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Posted

I've been told to report to the slave buyer, but when I go there nothing happens...

 

Did you talk to him? For now all interactions begin with the player initiating the dialogue.

Posted

I didn't have the problem, but I use alternate start and started in Whiterun.

 

Can I make a recommendation and say to use more aggressive scenes? Especially with the slaverun enforcer mod. At least some percentage of the scenes being aggressive would enforce the "slave" theme.

The enforcer mod so far only uses the simplest and easiest calls to Sexlab. It is as much an Alpha project as the Slaverun mod itself. What I am working on is eliminating the continuing problem of not recognizing the player moving in and out of Whiterun (through the main gate) and other substantial problems. (there's a "OnLocationChange" event that should fire but doesn't - another hidden Bethesda bug).

 

My thought was that for slaves consent is not required but it would be simple enough to make it an option in the MCM to use only aggressive animations, flexibility of how it's played makes a mod work for more people.

Posted

 

I didn't have the problem, but I use alternate start and started in Whiterun.

 

Can I make a recommendation and say to use more aggressive scenes? Especially with the slaverun enforcer mod. At least some percentage of the scenes being aggressive would enforce the "slave" theme.

The enforcer mod so far only uses the simplest and easiest calls to Sexlab. It is as much an Alpha project as the Slaverun mod itself. What I am working on is eliminating the continuing problem of not recognizing the player moving in and out of Whiterun (through the main gate) and other substantial problems. (there's a "OnLocationChange" event that should fire but doesn't - another hidden Bethesda bug).

 

My thought was that for slaves consent is not required but it would be simple enough to make it an option in the MCM to use only aggressive animations, flexibility of how it's played makes a mod work for more people.

 

 

That makes sense. Good job. It's something that's simple and adds a quite a bit to the parent mod.

Posted

This is a stable version in contrast to those previous. The game would always become so laggy, it would be unplayable after completing the Slaverun quests. Now that lag has been reduced, and it is nearly gone on my end.

 

One thing that I have difficulty with is the Enforcer package; this is unreliable. I am able to walk around Whiterun, most of the time, fully armored.

 

So I have a mod that allows the children of Skyrim to become followers. I went to Honor Hall Orphanage, invited Francois beaufort to come with me, and the little bastard reported me for wearing armor when I wasn't paying attention. What a little bitch.

 

Have fun, folks.

 

So now the Enforcer package is working as intended, but I did nothing different, exept restart the game because the imprisonment thing froze the game.

 

The hand off from the arresting guard to the jailor isn't working so well. Maybe the AI packets are getting stuck here.

 

Posted

I haven't updated to the latest update yet, but so far as I can tell I can wear armor in whiterun all I want so long as I don't activate the "what" dialogue on NPCs. Am I missing something? Does the update change this? I'm not really sure what the enforcers do.

 

And I had an idea for an alternative way to start the enslavement quest. There are a bunch of cages around town with beds in them. Maybe if you sleep in one of them the cage door closes and when you wake up you get enslaved.

Posted
SlaverunEnforcer by WaxenFigure - the nudity law is now enforced for both player and NPC! (plugin already included in Slaverun package)

 

 

Can I get an explanation of what this actually does to enforce etc? 

Posted

Totally different question about this, I'm trying to get rid of all the terrible default hair everywhere and I've been replacing the meshes but can't figure out which ones are being used for most of the slaves.  So far I've swapped out the 4 redguard meshes, female nord 1-21 and there's one female imperial hair.  This is working as expected for everything so far except the slaves from this mod which has me stumped. Are they using some  of the elven hairs or something?

Posted

 

SlaverunEnforcer by WaxenFigure - the nudity law is now enforced for both player and NPC! (plugin already included in Slaverun package)

 

 

Can I get an explanation of what this actually does to enforce etc? 

 

 

Slaverun Enforcer.esp sets the following.

When within range of Whiterun (just beyond the outer wall, but before the farms outside of the city) all females must remove clothing, weapons, and spells (you can have them in your inventory but can not wear/equip said items).

Inside Whiterun is the same... On the streets, in the open market place... females must be naked without weapons.

Failure to do so will set a 5000 gold bounty on your character in whiterun and the guards will stop you and have you either pay or send you to jail (or you could try to fight but without weapons, armor, or spells... you'ld be SOL).

 

Now Inside homes, taverns, bars, and The Dragon Reach hall (basicly inside any building in whiterun) you can wear clothing/armor. You will have to remove items before leaving the building though, or you'll get fined.

A message will pop up in the top left corner of your screen telling you if the law is being enforced or if you are outside of the area...

 

You can wear things like butt plugs (all of the calypis items), Zaz cuffs, gags, and what not without a penalty.

 

 

Note: The Chastity Belt from "angrim apprentice" gets listed as clothing and you'll get fined if you are on the streets of whiterun wearing it with enforcer running (yeah I was trying to get my pc to become a succubus with slaverun and angrim running... I stopped practicing in the city and just worked over the guards in the watch tower outside the city limits instead....).

 

I haven't tried wearing the chastity belt or harness from Captured Dreams in the city yet.... I'll try that tomorrow.

Boy that would suck if it lists either of those as clothing cause, then a delivery job to inside whiterun will end up costing you more then what you get payed to deliver said material.

Posted

That 5000 bounty seems pretty excessive to me. I'd like an MCM slider to set it. It's weird that I can murder the whole town and have a lower bounty than if I wear clothes.

Posted

 

 

 

SlaverunEnforcer by WaxenFigure - the nudity law is now enforced for both player and NPC! (plugin already included in Slaverun package)

 

Can I get an explanation of what this actually does to enforce etc?

Slaverun Enforcer.esp sets the following.

When within range of Whiterun (just beyond the outer wall, but before the farms outside of the city) all females must remove clothing, weapons, and spells (you can have them in your inventory but can not wear/equip said items).

Inside Whiterun is the same... On the streets, in the open market place... females must be naked without weapons.

Failure to do so will set a 5000 gold bounty on your character in whiterun and the guards will stop you and have you either pay or send you to jail (or you could try to fight but without weapons, armor, or spells... you'ld be SOL).

 

Now Inside homes, taverns, bars, and The Dragon Reach hall (basicly inside any building in whiterun) you can wear clothing/armor. You will have to remove items before leaving the building though, or you'll get fined.

A message will pop up in the top left corner of your screen telling you if the law is being enforced or if you are outside of the area...

 

You can wear things like butt plugs (all of the calypis items), Zaz cuffs, gags, and what not without a penalty.

 

 

Note: The Chastity Belt from "angrim apprentice" gets listed as clothing and you'll get fined if you are on the streets of whiterun wearing it with enforcer running (yeah I was trying to get my pc to become a succubus with slaverun and angrim running... I stopped practicing in the city and just worked over the guards in the watch tower outside the city limits instead....).

 

I haven't tried wearing the chastity belt or harness from Captured Dreams in the city yet.... I'll try that tomorrow.

Boy that would suck if it lists either of those as clothing cause, then a delivery job to inside whiterun will end up costing you more then what you get payed to deliver said material.

But, as Wax said a couple posts ago, Enforcer doesn't start until you agree to remove your clothes and then go through any loading door and then re-enter the city. When you leave the city and come back the same is true-it won't restart until you go through a loading door (this time not including the door to the city).

Posted

So some DD devices count as clothing in Enforcer...interesting. I thought in Slaverun it only check for the primary 4 armor slots, body, headgear, gloves, and boots.

Although chastity devices bring a whole new scenario to the table, since now wearing them protects the wearer from getting sex by random NPC in town, could go either way in terms of if it should be acceptable or not.

Posted

 

I'm sad to say that the newest version (6/29) still no dialogue :(

 

 

 

Indeed, there is no dialogue in latest version as well. I hope this will get fixed as this is a great mod that i would like to discover more about.

 

Let me guess: You both tried out on a new game where you did not have talked to Jarl Balgruuf? This mod needs to be fixed in its starting condition because every new game start will not start the quest correctly. See here

 

 

So if i had talked with the Jarl before activating the Mod, the dialogue would appear? I will try this out, thanks for taking the time Heromaster.

Posted

The enforcer mod so far only uses the simplest and easiest calls to Sexlab. It is as much an Alpha project as the Slaverun mod itself. What I am working on is eliminating the continuing problem of not recognizing the player moving in and out of Whiterun (through the main gate) and other substantial problems. (there's a "OnLocationChange" event that should fire but doesn't - another hidden Bethesda bug).

 

My thought was that for slaves consent is not required but it would be simple enough to make it an option in the MCM to use only aggressive animations, flexibility of how it's played makes a mod work for more people.

 

OnLocationChange works. There is no hidden bug. But the Location "Whiterun" contains also the path from the stables of Whiterun to the main city gate. That's why it will not fire.

So if i had talked with the Jarl before activating the Mod, the dialogue would appear? I will try this out, thanks for taking the time Heromaster.

 

 

Exactly.

Posted

 

The enforcer mod so far only uses the simplest and easiest calls to Sexlab. It is as much an Alpha project as the Slaverun mod itself. What I am working on is eliminating the continuing problem of not recognizing the player moving in and out of Whiterun (through the main gate) and other substantial problems. (there's a "OnLocationChange" event that should fire but doesn't - another hidden Bethesda bug).

 

My thought was that for slaves consent is not required but it would be simple enough to make it an option in the MCM to use only aggressive animations, flexibility of how it's played makes a mod work for more people.

 

OnLocationChange works. There is no hidden bug. But the Location "Whiterun" contains also the path from the stables of Whiterun to the main city gate. That's why it will not fire.

So if i had talked with the Jarl before activating the Mod, the dialogue would appear? I will try this out, thanks for taking the time Heromaster.

 

 

Exactly.

 

 

so you mean I have to start a new game,(while the slaverun.esp not yet activating)  and talk to to jarl, after that, I activate the  slaverun.esp?

Posted

Enslavement Quest report:

 

new game - talking to the Jarl the first time works just fine (and on my very first visit/no pre-slaverun visits)

-sent to the dungeon, talk to Fang, walk to x-cross and take position on it

-when Stage 2 triggers I "fall" off the cross and Fang comes over, whipping pushes me into a corner, then Fang goes back to his chair and I can't move

(I tried Zaz Release, didn't work, Defeat Clean let me move but) trying to talk to Fang got "... is busy" response and the quest stalls there

 

in case it is related, about half of the slave npcs around town, indoors and outdoors, "fall" from zaz furniture every 30 seconds or so then put themselves back in place (examples, slave on wheel beside Brutus, slaves in pillory near wolf pen where the anal beads are, whore slave in Bannered Mare)

 

When I get arrested for wearing clothes I get ctd when teleported to the jail (not using XPO atm), 3 of 3 times

 

most npcs in town are just standing around most of the time, not -always- but mostly, it seems as if they will do an initial movement pattern (guards coming on duty in the morning, for example) but once they do an interaction they get stuck

 

Some slaves on furniture slide around (the bound slaves around the well, the slave bound to the post near Zaid) also slaves will trigger Coveted from SD+, prostitution post-dance with TDF, etc and approach the pc, sometimes dragging their 'furniture' with them (when that happens the furniture remains displaced when they return to it)

 

I'm not seeing a lot of this stuff mentioned by other people which makes me suspect that it is because of something I've done incorrectly or some conflict, but I have no clue. All of my mods are up to date and I have all the requirements etc.

 

Thanks.

 

Posted

I haven't updated to the latest update yet, but so far as I can tell I can wear armor in whiterun all I want so long as I don't activate the "what" dialogue on NPCs. Am I missing something? Does the update change this? I'm not really sure what the enforcers do.

 

And I had an idea for an alternative way to start the enslavement quest. There are a bunch of cages around town with beds in them. Maybe if you sleep in one of them the cage door closes and when you wake up you get enslaved.

 

 

 

SlaverunEnforcer by WaxenFigure - the nudity law is now enforced for both player and NPC! (plugin already included in Slaverun package)

 

Can I get an explanation of what this actually does to enforce etc?

 

 

Every few seconds (MCM setting controlable) the enforcer mod will check to see if the DB is appropriately unclothed and sets a flag noting her condition. It also checks every NPC in the same cell (cell boundary conditions mean you can be standing next to someone in another cell and it will miss them, a defect I need to fix) and for female NPCs it checks to make sure they are not wearing clothing, armor or weapons.

 

For male NPCs it will check their distance to the player and if close enough they will notice if the player is clothed and report the player. Standard prison or Prison Overhaul takes over from there.

 

The mod also checks the male's arousal levels and will call a slave for sex if there is one close enough (distance is MCM settable). Also it can call a free female for sex if the arousal is higher and the female is closer (also MCM settable). That puts some teeth behind the warning to watch yourself, you are not safe here.

 

Once I finish fixing the problems with detecting location so the rules aren't enforced outside Whiterun and are properly enforced everywhere inside Whiterun (that will include ALL Whiterun interiors with the singular exception of Breezehome) I intend to make it so Free Females (including the player if she is free) can escape being called for sex by running away from the aroused NPC.

 

After that I intend to make another add on mod to handle NPC naked comments (separate mod so you can use other NPC naked comment mods if you prefer). I intend to remove the current naked comments while in Whiterun while preserving them in the rest of Tamriel and replace them with comments that are appropriate for that environment.

Posted

So some DD devices count as clothing in Enforcer...interesting. I thought in Slaverun it only check for the primary 4 armor slots, body, headgear, gloves, and boots.

Although chastity devices bring a whole new scenario to the table, since now wearing them protects the wearer from getting sex by random NPC in town, could go either way in terms of if it should be acceptable or not.

They shouldn't count unless they have the ClothingBody, ArmorCuirass or ArmorClothing keywords (checking in TESVEdit... nope, they seem to be free of those keywords).

Posted

 

The enforcer mod so far only uses the simplest and easiest calls to Sexlab. It is as much an Alpha project as the Slaverun mod itself. What I am working on is eliminating the continuing problem of not recognizing the player moving in and out of Whiterun (through the main gate) and other substantial problems. (there's a "OnLocationChange" event that should fire but doesn't - another hidden Bethesda bug).

 

My thought was that for slaves consent is not required but it would be simple enough to make it an option in the MCM to use only aggressive animations, flexibility of how it's played makes a mod work for more people.

OnLocationChange works. There is no hidden bug. But the Location "Whiterun" contains also the path from the stables of Whiterun to the main city gate. That's why it will not fire.

 

...

 

The Worldspace changes when you go through the gate, that should also change the location but doesn't. Doesn't matter, I have a fix figured out.

Posted

i have one thing i think is or maybe a bug, maybe some one ells have it to. i have been to the jarl and then i should g to Swen, i don't have a dialog whit him to move on whit the quest.    

Posted

my status report:

I started a new game with slaverun installed but I got the dialog with the Jarl. After I figured out that I should ignore the questmaker pointing to Sven, where I went first, I walked back to the dungeon. Talked to Farn (?) and had the dialog. But when he is supposed to teach me for my failure he just walks back to his chair and I can't move anymore. If I manage to stand close enough to him that at some point I can initialize another dialog, none slaverun related is there anymore.

I see the notificaiton "stage 2".

On one attempt I first fucked him so that he would stand and then initialize the "The jarl ordered me...." dialog but then Farn goes back to his seat.

Last  attempt I did the same and after the sex I sat on his chair, he runs around a bit lost and finally comes to a stop in front of me - but no dialog.

 

set stage CW00B to 5 did not change anything either :(

 

hope this didn't fuck up my game... would have to start from scratch again :( is there any way to kickstart any of the stages of this quest? I'd hate to miss something out...

Posted

my status report:

I started a new game with slaverun installed but I got the dialog with the Jarl. After I figured out that I should ignore the questmaker pointing to Sven, where I went first, I walked back to the dungeon. Talked to Farn (?) and had the dialog. But when he is supposed to teach me for my failure he just walks back to his chair and I can't move anymore. If I manage to stand close enough to him that at some point I can initialize another dialog, none slaverun related is there anymore.

I see the notificaiton "stage 2".

On one attempt I first fucked him so that he would stand and then initialize the "The jarl ordered me...." dialog but then Farn goes back to his seat.

Last  attempt I did the same and after the sex I sat on his chair, he runs around a bit lost and finally comes to a stop in front of me - but no dialog.

 

set stage CW00B to 5 did not change anything either :(

 

hope this didn't fuck up my game... would have to start from scratch again :( is there any way to kickstart any of the stages of this quest? I'd hate to miss something out...

 

Same here. Tried multiple times and with disabling various mods. Nothing.

Posted

 

 

The enforcer mod so far only uses the simplest and easiest calls to Sexlab. It is as much an Alpha project as the Slaverun mod itself. What I am working on is eliminating the continuing problem of not recognizing the player moving in and out of Whiterun (through the main gate) and other substantial problems. (there's a "OnLocationChange" event that should fire but doesn't - another hidden Bethesda bug).

 

My thought was that for slaves consent is not required but it would be simple enough to make it an option in the MCM to use only aggressive animations, flexibility of how it's played makes a mod work for more people.

OnLocationChange works. There is no hidden bug. But the Location "Whiterun" contains also the path from the stables of Whiterun to the main city gate. That's why it will not fire.

 

...

 

The Worldspace changes when you go through the gate, that should also change the location but doesn't. Doesn't matter, I have a fix figured out.

 

 

Can you make the mods trigger start at the arch gate closest to the stable entrance to get around this. There are a couple of mods that start a little outside the gate closest to the stable so there should be some room to set up just inside that gate without conflicting those. That should only effect whiterun???

 

Posted

ok so just went through the dungeon part with no issues so far, well minor thing, after the part with the falmer I chose to get lippy and he sent me back but the dialogue retriggred and he sent me back to zaid, after the dialogue finished it reran the falmer animations and ten let me go but he quest marker still points to the dungeon while the quest log tells me to go to zaid. Nothign major as it all seems to still work.

 

Another thing i noticed is a room bound or occlusion plane separating the new part of the dungeon from the original part.  Not sure if that's from this mod or that skyrim optimization (?) mod but can't see through the doorway.

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