parruyo Posted September 21, 2015 Posted September 21, 2015 New creatures don't work with or without patch, i am using 1.60.2.
XXppXX Posted September 21, 2015 Posted September 21, 2015 i cant get all of the animation to work, netsch and ashhopper works fine but boar, goat, ChaurusHunter and deer dont trigger anything. i see them on sexlabs animation list but nothing happens when trying to trigger them with corresponding animals.
Grojcig Posted September 21, 2015 Posted September 21, 2015 i cant get all of the animation to work, netsch and ashhopper works fine but boar, goat, ChaurusHunter and deer dont trigger anything. i see them on sexlabs animation list but nothing happens when trying to trigger them with corresponding animals.  Same here. Using SL 1.6.0.2 hotfix
Dayelyte Posted September 21, 2015 Posted September 21, 2015  We were gonna get a new sabrecat animation, but the animator seemed to go completely inactive in its making.  :/   It happens. Animation takes an awful lot of time to put together. I can't speak for the other animators but my time averaged about 4-6 hours per stage. Blame it on OCD tweaking. . . . . Multiply that by 4-5 stages per scene and you can see where the time commitment comes into play. This also assumes everything goes smoothly and the critter doesn't try to turn itself inside out, or go crazy with scaling problems once inside the game.   Besides, you'll have to get creative with the big cat if you want to see anything. Like the bear, it is a massive / bulky critter so the usual doggy style setup can be a bit hard to see.Â
lytelyte Posted September 21, 2015 Posted September 21, 2015  i cant get all of the animation to work, netsch and ashhopper works fine but boar, goat, ChaurusHunter and deer dont trigger anything. i see them on sexlabs animation list but nothing happens when trying to trigger them with corresponding animals.  Same here. Using SL 1.6.0.2 hotfix   Strange, im on HF 2 as well and I cannot get any of the new creatures animations to work at all.  All of the older creatures work just fine, but no tentacles
Subject2Host Posted September 22, 2015 Posted September 22, 2015   We were gonna get a new sabrecat animation, but the animator seemed to go completely inactive in its making.  :/   It happens. Animation takes an awful lot of time to put together. I can't speak for the other animators but my time averaged about 4-6 hours per stage. Blame it on OCD tweaking. . . . . Multiply that by 4-5 stages per scene and you can see where the time commitment comes into play. This also assumes everything goes smoothly and the critter doesn't try to turn itself inside out, or go crazy with scaling problems once inside the game.   Besides, you'll have to get creative with the big cat if you want to see anything. Like the bear, it is a massive / bulky critter so the usual doggy style setup can be a bit hard to see.  The animation was actually going well. He provided a mid preview, and it was looking great. I think it was just extreme IRL issues that halted it.
Reesewow Posted September 22, 2015 Posted September 22, 2015   i cant get all of the animation to work, netsch and ashhopper works fine but boar, goat, ChaurusHunter and deer dont trigger anything. i see them on sexlabs animation list but nothing happens when trying to trigger them with corresponding animals.  Same here. Using SL 1.6.0.2 hotfix   Strange, im on HF 2 as well and I cannot get any of the new creatures animations to work at all.  All of the older creatures work just fine, but no tentacles   For now if you want to use the new creatures with 1.60 HF2 you need the patch posted a few pages back (http://www.loverslab.com/topic/32953-more-nasty-critters/?p=1324997).  It seems to do the trick for me on a new save.
dentarr Posted September 22, 2015 Author Posted September 22, 2015 More Nasty Critters 8.9alpha  Changelog ==========  Creature Framework RC12 Added lapollas SL1.60 fix  Since I wont be able to do anything myself until Saturday I thought its best do fix things up this way.  Thanks to lapolla for the quick fix by the way
yurinel Posted September 22, 2015 Posted September 22, 2015 dose 8.29 alpha work with 1.60fix2? i can't see new anims in 1.60 f2 + 8.29alpha
llabsky Posted September 22, 2015 Posted September 22, 2015 Just tested everything using;  MNC 8.9alpha SL 1.60 hf2 FNIS 5.5 (creature 5.3) BDIC 1.5 (not required but I use SIC) SL Matchmaker (for testing)  started a new game (I haven't tested this on an existing save) installed SL waited a minute turned on creature animations waited another minute spawned hentai ash hopper/boar/netch/chaurus hunter/wispmother/elk/deer used SL MM to test  Didn't save or reload at all. Wispmother and netch animations needed to be adjusted via sexlab (female was fine, creatures needed to be moved down a bit) Everything worked except the 4th boar animation, the boar did its thing but the female stands up.  Keep in mind that ash hoppers and chaurus hunter scale up massively if you have "even actors heights" checked. No fix for this yet. Deer/elk will scale up too but it won't be as noticeable.    Thank you everyone who has been contributing to this, it has been so fun working on everything these past few weeks
Freid Posted September 22, 2015 Posted September 22, 2015 Hello everyone. Not working animations with new creatures when use them MatchMaker appears that your spell didnt't work. With old creatures, everything works. The fomod version when installing via NMM, NMM reports an error installing, the regular version is installed without problem. NMM 0.60.6, SL 160 f2, MNC 8.9 alpha.
G-Force01 Posted September 22, 2015 Posted September 22, 2015 Hello everyone. Not working animations with new creatures when use them MatchMaker appears that your spell didnt't work. With old creatures, everything works. The fomod version when installing via NMM, NMM reports an error installing, the regular version is installed without problem. NMM 0.60.6, SL 160 f2, MNC 8.9 alpha. Same here. re-registered SL too the animations are in the the list now and they are toggled but matchmaker spell fizzles out.Â
tsr091 Posted September 22, 2015 Posted September 22, 2015 Just to let you know with 8.9 alpha, the FOMOD installer is still saying CF v11.
Freid Posted September 22, 2015 Posted September 22, 2015 Hello everyone. Not working animations with new creatures when use them MatchMaker appears that your spell didnt't work. With old creatures, everything works. The fomod version when installing via NMM, NMM reports an error installing, the regular version is installed without problem. NMM 0.60.6, SL 160 f2, MNC 8.9 alpha. Â I forgot to write that start a new game.Also after installing SL 1.6f2 and the inclusion of animations for creatures, tried to reset the registers animations and still didnt't help. Â
Amber Fletcher Posted September 22, 2015 Posted September 22, 2015 Keep having a weird problem with the 8.9 fomod alpha install in NMM, keep's saying an error occurred while trying to install it =/ Â Checked the file directly to make sure that it was all intact and it is, tried re-adding it to NMM and installing again, still get the same results each time.
rydin Posted September 22, 2015 Posted September 22, 2015 Â Hello everyone. Not working animations with new creatures when use them MatchMaker appears that your spell didnt't work. With old creatures, everything works. The fomod version when installing via NMM, NMM reports an error installing, the regular version is installed without problem. NMM 0.60.6, SL 160 f2, MNC 8.9 alpha.Same here. re-registered SL too the animations are in the the list now and they are toggled but matchmaker spell fizzles out. Same here. Gonna have a bettwr look tonight
magicrealm Posted September 22, 2015 Posted September 22, 2015 i see yiu are very busy. but i ask again : can you please make a hentai summon spell which summons a random creature ?
G-Force01 Posted September 22, 2015 Posted September 22, 2015 Â Hello everyone. Not working animations with new creatures when use them MatchMaker appears that your spell didnt't work. With old creatures, everything works. The fomod version when installing via NMM, NMM reports an error installing, the regular version is installed without problem. NMM 0.60.6, SL 160 f2, MNC 8.9 alpha. Â I forgot to write that start a new game.Also after installing SL 1.6f2 and the inclusion of animations for creatures, tried to reset the registers animations and still didnt't help. Â Â Yep that did the trick kinda've a bummer I had to start from scratch again but that's what god items and cheats are for.
Nicobay Posted September 22, 2015 Posted September 22, 2015   We were gonna get a new sabrecat animation, but the animator seemed to go completely inactive in its making.  :/   It happens. Animation takes an awful lot of time to put together. I can't speak for the other animators but my time averaged about 4-6 hours per stage. Blame it on OCD tweaking. . . . . Multiply that by 4-5 stages per scene and you can see where the time commitment comes into play. This also assumes everything goes smoothly and the critter doesn't try to turn itself inside out, or go crazy with scaling problems once inside the game.   Besides, you'll have to get creative with the big cat if you want to see anything. Like the bear, it is a massive / bulky critter so the usual doggy style setup can be a bit hard to see.   btw , thk again for the bear animation buddy they just fucking awesome Â
sigure Posted September 22, 2015 Posted September 22, 2015 just tested 8.9alpha with sexlab 1.60 hotfix2. animation of some new creatures like boar and chaurus hunter is not working(via training) netch's training works but it played leito's lotus animation instead of netch's animation the new troll reverse cowgirl is great
parruyo Posted September 22, 2015 Posted September 22, 2015 just tested 8.9alpha with sexlab 1.60 hotfix2. animation of some new creatures like boar and chaurus hunter is not working(via training) netch's training works but it played leito's lotus animation instead of netch's animation the new troll reverse cowgirl is great Same here.
Nicobay Posted September 22, 2015 Posted September 22, 2015 i also wonder , its possible to have a boar without the riekling on it ? i find those bastard ugly and it break the fun :<
Abberyeee Posted September 22, 2015 Posted September 22, 2015 After Installing this one, everything works good, but EC+ doesn't impregnate anymore... I'm not sure what the issue is, but anyone experiencing this, you are not alone   And thx for the great mod
lapolla Posted September 22, 2015 Posted September 22, 2015 More Nasty Critters 8.9alpha    Works like a charm!
darkmatter86 Posted September 22, 2015 Posted September 22, 2015 The deer, goat, boar,... animations still don't work for me, everything else works fine though. I don't know what i'm missing, i'm using SL 1.60, MNC 8.9 alpha. Please help.
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