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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted
5 hours ago, Martok73 said:

Didn't update, was not using any version of it, new install, just old save, not finished with current playthrough. How can Chloe quest already be complete when I just installed the mod and have never used it til now? Have not been to Helgen in current play through yet, used LAL long before installing this mod.

Could you not find her bound in the cell after the 3 cages bound to some device furniture thats where i always find her and as you get closerto the cages it should start the quest chloe? 

Posted

Suggestions:

  • When equipping a "full set" of gear, all of the pieces in the set should be of the same type of item as the first piece.  EG: If you get a Red Ebonite piece first, all of the other pieces will be also Red Ebonite.
    Could also be a 'hardcore' mode where it rolls out a whole set, then checks for the strictest piece in the set and tries to match everything with this piece.
  • An option to turn off certain sets.  IMO, my character, looks pretty terrible in Red.
  • An option to favor less 'random' equips.  Somewhat related to the first, it would be nice if the random drops favored the same colors, so I don't end up in half a dozen colors from one chest.
Posted
1 hour ago, silvercloud said:

i can't use debug to get out of straigtjackets. not only the super tight one, but ALL the straightjackets. It's super annoying

 

I'm told this is a known bug.  Universal Keys should get you out though.

Posted
4 hours ago, InfernoVictor said:

The only mod i have that deals with enchantments is artifact disenchanting,

You have serious DD scripts problems. I test all your named items and those is removed by universal key.

After use it it's shows up menu with ok to say it's removes a item. After exit from inventory depends on restraints on it's removes those.

I read a description of mod and there is work with enchanments. All DD items have enchanments and it probably mess up with DD. First step is try to disable or remove this mod and check again.

Also if scripts can't equip on you items probably some mod don't allow it. Maybe this mod with enchantments.

 

Posted

I've noticed a few items that seem 'orphaned' in this mod.  These include:

  • The Silencer
  • The Veil
  • The Choker
  • Dwarven Handcuffs

Are there any more to these sets?  Are they part of some kind of quest that I haven't discovered yet?  I haven't seen them used yet.  The Silencer and The Choker seem to be reskins of other devices, but The Veil seems to be pretty unique.  It's too bad that it shows the wearer's eyes though (and thereby defeating the purpose of a blinder).

Posted (edited)
47 minutes ago, ChandraArgentis said:

Dwarven Handcuffs

Isn't from this mod. Check item id into console to get info from what mod it is.

 

47 minutes ago, ChandraArgentis said:

The Choker

Seems just random item what can trigger by cursed loot trap and need many keys to open

 

It's in set for cursed loot event Event->Heavy head harness weight

 

47 minutes ago, ChandraArgentis said:

The Veil

Seems just random item what can trigger by cursed loot trap and need many keys to open

It's in set for cursed loot event Event->Heavy head harness weight

 

47 minutes ago, ChandraArgentis said:

The Silencer

This is secret reward for The Bound Queen complete. It's in set for cursed loot event Event->Heavy head harness weight

 

Edited by Elsidia
Posted
1 hour ago, ChandraArgentis said:

but The Veil seems to be pretty unique.  It's too bad that it shows the wearer's eyes though

Seems you have installed something wrong. See picture (Skyrim SE version):

Spoiler

ScreenShot60.jpg.f7e3cce7fb6271daf5250f891501e106.jpg

 

Posted
2 hours ago, ChandraArgentis said:

I've noticed a few items that seem 'orphaned' in this mod.  These include:

  • The Silencer
  • The Veil
  • The Choker

As Elsidia said, these are Heavy Head Gear, sometimes they appear all together and need 2-3 Head Keys each.

 

The Cursed Dwemer Handcuffs are from DFC - Devious Followers

Posted
6 hours ago, Elsidia said:

Isn't from this mod. Check item id into console to get info from what mod it is.

 

Seems just random item what can trigger by cursed loot trap and need many keys to open

 

It's in set for cursed loot event Event->Heavy head harness weight

 

Seems just random item what can trigger by cursed loot trap and need many keys to open

It's in set for cursed loot event Event->Heavy head harness weight

 

This is secret reward for The Bound Queen complete. It's in set for cursed loot event Event->Heavy head harness weight

 

 

Hrm... I'm pretty sure that I didn't get that reward when I completed The Bound Queen.  I think I got the Heavy Gag Harness instead (which shares the same model).  

Thanks, I was just kind of thinking there might be more to the set, or there was some kind of quest I'd missed.

Posted (edited)
27 minutes ago, ChandraArgentis said:

Hrm... I'm pretty sure that I didn't get that reward when I completed The Bound Queen. 

Before i write it, i test in my Skyrim.

Spoiler

This in secret Julius chest somewhere in Skyrim, where he keep a items for her slave wife (player) - you can get only if steal a key from Julius and found it's secret place in Winterhold, and then lead to clue in this place to second secret place in Skyrim. No more spoiler for your interest to found it.

 

Edited by Elsidia
Posted
22 hours ago, Elsidia said:

You have serious DD scripts problems. I test all your named items and those is removed by universal key.

After use it it's shows up menu with ok to say it's removes a item. After exit from inventory depends on restraints on it's removes those.

I read a description of mod and there is work with enchanments. All DD items have enchanments and it probably mess up with DD. First step is try to disable or remove this mod and check again.

Also if scripts can't equip on you items probably some mod don't allow it. Maybe this mod with enchantments.

 

Do you think maybe it's the fact that it was cleaned by tes5edit..... Maybe removed some of the scripts, ill try to remove all dd mods and re-install them to see. 

Posted
15 minutes ago, InfernoVictor said:

tes5edit..... Maybe removed some of the scripts

Tesedit can't remove a scripts. Scripts are outside of tesedit. In theory it can remove place where those scripts are called but i think it's fantasy.

 

Posted (edited)
On 7/2/2021 at 11:14 PM, InfernoVictor said:

Could you not find her bound in the cell after the 3 cages bound to some device furniture thats where i always find her and as you get closerto the cages it should start the quest chloe? 

I did finally find her, then spent way way way to long being a complete noob looking thru all the corpses and clicking the "ash pile" over and over searching for a "package".... Before noticing I already had "what she was missing" in my inventory (no clue at what point during the searching I looted it). So yeah, that happened, now I finally left the cave and proceeding to the next step in the quest.

Edited by Martok73
typo
Posted

After finishing "learning the ropes" for the Dollmaker she locked me in a "service belt".
How do I continue my services for her to eventually get rid of it?
There don't seem to be any dialog opions that further any work for her.

Posted
34 minutes ago, Tyrandi said:

service belt"

This is start of next quest - Supply and demand. Must be show up as new quest in Skyrim, if not something goes wrong, load a save before end ropes and try again. Also you need found Vekkel in Riften in this quest to continue this quest.

Posted

Please help, im having some weird problems. I updated to Cursed Loot 9.0 yesteday, and everything seemed fine. Ran Bodyslide, Generate and all. But now, some problems have appeared.

Problem 1: All the special collars wont appear. Slut, whore, striptease, cursed collar etc. They trigger, but wont appear on my character, nor in my inventory. Just stright up nothing.

 

Problem 2: Similar to problem 1, the other events wont trigger either. The only events that work, are the standard, flashbang, furnature, and bondage adventure.


Problem 3: Cursed Loot wont put any strightjackets and hobble-skirts on either myself, or my companion, even when set to 100%. They just put them in my inventory. Yokes, armbinders and cuffs all work fine, and gets put on my characters normally.

 

Posted
14 minutes ago, Comrade Flower said:

Please help, im having some weird problems. I updated to Cursed Loot 9.0 yesteday, and everything seemed fine. Ran Bodyslide, Generate and all. But now, some problems have appeared.

Problem 1: All the special collars wont appear. Slut, whore, striptease, cursed collar etc. They trigger, but wont appear on my character, nor in my inventory. Just stright up nothing.

 

Problem 2: Similar to problem 1, the other events wont trigger either. The only events that work, are the standard, flashbang, furnature, and bondage adventure.


Problem 3: Cursed Loot wont put any strightjackets and hobble-skirts on either myself, or my companion, even when set to 100%. They just put them in my inventory. Yokes, armbinders and cuffs all work fine, and gets put on my characters normally.

 

 

Start with the basics.

Did you start a new game when updating? Can't update on the same save where you had a previous version DCL installed before.

Do you have DD 5.0 or 5.1 installed?

Posted
44 minutes ago, zarantha said:

 

Start with the basics.

Did you start a new game when updating? Can't update on the same save where you had a previous version DCL installed before.

Do you have DD 5.0 or 5.1 installed?

Nevermind my post, Im an actual idiot. Turns out i missed 1 essential detail, which i have now fixed. Straight-jackets and hobble-skirts now lock me, and the collars show up once more.

Posted

I have an odd question...Is it possible to NOT disable Fast Travel at all? The MCM doesn't allow me to turn off the disable fast travel function completely, and I've spent several hours looking at DCL in xedit and can't find the setting. I'm not a big fan of anything that disables fast travel and if given the chance or option I always turn off anything that stops me from fast traveling, just not fun for me and annoying as hell when trying to test new mods and load order changes. So how do I stop DCL from disabling fast travel at all under any circumstances?

Posted (edited)
55 minutes ago, Martok73 said:

So how do I stop DCL from disabling fast travel at all under any circumstances?

There is no easy way for that, but it should be possible. I haven't tried this but i believe this is all you'd need to do; to edit and recompile a script file. Compiling scripts is not trivial and you could break things if you don't know what you're doing.

(Warning, you may need to do this again every time DCUR gets a new patch! Depends on if the library is changed. If you don't, the patch may not be compatible with your script override.)

 

In the scripts\source\dcur_library.psc you find at line 6247:

Spoiler

Function CheckFastTravel()
    ;Disable fast travel for various quests
    if dcumenu.FastTravelControl == 0 || libs.playerRef.WornHasKeyWord(dcur_kw_nofasttravel) || mcs.lbqs.lbqsquestrunning || mcs.cqs.IsRunning() || mcs.cicqs.IsRunning() || (dcumenu.collarquestnofasttravel &&  mcs.ccqs.cursedcollarquestrunning) || baqs.dcur_bondageadventurequestactive.GetValueInt() == 1 || mcs.yeqs.dcur_yokeerrandquestactive.GetValueInt() == 1 || (dcumenu.FastTravelControl == 1 && libs.playerRef.WornHasKeyword(libs.zad_Lockable))
        Game.EnableFastTravel(False)
    endif    
EndFunction

So if you absolutely always want fast travel to be enabled then change Game.EnableFastTravel(False) to Game.EnableFastTravel(True).

If you have other mods that you want to let disable fast travel then comment the line with ; at start

Edited by Zaflis
Posted

I know how to make custom items and add them to the game, but how do i add them to the chance of gtting them equiped on me by darepacks or traps?

Posted
4 hours ago, Zaflis said:

There is no easy way for that, but it should be possible. I haven't tried this but i believe this is all you'd need to do; to edit and recompile a script file. Compiling scripts is not trivial and you could break things if you don't know what you're doing.

(Warning, you may need to do this again every time DCUR gets a new patch! Depends on if the library is changed. If you don't, the patch may not be compatible with your script override.)

 

In the scripts\source\dcur_library.psc you find at line 6247:

  Hide contents

Function CheckFastTravel()
    ;Disable fast travel for various quests
    if dcumenu.FastTravelControl == 0 || libs.playerRef.WornHasKeyWord(dcur_kw_nofasttravel) || mcs.lbqs.lbqsquestrunning || mcs.cqs.IsRunning() || mcs.cicqs.IsRunning() || (dcumenu.collarquestnofasttravel &&  mcs.ccqs.cursedcollarquestrunning) || baqs.dcur_bondageadventurequestactive.GetValueInt() == 1 || mcs.yeqs.dcur_yokeerrandquestactive.GetValueInt() == 1 || (dcumenu.FastTravelControl == 1 && libs.playerRef.WornHasKeyword(libs.zad_Lockable))
        Game.EnableFastTravel(False)
    endif    
EndFunction

So if you absolutely always want fast travel to be enabled then change Game.EnableFastTravel(False) to Game.EnableFastTravel(True).

If you have other mods that you want to let disable fast travel then comment the line with ; at start

I don't have that file in the location you listed. I do have a .pex file in the scripts folder, but no .psc in \scripts\source\

Posted
55 minutes ago, Martok73 said:

I don't have that file in the location you listed. I do have a .pex file in the scripts folder, but no .psc in \scripts\source\

Probably you didn't install the source files. Check the FOMOD file, and copy them over.

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