Seph64 Posted November 20, 2016 Posted November 20, 2016 Is it possible to have uncursed loot spawned? You know, something you can wear, just because you're kinky. Making the additionally cursed ones a bigger suprise... If you are talking about Devious Devices appearing alongside regular loot when you loot a chest, there's actually an option for that. I think it's under Misc. Options.
nosdregamon Posted November 20, 2016 Posted November 20, 2016 If you are talking about Devious Devices appearing alongside regular loot when you loot a chest, there's actually an option for that. I think it's under Misc. Options. Not exactly Devious Devices. More like things that look like them, but are easy to remove/quite save to use.
davisev5225 Posted November 20, 2016 Posted November 20, 2016 If you are talking about Devious Devices appearing alongside regular loot when you loot a chest, there's actually an option for that. I think it's under Misc. Options. Not exactly Devious Devices. More like things that look like them, but are easy to remove/quite save to use. I do not believe such exists by itself, you'd likely need custom devices that DDI doesn't overwrite.
Seph64 Posted November 20, 2016 Posted November 20, 2016 If you are talking about Devious Devices appearing alongside regular loot when you loot a chest, there's actually an option for that. I think it's under Misc. Options. Not exactly Devious Devices. More like things that look like them, but are easy to remove/quite save to use. I do not believe such exists by itself, you'd likely need custom devices that DDI doesn't overwrite. Well, there's the Non-Devious Devices mod, which makes non-locking copies of most Devious Devices, but DCL doesn't use anything from it.
Gameplayer Posted November 20, 2016 Posted November 20, 2016 Potential Bug and possible solution, When an enemy surrenders there is potential that the player will be stuck in combat and unable to start dialogue....Actually this has happened to me a few times, however I have found a solution that works. Open the Console Click on the NPC that has surrendered, Type in "Stopcombat" without quotes and hit enter, exit console. Console key is tilde ~ on keyboard. If several NPC's have surrendered you may have to do this for each NPC. As a side note, I think it may have been possible that some OBIS bandits I had acquired earlier were still "hostile" this may have been responsible for why some HydraSlaveGirl Mod slavers promptly killed my new slaves. I also had a similar situation with some Thalmor Patrols added by Immersive Creatures and after looking through there NPC profile with TesVedit found that those Thalmore are just like generic vanilla Thalmore (the non-hostile to player kind there are a few sets of Thalmore Agents). So I believe that the previous issue I ran into may be solved by including some sort of script that runs the StopCombat command on surrendered NPC once they have surrendered this should allow starting dialogue and maybe stop other NPC's from identifying them as hostile. -------------------------------------------------------- Organized Bandits in Skyrim, or OBIS May not work real well with the surrender feature in DCL and may be considered a mod that can introduce issues alongside it. Issues encountered, OBIS bandits despawning. OBIS bandits despawning despite unchecking the delete key in its MCM OBIS bandits re-acquiring their faction status on loading a game despite being in the Subdued Girls Faction. Encountered issues may rest solely on if there are scripts still running from other mod in this case OBIS and there may in fact be other mods that will produce similar issues with the surrender system that I have not encountered.
nosdregamon Posted November 20, 2016 Posted November 20, 2016 Well, there's the Non-Devious Devices mod, which makes non-locking copies of most Devious Devices, but DCL doesn't use anything from it. Yeah, this sounds kinda like it. To bad it doesn't include them as loot. Would be kinda fun, trying seemingly harmless things on, just to notice you chose the wrong one in your inventory, or that they aren't harmless to begin with
mcgorien Posted November 20, 2016 Posted November 20, 2016 I im aware im kind of reposting a smilar question to one above but would i be correct in making the assumption people that have the new devices with meshes in this version have used the CBBE bodyslide variant? If not and you have used the UUNP sliders are all of your devices visible? been playing around in various ways , bodyslide bulds the nifs, can open them and view in nifskope, tried shuffling the about logical directory locations manually whilst leaving the bodyslide ones in place so as to not change it too much but cant for the life of me get a lot of the new Heretik stuff to show , piercings clamps and the chain harness, a few bits load, pears etc , also the hobble dresses dont. Made kimy aware so she is most likely checking it out but wondered if anyone had a temp fix or its me getting it wrong Im using mo, here is what I ended up having to do to get the items ingame. I downloaded the very latest version of all the devious mods, the a b ones. Used Ctrl + batch build to make the meshes end up in the overwrite folder, then move them to my non overwrite overwritefolder. Normal batch build said it made a bunch of items. But non of the items showed ingame, new or old.
Trash Metal Barbie Posted November 20, 2016 Posted November 20, 2016 I im aware im kind of reposting a smilar question to one above but would i be correct in making the assumption people that have the new devices with meshes in this version have used the CBBE bodyslide variant? If not and you have used the UUNP sliders are all of your devices visible? been playing around in various ways , bodyslide bulds the nifs, can open them and view in nifskope, tried shuffling the about logical directory locations manually whilst leaving the bodyslide ones in place so as to not change it too much but cant for the life of me get a lot of the new Heretik stuff to show , piercings clamps and the chain harness, a few bits load, pears etc , also the hobble dresses dont. Made kimy aware so she is most likely checking it out but wondered if anyone had a temp fix or its me getting it wrong Hello, I believe that the Hobble Dresses were not included in the Groups in the release and have yet to actually check the Hotfix, there have been a few hotfixes. The Hobble Dresses not having a Group means that players unaccustomed to finding them manually will have problems. If it still doesn't have a group you can simply scroll through the whole unfiltered list and build the missing Hobble Dresses. Though that may be unnecessary at this time. I assume by a "group" you mean DDX as a search to filter things for less batch building? as i did DDA, DDX and DCL? and looked for them individually, the thing that stumps me is i can open the meshes for everything and view them even for things that fail to show in game or by group do you mean assigning slider sets to the bodyslide named file in bodyslide? im not toofamiliar with bodyslide itself tbh :3 I im aware im kind of reposting a smilar question to one above but would i be correct in making the assumption people that have the new devices with meshes in this version have used the CBBE bodyslide variant? If not and you have used the UUNP sliders are all of your devices visible? been playing around in various ways , bodyslide bulds the nifs, can open them and view in nifskope, tried shuffling the about logical directory locations manually whilst leaving the bodyslide ones in place so as to not change it too much but cant for the life of me get a lot of the new Heretik stuff to show , piercings clamps and the chain harness, a few bits load, pears etc , also the hobble dresses dont. Made kimy aware so she is most likely checking it out but wondered if anyone had a temp fix or its me getting it wrong Rather than using the groups, I build using the individual outfit filter and typing "dda" and "ddx" individually, then batch building. I can take screenshots if you need. Is it possible to have uncursed loot spawned? You know, something you can wear, just because you're kinky. Making the additionally cursed ones a bigger suprise... There's an MCM option for restraints to drop. Set it greater than zero. ^ this, literally what i do I im aware im kind of reposting a smilar question to one above but would i be correct in making the assumption people that have the new devices with meshes in this version have used the CBBE bodyslide variant? If not and you have used the UUNP sliders are all of your devices visible? been playing around in various ways , bodyslide bulds the nifs, can open them and view in nifskope, tried shuffling the about logical directory locations manually whilst leaving the bodyslide ones in place so as to not change it too much but cant for the life of me get a lot of the new Heretik stuff to show , piercings clamps and the chain harness, a few bits load, pears etc , also the hobble dresses dont. Made kimy aware so she is most likely checking it out but wondered if anyone had a temp fix or its me getting it wrong Im using mo, here is what I ended up having to do to get the items ingame. I downloaded the very latest version of all the devious mods, the a b ones. Used Ctrl + batch build to make the meshes end up in the overwrite folder, then move them to my non overwrite overwritefolder. Normal batch build said it made a bunch of items. But non of the items showed ingame, new or old. ^ i worked out MO is indeed a sack quite a while ago and as dcl is a pretty staple thing i use in my playthroughs i get mo to install everything then cut paste it from the MO directory directly to the corresponding game path , be a bit time consuming to remove, but its fine xD ill try ctrl & batch build, see what gives (y) Thank you peoples for the many replies. :3 when its sorted i guess id better expand the screenshots for the mod page :') got a wee one of a few new bits that did show
mercplatypus Posted November 20, 2016 Posted November 20, 2016 I was doing some compatibility testing with another mod when I ran into an issue. Every time I attempt to access the debug menu in Cursed Loot I get a blank MCM page. From then on every time I attempt to access anything in Cursed Loot's MCM all I get is a blank page. Nothing at all loads. I tried giving it 15 minutes, saving and reloading, saving and restarting game, and so far the only thing that has enabled me to get back into the debug screen was loading a save prior to when I attempted to access the debug menu. Mind you this is on a brand new game, so there is no conflict from old data on this save file. I'm at a complete loss for what is causing this issue.
Gameplayer Posted November 20, 2016 Posted November 20, 2016 I im aware im kind of reposting a smilar question to one above but would i be correct in making the assumption people that have the new devices with meshes in this version have used the CBBE bodyslide variant? If not and you have used the UUNP sliders are all of your devices visible? been playing around in various ways , bodyslide bulds the nifs, can open them and view in nifskope, tried shuffling the about logical directory locations manually whilst leaving the bodyslide ones in place so as to not change it too much but cant for the life of me get a lot of the new Heretik stuff to show , piercings clamps and the chain harness, a few bits load, pears etc , also the hobble dresses dont. Made kimy aware so she is most likely checking it out but wondered if anyone had a temp fix or its me getting it wrong Hello, I believe that the Hobble Dresses were not included in the Groups in the release and have yet to actually check the Hotfix, there have been a few hotfixes. The Hobble Dresses not having a Group means that players unaccustomed to finding them manually will have problems. If it still doesn't have a group you can simply scroll through the whole unfiltered list and build the missing Hobble Dresses. Though that may be unnecessary at this time. I assume by a "group" you mean DDX as a search to filter things for less batch building? as i did DDA, DDX and DCL? and looked for them individually, the thing that stumps me is i can open the meshes for everything and view them even for things that fail to show in game or by group do you mean assigning slider sets to the bodyslide named file in bodyslide? im not toofamiliar with bodyslide itself tbh :3 Group as in a Group like its set up now where you select a group called "DDX UUNP HDT" thing is that group didn't get updated to contain the new items such as Hobble Dresses. Heretical Items has a group but the Hobble Items are not in that group. I know that you know what a group is and Im trying to convey to you that Hobble dresses don't actually have a group assignment they do have a Project File but that as you said is not something you know about. Sure you can still make the missing items fit without actually opening Outfit Studio, What you do is select the Unified UNP group and dig through however many items you see in there and only build the ones you want. To give you an idea of how many I sorted through it was about 1,200 outfits....That's not even 1/3 of the amount of stuff I have converted to UUNP. I get that there will be a lot of stuff in your Unified Group to sort through seeing as its very likely you will have stuff like Remodeled Armor or maybe even the Book of UUNP....Perhaps even all of DeserterX's stuff as well. Anyhow I didn't make the sliders for the recent additions to the system just the original DDA and DDX UUNP sliders.
Trash Metal Barbie Posted November 20, 2016 Posted November 20, 2016 I think i may have got round round it by ctrl - batch building as someone above said as its created a set of meshes i havent actually seen yet from previous faffing about , Thanks Gameplayer, just kinda voicing what i do an stuff in case anyone else hits a similar issue then they know what to do <3
Gameplayer Posted November 20, 2016 Posted November 20, 2016 The Dark Brotherhood Assassin's when surrendering don't seem to surrender. Instead they get all their health back and seem to reset. This prolongs the fight until DCL doesn't trigger a surrender and the player gets a kill move.
Trash Metal Barbie Posted November 20, 2016 Posted November 20, 2016 Can confirm for people with invisible meshes - Ctrl + batch building files for DDA DDX and DCL outfit searches and making a temporary folder elsewhere to generate all the meshes in then copy - pasting to the game directory sorted it (y)
windu190 Posted November 20, 2016 Posted November 20, 2016 I didn't know about presets, I'll give Bodyslide a try.
Kimy Posted November 20, 2016 Author Posted November 20, 2016 Issue Using "Nipple Piercing" from Devious Devices Integration, Will end Deviously Cursed Loots, Body Scaling Feature. Removing the Nipple Piercing will restart said feature. It was not Captured Dreams after all....I had purchased and put on Piercings before leaving the shop. Tested this on a previous save using Additem Menu to get the piercings easily. If this is intended well it just does not make since seeing as the Piercing model made with Bodyslide with UUNP has working morphs afterall....So confused. IF this "feature" is intended I strongly suggest undoing it to avoid frustrating end users and getting more false reports. End users will likely think there is something wrong with the mod(s) or their own load order or scripting. Turns out that this is 100% reproducible and 100% returns to normal when removing nipple piercings, if its intended I think its dumb idea and generally disappointing and as mentioned will cause a whole lot of ppl to think its an error rather than "feature." Not intended, will get fixed.
Guest Flobalob Posted November 20, 2016 Posted November 20, 2016 Got a small problem with Sasha locked in restraints and I can't get her out using mcm. I know I should have only used Sasha's restraints, but forgot.. Any way to get her out?
galgat Posted November 20, 2016 Posted November 20, 2016 Love what you have done, very nice addition, I played for hours, with no problems, except this one problem. 1. I have used Zipsuit for like years, I really like this armor. And have the original mod for it installed, and use it all the time. I think I even pointed it out to you as a possible new plastic look, as i like the transparency, and the fact that it is not a body replacer. 2. sense i installed you latest version of DCL. When I put on the regular zipsuit, from the real zipsuit mod.. well here is and image of what happens. 3. I am wondering did you mess with the original zipsuit .Nif, or something. it has always been one ot the most solid, and well working pieces of armor I have used. 4. first thing I did was uninstall your mod, go back to a save before you mod was install, which was after I got the new DDI install, and all was fine. So I am pretty sure, I mean not positive, but pretty sure it may be some thing in your mod that ruined Zipsuit ?
limonotu Posted November 20, 2016 Posted November 20, 2016 Well, little issue here when I try to update all the Devious Devices stuff: animations (tested with Armbinder) don't seem to work, despite the fact my FNIS is correctly updated. Here a screen: Only Devious Devices Integration 3.3b & Assets 3.0c for this result. Same with Expansion 2.0c in addition. Fixed with another try of restart, but now an error message apprear ingame: WearingConflictingDevice received non argument
Mr. Sunshine Posted November 20, 2016 Posted November 20, 2016 I am getting a ctd with the new breast and butt scaling. The old one was working and I definitely have the racemenu morphs working. Its probably just my setup ( I have one or two other mods changing morphs) but has anyone else had this issue? I am getting a ctd with the new breast and butt scaling. The old one was working and I definitely have the racemenu morphs working. Its probably just my setup ( I have one or two other mods changing morphs) but has anyone else had this issue? PS. Much love for the update, all the main Devious devices updating in one day, its like christmas came early I am getting a huge stuttering and fps drops with new breast and butt scaling. Also, the old one was working and i dont have any other mods changing morphs. When i disabled this feature, stuttering and fps drops are gone (only DCL v5.8, new DDA/DDI/DDX, new game, UUNP). Papyrus.0.log
noobsaleh Posted November 20, 2016 Posted November 20, 2016 Queen Sarah's items punish me for wearing clothing, is that normal?
WaxenFigure Posted November 21, 2016 Posted November 21, 2016 Queen Sarah's items punish me for wearing clothing, is that normal? Doesn't quite make sense that someone worried about their daughter's chastity would also force her to be otherwise naked but maybe he was more than a bit of a sadist as well. In short, yes that is how it is supposed to work.
Kendal9901 Posted November 21, 2016 Posted November 21, 2016 Installed it, but it seems the meshes for most of the items (cuffs, belts, etc.) weren't showing up. Tried to put in the meshes into the folders manualy but nothing changed, help?
Kiminx Posted November 21, 2016 Posted November 21, 2016 I'm having an issue where i'm probably just missing something but i'll ask anyways. When i want to start the dominant follower quest with Leah at the start she puts me in binders and gag/bildfold. I've been waiting a long time but she didn't seem to do anything else and i can't make her understand me through the gag despite putting it in the settings.
Trash Metal Barbie Posted November 21, 2016 Posted November 21, 2016 Installed it, but it seems the meshes for most of the items (cuffs, belts, etc.) weren't showing up. Tried to put in the meshes into the folders manualy but nothing changed, help? Can confirm for people with invisible meshes - Ctrl + batch building files for DDA DDX and DCL outfit searches and making a temporary folder elsewhere to generate all the meshes in then copy - pasting to the game directory sorted it (y) i had the same issue, assuming you got the latest DDA , DDI and DDX that released very recently too?
Kendal9901 Posted November 21, 2016 Posted November 21, 2016 Installed it, but it seems the meshes for most of the items (cuffs, belts, etc.) weren't showing up. Tried to put in the meshes into the folders manualy but nothing changed, help? Can confirm for people with invisible meshes - Ctrl + batch building files for DDA DDX and DCL outfit searches and making a temporary folder elsewhere to generate all the meshes in then copy - pasting to the game directory sorted it (y) i had the same issue, assuming you got the latest DDA , DDI and DDX that released very recently too? Thank you very much, works now.
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