Jump to content

Recommended Posts

Posted

There seem to defenantly something wrong with slaverun and even tes5edit confirms it. Looks like navmeshes from vanilla game got deleted and now npc seem to lose there ai package and are just standing still in Whiterun.

 

looks like the mod creator is the only one that can fix this This mod needs to be opened in skyrimeditor and right click on esp and you should see some option from navmeshes and that should fix the deleted navmesh.there is a tutorial on nexus on how to fix deleted navmeshes.

Posted

I run my game with numerous extra NPCs added but the women in those have the jarring impact of not complying with the nudity law.  Rather than create custom patches for each of those mods and have to update them if I add a new follower mod etc. 

 

I created this scripted mod which scans the area around the DB and automatically gives the female NPCs their birthday suit outfits and removes their weapons.

 

Then I added a check for Arousal for male NPCs, when their arousal is greater than 60 they can call out to any slave within a set distance and demand sex from her.  If their arousal goes over 85 and no slave is within range they can call out any free female for sex within a smaller range.  If no females are available within range they continue to become more aroused so beware if you approach a highly aroused NPC, he may use you whether you want him to or not.

 

It also covers the function of the add-on mod to make the local gals slaves, part of the MCM menu allows you to make each of the gals a slave or free instead of the all or nothing.

 

Also if the DB puts on any covering armor any male seeing her is going to report her for violating the law.

 

MCM menu also allows you to change many of the variables (arousal, distances etc).

 

This mod should not change women outside of Whiterun or try to enforce the Whiterun law anywhere outside of Whiterun.  Also Breezehome is left as a safe place for the DB. 

attachicon.gifSlaverunEnforcer.7z

 

This requires Sexlab Aroused in addition to the mods already required by Slaverun.

 

Known issues:  The more NPCs in town the longer it takes to run a cycle and strip the females around you.  Also Whiterun consists of several different cells so a slave can be very close to a male NPC and not be called for sex because she is not in the same cell, that just makes it a little more hazardous for the player to run her naked self by that male NPC though ;).

 

PCHS has permission to incorporate any or all of this into his own mod.   In particular the chain of conditions on the periodic check quest can be used with the dialogue to limit the "What" dialogue to just Whiterun (it's the only way I found to make it work properly and it should work for that quest too).

I like the enforcer idea, so I tried it. Now I have all of Dragonsreach trying to kill me, as well as little Lucia.

 

Here is my load order.

 

I enabled Papyrus logging, but the logging system failed to generate a log file, so no help there.

 

Anyway, this mod contains a great deal of what I think a lot of people are hoping Slaverun will become.

Posted

There seem to defenantly something wrong with slaverun and even tes5edit confirms it. Looks like navmeshes from vanilla game got deleted and now npc seem to lose there ai package and are just standing still in Whiterun.

 

looks like the mod creator is the only one that can fix this This mod needs to be opened in skyrimeditor and right click on esp and you should see some option from navmeshes and that should fix the deleted navmesh.there is a tutorial on nexus on how to fix deleted navmeshes.

 

I looked for the page for this Navmesh fix. This is the only Navmesh tutorial on the Nexus.

 

http://www.nexusmods.com/skyrim/mods/17251/?

Posted

So. Is there anyone found a solution for the no dialogue after update (clean save) problem? I get enslaved by brutus but the only dialogue available with Zaid is "can you spare a coin"

Posted

 

There seem to defenantly something wrong with slaverun and even tes5edit confirms it. Looks like navmeshes from vanilla game got deleted and now npc seem to lose there ai package and are just standing still in Whiterun.

 

looks like the mod creator is the only one that can fix this This mod needs to be opened in skyrimeditor and right click on esp and you should see some option from navmeshes and that should fix the deleted navmesh.there is a tutorial on nexus on how to fix deleted navmeshes.

 

I looked for the page for this Navmesh fix. This is the only Navmesh tutorial on the Nexus.

 

http://www.nexusmods.com/skyrim/mods/17251/?

 

 

No the fix was from tes5edit it self:

http://www.nexusmods.com/skyrim/mods/25859

 

But it require the mod to be fully loaded by the mod maker and this deleted navmesh currently cannot be solved by tes5Edit

Posted

I'm sure it's something I'm doing wrong, but all that happens is Brutus declares me property, tells me to go see Zaid, and then nothing.  I only get generic greetings from everyone in the mod.  Any help?

Posted

Everything went fine up until the Slaveslut training. After talking to Fang he tells me he is going to teach me the first lession, price for failure. 

Then nothing happens. I see Stage 1, Stage 2 in the upper left corner in the screen but nothing after that. 

 

I'm using a fresh install of the game, I only have the basic requirements and Sanguine's Debauchery. 

I'm also using mod organizer and all my mods are up to date, everything checks out. 

Posted

Played a ways beyond just the Slaverun quests. Despite my previous testing for some reason it decided I was in Whiterun no matter where I went so I reworked the tests and think I have a working test now.

 

Here's V2 of my Slaverun Enforcer add on mod.

 

Edit: V2 was too verbose, this one only lets you know when you cross into or out of the must be nude spaces, V2 was always telling you that you were out (or in) a nudity required space.

 

 

SlaverunEnforcerV3.7z

Posted

Played a ways beyond just the Slaverun quests. Despite my previous testing for some reason it decided I was in Whiterun no matter where I went so I reworked the tests and think I have a working test now.

 

Here's V2 of my Slaverun Enforcer add on mod.

 

Edit: V2 was too verbose, this one only lets you know when you cross into or out of the must be nude spaces, V2 was always telling you that you were out (or in) a nudity required space.

 

 

attachicon.gifSlaverunEnforcerV3.7z

 

thanks, Wax. For those who download this, note that it is not set up to be installed by NMM. Open it and extract the files directly into your data folder. Or create a folder called data, extract them into it, then move it back into the zipped file, and then install it via nmm. but that's a lot of unnecessary extra steps.

Posted

 

Played a ways beyond just the Slaverun quests. Despite my previous testing for some reason it decided I was in Whiterun no matter where I went so I reworked the tests and think I have a working test now.

 

Here's V2 of my Slaverun Enforcer add on mod.

 

Edit: V2 was too verbose, this one only lets you know when you cross into or out of the must be nude spaces, V2 was always telling you that you were out (or in) a nudity required space.

 

 

attachicon.gifSlaverunEnforcerV3.7z

 

thanks, Wax. For those who download this, note that it is not set up to be installed by NMM. Open it and extract the files directly into your data folder. Or create a folder called data, extract them into it, then move it back into the zipped file, and then install it via nmm. but that's a lot of unnecessary extra steps.

 

 

Could that be why all of that aggression was triggered in Whiterun? Maybe it was an improper installation that made everyone mad at me.

 

Posted

 

 

Played a ways beyond just the Slaverun quests. Despite my previous testing for some reason it decided I was in Whiterun no matter where I went so I reworked the tests and think I have a working test now.

 

Here's V2 of my Slaverun Enforcer add on mod.

 

Edit: V2 was too verbose, this one only lets you know when you cross into or out of the must be nude spaces, V2 was always telling you that you were out (or in) a nudity required space.

 

 

attachicon.gifSlaverunEnforcerV3.7z

 

thanks, Wax. For those who download this, note that it is not set up to be installed by NMM. Open it and extract the files directly into your data folder. Or create a folder called data, extract them into it, then move it back into the zipped file, and then install it via nmm. but that's a lot of unnecessary extra steps.

 

 

Could that be why all of that aggression was triggered in Whiterun? Maybe it was an improper installation that made everyone mad at me.

 

 

 

Um...not sure. I assume if the data folder isn't present in the zip file, NMM would install the files into the next folder up (the Skyrim folder). I further assume the game would not see them at that point. But perhaps I'm wrong about those assumptions, since i didn't actually try it. 

Posted

 

 

Played a ways beyond just the Slaverun quests. Despite my previous testing for some reason it decided I was in Whiterun no matter where I went so I reworked the tests and think I have a working test now.

 

Here's V2 of my Slaverun Enforcer add on mod.

 

Edit: V2 was too verbose, this one only lets you know when you cross into or out of the must be nude spaces, V2 was always telling you that you were out (or in) a nudity required space.

 

 

attachicon.gifSlaverunEnforcerV3.7z

 

thanks, Wax. For those who download this, note that it is not set up to be installed by NMM. Open it and extract the files directly into your data folder. Or create a folder called data, extract them into it, then move it back into the zipped file, and then install it via nmm. but that's a lot of unnecessary extra steps.

 

 

Could that be why all of that aggression was triggered in Whiterun? Maybe it was an improper installation that made everyone mad at me.

 

I think you may have just had a very high bounty, three or four guys close to you reporting you wearing clothing and you could end up with 15k to 20k bounty.

Posted

I've disabled pretty much all the mods I had except the requirements, gave slaverun highest priority in Mod Organizer, but I can't get it to work right.

 

I walk into Whiterun, the guard talks to me, I get the "Boys, get her!" dialogue and.... nothing. He just goes back to standing against a wall. I can't talk to him, or any of the new characters (I get "need something?").

 

Help?

You have to select please do not hurt me, to become a slave right way. You can also select here's my stuff, then when you leave and talk to Sven, select work for the guild, to become a slave. The other options they let you go, but you can still get arrested talking to people if you are clothed.

Posted
Good morning. 

Thank you for this mod terribly exciting. 

 

I had installed a previous section, and abandoned because it did not work with me. 

I installed the 20140625 version in a new game. I have a dialogue with the NPC at the entrance of the city, but then I have nothing, no marker, no possible interaction with NPCs of the quest for the quest. 

 

I removed the 20140625 version and installed version 20140610. My game announced quest to Whiterun. 

I saved. I removed the 20140610 version and installed the 20140625 release. Everything worked ... until the jailer. 

 

(in my MCM, the animations for sexlab Zazanimation are recorded. )

Stage1 and Stage 2, and my character is stuck. 

I made a "moveto" until the pillory. Clicking on the pillory, the character has been caught. Stage 3 and 4 ... then nothing ... The jailer did not move from his chair. My character is stuck.

Posted

 

Good morning. 
Thank you for this mod terribly exciting. 
 
I had installed a previous section, and abandoned because it did not work with me. 
I installed the 20140625 version in a new game. I have a dialogue with the NPC at the entrance of the city, but then I have nothing, no marker, no possible interaction with NPCs of the quest for the quest. 
 
I removed the 20140625 version and installed version 20140610. My game announced quest to Whiterun. 
I saved. I removed the 20140610 version and installed the 20140625 release. Everything worked ... until the jailer. 
 
(in my MCM, the animations for sexlab Zazanimation are recorded. )
Stage1 and Stage 2, and my character is stuck. 
I made a "moveto" until the pillory. Clicking on the pillory, the character has been caught. Stage 3 and 4 ... then nothing ... The jailer did not move from his chair. My character is stuck.

 

 

 

I did exactly the same thing than you (try the 0625, reinstall the 0610, launch the quest, reinstall the 0625), and progressed exactly like you.

Stuck with the jailer in the dungeon, after Stage 1 and 2.

 

But this mod is still very interesting! :)

Posted

MOst people have been able to get the mod working if you just start a new game, it is how I got it working.  Don't use a existing save at all, I had saves set up for starting new games, that wont work either.

 

It must be a new game.

Posted

So for the slaverunenforcer V3 I downloaded and extracted and copied and pasted into data folder, however the esp is not evening showing up in NMM?  Anyone else having this issue?  I did not install it using NMM, I just want to make sure I am not the only one seeing this problem.

Posted

So I was testing what people have been saying about creating an entirely new char. They were right!

 

I created a new 1 & my game ran VERY smoothly.

 

So I have a suggestion, instead of making the quest activated once you log on, make it that you have to pick up a book or talk to an NPC or something?

Posted

Here is fix for vanilla game navmesh fix:

 

 

slaverunNavmeshFixed.7z

 

Sorry for those who downloaded this but this fix is not for users, bit for the mod maker.

 

Currently this will not fully fix the problem this mod has caused in Whiterun it just fixed the dirty edit from this mod who deleted vanilla assets Vanilla stuff should never be deleted ever !! It should have been disabled instead of deleted like it was now.

 

The mod author still needs to fix nav mesh manually.

 

 

 

The way to fix it fully is you need to load your slaverun mod first then click on either open tab to directly open where the plug-ins are loaded or click on file => Data then scroll till you see your slaverun mod click on details

 

and new menu appears expand the view so you can see all options like:

Type Deleted ignored etc.. the deleted tab is what is important click on deleted till all deleted stuff are visible under each other.

 

now use the mouse right button to first selected deleted stuff then go to the last deleted stuff with the right button kept pressed so deleted stuff are now selected it should now have all the options blue this is good it means you will do this in 1 go. click on the delete button and new menu will appear telling you stuff that all deleted stuff will be ignored etc.. click ok and after deleted window in the window ignored is big I this is good now close the window file details.

 

And reopen the file details again. to make sure all is still the same with Deleted and ignored close the file details tab and save the plug-in now close the skyrim editor and reopen the slaverun mod now when you go to slaverun file details all deleted stuff from vanilla game has now been undone and should fix this part.

Posted

 

PCHS has permission to incorporate any or all of this into his own mod.   In particular the chain of conditions on the periodic check quest can be used with the dialogue to limit the "What" dialogue to just Whiterun (it's the only way I found to make it work properly and it should work for that quest too).

 

I think the "What" problem is down to the conditions on the topic. I'm a newb at the Creation Kit, and the AND/OR system is a little confusing, but I read the conditions as saying:

 

IF ( "location in Whiterun" OR "location in Dragonsreach" OR Slaverun Quest Stage < 900 )

AND (NPC in Slaverun Slaver Faction OR NPC in Whiterun Guard Faction OR Slaverun Quest Stage > 5)

AND (Player is Female)

AND (Wearing Heavy Armour OR Wearing Light Armour OR Wearing Dark Brotherhood Armor OR NPC is not a Child)

AND (Wearing Cuirass OR Wearing Clothing)

 

which would result in "what" appearing merely if you're female, between stages 5 and 900 and wearing armour when talking to any NPC.

 

I think some "ORs" in the conditions need to be switched to "ANDs", and the not a child moved out of the middle of the clothing or section making the conditions:

 

IF ( "location in Whiterun" OR "location in Dragonsreach" )

AND ( Slaverun Quest Stage < 900 )

AND (NPC in Slaverun Slaver Faction OR NPC in Whiterun Guard Faction )

AND ( Slaverun Quest Stage > 5)

AND (Player is Female)

AND (Wearing Heavy Armour OR Wearing Light Armour OR Wearing Dark Brotherhood Armor OR Wearing Cuirass OR Wearing Clothing)

AND (NPC is not a Child)

 

post-416438-0-29245000-1403957725_thumb.png

 

(ETA: tested with a modified slaverun.esp - seems to work. Guards in WR have "What!", people elsewhere don't. Also, the "service my cock" dialogue also has a similar OR issue)

Posted

I have a very annoying bug that I do not know how to solve.. I cloned a character, I basically in the same room, the same two characters, one with the name written in English, one with the name in my Language :-/

screen (see left and right): post-204983-0-30024200-1403969554_thumb.jpg How do I delete the NPC wrong/cloned ? :(

Posted

I have a very annoying bug that I do not know how to solve.. I cloned a character, I basically in the same room, the same two characters, one with the name written in English, one with the name in my Language :-/

 

screen (see left and right): attachicon.gif2014-06-21_00002.jpg How do I delete the NPC wrong/cloned ? :(

 

Press the ~ key, select the character you want removed, then type 'disable'.

Posted

 

 

Talk to man in dungeon. stage 2 start. nothing happen... charter just stay and cant move...

 

try this one http://www.nexusmods.com/skyrim/mods/14871/?

 

No, that mod is the source of more problems and not the fix for problems.

 

I think the mod probably requires the use of the Fuz-Roh-Da mod though. That mod keeps unvoiced dialogues from handing up the dialogue system.

 

 

Do you know how to solve that particular problem?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...