ziacer Posted March 12, 2017 Posted March 12, 2017 Ok, so i am having a bit of an issue when uninstalling DCL. Even with DCL removed the DCL gag talk feature still pops up. It does not do anything (npc just tells me to get rid of the gag myself and walks away) and once it triggered it will not do so again for another ingame hour and the normal DD gag talk happens. However it is apparently guaranteed to trigger once the hour has passed. I cannot get rid of this. After uninstalling DCL via NMM i removed any random files i found that had anything to do with DCL and reinstalled DD Integration/Assets(just to be sure) and Expansion. But it still it keeps happening. Any ideas?
Morferous Posted March 12, 2017 Posted March 12, 2017 Ok, so i am having a bit of an issue when uninstalling DCL. Even with DCL removed the DCL gag talk feature still pops up. It does not do anything (npc just tells me to get rid of the gag myself and walks away) and once it triggered it will not do so again for another ingame hour and the normal DD gag talk happens. However it is apparently guaranteed to trigger once the hour has passed. I cannot get rid of this. After uninstalling DCL via NMM i removed any random files i found that had anything to do with DCL and reinstalled DD Integration/Assets(just to be sure) and Expansion. But it still it keeps happening. Any ideas? You can not remove scripted mods from ongoing game. Papyrus bakes script data to save files. Safest way to remove mods with scripts is to either load a save prior of installing the mod or starting a new game.
ziacer Posted March 12, 2017 Posted March 12, 2017 Ok, so i am having a bit of an issue when uninstalling DCL. Even with DCL removed the DCL gag talk feature still pops up. It does not do anything (npc just tells me to get rid of the gag myself and walks away) and once it triggered it will not do so again for another ingame hour and the normal DD gag talk happens. However it is apparently guaranteed to trigger once the hour has passed. I cannot get rid of this. After uninstalling DCL via NMM i removed any random files i found that had anything to do with DCL and reinstalled DD Integration/Assets(just to be sure) and Expansion. But it still it keeps happening. Any ideas? You can not remove scripted mods from ongoing game. Papyrus bakes script data to save files. Safest way to remove mods with scripts is to either load a save prior of installing the mod or starting a new game. Nonononono It happens on a new save as well.
_Phoe_ Posted March 12, 2017 Posted March 12, 2017 Could you make v. 6.2 C.A.N.S. compatible, please? http://www.loverslab.com/index.php?app=blog&showentry=1956
LazyBoot Posted March 12, 2017 Posted March 12, 2017 Ok, so i am having a bit of an issue when uninstalling DCL. Even with DCL removed the DCL gag talk feature still pops up. It does not do anything (npc just tells me to get rid of the gag myself and walks away) and once it triggered it will not do so again for another ingame hour and the normal DD gag talk happens. However it is apparently guaranteed to trigger once the hour has passed. I cannot get rid of this. After uninstalling DCL via NMM i removed any random files i found that had anything to do with DCL and reinstalled DD Integration/Assets(just to be sure) and Expansion. But it still it keeps happening. Any ideas? You can not remove scripted mods from ongoing game. Papyrus bakes script data to save files. Safest way to remove mods with scripts is to either load a save prior of installing the mod or starting a new game. Nonononono It happens on a new save as well. That doesn't sound like the dcl gag-talk to me, are you sure it's not from another mod?
xarvenius Posted March 12, 2017 Posted March 12, 2017 i tried the 2 new dollmaker quests, but i have my problems to find the person of search that is in dept (searched all noted towns and the ways between them) and i also have some problems to get the time for the suit over, have done work in towns liek craftign and smaller intown quests but the suit is after 6 hours of playtime still on (or is it just not enough time?).
ziacer Posted March 12, 2017 Posted March 12, 2017 Ok, so i am having a bit of an issue when uninstalling DCL. Even with DCL removed the DCL gag talk feature still pops up. It does not do anything (npc just tells me to get rid of the gag myself and walks away) and once it triggered it will not do so again for another ingame hour and the normal DD gag talk happens. However it is apparently guaranteed to trigger once the hour has passed. I cannot get rid of this. After uninstalling DCL via NMM i removed any random files i found that had anything to do with DCL and reinstalled DD Integration/Assets(just to be sure) and Expansion. But it still it keeps happening. Any ideas? You can not remove scripted mods from ongoing game. Papyrus bakes script data to save files. Safest way to remove mods with scripts is to either load a save prior of installing the mod or starting a new game. Nonononono It happens on a new save as well. That doesn't sound like the dcl gag-talk to me, are you sure it's not from another mod? Pretty sure its DCL. And i don't think i got anything else that would alter it anyways.
Gameplayer Posted March 12, 2017 Posted March 12, 2017 Ok, so i am having a bit of an issue when uninstalling DCL. Even with DCL removed the DCL gag talk feature still pops up. It does not do anything (npc just tells me to get rid of the gag myself and walks away) and once it triggered it will not do so again for another ingame hour and the normal DD gag talk happens. However it is apparently guaranteed to trigger once the hour has passed. I cannot get rid of this. After uninstalling DCL via NMM i removed any random files i found that had anything to do with DCL and reinstalled DD Integration/Assets(just to be sure) and Expansion. But it still it keeps happening. Any ideas? You can not remove scripted mods from ongoing game. Papyrus bakes script data to save files. Safest way to remove mods with scripts is to either load a save prior of installing the mod or starting a new game. Nonononono It happens on a new save as well. That doesn't sound like the dcl gag-talk to me, are you sure it's not from another mod? Pretty sure its DCL. And i don't think i got anything else that would alter it anyways. Gag talk is built into Integration, DCL has its own Gag Talk, A new save doesn't tell me that you have in fact started a brand new game. If you started a Brand New Game, then DCL would be absent from the save file of the Brand New Game. The removal of a module, and continuation of play on same character irregardless that you in fact made a "new save" on said character whose previous save game contained a module such as DCL or in fact any scripted module for all intents and purposes is considered by the game company known as Bethsada Games Studio's to be here by "BROKEN BEYOND RECOVERY" Also such well known mod authors as Arthmore, would consider your game "fucked" Have a nice day.
ziacer Posted March 12, 2017 Posted March 12, 2017 Ok, so i am having a bit of an issue when uninstalling DCL. Even with DCL removed the DCL gag talk feature still pops up. It does not do anything (npc just tells me to get rid of the gag myself and walks away) and once it triggered it will not do so again for another ingame hour and the normal DD gag talk happens. However it is apparently guaranteed to trigger once the hour has passed. I cannot get rid of this. After uninstalling DCL via NMM i removed any random files i found that had anything to do with DCL and reinstalled DD Integration/Assets(just to be sure) and Expansion. But it still it keeps happening. Any ideas? You can not remove scripted mods from ongoing game. Papyrus bakes script data to save files. Safest way to remove mods with scripts is to either load a save prior of installing the mod or starting a new game. Nonononono It happens on a new save as well. That doesn't sound like the dcl gag-talk to me, are you sure it's not from another mod? Pretty sure its DCL. And i don't think i got anything else that would alter it anyways. Gag talk is built into Integration, DCL has its own Gag Talk, A new save doesn't tell me that you have in fact started a brand new game. If you started a Brand New Game, then DCL would be absent from the save file of the Brand New Game. The removal of a module, and continuation of play on same character irregardless that you in fact made a "new save" on said character whose previous save game contained a module such as DCL or in fact any scripted module for all intents and purposes is considered by the game company known as Bethsada Games Studio's to be here by "BROKEN BEYOND RECOVERY" Also such well known mod authors as Arthmore, would consider your game "fucked" Have a nice day. Step 1: I Uninstall DCL Step 2: I Start the game and select "New" Step 3: Problem as described arises
Kimy Posted March 12, 2017 Author Posted March 12, 2017 Uninstalling a mod mid-playthrough is a -horrible- idea. Just...don't do it. Start a new game or reload a game from before when you installed DCL.
ziacer Posted March 12, 2017 Posted March 12, 2017 Uninstalling a mod mid-playthrough is a -horrible- idea. Just...don't do it. Start a new game or reload a game from before when you installed DCL. But i did not uninstall mid playthrough. It happens to perfectly new characters as well. To be honest i never bothered with my old playthough as i knew uninstalling DCL would be bad.
Kimy Posted March 12, 2017 Author Posted March 12, 2017 Uninstalling a mod mid-playthrough is a -horrible- idea. Just...don't do it. Start a new game or reload a game from before when you installed DCL. But i did not uninstall mid playthrough. It happens to perfectly new characters as well. To be honest i never bothered with my old playthough as i knew uninstalling DCL would be bad. In that case, there is no way that the gag dialogue in question is DCL's. Dialogue doesn't survive the removal of its ESP.
ziacer Posted March 12, 2017 Posted March 12, 2017 Uninstalling a mod mid-playthrough is a -horrible- idea. Just...don't do it. Start a new game or reload a game from before when you installed DCL. But i did not uninstall mid playthrough. It happens to perfectly new characters as well. To be honest i never bothered with my old playthough as i knew uninstalling DCL would be bad. In that case, there is no way that the gag dialogue in question is DCL's. Dialogue doesn't survive the removal of its ESP. Just to be sure, can you confirm, that the following dialogue is not part of the DCL gag talk? I was almost certain it was. NPC: Mmhmpf to you too. PLAYER: hmpff hmpf. NPC No you take that gag off yourself, i'm done talking to you.
ssonly Posted March 12, 2017 Posted March 12, 2017 Uninstalling a mod mid-playthrough is a -horrible- idea. Just...don't do it. Start a new game or reload a game from before when you installed DCL. But i did not uninstall mid playthrough. It happens to perfectly new characters as well. To be honest i never bothered with my old playthough as i knew uninstalling DCL would be bad. In that case, there is no way that the gag dialogue in question is DCL's. Dialogue doesn't survive the removal of its ESP. Just to be sure, can you confirm, that the following dialogue is not part of the DCL gag talk? I was almost certain it was. NPC: Mmhmpf to you too. PLAYER: hmpff hmpf. NPC No you take that gag off yourself, i'm done talking to you. This is part of Prison Overhaul. I am sure: I found gag dialog in XPO: -Mmppphhh! -Mmppphh, to you too! -Mpphh mmmp -No, you take that gag off yourself. I'm done talking to you. Triggers if player has worn keyword "zbfworngag" and not in xpofactionprisoner Topic xpoDialogueCrimePlayerGagBranch.
ziacer Posted March 12, 2017 Posted March 12, 2017 Uninstalling a mod mid-playthrough is a -horrible- idea. Just...don't do it. Start a new game or reload a game from before when you installed DCL. But i did not uninstall mid playthrough. It happens to perfectly new characters as well. To be honest i never bothered with my old playthough as i knew uninstalling DCL would be bad. In that case, there is no way that the gag dialogue in question is DCL's. Dialogue doesn't survive the removal of its ESP. Just to be sure, can you confirm, that the following dialogue is not part of the DCL gag talk? I was almost certain it was. NPC: Mmhmpf to you too. PLAYER: hmpff hmpf. NPC No you take that gag off yourself, i'm done talking to you. This is part of Prison Overhaul. I am sure. Holy shit its PO. I thought i was going mad there for a second. Thanks for the help you guys. If you'll excuse me, I'll be over here trying to regain some of my sanity.
monsta88 Posted March 12, 2017 Posted March 12, 2017 Hi Kimy, here is some bugreport for v6.1: - Bound girl cannot be unbound, This worked before, now they stay trussed up and their dialog changes to the usual gagged version. At least they give the reward. - Winterhold, Vampire attack. My character was beaten by a Master Vampire, who equipped some devices (Armbinder) and then raped her. He also stole her stuff, the They stole my stuff!! quest activated, pointing to the Master Vampire.I think there was a teleport coming, but it was interrupted by another sex scene (triggered by Aroused Animals, my character's Flame Atronach was a bit horny). After the scene, the Master Vampire attacked again and easily beaten my character again. Another equiping (Blindfold amond others) another rape. this time the character stayed there and the Master Vampire attacked the 3rd time. After another rape my character was teleported away and landed near Riften. She could free herself in Riften then went back to Winterhold, because the quest pointer showed the thief there. But when she arrived there was a surprise: No sign of the Master Vampire Can I get back my stuff somehow? - This is somewhat unconfirmed, need more testing: Solicitation, the customer wanted bondage. He equipped an Armbinder. After sex, he said he would remove the devices,but left on the Armbinder. Maybe something got broken when you tried to fix the Yoke issue.
Elgate Posted March 12, 2017 Posted March 12, 2017 Hello. I love your mod. i'm most probably gonna re-install skyrim next holiday, so I started shopping around loverslab and nexus to see what I'm going to do. I usually play with yours, but I saw that your mod in incompatible with quick loot. Then as I saw a video of quickloot, I saw the chest opening animation is still there, but only when you pick an item in the chest. I may be wrong on what I'm saying, but there's got to be a script, or an action that tells the game when to open the chest and when to leave it closed. Wouldn't it be impossible to put your looting script at that same moment? As I said, I may (and most probably am), be wrong, but I thought that being able to use your mod, that is an awesome amount of content, with quickloot would be wonderful. Hope you keep updating your devious stuff, and hope to see even more from you ;-)
Asian_Ninja1 Posted March 12, 2017 Posted March 12, 2017 Does anyone know if this is a bug or not? When Sasha is dominating me and has a yoke on my player, and I ask her to remove it and stop dominating, she will not do so since I'm in locked up. But, when I ask her to switch it to the hobble dress, and then ask her to stop dominating me, she'll remove the dress and is no longer my mistress. Is this supposed to happen, because it's kinda of a cheat if it is supposed to happen.
CheddarTrauma Posted March 13, 2017 Posted March 13, 2017 I have a feature suggestion: Changing the cursed loot event to trigger on a container only if an item is taken from it. The idea is that cursed containers would work in the same way as stealing - you can look, but taking anything is a crime. Alternatively, this could be the consequence for stealing items from an NPC owned container (specifically items that have the 'stolen' tag.)
WaxenFigure Posted March 13, 2017 Posted March 13, 2017 I have a feature suggestion: Changing the cursed loot event to trigger on a container only if an item is taken from it. The idea is that cursed containers would work in the same way as stealing - you can look, but taking anything is a crime. Alternatively, this could be the consequence for stealing items from an NPC owned container (specifically items that have the 'stolen' tag.) But the current system allows EMPTY containers to be trapped and/or contain surprise goodies. The way it's set up now my player tends to open EVERYTHING to see what's in it even if it says it's empty because it can still have items. Also it is a TRAP, not a theft. Trapped containers spring on anyone who opens the trap without disarming it first so it's not the same as pick-pocketing (AHA! Trapped pockets! Now there is a possible enhancement!) or stealing.
CheddarTrauma Posted March 13, 2017 Posted March 13, 2017 I have a feature suggestion: Changing the cursed loot event to trigger on a container only if an item is taken from it. The idea is that cursed containers would work in the same way as stealing - you can look, but taking anything is a crime. Alternatively, this could be the consequence for stealing items from an NPC owned container (specifically items that have the 'stolen' tag.) But the current system allows EMPTY containers to be trapped and/or contain surprise goodies. The way it's set up now my player tends to open EVERYTHING to see what's in it even if it says it's empty because it can still have items. Also it is a TRAP, not a theft. Trapped containers spring on anyone who opens the trap without disarming it first so it's not the same as pick-pocketing (AHA! Trapped pockets! Now there is a possible enhancement!) or stealing. Yes, I understand how the system currently works. I'm really only suggesting it because I dislike opening a container, seeing junk, closing it and then getting trapped having taken nothing. Guess it doesn't help that I'm OCD about checking every container just in case that cupboard has the holy grail and not another pair of merchant's attire.
Hanshurtig11 Posted March 13, 2017 Posted March 13, 2017 Can someone help me with starting the Rubber Arrears quest ? I have no idea how to do. I have looked around a lot and i dont get any option in conversation with the dollmaker. regards
LazyBoot Posted March 13, 2017 Posted March 13, 2017 Can someone help me with starting the Rubber Arrears quest ? I have no idea how to do. I have looked around a lot and i dont get any option in conversation with the dollmaker. regards Are you wearing any locking devices? If so, you'll need to take them off first if I recall.
Hanshurtig11 Posted March 13, 2017 Posted March 13, 2017 Can someone help me with starting the Rubber Arrears quest ? I have no idea how to do. I have looked around a lot and i dont get any option in conversation with the dollmaker. regards Are you wearing any locking devices? If so, you'll need to take them off first if I recall. Yeah..... It actually where some piercing i have worn... Hard to be without restrains, thx to DCL thx for the help
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