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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
59 minutes ago, DissidentPriestess said:

I ended up reverting the save for other reasons. Still learning how all of this works.

If you need remove those bugged items, you can do it with console or fix those items in xedit. Then at end of Leon's quest piercings remove automatically.

 

Posted
12 hours ago, Elsidia said:

Can you describe how it works, how you get it, you need activate as spell or it works automatically?

It's a power that shows up in the powers tab. To activate it, click on it, then use your Z key (default shout key used to activate all powers). If a blindfold was equipped or a gag, it might make sense that night vision power would be blocked. However this is not the case, it would appear that specific DCL quest stages are what is blocking the power from working. Example: Right up to the point where Nazeem traps/locks Chloe's lost package onto you and Chloe, night vision works perfectly. As soon That quest stage triggers and you are locked into the items inside Chloe's lost package, night vision stops working. Once the Dollmaker finally removes said items, night vision works again. Then during the quest Learning the Ropes, during the final phase of that quest when you have to travel back to the Dollmaker, night vision is blocked again and does not work. Neither time do you have a blindfold or a gag, so blocking the night vision power does not make sense, thus why I think it's a bug. Also night vision does work when not on those two quests and wearing full bondage gear including blindfolds and gags, so I would assume the quests specifically blocking them is a bug, if a feature the the fact that night vision works while blindfolded and gagged when not on those two quests would be a bug. There is a bug somewhere, either in that the quests are not supposed to block vampire night vision, or normal blindfolds and gags are also supposed to block it, so is the logic. Hope that explains it better.

Posted

On another different note, I ran into an odd thing after "acquiring" Sasha that I'm not sure if it's a bug in her, or in how sex lab registers or handles sex acts...  So here's what is occurring I find odd, again not sure if it's a bug or "tag" thing... After acquiring Sasha, whenever I use her dialog option "your hot lets have some fun" (paraphrased) to start a sex lab sex scene with her, all animations are available and everything plays and the pc and Sasha "get busy", here's where it gets weird/odd... During the sex scene the pc uses the same dialog that is used when the pc is being sexually assaulted and raped, and after the scene is complete when checking the sex lab sex diary, Sasha is listed as the last aggressor, meaning the last npc to assault the pc. This happens each and every time my pc "gets busy" with Sasha no matter what animation plays and even when my pc is in the dominate role. So, yeah, I find that to be pretty odd, and this happens both with Sasha wearing her slave collar and without her wearing it. No clue if anyone else has noticed this or not, or if it's a fluke? I acquired Sasha right before doing the quest the Whips and Chains Inn, no clue if this has anything to do with it or not, just throwing that out there. Thoughts, ideas, suggestions, clues?

Posted
7 hours ago, Elsidia said:

If you need remove those bugged items, you can do it with console or fix those items in xedit. Then at end of Leon's quest piercings remove automatically.

 

 

Appreciate the tips, I'll check xedit before I try it again.

Posted
10 hours ago, Martok73 said:

It's a power that shows up in the powers tab. To activate it, click on it, then use your Z key

Thank i never play skyrim as skyrim. Only as DCL addon)

Because i don't know how to use power's

Seems i found problem. This is only my guess, but later i will check more scripts. And i fear probably all works fine.

Night vision not works because you have shackles. Or you arms is tied up. When you are helpless, you can't fight, use maġic or heal. Because you can't activate power (magic) night vison. The same as you can't fight or use battle spells. it's not bug but DD restraints punishment. And seems it work as expected.

Posted

Hey, sorry if it's been asked many times, but It's my first time playing these kind of mods, but I can't find a fix.

 

I'm stuck on chloe's quest, right at the beginning "Head deeper into the ruins: Hint Search imperial corpses"
I just can't get it done, the marker is stuck on the pile that lets me sneak through the collapsed stuff, I even cleared the entire cave and searched into any corpse, any suggestions? Tried both with vanilla start and alternate, it just gets stuck there

Posted

To add on that: I alreacy tried resetting the quest, or setting the quest to completed, but it didn't start the next step.

I know this quest stage is 40, perhaps knowing the next stage might help? So I could just setstage to the next one

Posted (edited)
19 minutes ago, porcodidio said:

To add on that: I alreacy tried resetting the quest, or setting the quest to completed, but it didn't start the next step.

I know this quest stage is 40, perhaps knowing the next stage might help? So I could just setstage to the next one

Don't do this silly thing with DCL quests if you don't know how it can end. No one time it works and things goes only worse.

 

In cave where you kill a spiders are imperial corpses. After you squeeze through.

In corpse are torn note you need read it.

If there no corpse: do the save, exit to windows and start skyrim again, load a save. Corpses must be show up. As there no loading screen when you squeeze, the sometimes corpse is invisible.

See screenshots:

Spoiler

ScreenShot61.jpg.68efa94a685a92cc4f3c39936b280a0b.jpg

Spoiler

ScreenShot62.jpg.2ad9174971f0aef82ea1f7fee8f9b2dd.jpg

 

Edited by Elsidia
Posted

@Kimy So I found a bug about the slave rubber glove (one of slave rubber set). When I interact with my follower she lock it up so the glove turn into Rubber Glove (locked). And I manage to unlock it with 1 hand restraints key. After that it turn into Rubber glove with D-link. Funny though!

Posted

I might need help of You guys. I got this mod, started the rubber arrears quest. I have to look for some laura that was seen in solitude, markarth (or Morthal, might had slipped my mind) or Whiterun. Are there any specific places I should look for? I spent around 4 hours looking for the gal and I cannot find her...

Posted
10 minutes ago, OnionOfDoom said:

and I cannot find her...

Sometimes it's hard. But you need remember correctly 3 towns (or write down, when take a quest) - and she is in one of those town wandering around in city. No in any building, only on streets. Maybe need look for her when is day (in night peoples goes sleep) 

Also you will not miss her - she wear very different clothes from others citizens)

Posted
14 minutes ago, Elsidia said:

 she is in one of those town wandering around in city. No in any building, only on streets

Great... Markarth and finding someone on the streets... This hole is a labirynth...

Thanks tho, I bet I would missed her as I was looking in jarl homes, Inn's and shops

Posted
14 hours ago, Elsidia said:

Thank i never play skyrim as skyrim. Only as DCL addon)

Because i don't know how to use power's

Seems i found problem. This is only my guess, but later i will check more scripts. And i fear probably all works fine.

Night vision not works because you have shackles. Or you arms is tied up. When you are helpless, you can't fight, use maġic or heal. Because you can't activate power (magic) night vison. The same as you can't fight or use battle spells. it's not bug but DD restraints punishment. And seems it work as expected.

See, there is a problem with that tho, because the only time night vision doesn't work is during one specific part of two quests. As long as I'm not on those two parts of the quests, night vision works just fine, even when wearing shackles and other devices. So it's got something to do with the specific stages in those two quests and not just the shackles, cause like I said, as long as the quest is not active, I can wear full shackles, blindfold, gag, chastity gear, plugs, armbinders, etc, completely making my character helpless and unable to fight, and night vision still works just fine. So, it's gotta be linked to those two quest stages as it works fine under all circumstances everywhere else.

Posted
4 hours ago, Martok73 said:

doesn't work is during one specific part of two quests

No, i test it. Put on me vampire sight, then test a night vision. It works. Then i put on me shackles from Chloe quest and no more work. Later when i have time i will test fight and magics.

But at this moment i can say that most of wrist shackles block magic.

 

Posted
13 minutes ago, OnionOfDoom said:

Is there any way to craft/summon sasha's key?

Afaik you can request another set from the Dollmaker in exchange for money, or use the command "help sasha" to get its ID and and it to your inventory with the additem command.

Posted
5 minutes ago, Taki17 said:

Afaik you can request another set from the Dollmaker in exchange for money

This not restore a key. If key is lost, then forever.  Only use console. Or load a save before lost. And lost this key can be easy. If you accidentally lock on you Sasha restraint, after unlock, key is consumed.

 

Posted
On 7/5/2021 at 4:12 AM, Comrade Flower said:

Nevermind my post, Im an actual idiot. Turns out i missed 1 essential detail, which i have now fixed. Straight-jackets and hobble-skirts now lock me, and the collars show up once more.

Coming from a fellow idiot, would you mind telling what the 1 essential detail was? Cause I've been trying to work around the exact same problem for a while now with no success.

Posted
On 7/8/2021 at 8:52 AM, porcodidio said:

Hey, sorry if it's been asked many times, but It's my first time playing these kind of mods, but I can't find a fix.

 

I'm stuck on chloe's quest, right at the beginning "Head deeper into the ruins: Hint Search imperial corpses"
I just can't get it done, the marker is stuck on the pile that lets me sneak through the collapsed stuff, I even cleared the entire cave and searched into any corpse, any suggestions? Tried both with vanilla start and alternate, it just gets stuck there

I ended up having to add the note via a console command, thanks to another post here that directed me what the item name was.  I don’t remember it off the top of my head though.  You can probably find it in this thread with a search though.

Posted
15 hours ago, Martok73 said:

not just the shackles

I just check Chloe quest shackles. Those blocks magic, healing, fight, kick with leg. You are totally helpless that means not night vision too.

 

Posted
4 hours ago, aspirine2 said:

uch as whore collar

Whore collar is quest item and it's removes if you select safeword - remove all items and it's stop all active quests

Posted
4 hours ago, aspirine2 said:

latex gloves

What is latex gloves? I found only one latex gloves and those removes with simple unequip - not lockable.

 

Posted (edited)
11 hours ago, Elsidia said:

I just check Chloe quest shackles. Those blocks magic, healing, fight, kick with leg. You are totally helpless that means not night vision too.

 

I have since finished the quest, and still have both sets of items including the shackles from the Chloe quest, and I can say without a doubt for me in my game with no DCL quests active at all, equipping the shackles from the Chloe quest DOES NOT disable my vampire night vision. I went as far as to spawn in every single set of shackles from the DCL mod and equipped them on my character while outside at night and NONE of them disable vampire night vision in my game, none. Vampire night vision works perfectly fine with or without shackles equipped, and I can say for certain that even the blindfolds and gags included in DCL (and those in DD) do not block vampire night vision as I spawned them all in and tested each one, which took several hours. I tested this on 3 different characters just to be certain, 2 vampires of different races, and one khajiit, and in all 3 cases the items alone did not block any form of night vision from being toggled on and off. In all 3 cases as soon as each character reached the stage in the quest where Nazeem triggers the trap and locks the devices on Chloe and the player character, then at that point night vision stops working and it can't be toggled on or off, even if it's on you can't turn it off making the screen way way way too bright during the day for the rest of that quest chain (I had to turn down the brightness level of my monitor to 15 when it is normally at 50 just to finish the quest chain because I could not turn off night vision during the daytime). The items by themselves for me at least do not block any form of night vision and the only time it is blocked is only during the stages in the quest where you have those items equipped prior to the dollmaker removing them. Again once the quest was complete in all 3 cases I tested, night vision worked just fine even when equipping all of the items from the quest including the shackles after the quest was done and no longer active in the journal nor the DCL MCM. So it has to be tied to both the quest and the items otherwise if it was just the items themselves then in each test case night vision would not have worked at all with them equipped without having the quest active.

 

If this is in fact intended by the author to have night vision disabled during the quest, honestly it's not good and poor design, because if you happen to have night vision turned on, and all of a sudden can't turn it off again because of a quest and being locked in shackles, and then step outside during the daytime, you better put some sunglasses on your real life person because the screen will blind the ever loving hell out of you making the game unplayable during the games daytime hours without turning the brightness level of your screen way way down, whether it's just vanilla weather/lighting, or modded/ENB, night vision during the daytime is bright as hell and will blind you. It's even worse if you happen to be sensitive to bright lights as I am.

 

Lastly it is not just those Chloe shackles as you claim it to be that blocks night vision from working, during the quest Learning the Ropes, in the final stage when the orc ties your character up and sends you back to Dawnstar to the dollmaker, and ONLY during that stage, night vision is again disabled, and again if it happens to be night time, and you have night vision turned on to be able to see in the dark as hell interior of the Markarth inn, the pop into the pure white snow covered Dawnstar and it happen to phase into being daytime, close your eyes cause that bright white light caused by not being able to turn off night vision will blind the hell outta you when the screen loads. And again, since you get to keep the ropes your character is tied up with, I tested equipping them after the quest completed and low and behold, night vision worked perfectly, so it is definitely tied to the specific quest stage being active that disables turning night vision on and off. Which for the sake of peoples eyes and not having to turn down the brightness of your monitor instead of just turning off night vision during the day like normal, I am hoping this is a bug, if this is intended, it's a really bad design choice, because in both lore, and in game information will tell you that night vision is not magic, it's not special powers, it is a natural ability that both vampires and khajiit posses and the only reason it has a toggle is due to in game mechanics so it does not blind the hell outta people when they step outside of a dark dungeon into the daylight. There is absolutely no lore friendly reason or game mechanics reason to block the ability to turn night vision on or off, and if like me you happen to get stuck with it on during the night and can't turn it off and you phase into daytime your gonna have to turn down monitor brightness which completely kills any immersion that you had from any quest. So I really really hope that this was just an oversight that got overlooked in the massive amount of code that this is and not an intended feature because I really love what this mod adds to the game and it is very immersive in it's execution......right up to the point you get blinded by a bright white light filled screen because you can't turn off night vision. I don't know how your mod setup is, but mine is focused on making the game appear as close to photorealistic as possible, which means if I am in any of the purely snow covered areas of the map during broad daylight with clear skies, it's pretty bright already (snow blind is a real thing), now imagine that with the boost in brightness added by turning on night vision, what you get is almost as bright as turning your monitor's brightness setting all the way up on a white background, it's blinding to say the very least. Yours may not be as bright as mine, everyone's monitor is different, but for me if I can't turn off night vision, I have to turn down the brightness of my monitor, and that completely destroys any amount of immersion I may have had during that gaming session because that affects every single aspect of the graphical appearance of the game.

 

Oh and btw, to the specific comment about blocking kicking with your legs while wearing the "Chloe shackles", this isn't true either in my game, because even while on the quest and both Chloe and my character was locked in all those devices and shackles, both Chloe and my character was still able to kick with their legs in a fight. Magic, swinging fists, using weapons, all that was blocked, but kicking still worked just fine and ironically it is the very fist time I have ever seen any of my characters or a npc kick with their legs in a fight. I do not use any combat altering mods and I honestly did not know kicking was in the vanilla game, unless the kicking is a part of DCL that is. I have never seen kicking happen in game until now.

 

I mean really, honestly, blindfolds do not block night vision, which from both a lore perspective and pure logic, that would be the only device in the game that should logically do so, because it literally covers your eyes, so how in the hell can shackles that do not cover your eyes, or a quest or both block night vision? There is absolutely no way in hell for a set of shackles that does not cover the eyes to block any kind of vision, much less night vision. Every single thing else that DCL adds to the game makes perfect sense and fits both the lore and the medieval setting, from the bondage devices themselves, to the quests, it all makes sense, except for a set of shackles and a quest stopping you from being able to see in the dark when you eyes are not covered in anyway shape or form. This has to be a bug, because if it's not then it does not make any sense at all. I love the mod and I think it's great, the characters and dialog are awesome and add alot of spice to the game, just need to fix the night vision issue and it will be perfect. If the author really wants to block night vision and blind people, then change it so that it's not a quest or shackles that does it, but instead make it a blindfold that blocks it because that would make sense. I'd even go as far as to use the "leech" effect from DD to cause the screen to have a smoky black haze over it in both 1st and 3rd person, to "add" to the immersion of wearing a blindfold and to reduce the massively bright effect of getting stuck with night vision turned on during the daytime, or if she's really adventurous she could attempt to create a script that when the "special" blindfold was equipped, either voluntarily or forcefully equipped by a quest, it would make a check to see if the night vision effect was active or not and if true to automatically "turn off" the night vision effect, which would both add to the immersion and solve the "way to damn bright" screen issue caused by night vision being active during daylight hours. So whether or not it's a bug or intended that is my suggestion on how to fix it so it doesn't blind the hell outta people accidentally and also make it more lore friendly and immersive. She could even go as far as to "require" having Chloe as an active follower during any of the quests where the character had a blindfold equipped in order to be "lead around or guided similar to a seeing eye dog" (because you can't see while wearing a blindfold and because of gameplay you can't actually blackout the screen either), so that would make the most sense from a lore friendly and logical perspective by having Chloe be your "seeing eye dog" while blindfolded. I know the post is long but I wanted to be as through as possible so there is no misunderstanding for anyone reading and if you actually read the whole thing and made it to the end, I appreciate it, thank you.

Edited by Martok73
typos and punctuation

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