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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Hi

 

Not sure if anyone has mentioned it, but in the LAL start you can escape the armbinder normally, as such getting the key to your armbinder and the having someone take it off makes little sense. I assume you meant to make the armbinder completely escape proof.

Posted

What Bodyslide are the Slaver heels attached to? Because I rebuilt all the Bodyslide meshes, started the princess quest but the boots are not showing.

 

Looks like some sort of a bug, because the CBBE and UUNP Bodyslide mesh folders are different:

1. CBBE doesn't have the BalBoot, Heels and LongGloves folders in \ShapeData\, while UUNP doesn't have ExperimentalLatex folder.

2. Having maunally added the unconflicting files from both folders (along with SliderGroups and SliderSets), I now see the option to build them in Bodyslide but the preview window is empty and no presets are available. (Did I miss something else?)

 

--

And yes, neither the Slave Ballet Heels nor the Slaver Heels are still not showing.

Posted

Hey Kimy, I've got a few suggestions for dominant Sasha for your perusal: Her being able to change outfits when she wants ("I think I'll wear something different today, help me change."), and for a time requiring the player to be naked ("I want to see that gorgeous naked body of yours, you are not to wear any clothing until I say otherwise!") (removing any locked items optional) and shocking you if you are not.

 

Thank you for all your hard work with this awesome mod! :D

 

 

Posted

Where can I find the full real changelog for this mod, not just the latest version.  I've been looking everywhere.

ReadME.TXT file in the DOCS folder that comes with the mod.

Posted

 

 

 

 

 

I recently managed to get my first Bandit to surrender to me. I tied her up and ordered her to follow me. Remembering the Slave Trader I saw in Whiterun, I decided to try and sell her. I entered Whiterun...

 

...and the guards promptly killed my new prize.

 

Is this normal?

 

I came looking to find an answer to this myself, is there a solution somewhere farther back in the thread?

 

The first one I bound and told her to follow, then fast-traveled with her in tow to Whiterun to sell my shiny new prisoner to the Slave Trader there, the gate guard inside took her head off 3 steps in the door! O.o

 

Thinking the fast-travel maybe bugged things, the next cowardly bandit to throw up her hands I force-marched all the way back, where we never got past the Whiterun Stables before the horses and dogs there all went ballistic on her and stomped her into the ground >.<

 

I'd guess the prisoner is still seen as Bandit faction, even though she's a bound & gagged and very helpless one, is this a known issue or something wrong with our setup? Most everything else seems to work pretty well, but my master plan for Skyrim domination starts with enslaving the entirety of the Bandit population (thank you Feminized Level Lists), but now there's no way to actually sell them into slavery...  :/

 

Love the mod, love the options, just not all of them are working for me :(

 

 

 

 

I've beaten a couple bandits into the bleedout stage, but how do you actually get them to surrender? Must I do something or is it just random?

 

 

There is a seting (somewhere) that allows you to set the chance that a bandit will surrender to you. If set to 0%, no bandit will surrender to you. If not mistaken, this setting is on the same tab as the rape-settings (with combat surrender).

 

Have you played with that setting?

 

 

I did manage to find the setting, just need to test it now. I assume the comabat surrender needs to be ticked too?

 

Posted

Have a question and not 100% certain this is the correct place to ask, so if not, please feel free to point me in the right direction. 

 

But I'm having an issue where my character was equipped with a slut collar but it's not showing on my character in game. At first I believed it was an issue with me not doing the bodyslide process as the whole thing was confusing for me at first. But after a little research, it appears that those collar meshes among others aren't actually handled through bodyslide which leaves me uncertain on what steps I need to take to fix it so they show up in game. I'm probably missing something obvious, but just not sure what it is. If anyone has a suggestion on where to start, it would be great appreciated. :)

Posted

 

 

I recently managed to get my first Bandit to surrender to me. I tied her up and ordered her to follow me. Remembering the Slave Trader I saw in Whiterun, I decided to try and sell her. I entered Whiterun...

 

...and the guards promptly killed my new prize.

 

Is this normal?

 

I came looking to find an answer to this myself, is there a solution somewhere farther back in the thread?

 

The first one I bound and told her to follow, then fast-traveled with her in tow to Whiterun to sell my shiny new prisoner to the Slave Trader there, the gate guard inside took her head off 3 steps in the door! O.o

 

Thinking the fast-travel maybe bugged things, the next cowardly bandit to throw up her hands I force-marched all the way back, where we never got past the Whiterun Stables before the horses and dogs there all went ballistic on her and stomped her into the ground >.<

 

I'd guess the prisoner is still seen as Bandit faction, even though she's a bound & gagged and very helpless one, is this a known issue or something wrong with our setup? Most everything else seems to work pretty well, but my master plan for Skyrim domination starts with enslaving the entirety of the Bandit population (thank you Feminized Level Lists), but now there's no way to actually sell them into slavery...  :/

 

Love the mod, love the options, just not all of them are working for me :(

 

 

I've beaten a couple bandits into the bleedout stage, but how do you actually get them to surrender? Must I do something or is it just random?

 

 

i did the same, they surrender but then you cannot communicate with them. ended up installing sexlab defeat again so i could have my way with them once they surrender. also regarding selling someone into slavery then slave trainer 1.03 works like a charm and is lightweight compared to paradise halls.

 

Posted

Kimy i have recently been playing with UUNP setup instead of CBBE and i have noticed one thing that is different. in CBBE when my character is equipped with the black rubber suit, the breasts do not expand (ie with SGO or estrus), and the nipple peircings end up floating out on their own where the nipple should be.

 

with UUNP installed, the breast node on the black rubber suit expands properly and there is no problem. this only occurs with the black rubber suit, transparent suit works perfectly in CBBE.

 

cant for the life of me figure out what the problem with CBBE is, but it does bug me that it happens. I also notice that with CBBE the chastity belts do not expand with belly growth, but they do with UUNP.

 

Now i am tempted to just stay with UUNP as it seems to be working better for breast/belly nodes.

 

 

Posted

hmm for me the breasts expand and the belly also, but i have no belly expansion in any of the rubbersuits by using the cbbe version of the mod. in the uunp versio nthe rubbersuits expand but not the belts.

Posted

 

well, you could have a toggle that says like "allow blocking items" and have that one enable the blocking harness/blindfold/shoes

 

I guess I will do something like that. Toggles are a dime a dozen after all. And I want customers to be happy. Even the tied-up ones. :P

 

 

Or you could go full meta and tell people the clipping is part of their suffering and they will act like they enjoy it!!! 

 

:)

Posted

So I have managed to get the setting right to allow enemy npc's to surrender. With the previous cursed loot version I could bind them then tell them to follow me to go sell them, although guards would kill them. So I downloaded the latest version of cursed loot to get the updates. Now however, as soon as I bind a surrendered npc they disappear and I dont know where they go. Also with the previous cursed loot there wre bound npc's in towns and inns, now there are none. Anyone know what I am doing wrong?

Posted

I don't know if this is fixable aside from reloading an earlier save (which I really don't want to do), but I ended the Cursed Collar quest early after it hit me, the whole SetStage command thing to finish it, and realized that according to it's quest progression, was still "active", so no events could occur. Is there any way to restart the events without reloading a previous save?

Posted

I don't know if this is fixable aside from reloading an earlier save (which I really don't want to do), but I ended the Cursed Collar quest early after it hit me, the whole SetStage command thing to finish it, and realized that according to it's quest progression, was still "active", so no events could occur. Is there any way to restart the events without reloading a previous save?

 

Try setting it to 1000. This should automatically shut down the quest.

 

That being said, people should not expect things not to break when they manually alter quest stages. ;)

Did you experience a bug with this quest? If yes, what happened?

Posted

So I have managed to get the setting right to allow enemy npc's to surrender. With the previous cursed loot version I could bind them then tell them to follow me to go sell them, although guards would kill them. So I downloaded the latest version of cursed loot to get the updates. Now however, as soon as I bind a surrendered npc they disappear and I dont know where they go. Also with the previous cursed loot there wre bound npc's in towns and inns, now there are none. Anyone know what I am doing wrong?

 

That bug should be gone with the next patch.

 

where can i find the bodyslide for the leather suit ???

 

The hobble skirt? That's part of DD Expansion.

 

hmm for me the breasts expand and the belly also, but i have no belly expansion in any of the rubbersuits by using the cbbe version of the mod. in the uunp versio nthe rubbersuits expand but not the belts.

 

You need to build the HDT version of the items in Bodyslide.

 

Have a question and not 100% certain this is the correct place to ask, so if not, please feel free to point me in the right direction. 

 

But I'm having an issue where my character was equipped with a slut collar but it's not showing on my character in game. At first I believed it was an issue with me not doing the bodyslide process as the whole thing was confusing for me at first. But after a little research, it appears that those collar meshes among others aren't actually handled through bodyslide which leaves me uncertain on what steps I need to take to fix it so they show up in game. I'm probably missing something obvious, but just not sure what it is. If anyone has a suggestion on where to start, it would be great appreciated. :)

 

You just need this mod and all of its dependencies. The slut collar is using a DD model not packed with DCL, but it should be available if you installed everything correct. Collars usually don't need Bodyslide, so they are packed in a different folder and cannot be seen in Bodyslide.

 

Hey Kimy, I've got a few suggestions for dominant Sasha for your perusal: Her being able to change outfits when she wants ("I think I'll wear something different today, help me change."), and for a time requiring the player to be naked ("I want to see that gorgeous naked body of yours, you are not to wear any clothing until I say otherwise!") (removing any locked items optional) and shocking you if you are not.

 

Thank you for all your hard work with this awesome mod! :D

 

More features for Sasha are in the making!

 

 

Hi, I'd like to know what this mod consideres "dancing naked" for the "Chance to get raped when dancing naked" option. What do I have to do to trigger that option?

 

Edit: Also, could you add an option that a female only covers herself when naked when around "intelligent" persons or neutral/allied persons?

 

Bump

 

 

You can't wear anything but restraints.

 

And: Possible to do, but too performance-heavy.

Posted

I don't know if I also should ask this on the SD+ thread but :

Could you prevent the removal of CD devices at blacksmiths ?  It's a bit odd and quest-breaking to see that they can remove slave belts that resist to every key (I'm thinking about the belts and collars put on the character by Master).

Posted

I don't know if I also should ask this on the SD+ thread but :

Could you prevent the removal of CD devices at blacksmiths ?  It's a bit odd and quest-breaking to see that they can remove slave belts that resist to every key (I'm thinking about the belts and collars put on the character by Master).

 

3rd party DD mods removing other DD mods' items despite them being tagged with a flag that tells them not to is an ongoing issue. The clean solution would be these mods changing their code and respecting that tag. I actually thought SD+ did that a while ago.. :s

 

Posted

Hey have a quick question, I've run into an issue in regards to building stuff in bodyslide.

 

Hobbledresses and the like are invisible and remain invisible even after building them.

 

 

 

When 3.0 for DD was originaly released I didn't have any issues with building everything in bodyslide, but I reinstalled everything recently and have been having this problem. Any idea on how to get my bodyslide builds to apply correctly?

Posted

...

 

hmm for me the breasts expand and the belly also, but i have no belly expansion in any of the rubbersuits by using the cbbe version of the mod. in the uunp versio nthe rubbersuits expand but not the belts.

 

You need to build the HDT version of the items in Bodyslide.

 

...

 

already done, if a hdt versio nis avaible i usually use the hdt version.

 

nio and rm are up to date and skse also, uses also the latest avaiable bodyslide version and atm the cosio body (but same problem with basic hdt cbbe).

Posted

 

I don't know if I also should ask this on the SD+ thread but :

Could you prevent the removal of CD devices at blacksmiths ?  It's a bit odd and quest-breaking to see that they can remove slave belts that resist to every key (I'm thinking about the belts and collars put on the character by Master).

 

3rd party DD mods removing other DD mods' items despite them being tagged with a flag that tells them not to is an ongoing issue. The clean solution would be these mods changing their code and respecting that tag. I actually thought SD+ did that a while ago.. confused.gif

 

 

 

I think CD still hasn't been updated to the 3.x versions of DD, so its items aren't yet using the new quest keyword.

Posted

Just played though the cursed collar quest. Absolutely loved it, it was the most fun i had with Skyrim in a long time.

That being said, there where three minor issues.

1. Some of the locations got used twice and some i had already cleared out beforehand.

2. At one time the chest was invisible and i could not interact with it. Save and reload fixed it.

3. I was playing a succubus( http://www.nexusmods.com/skyrim/mods/63737/? this one to be precise) and the collar did not like the wings. It thought they where clothing. Things got relay bizarre when i transformed while a punishment was being administered as it would reload game and put me back at some point where i last entered a cell, although it might have been an autosave that got loaded not 100% sure what happened. Still strange. Anyways is there something that can be done on the DCL side of things to prevent this? Like a manual override for the collar?

 

Cheers^^

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