jfraser Posted June 29, 2014 Posted June 29, 2014 Started a new game and got to Whiterun. The guard when you first get inside the city stopped me and I "bitched" him out. He called his guards but nothing happens. I tried getting arrested and I get the collar on and such (using Prison Overhaul) but the guard doesn't make it to the prison. I tried teleporting there but my game froze/crashed. Then I tried walking in but that too resulted in the freeze/crash. Anything I'm doing wrong? Â The calling guards options does nothing at this point except give you a bounty. The navmesh is messed up in Whiterun at this point. Once you get arrested, fast forward using the PO option. You will have to fast forward to the pillory and back too.Â
pchs Posted June 29, 2014 Author Posted June 29, 2014 Here is fix for vanilla game navmesh fix:   slaverunNavmeshFixed.7z  Sorry for those who downloaded this but this fix is not for users, bit for the mod maker.  Currently this will not fully fix the problem this mod has caused in Whiterun it just fixed the dirty edit from this mod who deleted vanilla assets Vanilla stuff should never be deleted ever !! It should have been disabled instead of deleted like it was now.  The mod author still needs to fix nav mesh manually.    The way to fix it fully is you need to load your slaverun mod first then click on either open tab to directly open where the plug-ins are loaded or click on file => Data then scroll till you see your slaverun mod click on details  and new menu appears expand the view so you can see all options like: Type Deleted ignored etc.. the deleted tab is what is important click on deleted till all deleted stuff are visible under each other.  now use the mouse right button to first selected deleted stuff then go to the last deleted stuff with the right button kept pressed so deleted stuff are now selected it should now have all the options blue this is good it means you will do this in 1 go. click on the delete button and new menu will appear telling you stuff that all deleted stuff will be ignored etc.. click ok and after deleted window in the window ignored is big I this is good now close the window file details.  And reopen the file details again. to make sure all is still the same with Deleted and ignored close the file details tab and save the plug-in now close the skyrim editor and reopen the slaverun mod now when you go to slaverun file details all deleted stuff from vanilla game has now been undone and should fix this part.  I've tried reverting the deleted navmesh using TESVedit / CK. I don't fully understand your idea but I think the mod should be now OK in this matter. Scanning for errors using WryeBash reports 0 errors now. People please check and confirm if this issue is OK for you.  Played a ways beyond just the Slaverun quests. Despite my previous testing for some reason it decided I was in Whiterun no matter where I went so I reworked the tests and think I have a working test now.  Here's V2 of my Slaverun Enforcer add on mod.  Edit: V2 was too verbose, this one only lets you know when you cross into or out of the must be nude spaces, V2 was always telling you that you were out (or in) a nudity required space.   SlaverunEnforcerV3.7z  Great idea, WaxenFigure! Thanks for both your addition to this mod and for responding to all those questions in this thread by mod users. I am unable to respond regularly as I have quite scarce free time. I've made the V3 version of your plugin a part of v20140629 (and any future version until you upload/send update).  I also appreciate many other ppl in this thread who show devotion by reporting bugs, giving advices or helping other ppl with solving issues.
jfraser Posted June 29, 2014 Posted June 29, 2014 Speaking of which, a minor bug is that it is viewing slave sex as consensual. It's odd to be forced to have sex with someone and spend the first part canoodling as if he were someone my player wanted to be with. Â That being said, it gives me a suggestion: start with aggressive animations, then when the player has gone through training and has been broken, switch to consensual, to represent the player doing it (relatively) freely.
Daemones Posted June 29, 2014 Posted June 29, 2014 So my PC was enslaved (didn't know the 'don't hurt me please!' dialogue lead to the enslavement part). Everything has been working fine up until I get to the part where the Jarl orders my PC to undergo slave training. I can't seem to get into the Dragonsreach dungeon without the game freezing and ultimately forcing me to control alt delete my way out of the game.
Quisling Posted June 29, 2014 Posted June 29, 2014  Here is fix for vanilla game navmesh fix:   slaverunNavmeshFixed.7z  Sorry for those who downloaded this but this fix is not for users, bit for the mod maker.  Currently this will not fully fix the problem this mod has caused in Whiterun it just fixed the dirty edit from this mod who deleted vanilla assets Vanilla stuff should never be deleted ever !! It should have been disabled instead of deleted like it was now.  The mod author still needs to fix nav mesh manually.    The way to fix it fully is you need to load your slaverun mod first then click on either open tab to directly open where the plug-ins are loaded or click on file => Data then scroll till you see your slaverun mod click on details  and new menu appears expand the view so you can see all options like: Type Deleted ignored etc.. the deleted tab is what is important click on deleted till all deleted stuff are visible under each other.  now use the mouse right button to first selected deleted stuff then go to the last deleted stuff with the right button kept pressed so deleted stuff are now selected it should now have all the options blue this is good it means you will do this in 1 go. click on the delete button and new menu will appear telling you stuff that all deleted stuff will be ignored etc.. click ok and after deleted window in the window ignored is big I this is good now close the window file details.  And reopen the file details again. to make sure all is still the same with Deleted and ignored close the file details tab and save the plug-in now close the skyrim editor and reopen the slaverun mod now when you go to slaverun file details all deleted stuff from vanilla game has now been undone and should fix this part.  I've tried reverting the deleted navmesh using TESVedit / CK. I don't fully understand your idea but I think the mod should be now OK in this matter. Scanning for errors using WryeBash reports 0 errors now. People please check and confirm if this issue is OK for you.   Not for me. The jailor balks on walking from the cell to the pillory. CK has the following warnings on loading the new slaverun.esp:  PATHFINDING: Navmesh 000a448a Cell 'WhiterunDragonsreachBasement' (0004A376), Triangle 236 and 237 have opposite normals but are linked PATHFINDING: Navmesh 000a448a Cell 'WhiterunDragonsreachBasement' (0004A376), Triangle 236 Edge 0 and Triangle 237 Edge 1 should be linked, but they are not. PATHFINDING: Navmesh 000a448a Cell 'WhiterunDragonsreachBasement' (0004A376), Triangle 237 and 236 have opposite normals but are linked PATHFINDING: Navmesh 000a448a Cell 'WhiterunDragonsreachBasement' (0004A376), Triangle 237 Edge 0 and Triangle 236 Edge 1 should be linked, but they are not. PATHFINDING: Navmesh 000a448a Cell 'WhiterunDragonsreachBasement' (0004A376), Triangle 237 and 238 have opposite normals but are linked PATHFINDING: Navmesh 000a448a Cell 'WhiterunDragonsreachBasement' (0004A376), Triangle 237 Edge 1 and Triangle 238 Edge 1 should be linked, but they are not. PATHFINDING: Navmesh 000a448a Cell 'WhiterunDragonsreachBasement' (0004A376), Triangle 238 and 237 have opposite normals but are linked PATHFINDING: Navmesh 000a448a Cell 'WhiterunDragonsreachBasement' (0004A376), Triangle 238 Edge 0 and Triangle 237 Edge 2 should be linked, but they are not. Also, whilst the switch for the slaves near the pillory works, PO can still drag at least one of the slaves on crosses from further away over.  And I think the conditions on the "What?" and "Sorry sir, you were saying something?" quest topics still allow them to work outside Whiterun.
jfraser Posted June 30, 2014 Posted June 30, 2014 Same here, sorry. The jailer takes two steps and then stands, and doesn't make a move to go back once the pillory stuff is done.
Daemones Posted June 30, 2014 Posted June 30, 2014 Disregard my last post, seems after a few tries I was able to get into Dragonsreach dungeon with no issues. However I too have the bug when the PC undergoes slave training nothing happens once you get over to the cross. (I get to stage 2 but nothing happens)
jfraser Posted June 30, 2014 Posted June 30, 2014 Disregard my last post, seems after a few tries I was able to get into Dragonsreach dungeon with no issues. However I too have the bug when the PC undergoes slave training nothing happens once you get over to the cross. (I get to stage 2 but nothing happens) Â Was that on a new game?
Daemones Posted June 30, 2014 Posted June 30, 2014 Â Disregard my last post, seems after a few tries I was able to get into Dragonsreach dungeon with no issues. However I too have the bug when the PC undergoes slave training nothing happens once you get over to the cross. (I get to stage 2 but nothing happens) Â Was that on a new game? Â Â Yup, new game
Storms of Superior Posted June 30, 2014 Posted June 30, 2014 Â Â Â Played a ways beyond just the Slaverun quests. Despite my previous testing for some reason it decided I was in Whiterun no matter where I went so I reworked the tests and think I have a working test now. Â Here's V2 of my Slaverun Enforcer add on mod. Â Edit: V2 was too verbose, this one only lets you know when you cross into or out of the must be nude spaces, V2 was always telling you that you were out (or in) a nudity required space. Â Â SlaverunEnforcerV3.7z thanks, Wax. For those who download this, note that it is not set up to be installed by NMM. Open it and extract the files directly into your data folder. Or create a folder called data, extract them into it, then move it back into the zipped file, and then install it via nmm. but that's a lot of unnecessary extra steps. Could that be why all of that aggression was triggered in Whiterun? Maybe it was an improper installation that made everyone mad at me. I think you may have just had a very high bounty, three or four guys close to you reporting you wearing clothing and you could end up with 15k to 20k bounty. Nothing but a slave collar and cuffs. No bounty for that unless there is a set requirement to be wearing something else at that point.
D_ManXX2 Posted June 30, 2014 Posted June 30, 2014 Nope that did not fix it even made a ground tear appear in Whiterun. After disabling slaverun the tear went away. also npc still move weird around where you can enter dragons reach so there is still a navmesh bug somewhere.
ukiaiko Posted June 30, 2014 Posted June 30, 2014 I'm sad to say that the newest version (6/29) still no dialogue
pchs Posted June 30, 2014 Author Posted June 30, 2014 Test this esp, I made another attempt to fix and finalize the problematic navmeshes. CK, WB, TESVedit show no errors when loading or checking for errors. Testing PO 'walk to pillory' was smooth. So hopefully.. slaverun.esp
orgs1n Posted June 30, 2014 Posted June 30, 2014 Something that also should be said is that if you have prsion overhaul installed you have to: - Disable the crowd function in the pillory tab of prison overhaul besides you like chearing slaves on crosses - On the Pillory tab set the gender option to male only otherwise slaves might come with their crosses, chains to "airhump" you. Â Second this, please update the first post given that you recommend using Prison Overhaul with your mod. Other than that, great work!
kronnos44 Posted June 30, 2014 Posted June 30, 2014 pchs on starting my game (ever since alpha was released) i get a constant game crash the moment it wants to start playing after loading, should i post my load order? (where to find it please? )
Quisling Posted June 30, 2014 Posted June 30, 2014 Test this esp, I made another attempt to fix and finalize the problematic navmeshes. CK, WB, TESVedit show no errors when loading or checking for errors. Testing PO 'walk to pillory' was smooth. So hopefully..  Yup. The long walk to the pillory works for me with this.
trellouk Posted June 30, 2014 Posted June 30, 2014 Indeed, there is no dialogue in latest version as well. I hope this will get fixed as this is a great mod that i would like to discover more about. I'm sad to say that the newest version (6/29) still no dialogue Â
Daemones Posted June 30, 2014 Posted June 30, 2014  Test this esp, I made another attempt to fix and finalize the problematic navmeshes. CK, WB, TESVedit show no errors when loading or checking for errors. Testing PO 'walk to pillory' was smooth. So hopefully..  Yup. The long walk to the pillory works for me with this.   Would this possibly benefit my issue I'm having with my PC?
wfowfo Posted June 30, 2014 Posted June 30, 2014 Some bugs to report when started a new game: Â -There is no dialogue with Swen when taking back your items -After warning Jarl about dragons, Irileth doesn't move to order guards for Riverwood (I don't know if it will cause any future bug in main quest line) -If you sell something to any merchant, money doesn't appear in inventory -If PO installed there is a conflict during pillory punishment if a NPC wants to rape ypu -If any npc rapes female char, in sexlab diary it is assumed as normal sex (I don't know if it is supposed to be like that) Â
afa Posted June 30, 2014 Posted June 30, 2014 NPC arousal trigger sex is not consider rape at the moment. Â For the starting game and crashing issue: Was it vanilla start? where did it crash? after character creation? or horse carriage? Was it Live another life? where did it crash? after character creation in the statue room? before that? after picking where to go and sleep? was it Breezehome start? Â I was having issue with starting in Breezehome LAL, starting in Riverwood is fine however.
Heromaster Posted June 30, 2014 Posted June 30, 2014 I'm sad to say that the newest version (6/29) still no dialogue    Indeed, there is no dialogue in latest version as well. I hope this will get fixed as this is a great mod that i would like to discover more about.  Let me guess: You both tried out on a new game where you did not have talked to Jarl Balgruuf? This mod needs to be fixed in its starting condition because every new game start will not start the quest correctly. See here
jfraser Posted July 1, 2014 Posted July 1, 2014     I'm sad to say that the newest version (6/29) still no dialogue    Indeed, there is no dialogue in latest version as well. I hope this will get fixed as this is a great mod that i would like to discover more about. Let me guess: You both tried out on a new game where you did not have talked to Jarl Balgruuf? This mod needs to be fixed in its starting condition because every new game start will not start the quest correctly. See here Odd because I started a fresh game and haven't had any if these problems.
glide1 Posted July 1, 2014 Posted July 1, 2014 I didn't have the problem, but I use alternate start and started in Whiterun. Â Can I make a recommendation and say to use more aggressive scenes? Especially with the slaverun enforcer mod. At least some percentage of the scenes being aggressive would enforce the "slave" theme. Â
Daemones Posted July 1, 2014 Posted July 1, 2014 Still getting that bug when the PC undergoes slave training but nothing happens once you get to the cross (stage 2 for me). I tried downgrading to the Zaz patch that was recommended on the front page but that didn't seem to work. This is on a new fresh saved game with PO installed. It seems also some of the NPC slaves aren't able to perform some of the animations. Â Â Â Â Â Â As you can see, the NPCs only stand there, instead of performing the right idle stance. However some of them actually do work (the ones in the opposite dungeon room and the ones outside in Whiterun). Not sure what the issue is but any help would be greatly appreciated. Â And sorry for all the posts I've made. Just really want this to work! I'm dying to continue playing!
ParadoxNine Posted July 1, 2014 Posted July 1, 2014 I've been told to report to the slave buyer, but when I go there nothing happens...
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