Guest Posted June 29, 2014 Posted June 29, 2014 Good evening.Sorry for my bad English.I have a problem with a bear in a cave. After having sex with him, not on the quest continues. Bear does not go with me, the marker is pointing to it. How can I fix it?
ImmortalOne Posted June 29, 2014 Posted June 29, 2014 Good evening. Sorry for my bad English. I have a problem with a bear in a cave. After having sex with him, not on the quest continues. Bear does not go with me, the marker is pointing to it. How can I fix it? Try walking in and out of the cave, or saving and loading the game There was also something with a "resetNPC" command, but I forgot how that worked
Guest Posted June 29, 2014 Posted June 29, 2014 Good evening. Sorry for my bad English. I have a problem with a bear in a cave. After having sex with him, not on the quest continues. Bear does not go with me, the marker is pointing to it. How can I fix it? Try walking in and out of the cave, or saving and loading the game There was also something with a "resetNPC" command, but I forgot how that worked Does not help, try.
Alpia Posted June 29, 2014 Posted June 29, 2014 Good evening. Sorry for my bad English. I have a problem with a bear in a cave. After having sex with him, not on the quest continues. Bear does not go with me, the marker is pointing to it. How can I fix it? Try walking in and out of the cave, or saving and loading the game There was also something with a "resetNPC" command, but I forgot how that worked Does not help, try. Try updating the quest with the console there are sure some guides to finish quests with the console in your language The quest ID in game is NA_03_GetBear so I assume if you type in the console "help getbear" you will find the same or something like that So after we now know the ID we can look for the stage you are stuck in "Player.sqs NA_03_Getbear" or what your ID is with that you will get a list like or exactly like that: Stage 0:0 <- Not needed for you don't set this stage Stage 10:1 <- this is the starting point in the inn Stage 15:0 Stage 20:0 Stage 30:0 Stage 40:0 So now you look for the next stage with a zero! after that you type in the console Setstage NA_03_Getbear XX (whatever stage is the nest with a 0) stage xx:1 means you allready did this step Set stage by stage and close the console after typing one command in so the game can update Don't worry after the sex you only have to take bake the bear to the in so you miss nothing
Guest Posted June 29, 2014 Posted June 29, 2014 Good evening. Sorry for my bad English. I have a problem with a bear in a cave. After having sex with him, not on the quest continues. Bear does not go with me, the marker is pointing to it. How can I fix it? Try walking in and out of the cave, or saving and loading the game There was also something with a "resetNPC" command, but I forgot how that worked Does not help, try. Try updating the quest with the console there are sure some guides to finish quests with the console in your language The quest ID in game is NA_03_GetBear so I assume if you type in the console "help getbear" you will find the same or something like that So after we now know the ID we can look for the stage you are stuck in "Player.sqs NA_03_Getbear" or what your ID is with that you will get a list like or exactly like that: Stage 0:0 <- Not needed for you don't set this stage Stage 10:1 <- this is the starting point in the inn Stage 15:0 Stage 20:0 Stage 30:0 Stage 40:0 So now you look for the next stage with a zero! after that you type in the console Setstage NA_03_Getbear XX (whatever stage is the nest with a 0) stage xx:1 means you allready did this step Set stage by stage and close the console after typing one command in so the game can update Don't worry after the sex you only have to take bake the bear to the in so you miss nothing Thank You.
Khajiirah Posted June 30, 2014 Posted June 30, 2014 Hello Members and Hi Sky_MDS! I worked Yesterday and Today on a German Translation, i uploaded it to the Downloads Section. Fel free to upload it if you want to your Animal Mansion Download Section too if you want. This is the only thing i can do for you and all others because you#ve done such a great Mod! But as i translated it i see there are many Dialoges wich won't appear on my Animal Mansion Mod (English of course) I just have a Bear and i read something about get a Bear in a Cave? I just have a Quest to get a Horse, also the Jovasskr Quest and the Single and Party Quests for the Visitors. Sometimes the Character stands in his Idle and isn't able to walk or interact after having Sex with a Creature, the most Time after i had the first sex of 2 sex scenes with the Bear. But anyway, its great, i will save my game before i took a client, hehe. Greetings, Khajiirah.
jazzp Posted June 30, 2014 Posted June 30, 2014 Hi, will this work with Sexlab 1.39b? I have lots of troubles with my other mods using Sexlab 1.57. Thanks!
germanicus Posted June 30, 2014 Posted June 30, 2014 Good evening. Sorry for my bad English. I have a problem with a bear in a cave. After having sex with him, not on the quest continues. Bear does not go with me, the marker is pointing to it. How can I fix it? Try walking in and out of the cave, or saving and loading the game There was also something with a "resetNPC" command, but I forgot how that worked Does not help, try. The bear issue isn't completely fixed. MDs tried, but he couldn't guarantee that it will work in our games. I tried all possible things, even disable/enable console command on the bear, and managed to unlock only some stages in that quest, but couldn't make him follow me to the mansion. So, we have to wait for another fix from Mds.
Guest Posted June 30, 2014 Posted June 30, 2014 Good evening. Sorry for my bad English. I have a problem with a bear in a cave. After having sex with him, not on the quest continues. Bear does not go with me, the marker is pointing to it. How can I fix it? Try walking in and out of the cave, or saving and loading the game There was also something with a "resetNPC" command, but I forgot how that worked Does not help, try. The bear issue isn't completely fixed. MDs tried, but he couldn't guarantee that it will work in our games. I tried all possible things, even disable/enable console command on the bear, and managed to unlock only some stages in that quest, but couldn't make him follow me to the mansion. So, we have to wait for another fix from Mds. We'll wait.
MadSummoner Posted June 30, 2014 Posted June 30, 2014 Аfter having sex with spider need to talk with the audience, but there is no dialogue. This place can not pass.
gornostai Posted July 1, 2014 Posted July 1, 2014 Аfter having sex with spider need to talk with the audience, but there is no dialogue. This place can not pass. Try to use quest control commands. Type "getstage xx00A61A" Recive "GetStage >> y0.00" Type "setstage xx00A61A z0" By "z" i mean "y+1". Sorry for my bad english btw.
MadSummoner Posted July 1, 2014 Posted July 1, 2014 Аfter having sex with spider need to talk with the audience, but there is no dialogue. This place can not pass. Try to use quest control commands. Type "getstage xx00A61A" Recive "GetStage >> y0.00" Type "setstage xx00A61A z0" By "z" i mean "y+1". Sorry for my bad english btw. Спасибо, попробую. Ты думаешь, что у меня хороший английский? ) Слава гугл транслейту. Thanks, I'll try. You think I have a good English? ) Thank Google Translate.
Guest Posted July 1, 2014 Posted July 1, 2014 Аfter having sex with spider need to talk with the audience, but there is no dialogue. This place can not pass. Try to use quest control commands. Type "getstage xx00A61A" Recive "GetStage >> y0.00" Type "setstage xx00A61A z0" By "z" i mean "y+1". Sorry for my bad english btw. Спасибо, попробую. Ты думаешь, что у меня хороший английский? ) Слава гугл транслейту. Thanks, I'll try. You think I have a good English? ) Thank Google Translate. Если бы не Гугл, то труба дело.
BogBrush82 Posted July 1, 2014 Posted July 1, 2014 Played this today. Absolutley loved it! Will the Draugr/Falmer be included in this?
RDKateran Posted July 1, 2014 Posted July 1, 2014 Draugr realistically shouldn't, though I imagine they have white souls in-game (I don't soul-trap much). In-universe, Falmer have been reduced to that of animals, having been abused by the Dwemer to the point where even their souls have changed.
( ͡° ͜ʖ ͡°) Posted July 1, 2014 Posted July 1, 2014 I was thinking, maybe you should have a quest for each animal, even some of the more mundane ones. For the dog, it could be something such as trying to find a purebred hound, or perhaps adopting a stray. Also, speaking of dogs, perhaps a Dawnguard plugin so we have the choice of Huskies as well.For the wolf, you might be able to rescue one that has been trapped/tamed (if memory serves, there's a cave where dog fights happen in the vanilla game, as well as a few places that have wolves trapped in cages elsewhere). For the sabrecat, perhaps someone had a pet sabrecat that they have to get rid of because people are uneasy around it and they want to kill it. For the horse, since it's already incorporated, I would tweak it so the mansion doesn't start with one. Also, I would suggest making an "entertainment" stable for the horse. Perhaps even make it so that you build the stable first. Also, I would suggest it be large enough to house several horses, one of each coloring (also, I've never gotten a request from a client to be with a horse) Going back to the idea of a Dawnguard plugin, maybe a quest to purchase a Death Hound from Clan VolkiharFor the Troll, this idea doesn't need Dawnguard but is inspired by it. Gunmar sells the armored trolls in Dawnguard, so maybe there's someone else in Skyrim who trains them for other purposes? *wink wink nudge nudge* For the spiders and chaurus, I had an idea for a crazy sorceress with a fascination with insect-like creatures and a very strong fantasy to have sex with them, and she tasks you with a quest to "seduce" the creatures, either using a spell, or a potion (pheromones?), and as payment, she allows you to take some with you. Lastly, perhaps the ability to name the creatures we "recruit" ourselves, or at least give them a fitting name. Simply calling them "Dog" "Troll" "Horse" etc. seems kinda bland
mybrainhurts Posted July 1, 2014 Posted July 1, 2014 I was thinking, maybe you should have a quest for each animal, even some of the more mundane ones. For the dog, it could be something such as trying to find a purebred hound, or perhaps adopting a stray. Also, speaking of dogs, perhaps a Dawnguard plugin so we have the choice of Huskies as well. For the wolf, you might be able to rescue one that has been trapped/tamed (if memory serves, there's a cave where dog fights happen in the vanilla game, as well as a few places that have wolves trapped in cages elsewhere). For the sabrecat, perhaps someone had a pet sabrecat that they have to get rid of because people are uneasy around it and they want to kill it. For the horse, since it's already incorporated, I would tweak it so the mansion doesn't start with one. Also, I would suggest making an "entertainment" stable for the horse. Perhaps even make it so that you build the stable first. Also, I would suggest it be large enough to house several horses, one of each coloring (also, I've never gotten a request from a client to be with a horse) Going back to the idea of a Dawnguard plugin, maybe a quest to purchase a Death Hound from Clan Volkihar For the Troll, this idea doesn't need Dawnguard but is inspired by it. Gunmar sells the armored trolls in Dawnguard, so maybe there's someone else in Skyrim who trains them for other purposes? *wink wink nudge nudge* For the spiders and chaurus, I had an idea for a crazy sorceress with a fascination with insect-like creatures and a very strong fantasy to have sex with them, and she tasks you with a quest to "seduce" the creatures, either using a spell, or a potion (pheromones?), and as payment, she allows you to take some with you. Lastly, perhaps the ability to name the creatures we "recruit" ourselves, or at least give them a fitting name. Simply calling them "Dog" "Troll" "Horse" etc. seems kinda bland There are already quests for the horse, wolf, and bear. Go through Thaena's dialogue options: "got something else," "something on your mind," and "what are you thinking" (paraphrases) gives you those quests. Those animals are already in-game for testing purposes as explained on the front page. Speaking for myself, I hope there wil not be any DLC dependencies in future additions to this mod. (Optional patch for death hounds and huskies would make sense.) One point about trolls: there is already in this mod dialogue reference to the trolls of Labyrinthian. So a quest there to "recruit" one would expand on that reference. But those are frost trolls, iirc. (Not that it matters much.)
Devious Diana Posted July 1, 2014 Posted July 1, 2014 maybe add some gargoyle's, lurkers, ashman and such to the mansion?
( ͡° ͜ʖ ͡°) Posted July 1, 2014 Posted July 1, 2014 There are already quests for the horse, wolf, and bear. Go through Thaena's dialogue options: "got something else," "something on your mind," and "what are you thinking" (paraphrases) gives you those quests. Those animals are already in-game for testing purposes as explained on the front page. Speaking for myself, I hope there wil not be any DLC dependencies in future additions to this mod. (Optional patch for death hounds and huskies would make sense.) One point about trolls: there is already in this mod dialogue reference to the trolls of Labyrinthian. So a quest there to "recruit" one would expand on that reference. But those are frost trolls, iirc. (Not that it matters much.) I know that the horse already has a quest, I was simply suggesting tweaks that would expand upon it and make it better. Also, it makes more sense to have a stable for when it's raining outside, don't you think? As per the wolf idea, I'm not saying the Jorrvaskr quest is a bad thing, just proposing an alternate way to get wolves. Like, maybe you have to provide your own wolf to enter into the contest sort of thing. Also, perhaps then you could choose what color of wolf resides at the mansion as well. In regards to the trolls, I did not know that. I'm just throwing ideas out there is all lastly, as per the Dawnguard idea, I was suggesting them as a plugin, an optional thing, not required by the main mod.
( ͡° ͜ʖ ͡°) Posted July 1, 2014 Posted July 1, 2014 maybe add some gargoyle's, lurkers, ashman and such to the mansion? I can't speak for the mod creator, but I think the idea here is to feature monsters that are more "animal" than "monster".
mybrainhurts Posted July 1, 2014 Posted July 1, 2014 @frankmarlowe Maybe a small dressage arena for the horse(s).
Devious Diana Posted July 1, 2014 Posted July 1, 2014 maybe add some gargoyle's, lurkers, ashman and such to the mansion? I can't speak for the mod creator, but I think the idea here is to feature monsters that are more "animal" than "monster". if only the animation packs allowed to have sex with goats, cows, skeevers and so. they'd fit perfectly
Neodarkside Posted July 1, 2014 Posted July 1, 2014 I was thinking, maybe you should have a quest for each animal, even some of the more mundane ones. For the dog, it could be something such as trying to find a purebred hound, or perhaps adopting a stray. Also, speaking of dogs, perhaps a Dawnguard plugin so we have the choice of Huskies as well. For the wolf, you might be able to rescue one that has been trapped/tamed (if memory serves, there's a cave where dog fights happen in the vanilla game, as well as a few places that have wolves trapped in cages elsewhere). For the sabrecat, perhaps someone had a pet sabrecat that they have to get rid of because people are uneasy around it and they want to kill it. For the horse, since it's already incorporated, I would tweak it so the mansion doesn't start with one. Also, I would suggest making an "entertainment" stable for the horse. Perhaps even make it so that you build the stable first. Also, I would suggest it be large enough to house several horses, one of each coloring (also, I've never gotten a request from a client to be with a horse) Going back to the idea of a Dawnguard plugin, maybe a quest to purchase a Death Hound from Clan Volkihar For the Troll, this idea doesn't need Dawnguard but is inspired by it. Gunmar sells the armored trolls in Dawnguard, so maybe there's someone else in Skyrim who trains them for other purposes? *wink wink nudge nudge* For the spiders and chaurus, I had an idea for a crazy sorceress with a fascination with insect-like creatures and a very strong fantasy to have sex with them, and she tasks you with a quest to "seduce" the creatures, either using a spell, or a potion (pheromones?), and as payment, she allows you to take some with you. Lastly, perhaps the ability to name the creatures we "recruit" ourselves, or at least give them a fitting name. Simply calling them "Dog" "Troll" "Horse" etc. seems kinda bland I believe sky_MDS has that already planned. Right now the mansion is in beta so all the animals are available from the start. I believe the mansion will just start with the dog and you'll have to do the bear and horse quests to get those, the companions quest to get the wolf, and the rest will be added later. It sounded like he liked someones suggestion for the spider so that will probably come later. If anything offer suggestions he might like them and add them, like I did a few pages back. Me personally I'd rather see the Dawnguard Husky over the Skyrim normal dog, to me that breed of dog is just hideous, while the husky is a fine looking animal.
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