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Posted

 

Or why does't shinjy72 just edit BBO - moving the bush aside, as the mansion is on a pretty suiting spot right now?

So many solutions. ^^

 

Now someone should really do a Berry Bushes Overhaul mod... And put a bush in the middle of ANIMAL MANSION!  :lol:

 

 

In a large square planter, in the center of the mansion, like the tree in Nchauand Zel?

Posted

I just wanted to tell you I love what you're doing with the mod. There are some bugs in my playthrough (nothing that hasn't been mentioned here already), but that is to be expected in any mod. Please keep up the good work :)

Posted

Great mod! id like to see further improvements such as more animals/monsters, meybe basement with "evil monsters" such as vampires and felmers? humiliate dragonborn as much as you can!

Posted

So here is my idea for the Spider-Recruitment. Some elements have at least been mentioned or touched by other posts here, though I think my idea has an individual twist to it and a fitting tone for the mod itself:

 

 

The Webmaster

 

 

 

 

For me, the spiders, as rather strange and exotic as well as dangerous creatures, should be among the later recruitment-quests. I'd place it before Troll and Chaurus (which would be the last) and after all "normal beasts" like sabrecat, bear, wolf etc are recruited.

 

To start it ask Thaena as usual, yet this time she doesn't send you out. Instead she would complain how much she has to do at the moment (organizing the keeping of the additional animals, more clients coming every day, she might be training or looking for additional girls etc) ... but she points you to a new guest that has recently arrived and had asked specifically for the player.

 

That guy is of the mad scientist stock - constantly mumbling to himself, checking you out, commenting on your body, shape, health etc, treating you not so much as a person but an interesting specimen. He would request an entire tour de beast from you, which menas he wants to see you fuck every animal so far at elast once. After each time he would comment on the action: Strong bones, tight and elastic vagina, high pain tolerance, able to dominate ferocious beast, etc, stuff like that...

 

In turn, dialogue-answers from the player would become increasingly stressed :lol: - I mean that the beasty-tour takes its toll on the poor girl and it should show in our answers.

 

After that's done, he says goodbye, but from Thaena you'll get a note that he has asked you to come by his home for a special assignement. (Thaena might add something like "I informend the companions to keep an eye on you and that place. Just in case that weirdo is bad news" - for realism's sake, because following such a guy into his home doesn't seem too clever...)

 

His place, well, I imagine of course a huge gigantic magical tower riasing into the sky, full of magical machines and ... oh well, some cave turned laboratory might suffice as well :P  Here finally he would reveal to you that he needs the talent of a true animal-fucker like you for some of his ongoing experiments with spiders.

 

In fact he might tell you that he is in some fierce competition with an euqally mad colleague (Kornalus, the guy who dwells in Harmugstahl and does Spider-experiments as well, most people knowing their Skyrim will have run into him at some point, I think mentioning him would be nice). Our wizard wants to use human females to tame, maybe breed etc, a superior race of spiders that could be used for all kinds of purposes (well, yeah, he is mad, isn't he?). So you agree, and finally some spidey-fun ensues. (Preferably in a seperate area, the "webchamber", full with cobwebs, cocoons, spidersacs etc, for the right mood.

 

Some fun could be made by the mad wizard first acting all like he had lured you here and tells you that you are now his prisoner, and he will force you to fuck spiders etc  - and the player would simply tell him that all this is okay as long as the pay is good, which might baffle him a bit as he had planned on holding and restraining you etc, but had not really thought you would do it WILINGLY! Potential for some funny dialogue here...

 

In the end, again fucking the spiders (one on one, DP, the big ones?), always with some commentary afterwards by our mad magicman, would earn you the first pair of trained spideys for the mansion.

 

I think a quest along these lines would fit nicely into the mansion-mod and its mood. It would also "break" a bit with the usual "go there, do this"-routine, and as it is important to me: Its more about the situation and character-interaction/dialogue than simply watching our toon fucking some spiders (which, let's be honest, isn't THAT fulfilling once you saw it a couple of times?). That mad-guy could even be used if necessary for tying-in other quests later, if only as a source of information (maybe for the chaurus?)

 

 

Posted

started the party quest on ver. 01c. but unable to complete cus guests all run out is there anyway to clear the party quest from quest log to update the mod

Posted

So here is my idea for the Spider-Recruitment. Some elements have at least been mentioned or touched by other posts here, though I think my idea has an individual twist to it and a fitting tone for the mod itself:

 

 

The Webmaster

 

 

 

 

For me, the spiders, as rather strange and exotic as well as dangerous creatures, should be among the later recruitment-quests. I'd place it before Troll and Chaurus (which would be the last) and after all "normal beasts" like sabrecat, bear, wolf etc are recruited.

 

To start it ask Thaena as usual, yet this time she doesn't send you out. Instead she would complain how much she has to do at the moment (organizing the keeping of the additional animals, more clients coming every day, she might be training or looking for additional girls etc) ... but she points you to a new guest that has recently arrived and had asked specifically for the player.

 

That guy is of the mad scientist stock - constantly mumbling to himself, checking you out, commenting on your body, shape, health etc, treating you not so much as a person but an interesting specimen. He would request an entire tour de beast from you, which menas he wants to see you fuck every animal so far at elast once. After each time he would comment on the action: Strong bones, tight and elastic vagina, high pain tolerance, able to dominate ferocious beast, etc, stuff like that...

 

In turn, dialogue-answers from the player would become increasingly stressed :lol: - I mean that the beasty-tour takes its toll on the poor girl and it should show in our answers.

 

After that's done, he says goodbye, but from Thaena you'll get a note that he has asked you to come by his home for a special assignement. (Thaena might add something like "I informend the companions to keep an eye on you and that place. Just in case that weirdo is bad news" - for realism's sake, because following such a guy into his home doesn't seem too clever...)

 

His place, well, I imagine of course a huge gigantic magical tower riasing into the sky, full of magical machines and ... oh well, some cave turned laboratory might suffice as well :P  Here finally he would reveal to you that he needs the talent of a true animal-fucker like you for some of his ongoing experiments with spiders.

 

In fact he might tell you that he is in some fierce competition with an euqally mad colleague (Kornalus, the guy who dwells in Harmugstahl and does Spider-experiments as well, most people knowing their Skyrim will have run into him at some point, I think mentioning him would be nice). Our wizard wants to use human females to tame, maybe breed etc, a superior race of spiders that could be used for all kinds of purposes (well, yeah, he is mad, isn't he?). So you agree, and finally some spidey-fun ensues. (Preferably in a seperate area, the "webchamber", full with cobwebs, cocoons, spidersacs etc, for the right mood.

 

Some fun could be made by the mad wizard first acting all like he had lured you here and tells you that you are now his prisoner, and he will force you to fuck spiders etc  - and the player would simply tell him that all this is okay as long as the pay is good, which might baffle him a bit as he had planned on holding and restraining you etc, but had not really thought you would do it WILINGLY! Potential for some funny dialogue here...

 

In the end, again fucking the spiders (one on one, DP, the big ones?), always with some commentary afterwards by our mad magicman, would earn you the first pair of trained spideys for the mansion.

 

I think a quest along these lines would fit nicely into the mansion-mod and its mood. It would also "break" a bit with the usual "go there, do this"-routine, and as it is important to me: Its more about the situation and character-interaction/dialogue than simply watching our toon fucking some spiders (which, let's be honest, isn't THAT fulfilling once you saw it a couple of times?). That mad-guy could even be used if necessary for tying-in other quests later, if only as a source of information (maybe for the chaurus?)

 

 

A very neat idea imo. An added "could be.." :

 

 

Mr.Crazy could be interested in cross-breeding and thinks that a "neutral" surrogate is required for his mix-n-match processes. He could easily, then, turn to the character again when he hits on the idea of trying to cross breed his spiders with chaurus.

 

And, maybe spiders don't live so long, so part of his deal is that he will send his "failures" (ie "normal" spiders) to the mansion from time to time. This would just be dialog, of course, something that could be negotiated as part of the quest.

 

Posted

i also agree on some Organisation. of yourse, this is the second part of the mod, and for the first part, to bring up the mod at all, the work is done very fine.

 

in my first Party i had the horse as the first  animal,  after the Party i get the quest to bring a horse to the mansion.... yup some things should be sorted a bit.

Posted

It was said before that reason for all quests to be available all the time is testing.

It will look different and Sky already said how he wants it to work in later versions.

So fear not .. it will be sorted. Eventually :)

Posted

So here is my idea for the Spider-Recruitment. Some elements have at least been mentioned or touched by other posts here, though I think my idea has an individual twist to it and a fitting tone for the mod itself:

 

 

The Webmaster

 

 

 

 

For me, the spiders, as rather strange and exotic as well as dangerous creatures, should be among the later recruitment-quests. I'd place it before Troll and Chaurus (which would be the last) and after all "normal beasts" like sabrecat, bear, wolf etc are recruited.

 

To start it ask Thaena as usual, yet this time she doesn't send you out. Instead she would complain how much she has to do at the moment (organizing the keeping of the additional animals, more clients coming every day, she might be training or looking for additional girls etc) ... but she points you to a new guest that has recently arrived and had asked specifically for the player.

 

That guy is of the mad scientist stock - constantly mumbling to himself, checking you out, commenting on your body, shape, health etc, treating you not so much as a person but an interesting specimen. He would request an entire tour de beast from you, which menas he wants to see you fuck every animal so far at elast once. After each time he would comment on the action: Strong bones, tight and elastic vagina, high pain tolerance, able to dominate ferocious beast, etc, stuff like that...

 

In turn, dialogue-answers from the player would become increasingly stressed :lol: - I mean that the beasty-tour takes its toll on the poor girl and it should show in our answers.

 

After that's done, he says goodbye, but from Thaena you'll get a note that he has asked you to come by his home for a special assignement. (Thaena might add something like "I informend the companions to keep an eye on you and that place. Just in case that weirdo is bad news" - for realism's sake, because following such a guy into his home doesn't seem too clever...)

 

His place, well, I imagine of course a huge gigantic magical tower riasing into the sky, full of magical machines and ... oh well, some cave turned laboratory might suffice as well :P  Here finally he would reveal to you that he needs the talent of a true animal-fucker like you for some of his ongoing experiments with spiders.

 

In fact he might tell you that he is in some fierce competition with an euqally mad colleague (Kornalus, the guy who dwells in Harmugstahl and does Spider-experiments as well, most people knowing their Skyrim will have run into him at some point, I think mentioning him would be nice). Our wizard wants to use human females to tame, maybe breed etc, a superior race of spiders that could be used for all kinds of purposes (well, yeah, he is mad, isn't he?). So you agree, and finally some spidey-fun ensues. (Preferably in a seperate area, the "webchamber", full with cobwebs, cocoons, spidersacs etc, for the right mood.

 

Some fun could be made by the mad wizard first acting all like he had lured you here and tells you that you are now his prisoner, and he will force you to fuck spiders etc  - and the player would simply tell him that all this is okay as long as the pay is good, which might baffle him a bit as he had planned on holding and restraining you etc, but had not really thought you would do it WILINGLY! Potential for some funny dialogue here...

 

In the end, again fucking the spiders (one on one, DP, the big ones?), always with some commentary afterwards by our mad magicman, would earn you the first pair of trained spideys for the mansion.

 

I think a quest along these lines would fit nicely into the mansion-mod and its mood. It would also "break" a bit with the usual "go there, do this"-routine, and as it is important to me: Its more about the situation and character-interaction/dialogue than simply watching our toon fucking some spiders (which, let's be honest, isn't THAT fulfilling once you saw it a couple of times?). That mad-guy could even be used if necessary for tying-in other quests later, if only as a source of information (maybe for the chaurus?)

 

 

 

Wonderful idea, as always. I will try to put that in the mod. Might take a while though.

Posted

i have a suggestion for the party. have it so that after you ask her to do a party she lets you pick what animals will be involved in it or you could ask for a suprise, the suprise being the current way it works where it picks random animals for the party.

Posted (edited)

since version v1.0g  head bug is back !!!

 

could you please fix asap ?

 

I use Skyrim NPCs of Dibella

and it looks terrible ugly when your mod messes up the body meshes of all NPC's.

 

when I disable your mod all goes back to normal

 

thank you

Edited by dangu
Posted

for people with no dialogue showing up

try to load mod at bottom of loadorder

in my case that helped

 

And making a save and loading that save will also make the lines appear

Posted

Animal Mansion has a sequence file that seems to be up2date (guess it is, b/c it works for me), so there's no need to save & reload.
But animal dialogue is not available before the player took the job in the mansion.

Posted

i have an idea of the quest

 

One women has raped by an animal and she liked it. But she is VERY depressed because of it. And she is dying (don't eat or sth. whatever).

So, we have to find out what kind of monster has raped her and show her that it is not that bad, she has a friend, someone understands her.

 

Thats it

Posted

Some ideas for further creature integration, some came up already in one way or the other (Sorry for my bad English):

 

1.) A female scholar has encountered that some Falmer tribes are lead by a matriarch. To ensure safe field research she needs a specialist which is able and willing to, err ... work her way to the top of a specific Falmer cave. The quest could contain all available Falmer plus some Chaurus and Spider situations. After the work ist done the new matriarch introduces the scholar as her vice matriarch (Who maybe needs to be convinced first that doing creatures is fun and part of the job ...) and leaves with five Falmer for the mansion.

 

2.) A necromancer wants to perform a weird ritual involving Draugr. Again, the Dragonbitch is needed to perform the physical parts of the ritual. After all is done, the necromancer tries to betray the heroine (Maybe her death is required to complete the ritual?), but the Draugr turn against him/her because they like the heroine more. The heroine leaves the ritual place with five Draugr for the mansion.

Maybe the ritual place could be a secret cellar room of the mansion and the female necromancer stays there in an endless fucking circle (Would need some scripting though ...) as a special attraction.

 

3.) A more or less friendly vampire becomes a regular patron of the mansion and offers to donor a Death Hound and Gargoyle (would require Dawnguard) to the mansion if the Dragonbitch agrees to help him against some vampire hunters. Those track the vampire with trained huskies, but the heroine has a certain way to distract those dogs ...

 

4.) In a large cave waits a sad dragon which can't fly anymore (Flying dragons tend to disrupt animations, but you could use Paarthurnax as a template because he doesn't fly ...). Maybe there's a way to improve his mood and recruit him for the mansion?

Posted

 

4.) In a large cave waits a sad dragon which can't fly anymore (Flying dragons tend to disrupt animations, but you could use Paarthurnax as a template because he doesn't fly ...). Maybe there's a way to improve his mood and recruit him for the mansion?

Paarthurnax does fly during fight with Alduin.

 

Only one which isn't is i believe skeletal dragon in Labyrinthian. Thats ofc undead and stuff but who knows, maybe hes bahaviour could be used.

Posted

 

 

4.) In a large cave waits a sad dragon which can't fly anymore (Flying dragons tend to disrupt animations, but you could use Paarthurnax as a template because he doesn't fly ...). Maybe there's a way to improve his mood and recruit him for the mansion?

Paarthurnax does fly during fight with Alduin.

 

Only one which isn't is i believe skeletal dragon in Labyrinthian. Thats ofc undead and stuff but who knows, maybe hes bahaviour could be used.

 

 

Yep, you're right. But as far as I remember (Haven't done the main quest for a long time ...) this sequence is scripted: No fight with Alduin, no flying Paarthurnax. Nethertheless, every non-hostile dragon should do, as long there's no threat they will stay on the ground and if that ground is flat and wide enough the animations should play properly. That's why I suggested a large cave; it's a large closed cell with nothing that could catch the attention of the dragon - such as mudcrabs and other important enemies miles away from the scene. ;)

 

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