ChaosSnakes Posted February 13, 2018 Posted February 13, 2018 25 minutes ago, just_Gina said: It is based on how many times the pirates have used your PC, iirc. It goes thru 3 semi quests of removing devices, and again iirc 25 encounters. are the semi-quests the first time i need to get out of the bindings or the times where they put them back on me for asking about the door?
M.BISON Posted February 13, 2018 Posted February 13, 2018 11 hours ago, worik said: tried that and a bunch of other stuff, still same thing, it might be because i was an arse to thanor silverblood guy after exiting cidna mine, through tunnel i went to his house and the door is locked all the time........ ahhh im just going to start my play through again
Guest Posted February 13, 2018 Posted February 13, 2018 2 hours ago, Zymemaru said: are the semi-quests the first time i need to get out of the bindings or the times where they put them back on me for asking about the door? It's not obvious how to get out, but both ways involve talking to the first mate. Basically if you manage to get all your restraints off (I dunno if they have to stay off) through dialogue then have sex with him he should drop a key. Otherwise eventually he gets a new dialogue, use that dialogue and you will be sent out
xrrnak Posted February 22, 2018 Posted February 22, 2018 At risk of necro-posting an old topic, where is your gold stored in the dainty sload? Is it permanently gone? Also all the food in my inventory seems to be missing. Is that part of the mod?
just_Gina Posted February 22, 2018 Posted February 22, 2018 Get them to remove the gag, arm-binder and blindfold, I believe the blindfold is first. Have fun with the crew, keep checking the dialog tree. Sooner or later one of the crew, usually but not always the first mate, will tell you your fate.
Slorm Posted February 22, 2018 Posted February 22, 2018 4 hours ago, xrrnak said: At risk of necro-posting an old topic, where is your gold stored in the dainty sload? Is it permanently gone? Also all the food in my inventory seems to be missing. Is that part of the mod? Your gold is gone but you can get the rest of your stuff back - Spoiler Spoiler Your stuff is in the chest in the cabin where the first mate is, you'll need to find some lockpicks though IIRC it doesn't touch your food at all, it remains in your characters inventory and there's plenty to pick up on the Dainty Sload as well
lizard2214 Posted March 2, 2018 Posted March 2, 2018 This mod would be great....without Devious Devices - Assets and Devious Devices - Integration. Unfortunately, forced by limitation amount of mods ( max install 255 mods ) this requirements are just make this mod unworthy to install. I don't want to say anything bad/wrong about this mod ( I fully respect your job ) I believe this mod is great and I really wish to play that mod, but risk one mod-quest and make game unstable with instaling and un-installing mods ( few if im not wrong , and all of them havy scripted ) If I offend anybody please, take my apologies. It wasn't my intention to insult anybody. I have only 3-4 armor mods / 5-6 cloth mods / 1 home mod and i still have problems which mod to install But thx to lads from Loverslab MY skyrim is so great many mods from this site is "I need to have it" and I just can't playing without this mods. Thank you for all this mod on this site I have question about "this mod " if I go out from Cidhna jail, Can I go there back again or is just "one" way ticket ? If i can go multiple time to that jail be nice and maybe i consider to install this mod if I can go to Cidhna jail few more time My load order i always full wish to have limitation at least 355 mod Spoiler GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 Falskaar.esm=1 WM Flora Fixes.esp=1 AP Skyrim.esm=1 BeeingFemale.esm=1 EFFCore.esm=1 RSkyrimChildren.esm=1 hdtHighHeel.esm=1 SexLab.esm=1 SexLabAroused.esm=1 CreatureFramework.esm=1 BSAssets.esm=1 BSHeartland.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 BS_DLC_patch.esp=1 Campfire.esm=1 ClimatesOfTamriel.esm=1 notice board.esp=1 Gray Fox Cowl.esm=1 moonpath.esm=1 ZaZAnimationPack.esm=1 daymoyl.esm=1 Extra Encounters Reborn - Basic.esm=1 Schlongs of Skyrim - Core.esm=1 RaceCompatibility.esm=1 HighResTexturePack01.esp=1 HighResTexturePack02.esp=1 HighResTexturePack03.esp=1 Unofficial High Resolution Patch.esp=1 Cutting Room Floor.esp=1 Modern Brawl Bug Fix.esp=1 Tiwa44_Minidresses.esp=1 Tiwa44_Minidresses_Dragonborn.esp=1 The Dance of Death - 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Reesewow Posted March 2, 2018 Posted March 2, 2018 5 hours ago, lizard2214 said: I have question about "this mod " if I go out from Cidhna jail, Can I go there back again or is just "one" way ticket ? If i can go multiple time to that jail be nice and maybe i consider to install this mod if I can go to Cidhna jail few more time My load order i always full wish to have limitation at least 355 mod Cidhna Mines is a one-way ticket, same as the vanilla version. There are some side-quests included in the mod that are repeatable after Cidhna however, depending on the side you choose and a few random ones like the Red Wave event. They are mostly pretty minor quests but fun to try. Most people that use Cidhna mines would also have several other DD-based mods, so normally it isn't a case of needing to install 3 masters for one quest mod. If you are desperate for space and feeling adventurous, you could try upgrading More Nasty Critters to the latest SLAL version. The latest version only requires 2 mod slots, instead of 5. Might be worth looking into mod merging as well, altho that sounds like something for a new playthrough.
lizard2214 Posted March 2, 2018 Posted March 2, 2018 Hi My More Nasty Critters & SLAL are up to date. About merging Armors & cloth....WELL I try, but I give up, MY english is not good enought I read more about mods which one require DDA & DDI
ChaosSnakes Posted March 4, 2018 Posted March 4, 2018 On 2/22/2018 at 12:10 PM, just_Gina said: Get them to remove the gag, arm-binder and blindfold, I believe the blindfold is first. Have fun with the crew, keep checking the dialog tree. Sooner or later one of the crew, usually but not always the first mate, will tell you your fate. I've struggled out of the binds myself but for some reason that doesn't trigger the next stage of the quest that tells me to get out of the binds so I assume I need I need to get the crew to take them off but I can't talk to them with the gag in my mouth, they keep telling me "Nope, sorry, are those even words?" and a message tells me that I can't communicate with the gag on my mouth which I can't get rid of unless the arm binds are off so I assumed I need to struggle out of both on my own. They eventually take the blindfold off when I ask but the quest doesn't advance. Am I supposed to have them take all 3 off? If so how do I get them to take the gag out?
LazyBoot Posted March 4, 2018 Posted March 4, 2018 2 hours ago, Zymemaru said: I've struggled out of the binds myself but for some reason that doesn't trigger the next stage of the quest that tells me to get out of the binds so I assume I need I need to get the crew to take them off but I can't talk to them with the gag in my mouth, they keep telling me "Nope, sorry, are those even words?" and a message tells me that I can't communicate with the gag on my mouth which I can't get rid of unless the arm binds are off so I assumed I need to struggle out of both on my own. They eventually take the blindfold off when I ask but the quest doesn't advance. Am I supposed to have them take all 3 off? If so how do I get them to take the gag out? If it's using a ball gag, it may be an incompatibility issue with DD4.
Reesewow Posted March 4, 2018 Posted March 4, 2018 9 hours ago, Zymemaru said: Am I supposed to have them take all 3 off? If so how do I get them to take the gag out? Yea, ball gags were changed to be "hard" gags in DD4. It sounds like that may change back at some point, but in the meantime you could try giving yourself rolls of paper, inkwells and a quill. That will let you "talk" to people even with the ball gag. In console type these three entries to get the items: player.additem 4C3C8 10 player.additem 4C3C6 10 player.additem 33761 10
LazyBoot Posted March 4, 2018 Posted March 4, 2018 28 minutes ago, Reesewow said: Yea, ball gags were changed to be "hard" gags in DD4. It sounds like that may change back at some point, but in the meantime you could try giving yourself rolls of paper, inkwells and a quill. That will let you "talk" to people even with the ball gag. In console type these three entries to get the items: player.additem 4C3C8 10 player.additem 4C3C6 10 player.additem 33761 10 I think only 1 quill and inkwell is needed, only the paper is consumed, if I recall correctly.
Reesewow Posted March 4, 2018 Posted March 4, 2018 3 hours ago, LazyBoot said: I think only 1 quill and inkwell is needed, only the paper is consumed, if I recall correctly. I just put 10 of each because better to have too much than pick 1 for paper and get one use before being blocked again. If I recall the ink may be consumed as well, and it isn't like inkwells or quills weigh anything.
ChaosSnakes Posted March 5, 2018 Posted March 5, 2018 7 hours ago, Reesewow said: Yea, ball gags were changed to be "hard" gags in DD4. It sounds like that may change back at some point, but in the meantime you could try giving yourself rolls of paper, inkwells and a quill. That will let you "talk" to people even with the ball gag. In console type these three entries to get the items: player.additem 4C3C8 10 player.additem 4C3C6 10 player.additem 33761 10 Alright I'll try that see how it goes. One more thing, is my character's idle suppose to change after i get out of the bindings? I have a default folding arms idle but it changes to something of a combat stance in idle with the arms to the side
myhouseatl Posted March 21, 2018 Posted March 21, 2018 Any chance someone has attempted to convert this awesome mod to SSE?
stobor Posted March 21, 2018 Author Posted March 21, 2018 10 hours ago, myhouseatl said: Any chance someone has attempted to convert this awesome mod to SSE? Last I checked, the prerequisites didn't work in SSE either. So there'd be no point.
myhouseatl Posted March 22, 2018 Posted March 22, 2018 15 hours ago, stobor said: Last I checked, the prerequisites didn't work in SSE either. So there'd be no point. Well, I converted Devious Assets and Integration. The only thing that looked wrong was the armbender and the Yoke. I converted Devious mine and made it out of Cidhna mine. Everything so far seems ok. The rape scenes get an error, "Look up failed" but, continues to happen anyway. I did get blind folded and had to run around in blurry sight. (Don't go pitch black like in LE.) Still worked ok. Madock has placed the chains that mark me as his slave. Next I will try the Forsworn camp to see how much of that works... Sex scenes work. Did have problem with lesbian sex, but male, 3 way with 2 male all worked. Minor errors in conversation didn't keep things from working. Mod list so far: Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Lanterns Of Skyrim - All In One - Main.esm Unofficial Skyrim Special Edition Patch.esp RaceCompatibility.esm SexLab.esm ZaZAnimationPack.esm SexLabAroused.esm MiasLair.esp Campfire.esm ApachiiHairFemales.esm ApachiiHair.esm Devious Devices - Assets.esm Devious Devices - Integration.esm daymoyl.esm Schlongs of Skyrim - Core.esm FISS.esp SMIM-SE-Merged-All.esp widescreen_skyui_fix.esp SkyUI_SE.esp iHUD.esp SkyHUD.esp SkyHUD - iHUD Patch.esp CharacterMakingExtender.esp TerrainLodRedone.esp BlendedRoads.esp tpos_ultimate_esm.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp Verdant - A Skyrim Grass Plugin SSE Version.esp MajesticMountains.esp Friendlier Taverns.esp Reverb and Ambiance Overhaul - Skyrim.esp Immersive Sounds - Compendium.esp LSFX-SSE-Audiosettings.esp TrueStormsSE.esp Skysan_Icicle.esp dD - Enhanced Blood Main.esp dD-Larger Splatter Size.esp dD-Medium Script Range.esp dD-No Screen Blood.esp ELFXEnhancer.esp Vivid WeathersSE.esp Vivid Weathers SE - Classic.esp ISC Enhanced Blood Patch.esp XPMSSE.esp dD - Realistic Ragdoll Force - Medium.esp Joy of Perspective.esp EnhancedCharacterEdit.esp hydra_slavegirls.esp VisualAnimatedEnchants.esp Skysan_ELFX_SMIM_Fix.esp RAO - ELFX Patch.esp CFollowersRin.esp Vivid_TS_Patch_Surreal.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp FNIS.esp 12FemaleBrows.esp UIExtensions.esp AddItemMenuSE.esp PlayRandomIdle.esp AR_Frea.esp SPOAsilverknight.esp LazyHeels.esp LazyCBP.esp GetOverHereSpells.esp SmartEquip.esp Skysan_GlassAW.esp Skysan_Stalhrim.esp AmazingFollowerTweaks.esp AMatterOfTime.esp Chesko_WearableLantern.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Dolls.esp SmartCast_1_0.esp Spells Emit Light - Bright.esp DSAMG - Greybeard Fix.esp DSAMG - Miraak Music Fixes.esp Cidhna Mine Expanded.esp MajesticMountains_Moss.esp SimplyBiggerTreesSE.esp SkyrimImprovedPuddles-DG-HF-DB.esp Frostfall.esp WetandCold.esp Vivid_TSPatch_Wet&Cold_AddOn.esp Serio's Enhanced Dragons.esp ERSO 03 - Soft Slighty Mighty Dragons.esp Devious Cidhna.esp TheAmazingWorldOfBikiniArmor.esp FNISspells.esp SPOABikiniArmor.esp The Manipulator.esp Dragon Soul Relinquishment.esp Alternate Start - Live Another Life.esp RealisticWaterTwo.esp RealisticWaterTwo - Watercolor.esp tpos_altstart_02.esp RealisticWaterTwo+-+Verdant+Patch.esp RWT - People of Skyrim Patch.esp RWT Lod Fix.esp RAO - Alternate Start Patch.esp Bashed Patch, 0.esp
worik Posted March 23, 2018 Posted March 23, 2018 By random chance I managd to trigger the Prey/A Dish served hot quest. ... at least I guess so. But I fear by using DDv4 I may have broken the quest? Cidhna quest line has not started beyond the point that my next step would be to "accidently meet" Eltrys and get his note. Farenger had a new (unknown to me) dialogue line, I was curious and *DANG* he put a collar on me Thanks to @valcon767 I could trace the dialogue to DC and the "prey" quest. Aside from the collar, I noticed nothing else. No plot, no events, no effects, just the collar. whenever I meet him, I have a line to ask him "remove it please" and he always refuses ... I should not interrupt the magic at work In the meantime (weeks ago in-game) I managed to escape the collar (DDv4 escape) , but I still have the dialogue with Farengar. So it seems to me, the escape was not detected? At this point I wonder if I broke the quest beyond repair or if and where I would best continue the story ? I would have to search Breezehome from top to bottom, but I guess I still have that collar somewhere. So the right item should be available, if that matters. Edit: The primary part of my question is the pure technical one, that needs to be solved first! But if that's cleaned up, I am happy for any hints how to continue from an immersive story-telling perspective. Ain't that what RPG is all about ?
PubliusNV Posted March 23, 2018 Posted March 23, 2018 I discussed the collar that Farengar puts on the PC with the mod author quite some time ago here in this forum thread, and he said that it was to be the start of a new part of his mod that he hadn't finished and had accidentally left in the mod. So it's not due to DD4, and there's no way to get Farengar to take the collar off. If you want it off, you'll have to get a key and remove it yourself.
worik Posted March 23, 2018 Posted March 23, 2018 Ah. Thank you. I didn't find that with the search - probably wrong keyword. The collar is already away from my neck, so that's not a thing anymore. I was just concerend, why Farengar's dialogue still "thinks" I wear it and if I broke something.
Reesewow Posted March 23, 2018 Posted March 23, 2018 16 minutes ago, worik said: Ah. Thank you. I didn't find that with the search - probably wrong keyword. The collar is already away from my neck, so that's not a thing anymore. I was just concerend, why Farengar's dialogue still "thinks" I wear it and if I broke something. If it was an unused/unfinished quest and you are worried about Farengar's dialogue being blocked ect by it, it may be worth doing a bit of surgery in TES5Edit to remove that quest/dialogue. Especially now that you know where it is, and I know a handful of other mods here on LL use Farengar for quests or dialogue.
worik Posted March 23, 2018 Posted March 23, 2018 10 minutes ago, Reesewow said: I know a handful of other mods here on LL use Farengar for quests or dialogue. He's quite a decent chap, isn't he? ... and sitting in this nice palace in the middle of Skyrim, no real tasks at hand... No wonder everybody is fighting for his attention
ForceMe2313 Posted April 1, 2018 Posted April 1, 2018 I always crash whenever I am about to initiate Pirate Prize quest. Any solutions to this issue? Thanks.
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