of maybe the Collar and Hobble Skirt? and it might end up with some sort of climatic final encounter with the person that kidnapped you, where victory means fleeing from his clutches and defeat ends up with you marrying him, giving you a similar situation as with the Dominant Follower, with the possible option for future quests to escape for real.

(I feel that Failure shouldn't mean just giving you a game over screen and forcing you to redo it, it should give consequences and let you continue living with those consequences, while at the same time letting you approach the problem from a different angle in the future)

 

if you read this all Kimy I will thank you for your time and hope you consider it or something like it.

There can never be enough Bondage in Skyrim, and you always deliver quality content.

 

 

This is kind of a neat idea, though I'll add that the player should be plugged and belted for the duration, with the chastity key drop chance being forced to zero.  Oh, and the plugs should be quite active and keep the player edged.   ;)

 

If the player can successfully escape the "marriage", they find the key on their way out.  If not, then they're stuck except when their new "spouse" wants some fun time... at least until they can escape (at which point they find the key on their way out).

 

Just a thought.

Posted

Hello. After a long time, i thought to try DCUR again (v6.1), but even in a new game, where no cursed trap has been activated yet, i get this:

 

"An error has occured with your installation of Devious Devices. Please check the log for more information. Error Text: WearingConflictingDevice Received non argument". Even by clicking OK, it takes multiple windows to make it disappear.

 

I have installed the latest versions of Devious Devices Assets, Integration and Expansions, as well as Prison Overhaul and dependencies (including Devious Equip). After digging on my own, i found a "solution" from November 2016:

 

http://www.loverslab.com/topic/33986-deviously-cursed-loot-61-2017-03-08/page-574?do=findComment&comment=1739505

 

I haven't tried it. Just wanted to ask. Is this currently the only solution or is there something new that i am missing? This happened right after starting new game. No event has happened from DCUR or Prison Overhaul. The only thing i 've done was configure MCMs of the various mods and play like 5 minutes trying to find a carriage.

 

EDIT: Never mind, it might not be the problem, because i also have iNeed behaving strangely and i suspect it might have to do with "Random Alternate Start". I need to do more tests.

 

I get this a lot and was wondering when it was going to be fixed it may even be related to a problem with simple slavery trying to do things twice or more.

 

Posted

 

Hello. After a long time, i thought to try DCUR again (v6.1), but even in a new game, where no cursed trap has been activated yet, i get this:

 

"An error has occured with your installation of Devious Devices. Please check the log for more information. Error Text: WearingConflictingDevice Received non argument". Even by clicking OK, it takes multiple windows to make it disappear.

 

I have installed the latest versions of Devious Devices Assets, Integration and Expansions, as well as Prison Overhaul and dependencies (including Devious Equip). After digging on my own, i found a "solution" from November 2016:

 

http://www.loverslab.com/topic/33986-deviously-cursed-loot-61-2017-03-08/page-574?do=findComment&comment=1739505

 

I haven't tried it. Just wanted to ask. Is this currently the only solution or is there something new that i am missing? This happened right after starting new game. No event has happened from DCUR or Prison Overhaul. The only thing i 've done was configure MCMs of the various mods and play like 5 minutes trying to find a carriage.

 

EDIT: Never mind, it might not be the problem, because i also have iNeed behaving strangely and i suspect it might have to do with "Random Alternate Start". I need to do more tests.

 

I get this a lot and was wondering when it was going to be fixed it may even be related to a problem with simple slavery trying to do things twice or more.

 

 

I would not expect it to be solved any time soon, since NOBODY have bothered to provide a log for the developer to take a look at.

Posted

i have got an  a bit different idea:

 

how about a chance that the tentacleparasite lets something behind in his rush of fleeing from the paste?

or

instead to flee he goes inside and try to clean himself from the paste?

Posted

 

 

I get this a lot and was wondering when it was going to be fixed it may even be related to a problem with simple slavery trying to do things twice or more.

 

 

 

It can't be related to Simple Slavery, since i wasn't running that mod. I had DCUR, Prison Overhaul, the usual Sexlab Aroused Redux, Slavetats and Apropos. 

 

I also tried a new game without Prison Overhaul, Random Alternate Start (used LAL instead) and moving DCUR very down the load order. I didn't play much, but at least i got till Falkreath and didn't have any error message. However, i did have DCUR doing odd things, like "finding devices" out of thin air and with self bondage disabled, while i was inside the inn, so at the end, i am going to pass and start a normal game with Frostfall... Unfortunately, the more code you add, the easier to have bugs and who knows if there is another mod causing trouble too. I also had 2 new game attempts, where DCUR's MCM would completely block and appear with no options (plain black), after tampering with the Combat surrender options i think. I got around that by first  configuring the "Rape" section of the MCM before anything else. 

I know for sure, that iNeed was going bananas with that config too, probably because "Random Alternate Start" didn't give it time to initialize properly. So i was eating food, which was giving penalties (while i had disabled "raw food harmful"). Never happened to me before, when i was using LAL instead. Maybe it's a script interaction with something else. Also, my game is much more crash-prone with all the Sexlab mods installed and i can actually feel a sort of drag. Not FPS, but more like input lag. I also suspect that DCUR runs better without Prison Overhaul.

 

Anyway, sooner or later i will try DCUR again.

Posted

Hi all,

 

A question about combat surrender: An enemy NPC surrendered and I chose to bind and gag her. After that I talked to her again and told her to follow me, which she did.

 

I expected that I can maybe get some bounty for her from the guards, but so far none of them had anything to say about her.

 

Is there sucha function in DCL or it was just wishful thinking? :)

 

Edit: I remembered I saw a slave trader in Whiterun and indeed, he bought her. Awesome features!

 

Thanks,

Posted

Happened the second time now that i find some cursed loot, get the message "You can't equip mutliple Blindfolds" and after that i'm wearing a white blindfold which can't be found in my inventory (and therefore, not unequipped) + a black ebonite blindfold in my inventory which is unequipped. 

I've set "black ebonite" as prefered theme, in case that matters. *edit: and playig with v6.1 now.

Papyrus.0.log

Posted

 

 

Hi Kimy, i've made some tests and it seems it's indeed only cursed loot that doesn't trigger bound animations properly. Both Sexlab MCM and shout like a virgin worked fine.

I've checked the log and one idea is that [dcur_mainlib (5C024495)].dcur_library.GetZAPBoundAnims() - "dcur_library.psc" Line 4359 doesn't work properly or doesn't contain anything or something. Might be outdated anyways because ZaZ isn't the only one with bound animations anymore.

But i might be totally wrong because at this point it already stacks after an error.

Full log:attachicon.gifPapyrus.0.log

 

*edit: i'm not sure if that matters, it might have been another problem. Or maybe there is a conflict with a mod in my load order, i've had this problem since i upgraded DDi 3.0 or 3.1, not sure anymore. I'm not that often running around bound, and when sex triggered it was often or even always cursed loot. I assumed it's a problem with DDi or ZaZ or something because i thought it happens every time, now i'm not that sure anymore.

load order:attachicon.gifloadorder.txt

 

Silly question, but which DCL version is that?

 

That is 5.8, but i upgraded to 6.1 and tried again with same results. I still have a save if you need another log with the new version.

 

 

LOL   Your log shows exactly the same errors as the one I posted on this thread back in January and, after Kimy kindly responded as best as was able in the circs, in case it didn't really come from DCUR, I also posted about here:

 

http://www.loverslab.com/topic/72245-failure-2-process-regd-animations-if-pc-has-dd-armbinderyoke/?do=findComment&comment=1798235

 

In fact, you even commented there!  :P

 

Basically, I first encountered the problem after the Rubber Doll quest kicked in and DCUIR attacks were initiated, and thereafter when the PC was bound - armbinder and yoke - the animation to be played would show up as a 'blank', the aggressor would disappear completely, and then, a few seconds later, the PC would be ported to the middle of the world, ie Bleakwind Basin at 0,0,0, high in the sky, a Sexlab animation would actually play, and then everyone would fall, with a resounding splat, to the ground, with the PC dying gruesomely in short order.  Can't be certain if it related directly to DCUR 5.8 as that was added to the game about 6 weeks beforehand, but nothing had happened in game that would necessarily have triggered the problem, so no direct link can be made

 

I spent a fortnight getting the game to function as before. My 'fix' was to work my way back through a number of generations of saves, until the problem 'disappeared', ie to a point before it seemed to arise (I have hundreds of earlier saves, the game being over a year old, and I just purge every so often so I usually have a couple of months still available).

 

There was one other minor change that I made that may have had some bearing on things.  I add mods into MO L/H Pane, inserting them immediately after the older version, activating them where a direct upgrade route is OK'd by the author, but where the new version shows that there are still some files in the old version that are not overwritten, I tend to leave the old one 'active', ie still 'ticked'.  So some parts of ZAP 6.05 were still active even although most was being overwritten by the 6.10/6.11upgrade.  I disabled 6.05 completely at that point

 

If you can find a way to go back to the point when DCUR first applied any armbinders or yokes to your PC, you could set it up to initiate NPC attacks and see what DCUR attacks do before and after   

  

 

 

Posted

 

 

LOL   Your log shows exactly the same errors as the one I posted on this thread back in January and, after Kimy kindly responded as best as was able in the circs, in case it didn't really come from DCUR, I also posted about here:

 

 

I'm not sure it's the same problem. Errors in a papyrus log don't necessarily mean anything. I'm more concerned that dcur has it's own bound animations library than about the error. For me two conditions have to be met: i have to be bound, AND it has to be triggered from cursed loot (a question you never answered). Defeat works fine, SLaV works fine, DCUR teleports me. So assuming that it has something to do with this mod isn't unreasonable i think. 

 

*edit: it's indeed working with a new game (same mods, same settings as far as i can say), so appearently something broke during playing. Would it be possible to make a button to rebuild the library or just search for animations with bound tag or something? I'm not that often running around in armbinders or yokes at night in friendly areas, it might cost me 20 - 40 hours playing to reload a save where it was working the last time... 

Posted

 

 

 

LOL   Your log shows exactly the same errors as the one I posted on this thread back in January and, after Kimy kindly responded as best as was able in the circs, in case it didn't really come from DCUR, I also posted about here:

 

 

I'm not sure it's the same problem. Errors in a papyrus log don't necessarily mean anything. I'm more concerned that dcur has it's own bound animations library than about the error. For me two conditions have to be met: i have to be bound, AND it has to be triggered from cursed loot (a question you never answered). Defeat works fine, SLaV works fine, DCUR teleports me. So assuming that it has something to do with this mod isn't unreasonable i think. 

 

*edit: it's indeed working with a new game (same mods, same settings as far as i can say), so appearently something broke during playing. Would it be possible to make a button to rebuild the library or just search for animations with bound tag or something? I'm not that often running around in armbinders or yokes at night in friendly areas, it might cost me 20 - 40 hours playing to reload a save where it was working the last time... 

 

 

Sorry if I missed answering something :s

 

All the logs I provided showed how the problems arose on DCUR attacks

 

If it helps at all, they also showed that although Defeat did eventually 'get there', it lurched through the process a little, ie it too was showing some problems/errors, but not sufficient to actually prevent an eventual, apparently satisfactory in game, non 'hi in da sky' event

 

But I do appreciate that my explanations can tend to be a little bit overly verbose/comprehensive, so that at first glance they might well appear as a 'Wall of Words' that just Shouts 'TL/DR'   :P   No amount of pushing 'Z' helps when that happens  ;)

Posted

I wanted to report a small bug/oversight that I've found with the Export/ Import Settings functionality.  I've noticed the value under Consequences/ Public Indencency (sic)/ Bounty doesn't seem to be saved.  It always defaults back to the default of 1000 in new games even if I purposely change it and export my settings.  

 

<3 this mod though and thank you for your efforts!

Posted

Hi, I'd like to know what this mod consideres "dancing naked" for the "Chance to get raped when dancing naked" option. What do I have to do to trigger that option?

 

Edit: Also, could you add an option that a female only covers herself when naked when around "intelligent" persons or neutral/allied persons?

 

Bump

Posted

 

I recently managed to get my first Bandit to surrender to me. I tied her up and ordered her to follow me. Remembering the Slave Trader I saw in Whiterun, I decided to try and sell her. I entered Whiterun...

 

...and the guards promptly killed my new prize.

 

Is this normal?

 

I came looking to find an answer to this myself, is there a solution somewhere farther back in the thread?

 

The first one I bound and told her to follow, then fast-traveled with her in tow to Whiterun to sell my shiny new prisoner to the Slave Trader there, the gate guard inside took her head off 3 steps in the door! O.o

 

Thinking the fast-travel maybe bugged things, the next cowardly bandit to throw up her hands I force-marched all the way back, where we never got past the Whiterun Stables before the horses and dogs there all went ballistic on her and stomped her into the ground >.<

 

I'd guess the prisoner is still seen as Bandit faction, even though she's a bound & gagged and very helpless one, is this a known issue or something wrong with our setup? Most everything else seems to work pretty well, but my master plan for Skyrim domination starts with enslaving the entirety of the Bandit population (thank you Feminized Level Lists), but now there's no way to actually sell them into slavery...  :/

 

Love the mod, love the options, just not all of them are working for me :(

 

 

I've beaten a couple bandits into the bleedout stage, but how do you actually get them to surrender? Must I do something or is it just random?

 

Posted

 

 

 

 

I recently managed to get my first Bandit to surrender to me. I tied her up and ordered her to follow me. Remembering the Slave Trader I saw in Whiterun, I decided to try and sell her. I entered Whiterun...

 

...and the guards promptly killed my new prize.

 

Is this normal?

 

I came looking to find an answer to this myself, is there a solution somewhere farther back in the thread?

 

The first one I bound and told her to follow, then fast-traveled with her in tow to Whiterun to sell my shiny new prisoner to the Slave Trader there, the gate guard inside took her head off 3 steps in the door! O.o

 

Thinking the fast-travel maybe bugged things, the next cowardly bandit to throw up her hands I force-marched all the way back, where we never got past the Whiterun Stables before the horses and dogs there all went ballistic on her and stomped her into the ground >.<

 

I'd guess the prisoner is still seen as Bandit faction, even though she's a bound & gagged and very helpless one, is this a known issue or something wrong with our setup? Most everything else seems to work pretty well, but my master plan for Skyrim domination starts with enslaving the entirety of the Bandit population (thank you Feminized Level Lists), but now there's no way to actually sell them into slavery...  :/

 

Love the mod, love the options, just not all of them are working for me :(

 

 

 

 

I've beaten a couple bandits into the bleedout stage, but how do you actually get them to surrender? Must I do something or is it just random?

 

 

There is a seting (somewhere) that allows you to set the chance that a bandit will surrender to you. If set to 0%, no bandit will surrender to you. If not mistaken, this setting is on the same tab as the rape-settings (with combat surrender).

 

Have you played with that setting?

Posted

What Bodyslide are the Slaver heels attached to? Because I rebuilt all the Bodyslide meshes, started the princess quest but the boots are not showing.

Posted

Hi all,

 

I found 2 bugs (in v6.1), I don't know if they are related. I can't give a perfect description, because one of the bugs is that my MCM disappeared. It is not visible in the modlist. I have Jaxon MCM Kicker installed too, but it is still not there in the list.

 

I checked, dcur_menuconfig is running. Everything else seems to be working with DCL, except for the MCM..

 

The last time I checked the MCM was a short time before the MCM gone. I made some changes in the Rape(?) section, where the combat surrender is. I set 0 to 2 options with the combat surrender, one was that there won't be a Teleport to an inn and I think the other was the one under this. Basically I tried to set it up, so the character will stay in the dungeon, won't be teleported out.

 

And this would bethe 2nd bug: after a lost fight, my character got teleported out and got hogtied.

 

I don't know if these 2 bugs are related, but it is suspicious that after modifying something it goes away. There was like 20 minutes between the MCM setting change and the discovery.

 

It would be nice if I could get back the MCM, my earlier save is quite old.

 

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