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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted (edited)
12 hours ago, Elsidia said:

What is latex gloves? I found only one latex gloves and those removes with simple unequip - not lockable.

 

thanks for the reply...no safeword doesn't work with whore collar & another couple devices ..anal plugs & such ! 

 

even tried a new game ..and nothing gets removed with the safeword !?...that's weird i never faced issues from this mod before 

Edited by aspirine2
Posted
2 hours ago, aspirine2 said:

and nothing gets removed with the safeword !?.

Then you have a problem. I remove a whore collar by stopping all quests. If just remove devices, collar is left as it marked as quest item. For that i you need choose in appearing menu remove no generetics devices. I hope you have DCL 9.0. Also most of devices is removed by safeword. And also for DCL 9.0 you need DD 5.0.

At this version not removing plugs and straitjackets. Plugs not removing because those are non lockable - later you can take off just simply unlock without keys. As for straitjackets this is bug and reported.

Check you game installation if free me option not work.

 

 

Posted
3 hours ago, Martok73 said:

I mean really, honestly, blindfolds do not block night vision,

I don't know what to say. Night vision is blocked not by blindfold. It's blocked because DD blocks magic and spells activation. Technically Night vision in Skyrim is spell. Blindfolds not block it. i put night vision on my character by console. And i can activate it. It have time to worn off.  And when i put on shackles on activation button stops work but after time night vision stops work by itself. There is timer in my case. Night vision specially not block by any DCL quests. In both case what you described it happens when you got totally helpless restraints. Premium shackles block all and those is equiped on stage what you describe. And at end of ropes quest you are totally tied up what too block all chances to fight and use magic.

I can only say that is got by blocking magics and work as expected. Why in your test it's not work as expected i can't say.

 

Posted

Is the only way to quit dominant Sasha is to steal her collar key? I remember playing a long time ago I just needed to head to town or safe area and I could ask her to stop dominant mode.

Posted
3 hours ago, Elsidia said:

Then you have a problem. I remove a whore collar by stopping all quests. If just remove devices, collar is left as it marked as quest item. For that i you need choose in appearing menu remove no generetics devices. I hope you have DCL 9.0. Also most of devices is removed by safeword. And also for DCL 9.0 you need DD 5.0.

At this version not removing plugs and straitjackets. Plugs not removing because those are non lockable - later you can take off just simply unlock without keys. As for straitjackets this is bug and reported.

Check you game installation if free me option not work.

 

 

 

i thought those are the only needs 

Devious Devices Assets

Devious Devices Integration

Devious Devices Expansion

 

i 'm surprised there is 

 

 

 

i 'm kinda lost here with the installation !? should i remove those and install this or install this with them ..i 'm still trying to understand !?

Posted
8 hours ago, Martok73 said:

 I can say without a doubt for me in my game with no DCL quests active at all, equipping the shackles from the Chloe quest DOES NOT disable my vampire night vision. I went as far as to spawn in every single set of shackles from the DCL mod and equipped them on my character while outside at night and NONE of them disable vampire night vision in my game, none. Vampire night vision works perfectly fine with or without shackles equipped, and I can say for certain that even the blindfolds and gags included in DCL (and those in DD) do not block vampire night vision as I spawned them all in and tested each one, which took several hours. .. ... ... ...

Your post is really unnecessarily long, maybe others don't mind but at least i'm not able to read it whole.

 

How did you test it? What i guess is that equipping an item that blocks magic effects does not remove any active effects that you already have on you. So you need to equip item first and then cast vampire night vision.

Posted (edited)
3 minutes ago, aspirine2 said:

i thought those are the only needs 

Devious Devices Assets

Devious Devices Integration

Devious Devices Expansion

 

i 'm surprised there is 

 

 

 

i 'm kinda lost here with the installation !? should i remove those and install this or install this with them ..i 'm still trying to understand !?

Yes remove the old ones, only install DD 5 (it is "all in one" including all needed parts).

Edited by Zaflis
Posted
On 7/9/2021 at 7:13 AM, Elsidia said:

No, i test it. Put on me vampire sight, then test a night vision. It works. Then i put on me shackles from Chloe quest and no more work. Later when i have time i will test fight and magics.

But at this moment i can say that most of wrist shackles block magic.

@Martok73 @Elsidia

Wrist shackles alone change normal combat into bound combat, wrist shackles + leg shackles disable combat completely. Due to implementation reasons, combat is disabled as a whole while both hands and feet are bound, which unfortunately includes shouts and powers (even without wearing a gag). This is not a bug, but a technical limitation.

Posted
On 7/9/2021 at 5:32 AM, aspirine2 said:

the safeword debug cheat isn't working as before ..there is items that is impossible to remove such as whore collar & latex gloves ...!??

 

I occasionally forget to add items to that feature when adding them to the mod. I will have a look at these. Remember which exact pair of latex gloves didn't come off?

Posted
52 minutes ago, neghthraw said:

This is not a bug, but a technical limitation.

This what i try to say for Martok73, but him don't listen me)

Posted
On 7/10/2021 at 8:28 AM, Zaflis said:

Your post is really unnecessarily long, maybe others don't mind but at least i'm not able to read it whole.

 

How did you test it? What i guess is that equipping an item that blocks magic effects does not remove any active effects that you already have on you. So you need to equip item first and then cast vampire night vision.

Sorry it's so long as I wanted to be as thorough as possible. I did each test with having night vision turned off, and for me those results that I posted are what occurred.  With just the items by themselves including items from DD, night vision worked just fine and was not blocked. The only time night vision was blocked for me was with the DCL quest active AND the devices were equipped both at the same time.

Posted
On 7/10/2021 at 3:36 AM, Elsidia said:

I don't know what to say. Night vision is blocked not by blindfold. It's blocked because DD blocks magic and spells activation. Technically Night vision in Skyrim is spell. Blindfolds not block it. i put night vision on my character by console. And i can activate it. It have time to worn off.  And when i put on shackles on activation button stops work but after time night vision stops work by itself. There is timer in my case. Night vision specially not block by any DCL quests. In both case what you described it happens when you got totally helpless restraints. Premium shackles block all and those is equiped on stage what you describe. And at end of ropes quest you are totally tied up what too block all chances to fight and use magic.

I can only say that is got by blocking magics and work as expected. Why in your test it's not work as expected i can't say.

 

The Vampire and Khajiit Night Vision ability is a hidden effect and does not show up when activate and looking at the current list of active magic effects on your character. It does not have a timer either. What you activated via console command was the Improved Night Vision spell which is visible when looking at the current active magic effects tab in the magic window. That is a spell book that you can buy from certain mage npcs in the game and it is not the same thing as the natural hidden abilities.

 

Like I said I spent several hours spawning in every single item from both DD and DCL and equipping them onto my characters, and none of them not a single one blocked my ability to activate or deactivate vampire night vision or Khajiit night vision.

Posted
11 hours ago, neghthraw said:

@Martok73 @Elsidia

Wrist shackles alone change normal combat into bound combat, wrist shackles + leg shackles disable combat completely. Due to implementation reasons, combat is disabled as a whole while both hands and feet are bound, which unfortunately includes shouts and powers (even without wearing a gag). This is not a bug, but a technical limitation.

@neghthraw If that's the case then can it be implemented to must include blindfolds and gags along with wrist and leg shackles so that it actually makes sense that you can't activate shouts or powers? Is there anyway possible to make it so these things are more lore friendly and make sense? Seeing as how racial night vision (Vampire & Khajiit) is a power and not a spell and is a hidden affect and does not show up in the "currently active effects" tab of the magic window? Also if that is the case that all powers are disabled as a result then why does my powers that call/open menus work just fine? ie AFT's Tweak Follower, Alternate Race Menu, AFT Command Followers, and several others that are listed in the powers tab and use the same keybind to activate just like shouts (Z on PC)? It seems from my own testing that only the Vampire abilities and the Khajiit night vision are affected by this "limitation" so I am very confused as to why this is. Call Spriggan from SD+ still works as does the Highborn racial from being an Altmer and those are also in the powers tab activated just like the others. So I am really confused here as to why the only thing being blocked for me is my vampire abilities and not the other "powers" and they are only being blocked while 2 specific DCL quests are active and no other time for me? I'm just really confused, cause I did make a new vampire character and spawned in every item in DD and DCL and equipped them and could still use vampire abilities including night vision, so yeah, from what you are saying that should not be possible, but for me, it is so I'm not sure why this is and really confused here. Oh, and why can a vampire character still "feed" on npcs while wearing a gag? Is it a technical thing with the engine too? I can even change into Vampire Lord form while wearing full shackles and a blindfold and a gag, as long as none of the DCL quests are active, so why is that? What you said makes sense it being a limitation of the creation engine, but at that I should not be able to change into VL form at all, but I can, so yeah, I am very very very confused as to what exactly is going on and what to do to fix it so that it works the way it is supposed to work and make sense in a lore friendly way in the process.

Posted (edited)
5 hours ago, Martok73 said:

The Vampire and Khajiit Night Vision ability is a hidden effect and does not show up when activate and looking at the current list of active magic effects on your character. It does not have a timer either.

Spoiler

ScreenShot63.jpg.c599bbe68b8b7e3d537e4178480689b7.jpg

And this is how it looks:

Spoiler

ScreenShot64.jpg.372d453bf2ceaafba7fd853a1924c9df.jpg

Hidden or not hidden but i's must be in power section to activate it. How it looks for you? Screenshot  in studio!

 

Also: https://en.uesp.net/wiki/Skyrim:Night_Eye_(power)

 

About hell unlimited night vision you speak?!?

 

Edited by Elsidia
Posted (edited)

 

3 hours ago, Elsidia said:

About hell unlimited night vision you speak?!?

 

There are mods to make it toggleable or automatic. Predator Vision, Adaptive Vision, Eye Can See are some of them on SE. Predator Vision is good and about the only one that works well with ENBs without a lot of extra fiddling, and is available on LE. That's why I asked what night eye mods a while back before dropping this discussion.

Edited by zarantha
Posted
11 hours ago, Martok73 said:

@neghthraw If that's the case then can it be implemented to must include blindfolds and gags along with wrist and leg shackles so that it actually makes sense that you can't activate shouts or powers? Is there anyway possible to make it so these things are more lore friendly and make sense? Seeing as how racial night vision (Vampire & Khajiit) is a power and not a spell and is a hidden affect and does not show up in the "currently active effects" tab of the magic window? Also if that is the case that all powers are disabled as a result then why does my powers that call/open menus work just fine? ie AFT's Tweak Follower, Alternate Race Menu, AFT Command Followers, and several others that are listed in the powers tab and use the same keybind to activate just like shouts (Z on PC)? It seems from my own testing that only the Vampire abilities and the Khajiit night vision are affected by this "limitation" so I am very confused as to why this is. Call Spriggan from SD+ still works as does the Highborn racial from being an Altmer and those are also in the powers tab activated just like the others. So I am really confused here as to why the only thing being blocked for me is my vampire abilities and not the other "powers" and they are only being blocked while 2 specific DCL quests are active and no other time for me? I'm just really confused, cause I did make a new vampire character and spawned in every item in DD and DCL and equipped them and could still use vampire abilities including night vision, so yeah, from what you are saying that should not be possible, but for me, it is so I'm not sure why this is and really confused here. Oh, and why can a vampire character still "feed" on npcs while wearing a gag? Is it a technical thing with the engine too? I can even change into Vampire Lord form while wearing full shackles and a blindfold and a gag, as long as none of the DCL quests are active, so why is that? What you said makes sense it being a limitation of the creation engine, but at that I should not be able to change into VL form at all, but I can, so yeah, I am very very very confused as to what exactly is going on and what to do to fix it so that it works the way it is supposed to work and make sense in a lore friendly way in the process.

Perhaps they are counted as powers, but are coded differently? On my character, I cannot activate any power with hands and feet bound. For example, the Immersive Citizens menu (a power under the power section in the menu) is not usable while bound.

Posted (edited)
Spoiler

 

If you want to use powers while bound, you could try BWitch - it allows you to cast spells or shouts via a hotkey, bypassing DD's bound combat. It is quite old, and I don't know if it works with DD5.

Link in spoiler.

Edited by neghthraw
Posted
On 4/25/2021 at 2:59 AM, yOPynsP said:

The dominant followers, Leon and Leah, aren't really doing anything except agreeing to follow. There doesn't seem to be any options to make them dominant. Any suggestions?


Same here. Leon doesn't have his usual dialogue "Why are you looking at me like that?".

Posted
On 7/12/2021 at 8:15 AM, zarantha said:

 

 

There are mods to make it toggleable or automatic. Predator Vision, Adaptive Vision, Eye Can See are some of them on SE. Predator Vision is good and about the only one that works well with ENBs without a lot of extra fiddling, and is available on LE. That's why I asked what night eye mods a while back before dropping this discussion.

I don't have anything that messes with night vision, I've always been able to toggle it on and off with vampire characters and khajiit characters and it's never ever had a timer. The only night vision I have ever found in any of my 3k+ hrs of playing that has a timer has been the Improved Night Vision spell. I do run ENB but an ENB does not have the capability of changing how a power works nor removing a timer, it only modifies lighting.

Posted
On 7/12/2021 at 10:30 AM, neghthraw said:
  Reveal hidden contents

 

If you want to use powers while bound, you could try BWitch - it allows you to cast spells or shouts via a hotkey, bypassing DD's bound combat. It is quite old, and I don't know if it works with DD5.

Link in spoiler.

Followed the link and read thru all 7 pages of the comments, and did a search and did not find a version for SE, so I don't know if the LE version will work or not since I play on SE.

Posted
On 7/4/2021 at 2:41 PM, Elsidia said:

This is start of next quest - Supply and demand. Must be show up as new quest in Skyrim, if not something goes wrong, load a save before end ropes and try again. Also you need found Vekkel in Riften in this quest to continue this quest.

Ah yes, I have that quest. Thanks. Probably got it, left the game for a few weeks and then forgot where I got it from.

Posted
On 7/13/2021 at 1:14 PM, Elsidia said:

Seems you use this mod.

https://www.nexusmods.com/skyrimspecialedition/mods/2153?tab=files

Because Khalit night eye is the same as Improved night vision and have duration 60 sec. In official Skyrim SE.

No I do not use that mod, and I have never heard of it at all until I clicked the link. No Khajiit character I have ever made has had a timer on their night vision ability, ever. That includes the 1st 300ish hours of game play that was purely vanilla with no mods at all. According to xedit the Khajiit night vision ability is the exact same as the vampire night vision ability which is different and not the same as the improved night vision spell, and there is no duration listed in xedit either when looking strictly at the skyrim.esm file. It has always been this way for me in both LE and SE as I've looked at both files over the years and just looked at my current install of SE files again just to be sure. The only possible reason I can think of that yours may be different is the small possibility that the Steam version is different from the non-Steam version, and I have the non-Steam version and do not own the Steam version to compare the two esm files to see if they are different or not. I don't see why they would be but with BGS anything is possible considering they didn't even clean their own esm files and left it to us users to clean them, I would not put anything past them at this point.

Posted
6 hours ago, Martok73 said:

According to xedit the Khajiit night vision ability

Then please write down full name of ability in power tab your ability. I will check into xedit

According to xedit Night eye have duration 60 sec.

See xedit details into spoiler:

Spoiler

Clipboard.jpg.f2a6c7476ba9471a7dcb583af234f903.jpg

 

Posted
On 7/14/2021 at 12:00 AM, Martok73 said:

Followed the link and read thru all 7 pages of the comments, and did a search and did not find a version for SE, so I don't know if the LE version will work or not since I play on SE.

That's mod is too old I have no idea is it compatitive with DD5 or not.

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