Neodarkside Posted July 1, 2014 Posted July 1, 2014 maybe add some gargoyle's, lurkers, ashman and such to the mansion? I can't speak for the mod creator, but I think the idea here is to feature monsters that are more "animal" than "monster". if only the animation packs allowed to have sex with goats, cows, skeevers and so. they'd fit perfectly Someone has a still frame pose mod for the skeevers which would be great for an animation. Goats, well they are so small, then again sexlab would alter the size if you have the height check added. I'd like to see Elk added myself. They are tall enough that a human could crouch down beneath one. Anything is possible, I mean there is a chicken animation, and someone just recently added a Spriggan animation. However I also think the mansion should keep to the animal theme, not monster. If they start adding gargoyles, vampires, draugyr and such it kinda loses the animal theme and just becomes another "Sex animation" mod with all the monsters available. If you want all those, just download Hentai creatures and summon them with a spell.
aqqh Posted July 1, 2014 Posted July 1, 2014 Tho boars from dragonborn could be added. With a plugin again i guess.
( ͡° ͜ʖ ͡°) Posted July 1, 2014 Posted July 1, 2014 @frankmarlowe Maybe a small dressage arena for the horse(s). That is a fantastic idea I believe sky_MDS has that already planned. Right now the mansion is in beta so all the animals are available from the start. I believe the mansion will just start with the dog and you'll have to do the bear and horse quests to get those, the companions quest to get the wolf, and the rest will be added later. It sounded like he liked someones suggestion for the spider so that will probably come later. If anything offer suggestions he might like them and add them, like I did a few pages back. Me personally I'd rather see the Dawnguard Husky over the Skyrim normal dog, to me that breed of dog is just hideous, while the husky is a fine looking animal. I am completely aware that the mod is not finished. I understand the author will do whatever they want, I'm just throwing ideas out there. I posted them as suggestions, not criticism. I figured if someone posted ideas here, then it would be taken as suggestion. Maybe I should have been more clear?
CGi Posted July 1, 2014 Posted July 1, 2014 Tho boars from dragonborn could be added. With a plugin again i guess. By now i think we can go w/o any additional plugins to support DLCs, except Heathfire which some still don't have due to the content it adds. But looking at the price of the Legendary Edition and the fact that most people bought Dwanguard and (for sure) Dragonborn anyway, those 2 DLCs can be a fixed dependencie of the mod, excluding only a very few people ... i guess.
circ Posted July 1, 2014 Posted July 1, 2014 What's with this craze to add every little critter into this now? Personally I'd be perfectly happy if this had nothing but domestic animals like felines and canines and horses. No disgusting animals like spiders although I have to say the animations are excellent, or chaurus with its massive wang. Although I can see the troll as some rare, unique quest or something.
mybrainhurts Posted July 1, 2014 Posted July 1, 2014 Tho boars from dragonborn could be added. With a plugin again i guess. By now i think we can go w/o any additional plugins to support DLCs, except Heathfire which some still don't have due to the content it adds. But looking at the price of the Legendary Edition and that most people bought Dwanguard and (for sure) Dragonborn anyway, those can be fixed a dependencie of the mod, excluding only a very few people ... i guess. OTOH, why make someone buy a DLC for the sake of adding a couple dog variants to the mod? (Granted, they would get more use than Auriel's Bow, but still ... )
CGi Posted July 1, 2014 Posted July 1, 2014 i don't know what "OTOH" is supposed to mean, but supporting the major DLCs directly makes it easier for the modder.
Daemones Posted July 2, 2014 Posted July 2, 2014 Sorry if this issue has been solved before, but as soon as I tell an animal to have sex with my PC nothing happens. I'm assuming it has something to do with animations, but I downloaded the Bestiality Extras mod and the Bestiality Animations Pack but still nothing happens. Any help would be appreciated!
( ͡° ͜ʖ ͡°) Posted July 2, 2014 Posted July 2, 2014 In the SexLab menu, look for the animations submenu. Make sure that creature animations are allowed, by default they are not.
Daemones Posted July 2, 2014 Posted July 2, 2014 In the SexLab menu, look for the animations submenu. Make sure that creature animations are allowed, by default they are not. Thanks for the reply! Looks like Creature animations was toggled already. I have Defeat installed, and I just tested it on a creature and all the sex animations are working. But the problem is still there...
Masquerade Posted July 2, 2014 Posted July 2, 2014 (edited) Awesome mod, thoroughly enjoyed it! Although is there anyway to stop SL from automatically making certain animals larger? For instance the Chaurus become too large and nothing lines up right. I tried unchecking the setting that adjusts actors to equal heights but that didn't seem to work. Something else that would be fun to add to the mod would be the potential to also recruit more girls to work there. Perhaps a plot line where in our character stumbles upon a girl coupling with an animal out in the wilderness and convinces her overcome her embarrassment andt go to work for the mansion. There are lots of possibilities and having co-workers to play with on the side would be a lot of fun. Also, I didn't read back through all 28 or so pages so if this has already been suggested, sorry! Edited July 2, 2014 by Masquerade
( ͡° ͜ʖ ͡°) Posted July 2, 2014 Posted July 2, 2014 Awesome mod, thoroughly enjoyed it! Although is there anyway to stop SL from automatically making certain animals larger? For instance the Chaurus become too large and nothing lines up right. I tried unchecking the setting that adjusts actors to equal heights but that didn't seem to work. Something else that would be fun to add to the mod would be the potential to also recruit more girls to work there. Perhaps a plot line where in our character stumbles upon a girl coupling with an animal out in the wilderness and convinces her overcome her embarrassment andt go to work for the mansion. There are lots of possibilities and having co-workers to play with on the side would be a lot of fun. Also, I didn't read back through all 28 or so pages so if this has already been suggested, sorry! Part of the problem is the "adjust actor sizes" option in SexLab, it makes a lot of the humanoid on humanoid animations line up and play better, but a some of the critter options it just ruins. The Chaurus animations were made to run with that option unchecked. The only fix is to uncheck it before you engage with that particular creature, and recheck it for the rest
Zdun Posted July 2, 2014 Posted July 2, 2014 I have an issue. When I try to use ordinary horse it starts conversation with it. But I just want to chat only use as a mount. I use horse from extended town and cities. Does anyone can confirm if he has same problem with other horses or it's problem of my mod selection.
aqqh Posted July 2, 2014 Posted July 2, 2014 This mod should affect only one horse - which cannot even be used for riding.
circ Posted July 2, 2014 Posted July 2, 2014 Ok tested this out - worked and looked great. Not going to be keeping it installed though because I just wanted a kennel . The attention to detail was impressive too - having the client get up and masturbate, and later Thaena joining the party too and the option to get a female audience member to join for the finale as well. Liked the nasty dialogue too. Could use some backstory for why the PC just jumps right in maybe. I didn't have any issues with the bear or troll initializing, but I did have two other issues or bugs. Thaena says to go to Whiterun stables to get a horse, saying it like it's next door, but the house is in Falkreath. And when getting the horse, the last ones that you end up fucking play no animations; but later when you've bought the horse you can have sex with the one outside the mansion just fine. Didn't try the other recruiting quests, but the horse one seemed to be repeatable again for some reason. Could maybe add a proper stable and continue recruiting a few more horses.
aqqh Posted July 2, 2014 Posted July 2, 2014 go to Whiterun stables to get a horse, saying it like it's next door Because originally it was next door. Up to version h or something mansion was in Whiterun hold.
BogBrush82 Posted July 2, 2014 Posted July 2, 2014 Something else that would be fun to add to the mod would be the potential to also recruit more girls to work there. Perhaps a plot line where in our character stumbles upon a girl coupling with an animal out in the wilderness and convinces her overcome her embarrassment andt go to work for the mansion. There are lots of possibilities and having co-workers to play with on the side would be a lot of fun. Or perhaps an optional plugin which takes Sexlab defeat into account. Defeat a female bandit, and instead of killing her or taking her to jail, make her work off her debt to society.
Daemones Posted July 2, 2014 Posted July 2, 2014 Still having the issue of not being able to activate any of the sex poses. Trying to find the solution but it's not going well
BogBrush82 Posted July 4, 2014 Posted July 4, 2014 Kind of an obvious question, but did you run FNIS by any chance? Also, I found that although the animations are inlcuded in sexlab, redownloading them from the original Beastiality animation thread seemed to work better for me. Not quite sure why to be honest. Edit = Link to original thread
Daemones Posted July 4, 2014 Posted July 4, 2014 Kind of an obvious question, but did you run FNIS by any chance? Also, I found that although the animations are inlcuded in sexlab, redownloading them from the original Beastiality animation thread seemed to work better for me. Not quite sure why to be honest. Edit = Link to original thread Yup, ran it after installing the animations. Some people forget to do that and it's a source of their problems, no worries. Yeah it's strange, because I have SD+ installed and when getting enslaved by Falmer the animations run smoothly. Same with Defeat (for NPCs at least).
mybrainhurts Posted July 4, 2014 Posted July 4, 2014 Still having the issue of not being able to activate any of the sex poses. Trying to find the solution but it's not going well If you have checked and double-checked that you have the correct versions of all required mods, and that you have correct versions for all the dependencies for those mods, that creature animations are enabled in Sexlab, you run FNIS with no errors or warnings, then maybe a corrupted download or installation is the problem. Which means try uninstalling/reinstalling dependencies and also Animal Mansion once they are setup right. Are there any left-over scripts from previous installations of any of these mods? You mentioned you have Bestiality Extras and Bestiality Animations, but I also have Creature Features, FNIS Creature Pack (5.1) and NudeCreatures. Maybe I added something that wasn't "required", but if I ran across a dependency for something I installed it. Also, those mods have MCMs available so be sure to check that available anims are activated. Maybe you just missed something? I don't remember the details now, but at one point I had to go to some website and enter an encrypted password or some such crap because a dependency was "hidden" for some reason... does that ring a bell? (The installation was really wearing on my nerves and patience at that point ... lol ... maybe I was starting to hallucinate.) This was a complicated mod to setup (for me, at least) because I didn't have a clue about creature animation mods, so I just took it slow adding 1 thing at a time. Good luck to you and sorry for the shout-less wordwall.
Daemones Posted July 4, 2014 Posted July 4, 2014 No worries! The more information the better. I came across something (I use MO) and to the right of "BehaviorredObjects" it says in red, FNIS Creature Pack. Not sure if that has anything to do with anything but maybe its an indication of something? I may just start a new saved game, because this isn't the first issue I'm having trouble with (Dangerous Nights won't perform animal sex scenes, and regular NPCs have sex but afterwards don't draw their weapon, and some of Slaverun's animations won't work). Maybe this is all one big issue with ZaZ? For me, at least.
Masquerade Posted July 4, 2014 Posted July 4, 2014 Awesome mod, thoroughly enjoyed it! Although is there anyway to stop SL from automatically making certain animals larger? For instance the Chaurus become too large and nothing lines up right. I tried unchecking the setting that adjusts actors to equal heights but that didn't seem to work. Something else that would be fun to add to the mod would be the potential to also recruit more girls to work there. Perhaps a plot line where in our character stumbles upon a girl coupling with an animal out in the wilderness and convinces her overcome her embarrassment andt go to work for the mansion. There are lots of possibilities and having co-workers to play with on the side would be a lot of fun. Also, I didn't read back through all 28 or so pages so if this has already been suggested, sorry! Part of the problem is the "adjust actor sizes" option in SexLab, it makes a lot of the humanoid on humanoid animations line up and play better, but a some of the critter options it just ruins. The Chaurus animations were made to run with that option unchecked. The only fix is to uncheck it before you engage with that particular creature, and recheck it for the rest It resizes the actor whether or not I have that checked. So far the only thing it doesn't resize when I have that option unchecked is humanoid models. The beasts still seemed to be resized. This leads me to believe that there is something within the animal mansion or aroused creature scrips that is still calling the resizing functionality of SL. Or possibly the creatures are getting properly flagged with the attribute that SL looks for to determine whether or not to scale the actor. I'll look through the documentation a bit more though as this might not actually be what's happening.
aqqh Posted July 4, 2014 Posted July 4, 2014 No worries! The more information the better. I came across something (I use MO) and to the right of "BehaviorredObjects" it says in red, FNIS Creature Pack. Not sure if that has anything to do with anything but maybe its an indication of something? And do you have that installed? FNIS creature pack.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now