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The Animal Mansion

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IMPORTANT!!!
I am very sorry, but I cannot continue working on this mod because of some severe changes in my life.
I included all the files (scripts, source code, etc.) so if anyone wants to continue the mod, take some pieces out of it or make a better one,
please feel free to do so. Anyone can take what I made and use it for their own purpose without asking for permission.

 

It was a fun time to make this mod and every single one of you helped in making this mod what it is now.
I am sorry that I have to disappoint some people by not finishing the mod.

 

Thank you all for your support!

 

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Since the whole thing with other people taking over the mod doesn't seem to work out that
well, here is a suggestion:

 

IF ANYONE WANTS TO TAKE OVER THE MOD FEEL FREE TO DO SO. DO WITH THE FILES WHATEVER YOU WANT AND MAKE A BETTER MOD OUT OF IT OR MAKE A NEW ONE. EVERY SINGLE FILE BELONGING TO MY MOD CAN BE USED BY WHOEVER WANTS TO USE IT. THERE ARE NO RESTRICTIONS WHATSOEVER.
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FOREWORD:
First of all. I'm not good at modding so this mod will have a lot of flaws. The second thing is, the mod is based on having sex with animals. Therefore I had to activate dialogues for the creatures. I hope that's not a problem.

 

REQUIREMENTS:
-SexLab 1.50 or newer ( You need to enable creature animations in the SexLab Options Menu )
-SKSE 1.71
-FNIS + FNIS Creature Pack
-MoreNastyCritters -> adds more animations and nude creature models
-Fuz Ro Do'h -> needed to display subtitles

 

MOD CONFLICTS:
Mods which trigger random sex acts may cause problems should be deactivated while being in the mansion.
Anything that can interrupt the mansion quests may cause problems.

 

UPDATES:
When installing an update you should make sure you start out with a clean save.

 

TROUBLESHOOTING:
About "clean save" using Save cleaner tool Beta 2.4:

 

When doing clean save it is not enough to press first two buttons; "Fix script instances" and "Delete all #". There is a third one, most important "Advance" button. Pressing on it you got two options: "Remove scripts attached to noneexistent created forms" and "Remove a scripts having invalid variables". Use them both. In that case, you can be sure that your save is completely cleaned. Then load the game and save it on the new slot. Load the game again and save it on the new slot. THEN, install the mod.

 

If this doesn't help, that means you either missing something from requirements for this mod or some other mod is in conflict with this one. So, saying that there is a bug in the mod while it works in somebody else's game is not the argument for bug in the mod.

 

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WHAT IS THIS MOD ABOUT?
The Animal Mansion is a mod based around beastiality and aimed towards female players. You can play as male but it may be awkward.
Right outside of Falkreath near the Dark Brotherhood Sanctuary there is a new house called the Animal Mansion. The owner, a woman called Thaena, is settling in and planning on having a very special kind of business there. She needs your help to build up the mansion and offers you a job in the mansion where you and others can live out their fantasies with various animals.

 

WHAT CAN YOU DO IN THE MANSION?
First there is a starting quest in which you get a little backstory and where you have to get the mansion up and running. After that you will get a job there. From now on there are several things to do.

 

 

 

MAIN QUESTS:
The main quests are based on acquiring new animals for the mansion.
You have to acquire a horse, a wolf, a bear, a sabrecat, a troll, a chaurus and spiders. (Sabrecat and Troll quests are not yet finished. use mcm menu to advance the main quest.)
In order to get these quests you need to do smaller jobs first. You can set the amount of jobs you have to do in the MCM Menu.

 

SIDE QUESTS:
There is a lot to be done in the mansion when you're not acquiring new animals.

 

After you get new animals and the mansion gets a little bit more famous in Skyrim, new activities will be activated.

 

Private Show:
A client wants to watch you having sex with an animal of his choice so you take him to the specified animal and put on a show for him.

 

Private Show Variation 1:
Same as above but a female client wants to join the fun.

 

Private Show Variation 2:
The client is a companion and wants to show you something special.

 

Private Show Variation 3:
A strange men is waiting for you in the mansion. What is he up to?

 

Training Session:
A female client wants you to come to her place and teach her and her dog.

 

Horse Sale:
A merchant needs your expertise in a horse sale.

 

Dog Sale:
A merchant needs your help in a dog sale.

 

Good Boy!:
Stump, the dog in Riverwood is acting strange. You need to go there and see if you can help the dog.

 

The Jarl's request:
Even the Jarls have heard of the mansion and they send for you to entertain them with an animal of their choice.

 

Creatures 101:
The College of Winterhold wants you to assist in a lecture. (Note: You need to have made the quest Under Saarthal for this quest to be available)

 

Pleasing Paarthurnax:
Paarthurnax needs to empty his balls and only the dragonborn is able to help him. (Note: You have to have met Paarthurnax and he shouldn't be dead for this to work.)

 

Spider Training:
Some strange group of people wants to have sex with spiders and it is your job to help them.

 

PARTIES:
After you have enough animals the normal private shows won't be enough. The people of Falkreath want to be entertained differently. So everything needs become a little bit more interesting.

 

Party:
Thaena is hosting a party with 8 guests. Your job is to entertain them with 3 randomly selected animals. Before you the party is over there might be a surprise for some the guests.

 

Mens night:
4 men are gathered in the mansion and they want to have fun with Thaena and you. You have to entertain them by having sex with either the men or the animals they chose.

 

Ladies night:
3 ladies and the player are gathered in the mansion and they want to have fun. So every lady can have fun with each animal.

 

Party Companions:
The companions too have heard of the mansion and escpecially of you. They invite you one of their parties where you have to take part in a very special competition.

 

WHAT ELSE IS THERE?
There is also a mcm menu where you can set the amount of jobs you have to do to advance the main quest. You can set your payment. And you can also set the main quest progress in case you want to activate all animals without playing the main quests.

 

Besides that there is also suppoert for followers if you want to let them have some fun too during the shows and parties and quests.
Just talk to them and tell them what to do.

 

FUTURE DEVELOPMENT:

 

Main Quests:
Sabrecat, Troll

 

Side Quests:
Smaller quests or private show variations
Party Variations including a big Party at the Jarl's.

 

Misc Things:
More dialogue

 

FINAL WORDS:
That was a lot to read, I know. Most of you probably didn't read it anyway.
To everyone who did read it:

 

I hope this mod works for you and you enjoy playing it.

 

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THANKS TO:
Ashal - for creating SexLab
Germanicus - Bugtesting and a lot of other important stuff.
Aqqh - Bugtesting and a lot of other important stuff.
Sailing Rebel - for helping with the dialogues
ImmortalOne - Bugtesting

 

CGi - creating/enhancing interior cells
AnTiwoMaAgNoT - Bella Dibella
Edhildil - Sexy Mara Statue
Apachii - ApachiiSkyHair

 

Thank you for helping me. Without you this mod would be really really bad.


  • Submitter
  • Submitted
    06/04/2014
  • Category
  • Requires
  • Special Edition Compatible

 

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As an idea, this mod looks promising. It contain all necessary for animal lovers. I wish your mod a great success.

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Guest LaraDogs_Princess

Sounds awesome !

 

Maybe it could be nice for the immersion if the Mansion was hidden in the middle of nowhere. But yea, very interesting !

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Mod installed. Came to mansion. Approached to Thaena, initiated conversation. She offered me a job end I accept it. One of the clients ordered show with horse that stands outside of the mansion. When came out, I couldn't interact with horse and the client was constantly running on my PC and pushing her.

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@ Efl Lover:  You should talk to the client and tell him to sit down. There should be a quest marker pointing at him and it should say so in the journal.

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I did try to communicate with the client, but I have had no such a dialogue line in dialogue box. By the way my nick is germanicus who love elf race. :)

Here are three pictures of the first quest. First two pictures are showing that all is fine, But third one is showing missing dialogue line  about sitting.

 

post-179217-0-77890500-1401898150_thumb.jpg

post-179217-0-66723000-1401898168_thumb.jpg

post-179217-0-16148500-1401898192_thumb.jpg

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Sorry I looked the wrong way: :D

 

I think I fixed the problem with the horse. I uploaded a new esp file.

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OK, thanks. I will downloaded right away. In you main post you mentioned something about using the console if that quest with horse doesn't start, but I haven't seen any console command.

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That is another quest. That is one of the story quests. Where you have to get a horse for the mansion. This has nothing to do with the private show.

If you type setstage NA_01_GetHorse 10 in the console it should start. But it also has some flaws.

 

The plan is: The mod starts where you have no animals at all except one dog. Then after you have done some private shows you should get the horse quest. When you finished the horse quest, the clients are able to choose between the dog and the horse. And this should go on until you have all the animals and the clients can choose between all 8 animals. But for now I activated all animals at once so you wouldn't have to make the horse quest at all.

 

 

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Good job, man. I really like this mod. I can't get everything to work properly, but that is probably on my end. I'll try switching off some mods to see if there are any conflicts. Great work!

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During the party, the spider decided to walk outside of the room to idle. The bear would lay down close to the door, but the wolf was a good dog.

 

I also had a strange dialogue bug with the troll where I could not click the dialogue option, and I would have to save and reload after each "session" with it to be able to continue. During the same encounter the troll also simply ragdolled two out of three times instead of showing an animation. I did not test if this was an issue on my end (Reinstalling SL animation registry).

 

Besides that, no bugs. Fantastic first release, and a good mod. :-)

 

Hope to see you expand on this.

 

PS: I enjoyed the diversity in dialogue. Would like to see more.

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Okay I started a party and ollina greymane walked out just as i got to the room.  I then started talking to the remaining guests after 3 quests  I could start the party.  But the troll was walking back to his room.   I started a dialogue with him but he was not responsive.  whenever i tabbed out he just continued walking back to his room.

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Okay I started a party and ollina greymane walked out just as i got to the room.  I then started talking to the remaining guests after 3 quests  I could start the party.  But the troll was walking back to his room.   I started a dialogue with him but he was not responsive.  whenever i tabbed out he just continued walking back to his room.

 

It is a glitch. All animalls are doing this. It will be fixed.

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Can you give a screen shot of where the mansion is located, I am worried it will be in the same place as the "Tame the beasts of Skyrim Pet store" just west of Whiterun next to the little farm patch.  

 

I am going to try this mod out however.  But I think the screen shot of placement would be a great help.

 

So I tried this mod out, and the building do overlap each other, there is no dialogue option for me to work for her and no customers in the building.  This may because the buildings are overlapping, I am not sure.  I would love to use this mod, now both buildings work fine, other than what I mentioned, it just looks like one giant building with two doors in the front.

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I uploaded a new esp. It should fix the bug where the animals walk out at the party. There is still only one guest who keeps walking out. And I didn't figure out the problem with Troll. It uses the same dialogue as the other creatures. And if it works with them it should work with the troll. But somehow it doesn't.

 

And I also added screenshots of the mansion. I hope it doesn't interfere with any other mod.

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I uploaded a new esp. It should fix the bug where the animals walk out at the party. There is still only one guest who keeps walking out. And I didn't figure out the problem with Troll. It uses the same dialogue as the other creatures. And if it works with them it should work with the troll. But somehow it doesn't.

 

And I also added screenshots of the mansion. I hope it doesn't interfere with any other mod.

 

THank you for the screen shot, but unfortunate the buildings do overlap each other.  IS there any way you could move it to the other side of the road? I have no clue how difficult that would be or if it is even possible.  I am taking across the street lol.  I am willing to bet nothing works for me because of the overlapping.

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Funny idea...

 

Never thought about this kind of mod, but it could worth a download once beta is over, because if I read OP well this a beta, right ?

 

If it is, maybe you should add it to the title of the OP, something like [bETA], you know ?

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Is being a member of the Companions a requirement for the Wolf quest? Since I never play Companions, I wouldn't want to join them just to play this mod.

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For anyone with the old dialogue bug where you can't talk with anyone; Save the game, (Optional: Quit to menu?), reload your save. Voila, dialogue.

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Alright. New esp. "V01a_update". I relocated the mansion to the other side of the street. I hope it doesn't interfere with another mod.

 

@ Sun Shang Xiang:

You don't need to join the companions to play the wolf quest.

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Alright. New esp. "V01a_update". I relocated the mansion to the other side of the street. I hope it doesn't interfere with another mod.

 

@ Sun Shang Xiang:

You don't need to join the companions to play the wolf quest.

 

That is so Sweet, thank you so much for doing that!!! Ill give it another go. let you know if I find any bugs

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