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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted (edited)
55 minutes ago, Martok73 said:

So how do I stop DCL from disabling fast travel at all under any circumstances?

There is no easy way for that, but it should be possible. I haven't tried this but i believe this is all you'd need to do; to edit and recompile a script file. Compiling scripts is not trivial and you could break things if you don't know what you're doing.

(Warning, you may need to do this again every time DCUR gets a new patch! Depends on if the library is changed. If you don't, the patch may not be compatible with your script override.)

 

In the scripts\source\dcur_library.psc you find at line 6247:

Spoiler

Function CheckFastTravel()
    ;Disable fast travel for various quests
    if dcumenu.FastTravelControl == 0 || libs.playerRef.WornHasKeyWord(dcur_kw_nofasttravel) || mcs.lbqs.lbqsquestrunning || mcs.cqs.IsRunning() || mcs.cicqs.IsRunning() || (dcumenu.collarquestnofasttravel &&  mcs.ccqs.cursedcollarquestrunning) || baqs.dcur_bondageadventurequestactive.GetValueInt() == 1 || mcs.yeqs.dcur_yokeerrandquestactive.GetValueInt() == 1 || (dcumenu.FastTravelControl == 1 && libs.playerRef.WornHasKeyword(libs.zad_Lockable))
        Game.EnableFastTravel(False)
    endif    
EndFunction

So if you absolutely always want fast travel to be enabled then change Game.EnableFastTravel(False) to Game.EnableFastTravel(True).

If you have other mods that you want to let disable fast travel then comment the line with ; at start

Edited by Zaflis
Posted

I know how to make custom items and add them to the game, but how do i add them to the chance of gtting them equiped on me by darepacks or traps?

Posted
4 hours ago, Zaflis said:

There is no easy way for that, but it should be possible. I haven't tried this but i believe this is all you'd need to do; to edit and recompile a script file. Compiling scripts is not trivial and you could break things if you don't know what you're doing.

(Warning, you may need to do this again every time DCUR gets a new patch! Depends on if the library is changed. If you don't, the patch may not be compatible with your script override.)

 

In the scripts\source\dcur_library.psc you find at line 6247:

  Hide contents

Function CheckFastTravel()
    ;Disable fast travel for various quests
    if dcumenu.FastTravelControl == 0 || libs.playerRef.WornHasKeyWord(dcur_kw_nofasttravel) || mcs.lbqs.lbqsquestrunning || mcs.cqs.IsRunning() || mcs.cicqs.IsRunning() || (dcumenu.collarquestnofasttravel &&  mcs.ccqs.cursedcollarquestrunning) || baqs.dcur_bondageadventurequestactive.GetValueInt() == 1 || mcs.yeqs.dcur_yokeerrandquestactive.GetValueInt() == 1 || (dcumenu.FastTravelControl == 1 && libs.playerRef.WornHasKeyword(libs.zad_Lockable))
        Game.EnableFastTravel(False)
    endif    
EndFunction

So if you absolutely always want fast travel to be enabled then change Game.EnableFastTravel(False) to Game.EnableFastTravel(True).

If you have other mods that you want to let disable fast travel then comment the line with ; at start

I don't have that file in the location you listed. I do have a .pex file in the scripts folder, but no .psc in \scripts\source\

Posted
55 minutes ago, Martok73 said:

I don't have that file in the location you listed. I do have a .pex file in the scripts folder, but no .psc in \scripts\source\

Probably you didn't install the source files. Check the FOMOD file, and copy them over.

Posted
6 hours ago, Yoen said:

but how do i add them to the chance of gtting them equiped on me by darepacks or traps?

It's use randomizer in scripts you need change a script to add this item to drop or darepack.

 

Posted

I want to ask scripters: what works faster: item randomizer in scripts what's reads armor form or item randomizer what's select armor form from formlist?

 

Posted (edited)
1 hour ago, Elsidia said:

I want to ask scripters: what works faster: item randomizer in scripts what's reads armor form or item randomizer what's select armor form from formlist?

 

FormList should work faster, it's basically reading from an extendable array.

 

In the last mod I asked you to check for errors, I basically used FormLists only.

Edited by Tron91
Posted (edited)
11 hours ago, Tron91 said:

Probably you didn't install the source files. Check the FOMOD file, and copy them over.

 

So I extracted the whole source folder and went thru the process of editing and recompiling, and when I try to compile it, I get this error "unable to locate script Quest" and it doesn't compile.  I put everything from the source folder in the DCL zipfile into the \Data\Scripts\Source folder. At this point I have no idea how to recompile the script to save the edit to stop DCL from disabling fast travel at all. Please help, I really do not enjoy being blocked from using fast travel, it is not fun at all for me especially when I get stuck in a death loop because I have no way at all to defend myself and even my vampire abilities are blocked... Why does DCL block vampire night vision even when you do not have a blindfold equipped that doesn't make sense or I'm failing to see the logic behind it?

 

Please help me I just want to stop DCL from disabling Fast Travel so I can get back to enjoying the mod and the game, please. I love the mod, just hate the fast travel part.

Edited by Martok73
Posted
2 hours ago, Martok73 said:

 

So I extracted the whole source folder and went thru the process of editing and recompiling, and when I try to compile it, I get this error "unable to locate script Quest" and it doesn't compile.  I put everything from the source folder in the DCL zipfile into the \Data\Scripts\Source folder. At this point I have no idea how to recompile the script to save the edit to stop DCL from disabling fast travel at all. Please help, I really do not enjoy being blocked from using fast travel, it is not fun at all for me especially when I get stuck in a death loop because I have no way at all to defend myself and even my vampire abilities are blocked... Why does DCL block vampire night vision even when you do not have a blindfold equipped that doesn't make sense or I'm failing to see the logic behind it?

 

Please help me I just want to stop DCL from disabling Fast Travel so I can get back to enjoying the mod and the game, please. I love the mod, just hate the fast travel part.

Give me the whole error message in the Compilation screen.

Posted (edited)
17 hours ago, Elsidia said:

https://www.youtube.com/watch?v=FTeX93YAMeY

 

This is for SE version, but in LE version you need unpack scripts.rar folder as in this video.

Not as simple as that though, to compile DCL's scripts you need script sources for ALL the requirement mods (FNIS, PapyrusUtil, NIOverride etc...), their requirement mods and all optional mods of DCL. That includes  for example Aradia's devices, (Bathing in Skyrim maybe?), FNIS sexy walk... And i think it was in SkyUI's case that you had to extract the scripts out of BSA. On top of that i have so far not managed to compile them inside the CK yet. What i do is have a separate folder to do all compiling that uses sources in an isolated place outside of my Skyrim\Data\ and then run with separate installation of Notepad++ with papyrus plugin (because i recall the plugin doesn't work with latest NP++).

 

And ofc because the sources are in separate place it also means i don't need to launch Notepad from MO2.

Edited by Zaflis
Posted (edited)
18 hours ago, Martok73 said:

I really do not enjoy being blocked from using fast travel, it is not fun at all for me especially when I get stuck in a death loop because I have no way at all to defend myself and even my vampire abilities are blocked... Why does DCL block vampire night vision even when you do not have a blindfold equipped that doesn't make sense or I'm failing to see the logic behind it?

You can adjust the blindfold effect in DD's MCM to be stronger or weaker or even clear as day.

 

Many of us don't have deathloops in the game because player is essential. Even DCL has combat surrender mechanism that if enabled is able to teleport you out of the dungeon to an inn or some outside place struggling in bonds for example. Then there are other mods you can use instead of that, for example Naked Defeat, Dragonborn in Distress, SL Defeat and some others... And if you don't like using those, have vampire on screen, open console, select him and type kill.

 

I could compile the script too but i don't know if i should upload it here or send in PM?

Edited by Zaflis
Posted
27 minutes ago, Zaflis said:

and then run with separate installation of Notepad++ with papyrus plugin

Is that safe? I heard that notepad compilation ignores some script sources and compile anyway.  Unless CK what's need all. 

I mean that says FNIS sexy move source notepad can ignore and if you have this mod then this part in DCL will compiled wrong.

In SE version was easier to get all necessary scripts.  Some scripts i got by recompile pex files, some sources was empty only for CK compiling. Also FNIS sexy move not need in SE version for CK compiler.

 

Posted
20 minutes ago, Zaflis said:

I could compile the script too but i don't know if i should upload it here or send in PM?

Maybe the best version is compile as new mod patch (not touch a DCL) When you need a fast travel open mod MCM, press enable fast travel and MCM button run script enable fasttravel(true) ?

I don't know if mod with MCM can be flagged as esl to not take load order slot.

 

Posted
53 minutes ago, Elsidia said:

Is that safe? I heard that notepad compilation ignores some script sources and compile anyway.  Unless CK what's need all. 

I mean that says FNIS sexy move source notepad can ignore and if you have this mod then this part in DCL will compiled wrong.

In SE version was easier to get all necessary scripts.  Some scripts i got by recompile pex files, some sources was empty only for CK compiling. Also FNIS sexy move not need in SE version for CK compiler.

 

 

No, notepad++ will also fail to compile if all the sources are not present. It's what I used for the longest time and still have set up. But I've also switched to this compiler, which I like better since then I don't need to run notepad++ through MO2 to compile.

 

I did need fnis sexy move and bathing in skyrim when compiling DCL SE scripts, and a few others. Some didn't have sources and I needed to decompile them, and aradia's scripts were almost as difficult to find as the skyui sdk. It may also depend on which scripts your compiling.

Posted
7 hours ago, Zaflis said:

You can adjust the blindfold effect in DD's MCM to be stronger or weaker or even clear as day.

 

Many of us don't have deathloops in the game because player is essential. Even DCL has combat surrender mechanism that if enabled is able to teleport you out of the dungeon to an inn or some outside place struggling in bonds for example. Then there are other mods you can use instead of that, for example Naked Defeat, Dragonborn in Distress, SL Defeat and some others... And if you don't like using those, have vampire on screen, open console, select him and type kill.

 

I could compile the script too but i don't know if i should upload it here or send in PM?

Vampire Night Vision is not working while bound without a blindfold, so setting the effect in DD's MCM doesn't help.

 

I use SL Defeat and so far the only non death that has triggered has been getting raped, no teleporting, after rape npcs proceed to kill me while I'm down. Before I started using DCL the SL Defeat mod has sent my character to the Simple Slavery mod, left her for dead, enslaved her via SD+, and killed her as well. After installing and disabling DCL's combat surrender per installation instructions, Defeat just attempts to rape and if rape is not successful due to restraints then npcs just kill the pc. So get stuck in a death loop. No clue why this is happening.

 

For some reason no matter what setting I choose in the DCL MCM, Fast Travel does not work at all, and I have no other mods that touch the Fast Travel mechanic in game. I've tried quest only, restrained only. Even after turning off the mod via the stop all functions in the MCM fast travel still will not work. I even tried the "safe word" option in the mcm in combination with "stop all functions" and nothing, fast travel is still blocked even though my character is currently naked and DCL is showing disabled in the MCM. I even tried saving, then reloading after turning everything off, and still can't fast travel.

 

I have been enjoying the mod quite abit for a couple weeks and just recently was able to find and start the Chloe quest after asking here where to find Chloe. I am pretty sure that everything seemed to be working before starting the quest. Pretty sure, my memory isn't what it used to be. Like I said I have tried using the "free me" safeword in the MCM and killing all quests/restraints and then disabling the mod via MCM, saving and reloading the save. No luck, fast travel is still blocked and I am at a total loss as to why, and have no clue how to fix it other than getting that script, and that's just a shot in the dark at this point. Even after killing the quest with the safe word and it disappearing from my quest journal and disabling DCL in the MCM, fast travel remains blocked. I don't know what else to try.

 

I really want to finish the quest and see where it goes and what happens, but this whole fast travel thing is making it not fun for me. I don't play on survival mode because fast travel is disabled and for me, that's not fun and it takes away from my mage character teleporting everywhere she wants to go. I have tried using the carriage in Dawnstar but I also use CFTO and the two carriages overlap making neither one of them usable, and I have no way of fixing that unfortunately.

 

I do play on SE if that makes a difference. If you want to compile the script and send it to me in a PM to try, I would be extremely grateful.

Posted (edited)
30 minutes ago, Martok73 said:

Vampire Night Vision is not working while bound without a blindfold, so setting the effect in DD's MCM doesn't help.

 

I use SL Defeat and so far the only non death that has triggered has been getting raped, no teleporting, after rape npcs proceed to kill me while I'm down. Before I started using DCL the SL Defeat mod has sent my character to the Simple Slavery mod, left her for dead, enslaved her via SD+, and killed her as well. After installing and disabling DCL's combat surrender per installation instructions, Defeat just attempts to rape and if rape is not successful due to restraints then npcs just kill the pc. So get stuck in a death loop. No clue why this is happening.

 

For some reason no matter what setting I choose in the DCL MCM, Fast Travel does not work at all, and I have no other mods that touch the Fast Travel mechanic in game. I've tried quest only, restrained only. Even after turning off the mod via the stop all functions in the MCM fast travel still will not work. I even tried the "safe word" option in the mcm in combination with "stop all functions" and nothing, fast travel is still blocked even though my character is currently naked and DCL is showing disabled in the MCM. I even tried saving, then reloading after turning everything off, and still can't fast travel.

 

I have been enjoying the mod quite abit for a couple weeks and just recently was able to find and start the Chloe quest after asking here where to find Chloe. I am pretty sure that everything seemed to be working before starting the quest. Pretty sure, my memory isn't what it used to be. Like I said I have tried using the "free me" safeword in the MCM and killing all quests/restraints and then disabling the mod via MCM, saving and reloading the save. No luck, fast travel is still blocked and I am at a total loss as to why, and have no clue how to fix it other than getting that script, and that's just a shot in the dark at this point. Even after killing the quest with the safe word and it disappearing from my quest journal and disabling DCL in the MCM, fast travel remains blocked. I don't know what else to try.

 

I really want to finish the quest and see where it goes and what happens, but this whole fast travel thing is making it not fun for me. I don't play on survival mode because fast travel is disabled and for me, that's not fun and it takes away from my mage character teleporting everywhere she wants to go. I have tried using the carriage in Dawnstar but I also use CFTO and the two carriages overlap making neither one of them usable, and I have no way of fixing that unfortunately.

 

I do play on SE if that makes a difference. If you want to compile the script and send it to me in a PM to try, I would be extremely grateful.

 

If active quest is true in the debug menu then fast travel is disabled while you're on the quest. It will be re-enabled when the quest is completed, unless you have another mod that also disables fast travel. Chloe is one of the quests that disables fast travel. Not sure why fast travel is still blocked if you used free me.

 

For  the carriage issue, I made a made a rough patch for someone else so the CTFO and DCL carriages don't overlap, that worked for that person. You could try it as well. This is flagged as an ESL.

 

SE patch for CFTO:

Deviously Cursed Loot 9.0 - CFTO patch.esp

Edited by zarantha
Posted
28 minutes ago, zarantha said:

 

If active quest is true in the debug menu then fast travel is disabled while you're on the quest. It will be re-enabled when the quest is completed, unless you have another mod that also disables fast travel. Chloe is one of the quests that disables fast travel. Not sure why fast travel is still blocked if you used free me.

 

For  the carriage issue, I made a made a rough patch for someone else so the CTFO and DCL carriages don't overlap, that worked for that person. You could try it as well. This is flagged as an ESL.

 

SE patch for CFTO:

Deviously Cursed Loot 9.0 - CFTO patch.esp 46.48 kB · 8 downloads

Ok, so the file you linked worked for the carriage issue I can now use the carriage provided by both mods. However, even tho my character is not wearing a blindfold of anykind at all, I still can not use my vampire night vision power and have no clue why this is blocked, because it makes no sense at all. The "shut down all functions" command in the mcm and the "free me" command does not restore the vampire night vision either, still don't work. Also even using both commands to stop all functions and free me, the active quest is still showing true in the MCM but there is no quests showing in my quest logs anywhere now. So I'm stuck with no fast travel, no night vision, naked and afraid in Whiterun. Turning the mod back on via MCM still shows an active quest running in the debug menu, no quest in my log tho and no restraints equipped in inventory. Please Help.

Posted
16 minutes ago, Martok73 said:

 However, even tho my character is not wearing a blindfold of anykind at all, I still can not use my vampire night vision power and have no clue why this is blocked, because it makes no sense at all.

 

No idea on the vampire sight. It may even be your vampire mod messing up or the save is borked and not related to DCL at all. You could test a new game and see if it works there after getting to chloe.

 

I've no issues at all using predator vision's night vision or the vampire sight if I grant my character vampirism while in the chloe quest. I don't think that's a DCL issue.

 

24 minutes ago, Martok73 said:

So I'm stuck with no fast travel, no night vision, naked and afraid in Whiterun.

 

Kind of the point of this mod... Sorry, I know you're frustrated, but it needs to be said.

 

 

27 minutes ago, Martok73 said:

Turning the mod back on via MCM still shows an active quest running in the debug menu, no quest in my log tho and no restraints equipped in inventory. Please Help.

 

If you used free me while on the main dcl quest arc (which chloe starts) then I seem to recall you could have permanently messed up the quests, which is why it's not recommended to use while you're on a quest. Return to a previous save before you used free me.

Posted
6 minutes ago, zarantha said:

 

No idea on the vampire sight. It may even be your vampire mod messing up or the save is borked and not related to DCL at all. You could test a new game and see if it works there after getting to chloe.

 

I've no issues at all using predator vision's night vision or the vampire sight if I grant my character vampirism while in the chloe quest. I don't think that's a DCL issue.

 

 

Kind of the point of this mod... Sorry, I know you're frustrated, but it needs to be said.

 

 

 

If you used free me while on the main dcl quest arc (which chloe starts) then I seem to recall you could have permanently messed up the quests, which is why it's not recommended to use while you're on a quest. Return to a previous save before you used free me.

Ok, so after testing several save files prior to and after meeting Chloe, I have the following results.

 

Night Vision works all the way up to when Nazeem "gives" you back Chloe's package, then Night Vision stops working. There is no logical reason for vampire night vision to be blocked just because you are restrained. There is no gag stopping you from talking, and no blindfold stopping you from seeing, so IMHO Vampire Night vision should not be blocked at all, it makes no sense whatsoever that it is blocked just because Nazeem gives you back Chloe's package by locking you in it. The only vampire power that is still working is feeding. I am assuming this is a bug since it works for you.

 

I also noticed that all of my regular DD keys in my inventory disappear no matter what setting I use in DCL or DD once Nazeem locks you into Chloe's "package". I would assume this is also a bug otherwise there is no point in being able to set "Loose Keys" to 0%.

 

For any save prior to meeting Chloe fast travel works just fine, whether set to restraints only, or quest only, it still works. However the split second you get the Chloe quest in your log no matter if you change the setting to "Restraints Only" fast travel is still blocked, so no setting allows fast travel once the quest is started even tho it should allow it when using the "Restraints Only" setting..

 

I also found that once you meet Chloe whether you are restrained or not even with stopping all functions of DCL via MCM, and using the Free Me MCM Option, fast travel will remain disabled and not be available even with the mod turned off, I do not believe that is the intended and believe it to be a bug. Once you use the shut down all functions and free me options in the mcm,  fast travel should work, night vision should work, and the mod should not have anything actively stopping game function. So that has to be a bug, cause after double checking and the mcm saying that the mod is disabled, fast travel should work, but it don't, night vision should work but it don't. Even going to the length of saving while the mcm shows that the mod is disabled. Then I disabled the mod in vortex and reloaded the save I made with the mod disabled in the mcm. Fast travel and night vision still do not work, so something is still running even with the mod completely disabled, blocking both fast travel and night vision after Nazeem locks you and Chloe into the devices in her "Package".

 

I've stated many times that I do not like anything that disables my ability to fast travel, this is my preference and for me personally the game stops being fun when I can't fast travel, I no longer enjoy it because part of the game is no longer available. For this reason I do not use Survival Mode, nor any other mod that stops/blocks/or otherwise disables fast travel, it is just not fun for me. The setting "Restraints Only" should still allow for fast travel even while on the quests as long as you are not in restraints, it doe not do this tho. Every other aspect of this mod is interesting and enjoyable except for the disabled fast travel, that is just not fun for me, I'm sorry. I have tested fast travel while restrained in DCL gear while not on any quest and it works just fine, I can fast travel while in restraints using the Quest Only setting. The opposite setting of Restraints Only does not allow fast travel while on any part of the quest, which by the tooltip when mousing over the setting, it should allow it. I really want to finish the quests and see where it all leads, (and it gives a lore friendly reason to kill Nazeem), but no fast travel just makes the whole game not fun anymore and I'm sorry but that is just the way I feel. I can't get the script to compile to turn off that function because of errors when compiling, so I asked for help with it. Someone did offer to compile the script for me, but I haven't had a response from them since I replied and said to PM me with it. So I'm at a loss for what to do next because after testing on a copy of my current save file, even uninstalling and cleaning isn't going to restore night vision and fast travel. So I don't know what to do now except avoid meeting Chloe and starting the quest, which I really really really want to do the quests because I think they are really cool and fun, just without the whole disabling fast travel, cause that is not fun.

Posted
2 hours ago, Martok73 said:

just without the whole disabling fast travel,

Fast travel disabling in quests are way how DCL works. If you don't like you must drop DCL or made own patch what enables a fast travel. If night vision is from another mod then this is mod conflict and nothing more, also probably vampire sight uses enchantments.  DD uses enchantments too because need study both mods to find what mod causes that mess and made a patch.

so simple.

When you complete Chloe quest and some more quests line fast travel will be restored.

Posted
3 hours ago, Elsidia said:

Fast travel disabling in quests are way how DCL works. If you don't like you must drop DCL or made own patch what enables a fast travel. If night vision is from another mod then this is mod conflict and nothing more, also probably vampire sight uses enchantments.  DD uses enchantments too because need study both mods to find what mod causes that mess and made a patch.

so simple.

When you complete Chloe quest and some more quests line fast travel will be restored.

No mod conflicts, vampire night vision is part of the vanilla game, as stated above, the only time it stops working is when my character becomes bound during a DCL quest. There is no enchantments involved, no magic effects shown, it is an internal effect applied to vampire characters as part of the base game, so no mod conflicts, DCL for whatever reason blocks normal vampire night vision as soon as one of the quests binds the pc. It feels like a bug because there is no logical reason for this mod to block vampire powers just because the pc is bound.

Posted
57 minutes ago, Martok73 said:

blocks normal vampire night vision as soon as one of the quests binds the pc

Can you describe how it works, how you get it, you need activate as spell or it works automatically?

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