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Devious Cidhna (May-5-2018)


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Posted

Yes, you can jump the fence if all else fails.  As I recall, the next quest stage is triggered by leaving the location (actually most location changes aren't really triggered until you enter a new location, but same idea).

  • 4 weeks later...
Posted

Hello. I haven't started any quest from this mod yet but now I have the dialogue "What are you staring at?" in a military camp that starts the quest "A Dish Served Hot". Is it normal that the dialogue appears without any specific trigger ?

  • 3 weeks later...
Posted

I have Devious Devices Integration but in Pirate Prizes all the pirates say is "I beg your pardon" when I try to initiate a dialogue. Is this normal?

Posted

Hello, i am having a problem. I a  using defeat, death alternative and SD+.
However, when i encounter an enemy, i go down very quickly (which is strange), and after the rape scene i ALWAYS get sent to the pirates for the pirate prize quest. How to solve this?

EDIT: i didn't even go to markarth yet

Posted

Disable this event in DA.

 

Yep, already thought about that, but i couldn't seem to find it.

Anyway, it weirdly stopped doing that on itself....All the better

Posted

Yep, already thought about that, but i couldn't seem to find it.

Anyway, it weirdly stopped doing that on itself....All the better

DA is weird and i still recommend not using it. Not only does it not always work as intended, it's a resource hog as well.

To sad that SD+ needs it so i had to drop it just to get rid of DA.

Posted

I just finished 'Meeting the Neighbors' by running away and going back to Borkul and I've checked both of the chests inside the cave. My gear is neither in the one inside of the big tent at the end or behind the tent in the center. Is there another chest or is my stuff missing?

Posted

I just finished 'Meeting the Neighbors' by running away and going back to Borkul and I've checked both of the chests inside the cave. My gear is neither in the one inside of the big tent at the end or behind the tent in the center. Is there another chest or is my stuff missing?

I've this problem before. Your stuff should be in a bag near the boss chest.

Posted

Yeah, I stopped using the boss chest several versions back because people were having it reset.  Added a knapsack nearby, which is "safe" storage owned by the player.

Posted

 

I just finished 'Meeting the Neighbors' by running away and going back to Borkul and I've checked both of the chests inside the cave. My gear is neither in the one inside of the big tent at the end or behind the tent in the center. Is there another chest or is my stuff missing?

I've this problem before. Your stuff should be in a bag near the boss chest.

 

You are amazing.

Posted

So I've encountered an issue in my play of Cidna mine where, if I wander into Madanach's room naked, there's this naked chick in there who becomes immediately hostile to me. I tracked down some clothes and tried again, and he let me begin talking to him this time, but when I asked him to remove my restraints and he added some and began running off-- the game stopped me down the hallway and started a rape scene, and when it happened, my current quest was cancelled and replaced with "kill Madanach". I'm not sure if it's because the chick became hostile again or something else because I was down the hallway, but *shrugs* is this a bug? Anyone know how to fix it?

Posted

Asking a npc to remove your restrains is from either Sexlab Dialogues or Deviously Cursed Loot. There is a chance for it to "fail" and make the NPC rape you. That may be conflicting with how the vanilla quest was made.

Posted

No, there's a line where you can ask Madanach to remove the blindfold from this mod.  Other restraints, no.

 

NPCs becoming hostile to naked PC is usually some mod that treats nudity as a crime.  Not this mod.

  • 3 weeks later...
Posted

Just started using this mod, I love "Playing with the Food"!  Do you have any plans to enhance on it?  I'd love to see:

 

  • More vampire hideouts as possible places to end up.
  • Increased difficulty at higher levels:  Start in restraints, collar that debuffs magicka, more vamps & guards, etc.
  • If you complete Dawnguard, and you fail to escape (or RP a sub slut), at the end you are turned into a Volkihar vampire instead -- this would allow the PC to still become a Vampire Lord even after Harkon is dead and that avenue is closed off.
  • More entry points, and especially an increased chance if you are a member of the Dawnguard!  The added thrill of constantly being in peril of getting turned and then cast out of the DG would be great!
Posted

First, LOVE this mod, so well done.  I've enjoyed everything so far.

 

I have two problems, one mine, one is probably a compatibility bug somewhere.

 

1) I talked to a soldier and got sold to bandits.  (Wow that yoke is eeeevil :D )   I cannot find my weapons now anywhere.   I went through both zones of the bandit map.  Then i tried the forsworn redoubt, since there is the safe bag there ( is that the knapsack in Madanach's tent?)

 

2) I cannot get "Meeting the Neighbors" to trigger.  Both Madanach and the sexah Orc survived our escape, and i've gone to the Redoubt several times to "sooth the men", but i'm not getting the quest to start to go be the Orc villages new plaything.

 

Back to the praise - the pirate ship was wonderful - love how you tied that into saving Karthwastern (sp).  I had such a good time as cabin boy :D   Overall this has really made devious devices shine for me, i was pretty "meh" to it before (i hate Hate HATE the two mage college devious devices quests)

 

 

Posted

2) I cannot get "Meeting the Neighbors" to trigger.  Both Madanach and the sexah Orc survived our escape, and i've gone to the Redoubt several times to "sooth the men", but i'm not getting the quest to start to go be the Orc villages new plaything.

 

If I remember correctly, this quest will only trigger for female characters. So just open up the console ( ` ), type "sexchange," talk with Madanach to begin the quest dialogue, then repeat open the console again and repeat sexchange to turn back to a guy to play through the quest. ;)

Posted

 

2) I cannot get "Meeting the Neighbors" to trigger.  Both Madanach and the sexah Orc survived our escape, and i've gone to the Redoubt several times to "sooth the men", but i'm not getting the quest to start to go be the Orc villages new plaything.

 

If I remember correctly, this quest will only trigger for female characters. So just open up the console ( ` ), type "sexchange," talk with Madanach to begin the quest dialogue, then repeat open the console again and repeat sexchange to turn back to a guy to play through the quest. ;)

 

 

That indeed made the quest go active.  Weird, since all the other quests have not cared about gender.  But now i'm Larag's pet, and not sure what to do, but i'll figure it out tomorrow

  • 2 weeks later...
Posted

In the quest pirate's prize i'm about to be taken off to Erikur and Melaran keeps telling me to lace up the boots but its not working and showing up? 

 

 

whats going on? any help would be greatly appreciated :) 

Posted

"Can also be started by getting captured by the wreckers aboard the Icerunner, in the 'Lights Out' quest"

i go to icerunner and simply talk to Deeja a thats all she attacked me and i need to kill her, how exactly i can trigger this quest ? 

Posted

Hello everyone, I just installed this mod and having some problems.

After I talked with Uraccen and Borkul "maybe we could come to some sort of agreement?"  Nothing happened. Uraccen sits still. 

I got all required mods installed. Any ideas?  :(

Posted

Borkul tells you something, and then acts on it. Reloading usually solves any glitches for me with this mod. It has been a constant in my load order since it first appeared, and mostly runs without problems.

  • 4 weeks later...
Posted

Have not tried this before so not sure if this is an old bug, or if the updates to the Devious Devices and Cursed Loot mods have broken something.

 

The dialog with Farengar about love spells seems to imply a collar is equipped, but it isn't equipped or loose in my inventory. The Papyrus log does include this bit of error though. 

[11/23/2016 - 05:48:29AM] ERROR: Cannot place a None object
stack:
[ (00000014)].Actor.PlaceAtMe() - "<native>" Line ?
[zadQuest (0B00F624)].zadlibs.GetRenderedDevice() - "zadLibs.psc" Line 790
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 81
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11
[11/23/2016 - 05:48:29AM] ERROR: Cannot call Delete() on a None object, aborting function call
stack:
[zadQuest (0B00F624)].zadlibs.GetRenderedDevice() - "zadLibs.psc" Line 797
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 81
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11
[11/23/2016 - 05:48:29AM] ERROR: Cannot call GetName() on a None object, aborting function call
stack:
[zadQuest (0B00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 501
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 83
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11
[11/23/2016 - 05:48:29AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[zadQuest (0B00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 501
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 83
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11
[11/23/2016 - 05:48:29AM] ERROR: Cannot call GetName() on a None object, aborting function call
stack:
[zadQuest (0B00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 503
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 83
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11
[11/23/2016 - 05:48:29AM] warning: Assigning None to a non-object variable named "::temp3"
stack:
[zadQuest (0B00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 503
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 83
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11
[11/23/2016 - 05:48:29AM] ERROR: None is not a valid inventory item
stack:
[ (00000014)].Actor.GetItemCount() - "<native>" Line ?
[zadQuest (0B00F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line 1478
[zadQuest (0B00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 508
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 83
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11
[11/23/2016 - 05:48:29AM] ERROR: None is not a valid inventory item
stack:
[ (00000014)].Actor.GetItemCount() - "<native>" Line ?
[zadQuest (0B00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 515
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 83
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11
[11/23/2016 - 05:48:29AM] ERROR: Cannot add None to a container
stack:
[ (00000014)].Actor.AddItem() - "<native>" Line ?
[zadQuest (0B00F624)].zadlibs.EquipDevice() - "zadLibs.psc" Line 516
[DvCidhna_Prey (5B022451)].DvCidhna_PreyQuestScr.AddTrickCollar() - "DvCidhna_PreyQuestScr.psc" Line 83
[topic info 5B028AE7 on quest DvCidhna_Prey (5B022451)].DvCidhna_TIF__07028AE7.Fragment_0() - "DvCidhna_TIF__07028AE7.psc" Line 11

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