ARabidGrandma Posted October 25, 2014 Posted October 25, 2014 Does anyone know of a way to completely reset the cidhna mine quest line (including forsworn conspiracy)? I've already played them through and want to do it again for this mod.
jfraser Posted October 25, 2014 Posted October 25, 2014 Does anyone know of a way to completely reset the cidhna mine quest line (including forsworn conspiracy)? I've already played them through and want to do it again for this mod. The only reliable way to do so that I know of is to start a new game.
magicrealm Posted October 31, 2014 Posted October 31, 2014 how does the revenge of the silverbloods start ? description sais, when you sleep at isolated places. which places are meant by this ? the quest nevdr triggered in my games. gayneth in warrens markath only has the dialogue what can i do for you, and he wants sex to Keep his loyality. no Progress here. not in quest Journal.
jfraser Posted November 2, 2014 Posted November 2, 2014 how does the revenge of the silverbloods start ? description sais, when you sleep at isolated places. which places are meant by this ? the quest nevdr triggered in my games. gayneth in warrens markath only has the dialogue what can i do for you, and he wants sex to Keep his loyality. no Progress here. not in quest Journal. The Warrens thing is a dead end for now. Sleep anywhere not in a town or city and you should wake up on the boat. Edit: assuming you killed the silver bloods in the mine and turned in that quest.
Canna Posted November 10, 2014 Posted November 10, 2014 Has anyone gotten the alternate ending for Pirate Prize? I am not sure how to trigger it, my sex count with the pirates is above 40.
stobor Posted November 12, 2014 Author Posted November 12, 2014 you should make a version of this mod that is compatible with Blood and Silver - Cidhna Mine Expanded by Nerd of Prey http://www.nexusmods.com/skyrim/mods/59277/? I can safely say that this will happen. I'm testing it now, as a soft dependency (i.e. you don't need it, but if you have it then the new NPCs will work properly with this quest). The optional extra NPCs won't have as much variation in dialogue, but they will participate - and may even be able to provide some help. The expanded mine provides a lot more opportunity for blundering around in the dark. I'm also adding an optional soft dependency on MilkMod (and new animations from the latest Non-SexLab Animation Pack).
just_Gina Posted November 12, 2014 Posted November 12, 2014 cool, can't wait for the update! Any other additions you might let slip? Never mind, surprises are more fun.
stobor Posted November 14, 2014 Author Posted November 14, 2014 The v1.50 update is now available. As promised, this includes optional support for the 'Blood and Silver' expansion to Cidhna Mine, and optional support for 'Milk Mod', as well as several bug fixes. There are no new required mods - all of these extras are completely optional, soft dependencies. In my testing, the 'Blood and Silver' expansion worked fairly well; the larger mine is a much more fitting setting. However, there are some drawbacks to be aware of - my older machine struggled a bit with all those extra NPCs, particularly during the escape through Markarth. Since most of those NPCs don't actually have much purpose or personality (aside from a few that I added dialogue for), I sort of wish that the author had included fewer of them. Or at least left some of them behind in the mine. The 'Milk Mod' expansion offers a character who is lactating some additional dialogue, and uses the breast-feeding animations from 'Non-SexLab Animation Pack' if available (it falls back on something less appropriate if those animations aren't there). This does not have any effect on milk level, since MilkMod doesn't have a way for outside mods to trigger changes like that. Some NPCs are milk-drinkers; Borkul the Beast is not. Enjoy!
Content Consumer Posted November 14, 2014 Posted November 14, 2014 I don't suppose it could be made with a soft dependency for Soulgem Oven (milking) too, by any chance?
stobor Posted November 14, 2014 Author Posted November 14, 2014 I don't suppose it could be made with a soft dependency for Soulgem Oven (milking) too, by any chance? That might be feasible. I'll have to look into what (if any) support that mod provides for outside mods. Edit: This is definitely feasible.
serana´ Posted November 15, 2014 Posted November 15, 2014 edited never mind by the way very nice and solid work
Ashra XIII Posted November 15, 2014 Posted November 15, 2014 Played through the Cidhna Mine part of the quest with Cidhna Mine Expanded installed, everything worked well though it creates lots of extra running through tunnels to complete the quest. As soon as we escaped Markarth, I stopped by where the miners live just outside the city and slept in a free bed, only to immediately trigger the Pirate Prize quest! That was also a fun thing, which never popped for me in the past, but I do have a question: Is my gear supposed to be in the Captain's chest? Because sadly it wasn't. I tried searching all over the ship to see if it was somewhere else, but there didn't seem to be any other obvious place unless I missed it entirely.
stobor Posted November 15, 2014 Author Posted November 15, 2014 I wouldn't have expected the Pirate Prize to trigger that soon, unless you'd previously done the Karthwasten mine. If the gear wasn't where it should be, that's a bug.
Ashra XIII Posted November 15, 2014 Posted November 15, 2014 Yes I had cleared out Karthwasten prior to doing the Forsworn Conspiracy quest, so it triggering so soon seems valid... just a bit unexpected. But I guess my gear is gone then, if that was a bug. I can't say for sure it was totally this mod's fault though, because I'm also testing Perkus Maximus, which does who knows what with loot lists, so may have borked things. I didn't lose anything super special.
stobor Posted November 15, 2014 Author Posted November 15, 2014 I've confirmed the bug with the gear stealing, will be fixed shortly. I'll have to back out a fix that addressed stealing potions and lockpicks, but that's less critical by far.
stobor Posted November 15, 2014 Author Posted November 15, 2014 OK, the bug fix release is up; I strongly recommend that people who have v1.50 upgrade to v1.51. Also includes support for Soulgem Oven II as an alternative to Milk Mod.
Content Consumer Posted November 15, 2014 Posted November 15, 2014 OK, the bug fix release is up; I strongly recommend that people who have v1.50 upgrade to v1.51. Also includes support for Soulgem Oven II as an alternative to Milk Mod. Thank you! :)
Ashra XIII Posted November 15, 2014 Posted November 15, 2014 So how far back would I need to go for the fix to work? I'm not sure if I have a save from before the Pirate quest started.
stobor Posted November 15, 2014 Author Posted November 15, 2014 So how far back would I need to go for the fix to work? I'm not sure if I have a save from before the Pirate quest started. It would have to be before the Pirate quest started, yes. Sorry.
wolkery Posted November 16, 2014 Posted November 16, 2014 It's a fancinating mod,hope to add more asssignment in the future
Guest Posted November 16, 2014 Posted November 16, 2014 nice expansion, a bit more and you have made the playerslave encounter from oblivion to skyrim.^^ edit: got a problem with the armbinder, when equiped it allways plays anoing weaponshead sounds. but thats maybe a modconflickt on my side. second was that the orkgirl removed my armbinders and the chief than never send me to the mine.
justbob2 Posted November 16, 2014 Posted November 16, 2014 The v1.50 update is now available. As promised, this includes optional support for the 'Blood and Silver' expansion to Cidhna Mine, and optional support for 'Milk Mod', as well as several bug fixes. There are no new required mods - all of these extras are completely optional, soft dependencies. In my testing, the 'Blood and Silver' expansion worked fairly well; the larger mine is a much more fitting setting. However, there are some drawbacks to be aware of - my older machine struggled a bit with all those extra NPCs, particularly during the escape through Markarth. Since most of those NPCs don't actually have much purpose or personality (aside from a few that I added dialogue for), I sort of wish that the author had included fewer of them. Or at least left some of them behind in the mine. The 'Milk Mod' expansion offers a character who is lactating some additional dialogue, and uses the breast-feeding animations from 'Non-SexLab Animation Pack' if available (it falls back on something less appropriate if those animations aren't there). This does not have any effect on milk level, since MilkMod doesn't have a way for outside mods to trigger changes like that. Some NPCs are milk-drinkers; Borkul the Beast is not. Enjoy! I finished the mod (v1.51 update) with the 'Blood and Silver Expansion" without any problems or glitches. The two mods merge seamlessly, as if they were created as one. My thanks to both you and 'Nerd of Prey' ! I also like that you brought all those extra NPC's along to the Redoubt. The escape was a little cluttered, but the post-escape experience is improved by having more people to interact with. Maybe you could use some of these new NPC's to spin off some additional side-quests?
wex969 Posted November 16, 2014 Posted November 16, 2014 there is a little lag when you first enter the mine and when you are in the first room but other than that it works perfectly
PubliusNV Posted November 17, 2014 Posted November 17, 2014 I want to thank you again for a fantastic mod. This is my second play-through of the mine, and everything worked perfectly. Well, until we ran into a band of rival Forsworn on the escape to Druadach Redoubt, who killed both Madanach and Borkul. Not wanting to miss out on the Meet the Neighbors quest, I reloaded from the autosave on leaving Markarth and fast traveled to the Redoubt, and they both arrived safely shortly afterwards. Now, on to the stronghold ...
stobor Posted November 18, 2014 Author Posted November 18, 2014 I want to thank you again for a fantastic mod. This is my second play-through of the mine, and everything worked perfectly. Well, until we ran into a band of rival Forsworn on the escape to Druadach Redoubt, who killed both Madanach and Borkul. Not wanting to miss out on the Meet the Neighbors quest, I reloaded from the autosave on leaving Markarth and fast traveled to the Redoubt, and they both arrived safely shortly afterwards. Now, on to the stronghold ... Boo, rival Forsworn! Glad you enjoyed it.
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