GodWearsGucci Posted November 12, 2016 Posted November 12, 2016 Is there a fix for constantly hearing the heal walk sound when just standing wearing the slave boots or even when you're just naked?
Darkpig Posted November 12, 2016 Posted November 12, 2016 Is it possible to use the UUNP body from bodyslide along with the original Dimonized UNP?
Kimy Posted November 12, 2016 Author Posted November 12, 2016 Is it possible to use the UUNP body from bodyslide along with the original Dimonized UNP? There is no need to have another body mod installed with using UUNP. You -can- use a different texture set, though. Any UNP texture set is compatible with UUNP. Is there a fix for constantly hearing the heal walk sound when just standing wearing the slave boots or even when you're just naked? This is the first time I hear about this bug. I don't think I have experienced that yet. Can anyone else confirm this?
tornikas Posted November 12, 2016 Posted November 12, 2016 Is there a fix for constantly hearing the heal walk sound when just standing wearing the slave boots or even when you're just naked? This is the first time I hear about this bug. I don't think I have experienced that yet. Can anyone else confirm this? Only experienced lack of heel sounds while moving. It fixes itself after sometime tho. Prolly just script lag.
Darkpig Posted November 12, 2016 Posted November 12, 2016 Yada! Yada! Yada! There is no need to have another body mod installed with using UUNP. You -can- use a different texture set, though. Any UNP texture set is compatible with UUNP. Okay thanks.
LazyBoot Posted November 13, 2016 Posted November 13, 2016 Is there a fix for constantly hearing the heal walk sound when just standing wearing the slave boots or even when you're just naked? This is the first time I hear about this bug. I don't think I have experienced that yet. Can anyone else confirm this? Seems to be an issue with the cover self animation, I've had the issue with that from every mod that's been using the animation. It triggers footsteps as if the character is moving constantly.
Slagblah Posted November 13, 2016 Posted November 13, 2016 been searching for about 4 hours for a solution to this. but can't seem to find one All of my Devious devices work. perfectly. except the zipsuits or anything I tried from DCL. I seem to have no meshes or textures in the files. I have all the listed requirements and those all seem to work on their own. I tried Loot, and re-installation (manual and MO), and looking for textures, installing older versions of the Required files (up to the listed versions) they are invisible in my inventory and on my person (although some show up in purple) then the game crashes. Did you only download the patch and not the full version? I have both the files from the download section installed in order and Named 5.6 and 5.6 to 5.7 patch You need this one: Deviously Cursed Loot 5.7 Download Link.txt Otherwise, you're just using an update or patch. DCL is too big for a direct download file and is hosted elsewhere.
dragongodmod117 Posted November 13, 2016 Posted November 13, 2016 I don't know if this is a bug I found or what but here it is... Upon equipping the "Butt Plug" and "Huge Vibrator" and attempting to unequip them, I get a message saying that I can't unequip them because I have a rubber suit on. I never wear rubber suits. If this is something that just happened for that save, I'm not too sure. Might be something to look into...
Doooom560 Posted November 13, 2016 Posted November 13, 2016 Is there a fix for constantly hearing the heal walk sound when just standing wearing the slave boots or even when you're just naked? This is the first time I hear about this bug. I don't think I have experienced that yet. Can anyone else confirm this? I can sort of confirm this, though not in exactly the way GodWearsGucci has it happen. This only happens -very- sporadically for me. Sometimes whatever applicable walking sound will keep playing when standing still. Naked feet? Naked feet walking sound. Heels? Heeled walking sound. It would most often happen after walking normally for a while and then the walking sound would 'stick'. Moving after it stuck would usually alleviate it (sometimes even jumping unsticked it!). I can also recall one time where it absolutely kept sticking as GodWearsGucci describes, but that happened only once or twice, and only after playing for a while. I can't remember many more specifics, these happened a long while ago.
Princessity Posted November 13, 2016 Posted November 13, 2016 Is there a fix for constantly hearing the heal walk sound when just standing wearing the slave boots or even when you're just naked? This is the first time I hear about this bug. I don't think I have experienced that yet. Can anyone else confirm this? I can sort of confirm this, though not in exactly the way GodWearsGucci has it happen. This only happens -very- sporadically for me. Sometimes whatever applicable walking sound will keep playing when standing still. Naked feet? Naked feet walking sound. Heels? Heeled walking sound. It would most often happen after walking normally for a while and then the walking sound would 'stick'. Moving after it stuck would usually alleviate it (sometimes even jumping unsticked it!). I can also recall one time where it absolutely kept sticking as GodWearsGucci describes, but that happened only once or twice, and only after playing for a while. I can't remember many more specifics, these happened a long while ago. Footstep sound triggers are defined within animations. If you're standing still but still hear footsteps, there's probably something wrong with the standing idle you're using.
Lostdreamer Posted November 13, 2016 Posted November 13, 2016 Feature Request: Expanded 'Help me, please...' dialog. Cursed Loot has a lot of fun secondary functionality. Device Comments, Public Indecency, Solicitation, Misgogeny, Rape... Many of which can compound in amusing ways: Ie I think Device Comments can trigger during the start of a Solictation sequence where you might get equipped with a blindfold that would then enable Rape to trigger, after which you get charged with Public Indecency... And that's ignorning things like Slut Collars or other items that can themselves somewhat complicate speaking to NPCs. But none of this is that relevant if you don't have a reason to interact with NPC's whilst Deviced/Cursed. Which, currently, you don't really. In order to escape your predicament, you need to either make or find the relevant keys. Making keys does involve sneaking around town which can trigger some events, but that's about it. Get an armbinder or something that stops you making a key? You have to escape. You can run back to town all helpless and vulnerable if you like, but it's not going to help. And after the seemingly 100th 'struggle' attempt, it gets rather boring to be honest. Get caught with someone that takes Rare or non-standard keys and your best / seemingly only option is to wander around the wilderness slaughtering bandits and looting their camps until one drops the relevant key. This can also be a bit of a game stopper, and I have frequently found myself safewording out rather than carrying on because it's so much trouble. I would like to see a more extensive 'please help me' dialog tree, whereby you can pay blacksmiths to not just release you from High Security restraints, but from Rare keyed items & items that stop you from interacting with people/items (ie armbinders etc). This would directly increase the likelyhood of triggering events like Device Comments/Actions and Misogeny, and it would indirectly encourage Solicitation (you need to pay the blacksmith) and Rape (there has to be at least a blacksmith around). Don't forget if you are gagged you will probably be interacting with the blacksmith multiple times in order to sucessfully get to the relevant dialog! Not only that, but by making some of the more 'challenging' events more managable it encourages you to increase the likelyhood of them occuring in the first place. Oh, and you get comedy situations like deciding to stumble back through the wilderness blindfolded and helpless in order to get to a blacksmith who can free you... I am aware that similar functionality exists in other mods (*cough* Sanguines Debauchery.). But I havn't had a lot of luck running both mods together, and the main reason I am interested in it is because of it's interaction with cursed loot. As always with these things, it's only an idea. But I thought I would put it up, together with my reasons for it.
GodWearsGucci Posted November 13, 2016 Posted November 13, 2016 It seems when i turn off the Cover Yourself Animation from this mod, the foot steps go away when im not moving. It isn't script lag.
Princessity Posted November 13, 2016 Posted November 13, 2016 It seems when i turn off the Cover Yourself Animation from this mod, the foot steps go away when im not moving. It isn't script lag. Ohhh, then it's probably the offset that's doing it. I doubt Kimy can fix it, an animator would have to look into it.
Lillyfoxy Posted November 14, 2016 Posted November 14, 2016 I for some reason can't turn in the Quest for Leah about going shopping for her, there's no option when i talk to her. I for some reason can't turn in the Quest for Leah about going shopping for her, there's no option when i talk to her. Oh and also, before i forget, how does the being a slave thing progress? I don't really want to have the blindfold on all the time or all of the bondage gear.. And i don't want Leah always thinking i'm unruly after i have sex with her a lot and do stuff for her and behave.
legitemal Posted November 14, 2016 Posted November 14, 2016 I just ran into a problem where my character is invisible when the devices are on her. Any idea what could be causing this?
Tohsaka Posted November 14, 2016 Posted November 14, 2016 Why does cursed loot take awhile to equip restraints on my character? Around 5 sec per restraint so events equipping a full set can take awhile. Solicitation's [sex for keys] is especially slow, taking up to 30 seconds per dialogue prompt with the NPC (can't skip forward). According to Save Cleaner my save game has 6625 active scripts. Is that a lot?
UnEvenSteven Posted November 14, 2016 Posted November 14, 2016 Oh and also, before i forget, how does the being a slave thing progress? I don't really want to have the blindfold on all the time or all of the bondage gear.. And i don't want Leah always thinking i'm unruly after i have sex with her a lot and do stuff for her and behave. You will be considered unruly until your disposition with Leon/Leah gets higher so don't worry about being called that at first even though you're doing everything either of them want. As for devices it does take time for them to removed, there are disposition-based thresholds involved. These thresholds are as follows; Disposition 20 - Removes Armbinder Disposition 35 - Removes Blindfold Disposition 50 - Removes Ankle Chains and Chastity Bra Disposition 65 - Removes Chastity Belt, Rubber Suit, Rubber Gloves, Slave Boots and Ball Gag Disposition 80 - Removes Corset, Arm Cuffs, Vaginal and Nipple Piercings Disposition 100 to 125 - Removes Slave Collar = Freedom! Your disposition with Leon/Leah only goes up by 1 every day be default so long as you're good slave by following the rules. You do need to offer your body when Leon/Leah want it and also offer to dance and be spanked periodically throughout the day to stay in their good graces or risk punishment. There is an MCM option you can set that will increase the amount of disposition you earn everyday up to 5, that should make the slavery go by a little faster. You can check your disposition by opening the console and typing "help dcur_leonslavery_disposition" without quotes and hitting Enter. You can also use "help "leonslavery" to bring up a list of many other variables to see what they're set at. Generally if these other variables are at 1 then you can perform that action. Just note that while it takes Disposition 35 to have the Blindfold removed it can be taken off sooner but only temporarily. It requires you take Leon/Leah as a follower and be away from towns as if you're adventuring. However when nearing towns you better ask to be restrained again or face punishment. The next threshold of devices will always be removed when you're outside, away from towns. For example if you're at Disposition 35 you can have the Ankle Chains and Chastity Bra removed when you're away from towns. The only exception is the Slave Collar, that won't be removed until you reach Disposition 100 to 125 which is configurable in the MCM, the default is 125. After the Chasity Belt is removed you can ask to be locked in chastity again which will re-equip the belt and bra but they won't be removed again until you're free.
Guest Long John Posted November 14, 2016 Posted November 14, 2016 @Kimy - Any news on the update please?
Lillyfoxy Posted November 15, 2016 Posted November 15, 2016 Oh and also, before i forget, how does the being a slave thing progress? I don't really want to have the blindfold on all the time or all of the bondage gear.. And i don't want Leah always thinking i'm unruly after i have sex with her a lot and do stuff for her and behave. You will be considered unruly until your disposition with Leon/Leah gets higher so don't worry about being called that at first even though you're doing everything either of them want. As for devices it does take time for them to removed, there are disposition-based thresholds involved. These thresholds are as follows; Disposition 20 - Removes Armbinder Disposition 35 - Removes Blindfold Disposition 50 - Removes Ankle Chains and Chastity Bra Disposition 65 - Removes Chastity Belt, Rubber Suit, Rubber Gloves, Slave Boots and Ball Gag Disposition 80 - Removes Corset, Arm Cuffs, Vaginal and Nipple Piercings Disposition 100 to 125 - Removes Slave Collar = Freedom! Your disposition with Leon/Leah only goes up by 1 every day be default so long as you're good slave by following the rules. You do need to offer your body when Leon/Leah want it and also offer to dance and be spanked periodically throughout the day to stay in their good graces or risk punishment. There is an MCM option you can set that will increase the amount of disposition you earn everyday up to 5, that should make the slavery go by a little faster. You can check your disposition by opening the console and typing "help dcur_leonslavery_disposition" without quotes and hitting Enter. You can also use "help "leonslavery" to bring up a list of many other variables to see what they're set at. Generally if these other variables are at 1 then you can perform that action. Just note that while it takes Disposition 35 to have the Blindfold removed it can be taken off sooner but only temporarily. It requires you take Leon/Leah as a follower and be away from towns as if you're adventuring. However when nearing towns you better ask to be restrained again or face punishment. The next threshold of devices will always be removed when you're outside, away from towns. For example if you're at Disposition 35 you can have the Ankle Chains and Chastity Bra removed when you're away from towns. The only exception is the Slave Collar, that won't be removed until you reach Disposition 100 to 125 which is configurable in the MCM, the default is 125. After the Chasity Belt is removed you can ask to be locked in chastity again which will re-equip the belt and bra but they won't be removed again until you're free. I see, thank you very much for being so informative. <3
Torkya Posted November 15, 2016 Posted November 15, 2016 Hi Kimy, is there any chance of a future version having a status icon or something similar as a more constant reminder when a character is "visibly bound" some items that trigger the visibly bound message (which sometimes disappears before I notice it !) are hidden by some armors?
Kimy Posted November 15, 2016 Author Posted November 15, 2016 @Kimy - Any news on the update please? 5.8 is feature frozen and currently being beta tested. It will depend on DDI 3.3, so we'll have to release that first.
Guest Long John Posted November 15, 2016 Posted November 15, 2016 @Kimy - How long then before release please?
Kimy Posted November 15, 2016 Author Posted November 15, 2016 Feature Request: Expanded 'Help me, please...' dialog. Cursed Loot has a lot of fun secondary functionality. Device Comments, Public Indecency, Solicitation, Misgogeny, Rape... Many of which can compound in amusing ways: Ie I think Device Comments can trigger during the start of a Solictation sequence where you might get equipped with a blindfold that would then enable Rape to trigger, after which you get charged with Public Indecency... And that's ignorning things like Slut Collars or other items that can themselves somewhat complicate speaking to NPCs. But none of this is that relevant if you don't have a reason to interact with NPC's whilst Deviced/Cursed. Which, currently, you don't really. In order to escape your predicament, you need to either make or find the relevant keys. Making keys does involve sneaking around town which can trigger some events, but that's about it. Get an armbinder or something that stops you making a key? You have to escape. You can run back to town all helpless and vulnerable if you like, but it's not going to help. And after the seemingly 100th 'struggle' attempt, it gets rather boring to be honest. Get caught with someone that takes Rare or non-standard keys and your best / seemingly only option is to wander around the wilderness slaughtering bandits and looting their camps until one drops the relevant key. This can also be a bit of a game stopper, and I have frequently found myself safewording out rather than carrying on because it's so much trouble. I would like to see a more extensive 'please help me' dialog tree, whereby you can pay blacksmiths to not just release you from High Security restraints, but from Rare keyed items & items that stop you from interacting with people/items (ie armbinders etc). This would directly increase the likelyhood of triggering events like Device Comments/Actions and Misogeny, and it would indirectly encourage Solicitation (you need to pay the blacksmith) and Rape (there has to be at least a blacksmith around). Don't forget if you are gagged you will probably be interacting with the blacksmith multiple times in order to sucessfully get to the relevant dialog! Not only that, but by making some of the more 'challenging' events more managable it encourages you to increase the likelyhood of them occuring in the first place. Oh, and you get comedy situations like deciding to stumble back through the wilderness blindfolded and helpless in order to get to a blacksmith who can free you... I am aware that similar functionality exists in other mods (*cough* Sanguines Debauchery.). But I havn't had a lot of luck running both mods together, and the main reason I am interested in it is because of it's interaction with cursed loot. As always with these things, it's only an idea. But I thought I would put it up, together with my reasons for it. I am constantly adding features to make device escape more interested than just rummaging through containers until you find a key. Because I agree, that's essentially boring. However, the escape must be challenging in other ways than just running up to somebody and buying a key or tipping them for helping you out of even the toughest restraints (for that reason I am not a fan of the SD dialogue). If you get locked in an item that requires 3 rare keys, the escape needs to reflect the difficulty level of that item. Collecting the keys for such an item would take you many in-game hours and I don't want to trivialize these items by putting in the equivalent of a key merchant you just go to and ask for release (even if they'd rape you 2 times before unlocking you, it would be too easy). So, in short - I am totally open for suggestions how to make escaping difficult devices more interesting, but it can't trivialize the items in the process. @Kimy - How long then before release please? I will never, ever commit to any ETAs, sorry. It's done when it's done.
Princessity Posted November 15, 2016 Posted November 15, 2016 @Kimy - How long then before release please? I can't speak for DCL but the DD update is coming along... one little hop at a time How long do you feel that will take? n_~
Kimy Posted November 15, 2016 Author Posted November 15, 2016 Hi Kimy, is there any chance of a future version having a status icon or something similar as a more constant reminder when a character is "visibly bound" some items that trigger the visibly bound message (which sometimes disappears before I notice it !) are hidden by some armors? You can see your current vulnerability status in the MCM debug window, but I currently don't have any plans to add widgets etc. I am a fan of a minimal UI, tbh.
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