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Posted

3.) A more or less friendly vampire becomes a regular patron of the mansion and offers to donor a Death Hound and Gargoyle (would require Dawnguard) to the mansion if the Dragonbitch agrees to help him against some vampire hunters. Those track the vampire with trained huskies, but the heroine has a certain way to distract those dogs ...

This seems interesting to me for some reason.

 

Maybe because I rarely encounter Death Hound, and have never seen a Gargoyle...

Posted

DUDE! Awesome mod, a nice way to merge the bestiality within the game. Yours is one of those  mods that I would REALLY like to see fully voiced. Do you have such plans?

Posted

This mod is gross ... kind of.  So two thumbs up!!  I played through everything a few times and didn't run into any serious problems, although the move to Falkreath caused minor issues as people have noted previously.  So, well done!  Just one thought: could you keep the mod free of any reference to the PC as "dragonborn," or variants on that word.  It's like a bucket of cold water when such references come up in other mods.  :P  And a question: v0.1i adds a guestjob_degrading quest, but how does it become available in-game?

 

Posted

Btw, did you add a house outside of the Mill by Falkreath and Lakeview hearthfire house? I was heading by there and theres a brand new house set up there but nothing is currently working, I don't recall seeing it before in any other mod and since this was the last one I installed, was curious about it.

Posted

Some ideas for further creature integration, some came up already in one way or the other (Sorry for my bad English):

 

1.) A female scholar has encountered that some Falmer tribes are lead by a matriarch. To ensure safe field research she needs a specialist which is able and willing to, err ... work her way to the top of a specific Falmer cave. The quest could contain all available Falmer plus some Chaurus and Spider situations. After the work ist done the new matriarch introduces the scholar as her vice matriarch (Who maybe needs to be convinced first that doing creatures is fun and part of the job ...) and leaves with five Falmer for the mansion.

 

2.) A necromancer wants to perform a weird ritual involving Draugr. Again, the Dragonbitch is needed to perform the physical parts of the ritual. After all is done, the necromancer tries to betray the heroine (Maybe her death is required to complete the ritual?), but the Draugr turn against him/her because they like the heroine more. The heroine leaves the ritual place with five Draugr for the mansion.

Maybe the ritual place could be a secret cellar room of the mansion and the female necromancer stays there in an endless fucking circle (Would need some scripting though ...) as a special attraction.

 

3.) A more or less friendly vampire becomes a regular patron of the mansion and offers to donor a Death Hound and Gargoyle (would require Dawnguard) to the mansion if the Dragonbitch agrees to help him against some vampire hunters. Those track the vampire with trained huskies, but the heroine has a certain way to distract those dogs ...

 

4.) In a large cave waits a sad dragon which can't fly anymore (Flying dragons tend to disrupt animations, but you could use Paarthurnax as a template because he doesn't fly ...). Maybe there's a way to improve his mood and recruit him for the mansion?

 

Personally I'd say no to Draugr, Vampires, and Falmer. They aren't animals, which is the point of this mod, basicaly, bestiality. It then loses the idea of the taboo animal mansion and just turns it into a "lets throw all the monsters with animations into a house so you can fuck them" mod. Besides, with Defeat and submit I get fucked by Draugr, Falmer, and Vampires enough as it is. However... adding the Gargoyles and Death Hounds would be nice, I had forgotten about them.

 

Posted

Personally I'd say no to Draugr, Vampires, and Falmer. They aren't animals, which is the point of this mod, basicaly, bestiality. It then loses the idea of the taboo animal mansion and just turns it into a "lets throw all the monsters with animations into a house so you can fuck them" mod. Besides, with Defeat and submit I get fucked by Draugr, Falmer, and Vampires enough as it is. However... adding the Gargoyles and Death Hounds would be nice, I had forgotten about them.

 

 

You got a point with excluding Draugr and Falmer. They are no animals, but with a proper story-based introduction I wouldn't mind to see the possibility of having (optional) quest with them but I wouldn't miss them in this in this mod too.

 

Vampires appear mostly as human and would clearly miss the point, but lore-wise they count to Hircine and his man-beasts and therefore may count as animals - at least in their Vampire Lord form.

 

When it comes to nitpicking even Werewolves and Gargoyles would only count as creatures, but not as animals.

Posted

Why not a private party that trigger from time to time with less common creatures,
Something like the Thalmor embassy party quest, the host of the party would offer to these guest something they never even seen at the mansion.

 

Lets see this as an extra job outside the mansion like the companion wolf quest. Theana could help the pc in this special task.

Posted

Why not a private party that trigger from time to time with less common creatures,

Something like the Thalmor embassy party quest, the host of the party would offer to these guest something they never even seen at the mansion.

 

Lets see this as an extra job outside the mansion like the companion wolf quest. Theana could help the pc in this special task.

 

I guess there is an idea, if someone really wants Falmer in the Mansion. You talk to Thaena, she tells you there is an odd fellow who wants to have a party with you, you accept and she tells you there are downstairs. You go to the party room and its a person wearing black robes and a black hood, he is alone in the room. He welcomes you to the party, you ask what he had in mind and he tells you his friends wanted to have a good time with you. Then appearing out of nowhere (they were invisible at the time) are 5 Falmer, or maybe even Draugr, he tells you that you must please each one or you will die, please them and he will still offer to pay. You talk to each one, which might spawn the 2-4 additional Falmer/Draugr gangbang animations. Complete them all, leave and talk to Thaena, she tells you she had no idea but you said its ok, it was fun anyways. Completed quest.

 

Personally still rather see just animals, but thats just my opinion. All up to the mod creator really.

 

 

Personally I'd say no to Draugr, Vampires, and Falmer. They aren't animals, which is the point of this mod, basicaly, bestiality. It then loses the idea of the taboo animal mansion and just turns it into a "lets throw all the monsters with animations into a house so you can fuck them" mod. Besides, with Defeat and submit I get fucked by Draugr, Falmer, and Vampires enough as it is. However... adding the Gargoyles and Death Hounds would be nice, I had forgotten about them.

 

 

You got a point with excluding Draugr and Falmer. They are no animals, but with a proper story-based introduction I wouldn't mind to see the possibility of having (optional) quest with them but I wouldn't miss them in this in this mod too.

 

Vampires appear mostly as human and would clearly miss the point, but lore-wise they count to Hircine and his man-beasts and therefore may count as animals - at least in their Vampire Lord form.

 

When it comes to nitpicking even Werewolves and Gargoyles would only count as creatures, but not as animals.

 

 

Ok, now that I think about it Vampires could still work, because the Werewolves are present at the Mansion, Vilkas and Varkas are there and a couple times testing out the last version I'd get one of them and they'd ask me if I wanted to have sex with a werewolf, and then he'd turn into one. Could add a random Vampire male and female that shows up at the mansion and if the random guest quest picks them, it then could randomize them asking if you've ever had sex with a vampire lord, you lead them to a room and they transform. Bonus points if you can get Serana in there xbiggrin.png.pagespeed.ic.yJVH25T4ne.png For the gargoyle, I suppose the vampire could even ask if you've done it with a Gargoyle, you say we don't have one, then they summon one temporarily, they say "You do now, now be a good whore and fuck it."

Posted

While i agree that Draugr and Falmer arn't animals it would open up for some kinky dialog in the mansion. Imagine male guests wanting the pc to get ravished, gangbanged, showered with cum and holes filled with cold sperm (Draugr) or vile semen (Falmer). Female guests might want to be surrounded by filthy cocks and being fucked hard by a gang of vile Falmer/Draugr. Pc and females could take turns with them like with the animals. Think of it, The male guest cheering the creatures on while they fuck the pc. The Female would have lines on how awesome it was to be manhandled by them after the private show and so on.

Posted

I went away and did some other stuff and now none of the animal animations start? The clients go through the motions as if the animation is running even Henti creatures is not working. Is anything known that would stop the animations working?  its only the animal ones the human animations work fine. The only recent Slab I have installed is Prison Overhaul and that works fine.

I have tried removing and reinstalling the creature animations mods and even remove and replaced it  in FNIS but nothing has worked.

I hope someone will just say oh yes its a known problem just do this Please.....

Posted

I really love this mode, and I hope you decide to add more quests to it.

Idk if anyone else has figured it out, but I'm having the problem with the Companion's wolf quest not starting the competition. 

I have the latest version of the mod. I've tried reloading the save, reinstalling the mod, talking to guests, NOT talking to guests, "resetai", "enable/disable", 
"kill/resurrect" console commands on the wolves and opponents. My wolf (or any others) don't have any dialogue. I've had no problems with the other quests.

Really wanna finish that quest, and was wondering if anyone has found a trick to trigger it.

Posted

I went away and did some other stuff and now none of the animal animations start? The clients go through the motions as if the animation is running even Henti creatures is not working. Is anything known that would stop the animations working?  its only the animal ones the human animations work fine. The only recent Slab I have installed is Prison Overhaul and that works fine.

I have tried removing and reinstalling the creature animations mods and even remove and replaced it  in FNIS but nothing has worked.

I hope someone will just say oh yes its a known problem just do this Please.....

I know I had a problem where the player would undress and start the animation, but the animal would disappear. Turned out to be missing textures for my creature erections. Are all of the animals doing this, or just certain ones? And are you using nude creatures, creature features, or both?

Posted

It would be cool to have different ways of ending up working at the mansion they don't have to be too complicated but to add to immersion would be cool.

 

1. New Player: Could Receive a quest from an Innkeeper saying "If your really looking for some good money, I heard their this gal outside of Whiterun that is offering some work you might be interested in.  When the player gets their she could iniate conversation with the owner of the mansion and have 3 options: A) Timidily accept the offer as you do need the Gold B) Turn Down the offer and then be threatened to be killed by her body guard she is desperate you know with the mansion being run down. C) Notice the guard standing behind and lie saying you need to get your dog rufus outside and then run away.

 

2.  Established Player: You Receive a Quest from an Inn that a Local Women is paying large amounts of Gold for captured animals to fill her pins with. Upon talking to the Owner of the Mansion she informs the player that she has 2 special collars one for her to wear and one for the animal, the one she puts on the animal will make it obey her commands along as she wear the controller collar. If the player accepts the owner will show the player to the pins were she will have the player put the controller collar on so the owner may teach her how to control the animals with it. The player will find out that she has been tricked and that she isn't wearing the controller collar but the slave collar. From here the player will have to sleep with the dog and then after several romps with the dog will be released to get further animals. The player can now Try and find a way to remove the collar or follow the collars will. To remove the collar you could have a side quest find so and so at the "College of WinterHold" were performing a small errand or whatever will result int he collar being removed. Other wise the player continues on with the regular mansion questline maybe ending up liking her new job.

 

3. Crime: The player has a bounty out for them from one of the holds and the player receives a quest that refuge could be had at the animal mansion. When the player arrives the owner tells her that she can erase her bounty for service rendered working for her at the mansion. The player can either accept the offer, try and turn it down and be sent to jail, or lie and say she will accept and try and flee.

 

4. {Optional} Defeat: It would be cool if after being defeated in battle the player ends up here being sold to the animal mansion as a defeat scenario.

 

Some Different Reason's for Working at the Animal Mansion would be cool and add to the immersion of what seems like a really cool mod.

Posted

I would vote for the mansion to stay as inn not some slave prison.

 

If Sky would ever decide to introduce that dungeon thing he was mentioning - that would be another story.

Posted

I went away and did some other stuff and now none of the animal animations start? The clients go through the motions as if the animation is running even Henti creatures is not working. Is anything known that would stop the animations working?  its only the animal ones the human animations work fine. The only recent Slab I have installed is Prison Overhaul and that works fine.

I have tried removing and reinstalling the creature animations mods and even remove and replaced it  in FNIS but nothing has worked.

I hope someone will just say oh yes its a known problem just do this Please.....

 

Try using the matchmaker target spell on a creature and see what it says, if it says your spell has fizzled then try using the rebuild option in the sexlab MCM to re-install sexlab and then re-register ZAZ animation pack on the sexlab tab of the ZAZ MCM menu and try the spell again and it should work, if it then works try some animal mansion animal sex and that should now work as well.

 

If you haven't got matchmaker installed i'd recommend going and getting it since its a simple way of checking everything is working.

 

 

Posted

I went away and did some other stuff and now none of the animal animations start? The clients go through the motions as if the animation is running even Henti creatures is not working. Is anything known that would stop the animations working?  its only the animal ones the human animations work fine. The only recent Slab I have installed is Prison Overhaul and that works fine.

I have tried removing and reinstalling the creature animations mods and even remove and replaced it  in FNIS but nothing has worked.

I hope someone will just say oh yes its a known problem just do this Please.....

 

Sounds like you haven't installed FINS Creature or you did not have enabled the creature animations in sexlab by default its not on just look up in your sexlab mcm menu

Posted

I totally love this mod especially the partys, guess the tought of getting myself humilated really hits me.

 

A personal suggestion a second way of getting into the mansion would be nice.

It could be integrated with a quest in the inn itself and then just link to the dialogues and animations you allready have. So you don't have to much hassle to implement it. I have seen some ideas here allready, but I think it should build up on what you allready have.

 

You just pass by the new inn (or hear rumors of a new inn) and when getting in the inn you can start a drinking battle or play a drinking game whatever. You obviously pass out and wake up with your equipment stolen and have to work for a few days or xxx amount of money to get it back. Threatening or killing the innkeeper will not help since you won't find your gear with the innkeeper dead. So you have to rather work for your equippment or leave the inn naked without your gear.

(Dialogues etc. could stay the same the guests don't know you are "blackmailed" what is needed would be a new quest starting with


Example dialogue for the first suggestion I made no need to read if you are not intrested.

 

 

 

- You challenged xxx to a drinking contest talk to xxx to start. (You pass out after it)

- (wake up in a bed maybe in an animal room you allready have laying by the dog)

- Next questgoal is to talk to the innkeeper and ask what happend with you and your gear

(The only thing you know about the inn at this moment is that it is just an inn. It sure is confussing to pass out and wake up next to a dog naked)

- The Innkeeper tells you she really liked your "performance" last night and she wants you to work for her.

Now you have the choice to say

Dragonborn: "NO I would never work in such a filthy bar! Do you know where all my stuff is?"

Innkeeper: "My dear you should better think about how you talk to people you're asking something!"

Dragonborn "Just tell me where my stuff is!"

Innkeeper: "Your stuff is gone! don't you wonder about the dog you woke up to?

                   You gave a blazing perfomance with him last night for the guests! Yes I mean you got fucked by a dog!"

Dragonborn: "What I would never do something like that! Now just gimme my stuff back before I get really mad"

Innkeeper: "Your threats are pointless if you want your gear back you now work for me until you earned xxx amount! That should be enough for your rude behaviour otherwise just go and leave without it!

Now you can just choice to "leave" or "giving in"

If you leave the quest would be stay on the stage bevore leaving and you can engage the innkeeper whenever you want to give in the agrement.

Or if you give in the quest gets updated to earn xxx amount for the innkeeper to get your gear back.

 

Second dialogue option from above:

 

Dragonborn: Ohh what job do you mean? and what performance?

Innkeeper: You had some sex infront of the costumers with that doggy and you did so well a lot of them want to see you again. Thats why I want you to work as an actress and keep our costumers entertained while having sex with various animals since this is the Animal Mansion not just an Inn.

 

Now is your last time to say NO with the same dialogue as above.

 

Dragonborn: For the right amount of money I would do it. (optional a pun here "I have allready made some expierence on a lower level damn wolves")

Innkeeper: It will defenetly worth your time you get the whole gold form the admission I make enough with the beer and food.

Dragonborn: I'm okay with that so lets get started.

Innkeeper: I keep your gear if you want to leave just tell me.

(Well you work without force no need to keep it she should have a dialogue that gives you your clothes back the same dialogue as you get when you are done with the forced questline for example. "Nice job here is your gear make sure you come again" or she could give you a key to a locked room with a chest where your stuff is don't know which is easier for you.

 

So after that your normal animal mansion quests etc. trigger in.

 

 

 

 

Alternative you could have to leave your equipment at the innkeeper and be naked while in the inn and after the show (or whenever you want to leave and ask the Innkeeper for you gear) you would normaly get it back, but the innkeeper liked your performance so much she just hides it until you brought her some more profit or you can again leave without it.

 

(optional if you like it more: you could wake up gagged and bound with a collar and work for your freedom like stated on the first idea, but I like the idea of having a choice like just leave naked more since there are allready a lot of slave mods and it would be more work for you)

 

Another little thing if its possible the dialogues you get after the show. There could be some people who are disgusted by what they have seen, or start calling you a whore (dragonwhore). Some people also could just "rape" you (maybe after the show) because you disgraced yourself on the level of an lesser animal (don't know if you want "forced" scenes in your mod).

 

Also I don't know if its possible, like the people commenting on you when you are a werewolf and so on they could make embarrasing comments on you for beeing an animal whore. For example "Nice Party last night and laugh" "Dragonwhore" "Why are you walkin so weird" "There is something on your face" like I said don't know if it is possible.

 

I also wanted to ask how I should make a suggestion in future do you read the comments allways or do you want it as private message? And I have another question: What suggestions do you still need do you have a questline for the chaurus? If just seen one for the spider it was really good with the chaurus I would have some nasty ideas.

 

Posted

 

I went away and did some other stuff and now none of the animal animations start? The clients go through the motions as if the animation is running even Henti creatures is not working. Is anything known that would stop the animations working?  its only the animal ones the human animations work fine. The only recent Slab I have installed is Prison Overhaul and that works fine.

I have tried removing and reinstalling the creature animations mods and even remove and replaced it  in FNIS but nothing has worked.

I hope someone will just say oh yes its a known problem just do this Please.....

I know I had a problem where the player would undress and start the animation, but the animal would disappear. Turned out to be missing textures for my creature erections. Are all of the animals doing this, or just certain ones? And are you using nude creatures, creature features, or both?

 

Everything used to work fine but now the customer acts as if things are happening applauding etc but the animal just carries on wondering about or sleeps. The topic lets entertain is there but nothing happens when I select it. It’s as if there are no animations to run when I know they are there and nothing animal related has changed in my game. Even the Henti creatures mod which I also have installed now does nothing the animal just continues as If hadn’t  asked anything.

But all my other Slab animations run without a problem.

Any Ideas what I could try next?

Posted

 

 

I went away and did some other stuff and now none of the animal animations start? The clients go through the motions as if the animation is running even Henti creatures is not working. Is anything known that would stop the animations working?  its only the animal ones the human animations work fine. The only recent Slab I have installed is Prison Overhaul and that works fine.

I have tried removing and reinstalling the creature animations mods and even remove and replaced it  in FNIS but nothing has worked.

I hope someone will just say oh yes its a known problem just do this Please.....

I know I had a problem where the player would undress and start the animation, but the animal would disappear. Turned out to be missing textures for my creature erections. Are all of the animals doing this, or just certain ones? And are you using nude creatures, creature features, or both?

 

Everything used to work fine but now the customer acts as if things are happening applauding etc but the animal just carries on wondering about or sleeps. The topic lets entertain is there but nothing happens when I select it. It’s as if there are no animations to run when I know they are there and nothing animal related has changed in my game. Even the Henti creatures mod which I also have installed now does nothing the animal just continues as If hadn’t  asked anything.

But all my other Slab animations run without a problem.

Any Ideas what I could try next?

 

 

Allready replyd to you

 

Sounds like you haven't installed FINS Creature or you did not have enabled the creature animations in sexlab by default its not on just look up in your sexlab mcm menu

 

You can also try running LOOT its a program that optimizes your load order and also tells you if you have any errors by conflicting mods.

You can use Wyre bash besides its main use to merge mods together you can see if you miss any requirements

You can use a mod like puppet master or just a sex spell to test if you can have sex with animals if not you are missing the animations fins or did not activate the animations in the sexlab mcm menu.

 

Posted

I would vote for the mansion to stay as inn not some slave prison.

 

If Sky would ever decide to introduce that dungeon thing he was mentioning - that would be another story.

 

Same here, I like it as quiet off the beaten path inn out in Falkreath, just fits so much better out there. I am not a fan of slavery or forced sex/rape (even if I have defeat and submit installed, and lovers victim...) So I'm not to interested in seeing this mod get turned into such. I like the idea of it being a inn that caters to a bit of a different crowd and you are there to help.

Posted

Was having pretty good luck with this Mod- thanks for making it- but when I upgraded to the latest version the mansion is now locked and it tells me a key is required to enter. 0_o

I read back through a few pages to see if anyone else has encountered this problem, and apparently not. Is this normal and you have to talk to people to activate, or is is it a odd glitch popping up?

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