nixnamed Posted March 13, 2017 Posted March 13, 2017 Two fun buggy things: --I encountered the specific dialogue which can remove the slaver gag during Delivery Refused when entering a DCL gagtalk dialogue with an NPC. See screencap. Once Fuz'Ro'D'oh completed her lipsync animation, the gag was removed from my character. (For added giggles, you may notice who the NPC at fault was.) --There appears to be a harmless DDI(?) error which sometimes occurs when initially equipping a Bound Girl with her restraints while you are not nearby (e.g. you are hobbling your way down the hill towards Sarethi Farm early in Delivery Refused). It says something about "getconflictingdevices" (or something like that) receiving a "none" argument; simultaneously, the text flair displays things like "Equipped boots on" (instead of "Equipped boots on Bound Girl"). The error appears in a popup dialogue, so I will attempt to get a screencap and/or log next time it happens.
WaxenFigure Posted March 13, 2017 Posted March 13, 2017 ... Yes, I understand how the system currently works. I'm really only suggesting it because I dislike opening a container, seeing junk, closing it and then getting trapped having taken nothing. Guess it doesn't help that I'm OCD about checking every container just in case that cupboard has the holy grail and not another pair of merchant's attire. I find that it adds to the suspense, the container could just have trash or it could contain that next key you need to rid yourself of that gear you are wearing from a previous trap so you are checking everything even if it says it's empty. Thought there ought to be "Container Inspector" quest where you get rewards based on how many containers you have checked.
omegasgundam Posted March 13, 2017 Posted March 13, 2017 So, Kimmy, do you have anything currently planned for future content? Or are you too busy whacking at the base DD framework?
Kimy Posted March 13, 2017 Author Posted March 13, 2017 Hello. I love your mod. i'm most probably gonna re-install skyrim next holiday, so I started shopping around loverslab and nexus to see what I'm going to do. I usually play with yours, but I saw that your mod in incompatible with quick loot. Then as I saw a video of quickloot, I saw the chest opening animation is still there, but only when you pick an item in the chest. I may be wrong on what I'm saying, but there's got to be a script, or an action that tells the game when to open the chest and when to leave it closed. Wouldn't it be impossible to put your looting script at that same moment? As I said, I may (and most probably am), be wrong, but I thought that being able to use your mod, that is an awesome amount of content, with quickloot would be wonderful. Hope you keep updating your devious stuff, and hope to see even more from you ;-) DCL is not compatible with Quickloot and I have no plans to make them work together. I COULD, but it would be quite some work, involving messing with DCL's core code. I rather not. On a personal note: I hate this Fallout 4 style looking mechanism. It's immersion breaking. Being able to tell what's inside a CLOSED container, just by looking at it? Come on! What do I have? Radar eyes? I wish they wouldn't have done that, really. Hi Kimy, here is some bugreport for v6.1: - Bound girl cannot be unbound, This worked before, now they stay trussed up and their dialog changes to the usual gagged version. At least they give the reward. - Winterhold, Vampire attack. My character was beaten by a Master Vampire, who equipped some devices (Armbinder) and then raped her. He also stole her stuff, the They stole my stuff!! quest activated, pointing to the Master Vampire.I think there was a teleport coming, but it was interrupted by another sex scene (triggered by Aroused Animals, my character's Flame Atronach was a bit horny). After the scene, the Master Vampire attacked again and easily beaten my character again. Another equiping (Blindfold amond others) another rape. this time the character stayed there and the Master Vampire attacked the 3rd time. After another rape my character was teleported away and landed near Riften. She could free herself in Riften then went back to Winterhold, because the quest pointer showed the thief there. But when she arrived there was a surprise: TESV 2017-03-12 22-47-39-62.jpg No sign of the Master Vampire Can I get back my stuff somehow? - This is somewhat unconfirmed, need more testing: Solicitation, the customer wanted bondage. He equipped an Armbinder. After sex, he said he would remove the devices,but left on the Armbinder. Maybe something got broken when you tried to fix the Yoke issue. I guess the vampire bug was a result of the two rape scenes clashing with each other by triggering basically at the same time. I don't think there is a lot I can do to prevent that sort of thing. My code has checks to see if there are scenes running, but most sex scenes do not set the scene flag, as they are not "scenes" as far as CK is concerned. Will look into the rest of the stuff! Does anyone know if this is a bug or not? When Sasha is dominating me and has a yoke on my player, and I ask her to remove it and stop dominating, she will not do so since I'm in locked up. But, when I ask her to switch it to the hobble dress, and then ask her to stop dominating me, she'll remove the dress and is no longer my mistress. Is this supposed to happen, because it's kinda of a cheat if it is supposed to happen. Bug. Will get fixed! I have a feature suggestion: Changing the cursed loot event to trigger on a container only if an item is taken from it. The idea is that cursed containers would work in the same way as stealing - you can look, but taking anything is a crime. Alternatively, this could be the consequence for stealing items from an NPC owned container (specifically items that have the 'stolen' tag.) But the current system allows EMPTY containers to be trapped and/or contain surprise goodies. The way it's set up now my player tends to open EVERYTHING to see what's in it even if it says it's empty because it can still have items. Also it is a TRAP, not a theft. Trapped containers spring on anyone who opens the trap without disarming it first so it's not the same as pick-pocketing (AHA! Trapped pockets! Now there is a possible enhancement!) or stealing. Yes, I understand how the system currently works. I'm really only suggesting it because I dislike opening a container, seeing junk, closing it and then getting trapped having taken nothing. Guess it doesn't help that I'm OCD about checking every container just in case that cupboard has the holy grail and not another pair of merchant's attire. Traps triggering even on empty containers is intentional. Like most traps, they are set to trigger on -opening- a container, regardless of whether or not you take anything. So, Kimmy, do you have anything currently planned for future content? Or are you too busy whacking at the base DD framework? That's a funny question to ask me a few days after launching a new major version! But yes, I do!
Zhash61 Posted March 13, 2017 Posted March 13, 2017 Idea... Would it be possible to remove the "empty" marking from empty containers. That way you don't know whether to bypass it or not?
Kimy Posted March 13, 2017 Author Posted March 13, 2017 Idea... Would it be possible to remove the "empty" marking from empty containers. That way you don't know whether to bypass it or not? There is a mod on Nexus that does just that.
MrsBelch Posted March 13, 2017 Posted March 13, 2017 Got error message "WearingConflictingDevice received no argument" Screenshot:https://drive.google.com/open?id=0BxEbIY8D12FZRVB5SHZ6WXNqQms Any ideas?
nixnamed Posted March 13, 2017 Posted March 13, 2017 That's the one which popped up in seeming relation to the bug I mentioned earlier: "There appears to be a harmless DDI(?) error which sometimes occurs when initially equipping a Bound Girl with her restraints while you are not nearby" (I should clarify it's the mod equipping restraints on those girls, not me. That would just be cruel, and a touch redundant!)
JuliusXX Posted March 13, 2017 Posted March 13, 2017 Idea... Would it be possible to remove the "empty" marking from empty containers. That way you don't know whether to bypass it or not? Here's a link to a mod I'm using. Most likely this is the same that Kimy's referring to.
monsta88 Posted March 13, 2017 Posted March 13, 2017 Hi Kimy, here is some bugreport for v6.1: - Winterhold, Vampire attack. My character was beaten by a Master Vampire, who equipped some devices (Armbinder) and then raped her. He also stole her stuff, the They stole my stuff!! quest activated, pointing to the Master Vampire.I think there was a teleport coming, but it was interrupted by another sex scene (triggered by Aroused Animals, my character's Flame Atronach was a bit horny). After the scene, the Master Vampire attacked again and easily beaten my character again. Another equiping (Blindfold amond others) another rape. this time the character stayed there and the Master Vampire attacked the 3rd time. After another rape my character was teleported away and landed near Riften. She could free herself in Riften then went back to Winterhold, because the quest pointer showed the thief there. But when she arrived there was a surprise: TESV 2017-03-12 22-47-39-62.jpg No sign of the Master Vampire Can I get back my stuff somehow? I guess the vampire bug was a result of the two rape scenes clashing with each other by triggering basically at the same time. I don't think there is a lot I can do to prevent that sort of thing. My code has checks to see if there are scenes running, but most sex scenes do not set the scene flag, as they are not "scenes" as far as CK is concerned. Will look into the rest of the stuff! Thanks for the answer, but I still don't know if I can get back my stuff or not with some console magic. The quest is still active, but I don't know how DCL stores the stolen stuff. Update: I got an Armbinder during Solicitation and the customer did not remove it (she said she would). So this is confirmed now.
xheatherxx Posted March 13, 2017 Posted March 13, 2017 Hello, I'm having an issue. I think I'm just missing it, but I can't find the safehouse in the LAL addon (Delivery Refused) and I don't have any mods that change Riften. The map markers led me nowhere, does anyone know where it is?
monsta88 Posted March 13, 2017 Posted March 13, 2017 Hello, I'm having an issue. I think I'm just missing it, but I can't find the safehouse in the LAL addon (Delivery Refused) and I don't have any mods that change Riften. The map markers led me nowhere, does anyone know where it is? The quest should point to it. It opens from the dead people storage (where Allisandra is).
Kimy Posted March 13, 2017 Author Posted March 13, 2017 The quest is still active, but I don't know how DCL stores the stolen stuff. It moves the items from your inventory to the thief's inventory. There is an internal formlist where the items are stored, but I can't think of a feasible way to access this list from the console. I'd recommend loading a savegame from before the scene broke.
xheatherxx Posted March 13, 2017 Posted March 13, 2017 Hello, I'm having an issue. I think I'm just missing it, but I can't find the safehouse in the LAL addon (Delivery Refused) and I don't have any mods that change Riften. The map markers led me nowhere, does anyone know where it is? The quest should point to it. It opens from the dead people storage (where Allisandra is). I found it, thanks!
Arcane Wanderer Posted March 13, 2017 Posted March 13, 2017 [ ... ] Yes, I understand how the system currently works. I'm really only suggesting it because I dislike opening a container, seeing junk, closing it and then getting trapped having taken nothing. Guess it doesn't help that I'm OCD about checking every container just in case that cupboard has the holy grail and not another pair of merchant's attire. Maybe try adjusting the weight for traps in the MCM to be based more on arousal and less on pure chance ... and then having to more closely manage your arousal. See the SexLab Aroused widget mod to help with feedback. If you don't have it, get it at https://www.loverslab.com/files/file/1535-sexlab-aroused-monitor-widget/. I suggest lowering the detection radius to the minimum and increasing the font size.
Arcane Wanderer Posted March 13, 2017 Posted March 13, 2017 [ ... ] DCL is not compatible with Quickloot and I have no plans to make them work together. I COULD, but it would be quite some work, involving messing with DCL's core code. I rather not. [ ... ] I imagine that QuickLoot would also have to be updated to avoid vacuuming while hands are bound... Seems like either QuickLoot would ignore traps (totally unfair) or that you'd be setting off traps like mad - "when I didn't even really *do* anything" (pouts). So, I suspect that most of us don't want to run QuickLoot with DCL...
Arcane Wanderer Posted March 13, 2017 Posted March 13, 2017 Kimy, could you please put some file to the regular upload and update it when there is a new version? With the current link to mega we don't get Notification from LL website. It was purely luck that I saw that 6.0 was out. And now I came here to report a but and saw that 6.1 was also out and got zero notification. (and you already fixed the bug, thank you!) I used to have it set up like this for a while and got 10,000 support requests (well, not quite that many, but it felt that way!) from people that just downloaded the extra file and not the main mod. I will keep the download simple and straightforward for that reason! One file. No margin for error! Maybe the text file that provides the MEGA link could be versioned so that followers get e-mail ?
Zhash61 Posted March 14, 2017 Posted March 14, 2017 Idea... Would it be possible to remove the "empty" marking from empty containers. That way you don't know whether to bypass it or not? Here's a link to a mod I'm using. Most likely this is the same that Kimy's referring to. Thank you!
anubis Posted March 14, 2017 Posted March 14, 2017 Got error message "WearingConflictingDevice received no argument" Screenshot:https://drive.google.com/open?id=0BxEbIY8D12FZRVB5SHZ6WXNqQms Any ideas? That's the one which popped up in seeming relation to the bug I mentioned earlier: "There appears to be a harmless DDI(?) error which sometimes occurs when initially equipping a Bound Girl with her restraints while you are not nearby" (I should clarify it's the mod equipping restraints on those girls, not me. That would just be cruel, and a touch redundant!) Got that too, so have i missed something ? patch or another requirement perhaps. So i take it safe to let it ignored. They just keep popping out sometimes.
Jioshi Posted March 14, 2017 Posted March 14, 2017 Kimy, please add integrate with mod "Pet Collar". >_<
r5e4w3q2 Posted March 14, 2017 Posted March 14, 2017 - Changed: The Dollmaker and Leah had a girl's night out and visted a hair-stylist. - Fixed: Grey faces. Ugh! Did the make-over happen after the grey faces fix? Leah appears to have a case of grey face and while everything but her face is covered, the Dollmaker's face looks suspiciously grey.
HellRaiserPotato12 Posted March 14, 2017 Posted March 14, 2017 Hello everybody! Can you give me a hint to where to fund Julius ( Bound Queen quest) hidden stas for the key or how many time i must have sex with him to get free? Thanks for the answers!
Nazzzgul666 Posted March 14, 2017 Posted March 14, 2017 Totally non-critical bug, but if it could be fixed without too much work: when a rape triggers and a follower is raped as well, the sex for the follower usually starts later and we both become free before the animation with the follower ends, breaking the animation. Sasha insists on a chance to cum, though. Not sure if it's my game, or on SGO, or actually here: could it be possible that the tentacles are missing a keyword or something? They get stripped during milking while other devices usually don't. And since with the new DDi plugs don't need a belt anymore, maybe tentacles shouldn't count as chastity belt anymore? It doesn't look like one. Bra is fine i guess. More quests for Leon: i think some more stuff to do would be nice, i could imagine another party for example where the player has to service the guests in several ways, with Leon/leah as part of the fun. Maybe once a week or something? Some smaller taks could be taken from more devious quests, i really loved those tasks but the mot itself is quite script heavy... since Versh declared it abandoned, he would probably agree if you want to take some of his code/ideas. Doesn't have to be Leon, i'd be glad if DCL would contain some of those tasks in any way.
LazyBoot Posted March 14, 2017 Posted March 14, 2017 Got error message "WearingConflictingDevice received no argument" Screenshot:https://drive.google.com/open?id=0BxEbIY8D12FZRVB5SHZ6WXNqQms Any ideas? That's the one which popped up in seeming relation to the bug I mentioned earlier: "There appears to be a harmless DDI(?) error which sometimes occurs when initially equipping a Bound Girl with her restraints while you are not nearby" (I should clarify it's the mod equipping restraints on those girls, not me. That would just be cruel, and a touch redundant!) Got that too, so have i missed something ? patch or another requirement perhaps. So i take it safe to let it ignored. They just keep popping out sometimes. I know this used to be an issue with updating on savegames that was started with a version of dcl from before the bound girls was added.
shadow866 Posted March 14, 2017 Posted March 14, 2017 Idea... Would it be possible to remove the "empty" marking from empty containers. That way you don't know whether to bypass it or not? Here's a link to a mod I'm using. Most likely this is the same that Kimy's referring to. iActivate is also a good option. And it does so much more. http://www.nexusmods.com/skyrim/mods/58510/?
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