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Posted
On 6/18/2019 at 9:31 AM, Nymra said:

Suggestion: 

- taking chaurus eggs or moving close to chaurus egg stacks can lead to tentacle attacks (optional).

 

 

There's a mod that does that, Estrus Trapped Eggs.  

 

Posted
22 minutes ago, Naps-On-Dirt said:

There's a mod that does that, Estrus Trapped Eggs.  

 

haha, nice! 
strange that I did not find it even when I was looking for Estrus Traps for a long time now, duh! 

  • 2 weeks later...
Posted

I found something strange.
I got to see it in Blackreach by going into SILENT RUIN (BlackreachZcell02 *).
There was a trap in front of the chair.

 

TRAP1.jpg.3d207c444c75af4cacae2f619fa9bf36.jpgTRAP2.jpg.344037786e218abdd3a167f75eb6e372.jpg
As soon as I approach the chair, Estrus Chaurus + is activated.
This, however, appears to be a de-wemer masturbation mechanism.
I do not like this very much. I like tentacles.
I spent hours trying to turn this trap into a tentacle. But I failed.

Bane Master, are there any plans to install this trap as a resource on BlackreachZcell02 with tentacles or Furo tubs? I really need this.

Tentacles / baths / equestrian attitude with such a trap
I want to have these three traps. It has each script pex, and it would be good to use it as a resource in the player home mod

Posted
38 minutes ago, imauto93 said:

I found something strange.
I got to see it in Blackreach by going into SILENT RUIN (BlackreachZcell02 *).
There was a trap in front of the chair.

 

TRAP1.jpg.3d207c444c75af4cacae2f619fa9bf36.jpgTRAP2.jpg.344037786e218abdd3a167f75eb6e372.jpg
As soon as I approach the chair, Estrus Chaurus + is activated.
This, however, appears to be a de-wemer masturbation mechanism.
I do not like this very much. I like tentacles.
I spent hours trying to turn this trap into a tentacle. But I failed.

Bane Master, are there any plans to install this trap as a resource on BlackreachZcell02 with tentacles or Furo tubs? I really need this.

Tentacles / baths / equestrian attitude with such a trap
I want to have these three traps. It has each script pex, and it would be good to use it as a resource in the player home mod

To my knowledge EC+ does add traps to the game . Could you be thinking about cursed loot? Or perhaps 

you should try this.

Just trying to help

Posted
27 minutes ago, jlttsmiley said:

To my knowledge EC+ does add traps to the game . Could you be thinking about cursed loot? Or perhaps 

you should try this.

Just trying to help

jlttsmiley. Thank you very much for your reply.
I also know the Estrus Trapped Eggs mod.
I need the same trap I saw on SILENT RUIN (BlackreachZcell02 *). This is a simple way of operating MCM is not even a possibility.
If you just hit a trap, Estrus Chaurus + will run with a 100% chance.
This is a simple way to work with NPCs.
In fact, my female followers at SILENT RUIN have been activated by Estrus Chaurus +.
Estrus Trapped Eggs are not triggered by NPCs, nor do they need to collect Charrus eggs. NPCs do not automatically collect eggs

Posted

jittsmiley is correct EC+ does not add any traps to to the game. The trap you are referring to must have been placed by another mod.

 

Mods trigger EC+ events by using a ModEvent in a script file, you would have to find and change the script file from the mod triggering EC+ to call for a tentacle trap rather than a machine trap. 

Posted

I have set up a trap for My player home created using other moder's resources player home Ester charus +.
It works well. I upload some photos.
This trap comes from the machine animations of Dwemmer Masturbation Mechanisms 1 and 2.
I want to have a tentacles trap.

Spoiler

1.jpg.e40918d9298ef665b3ccfd8d4f66de25.jpg2.jpg.21dd2d4890025279dd21226eefd567ec.jpg3.jpg.a3ac2dc1a8278184ac79c3d05e7a0f9b.jpg4.jpg.50fade892cbd154ea860a1b82acfa530.jpg5.jpg.0db1420b71143fddb6ba320fce52f4f7.jpg6.jpg.d439ca760263eac20dc8e68741bd4824.jpg

Bane Master, I want to have a tentacles trap.
Your mods are all perfect and I use them well.
Especially the Beeing Female you patched is not error-free.
I can immerse myself in a normal game.
I always thank you

Posted
14 hours ago, Bane Master said:

jittsmiley is correct EC+ does not add any traps to to the game. The trap you are referring to must have been placed by another mod.

Possibly a remnant of the original EC mod - but EC+ definitely does include a single set of traps that actually do still function.  They are in "Silent Ruin" (BlackreachZcell02) and are linked to a pressure plate at the entrance and a spot in front of the loot chest at the back.  When stepped on (even by followers) they trigger one of the dwemer device animations, and afterwards put a spell effect on the player called "Forced Orgasms" (DwemerExhaustionEffect - xx04815C).  They seemed like a proof of concept that was never expanded upon to other areas - since that cell is about as far removed from the regular game as humanly possible.

 

So they do work and could be used as a guide for swapping them with tentacle traps - but I'd imagine some scripting may be required (or there may be a tentacle equivalent to the trigger script used - zzestruschaurusdwemertrap per TES5Edit).

 

The cell edits are an easy way to see them in TES5Edit - they are the only cell edits included in the mod it seems.

Posted
1 hour ago, Reesewow said:

Possibly a remnant of the original EC mod

Well that's a surprise to say the least! As you say they must have been there since the original EC was created - I guess the question now is should they be deleted as they are effectively orphans with no real purpose or backstory.

 

Happy to take votes!

Posted
1 hour ago, Bane Master said:

Happy to take votes!

Personal vote would be to leave them - they do still work and obviously don't interfere with people's games much (or the topic would probably have shown up earlier than actual years later :classic_tongue:).  So they're more a cool Easter egg even if they never become more than that.

Posted
1 hour ago, Bane Master said:

Well that's a surprise to say the least! As you say they must have been there since the original EC was created - I guess the question now is should they be deleted as they are effectively orphans with no real purpose or backstory.

 

Happy to take votes!

Delete Estrus traps?! BLASPHEMY!!! Expand them! Traps EVERYWHERE!

Posted

i have a strange problem with my newest char. Her body is wearing the estrus effects you see usually only in the animations. Her body is sweaty and her face cheeks red. How can I get rid of that?

  • 2 weeks later...
Posted

Hi Bane Master, is there a support for bodymorph scaling?

And is it possible to update from belly scaling to pregnancy belly, like what Ed86 did on his SexLab Hentai Pregnancy Legendary Edition?

Love your mod still even today!

  • 2 weeks later...
Posted

Does anyone have a copy of 'Estrus for Skyrim V1.60r1'? My animations are not registering and the only thing I can think that is causing it is the updated version of 'estrus for skyrim' that I am using.

Posted

i have "some" problems with this mod:

1) fnis says "too many" anims for both EC+ & EstrusForSkyrimSE_VR

2) i can go in-game normal if i don't run fnis (which it will be a bitch to not just run all the damn anims....) but charas will not move, stuck in T-poses

3) when u say "don't need to activate", huh?? what means? just add into the nmm list but don't install/enable?

4) is there a required load order to follow? i had some probs with load orders when it clashes with the xpmse

5) also don't see the mcm of the mod in-game after a few minutes

Posted
30 minutes ago, Arcticelf said:

I have a quick, and possibly ominous question.  I see the Hatchery tab and I find myself wondering just what that is for...

The eggs you birth will actually hatch into baby chaurus. It is best to do this in a secluded cell they are chaurus and followers an NPCs will attack them. LOL

  But it is fun to infest dragons reach and watch the mayhem,make sure to have a save backup.

  PS it takes a couple of days for them to hatch , so leave and come back in a few days 

  • 3 weeks later...
Posted

So i tried pregnancy from this mod while having MilkMod. Given that pregnancy causes lactation i tried setting MCM for 14 days average time and slow growth rate (It was a bad idea! Won't do again...). After several days MCM in EC+ says in Options tab 8:8 for time remaining, it seems that's 8 days 8 hours to go. Even after making sure there's no milk left my speedmult is -2 and breast size is very big... I'm glued to the floor. In MilkMod progression rate she's level 7 out of 10.

 

But i'm fairly sure this speed reduction comes from the unusual MCM setting for pregnancy duration and its scaling. (Although it might also have something to do with Being A Cow or the Pain system.)

 

Could we have an option that pregnancy doesn't alter speedmult?

 

Edit: Ok the speed issue was definitely from milkmod side. Still these mods play a bit weirdly together, the breast scales add to eachother and they really get massive.

Posted
6 hours ago, Zaflis said:

Edit: Ok the speed issue was definitely from milkmod side. Still these mods play a bit weirdly together, the breast scales add to eachother and they really get massive.

EC+ has native support for Sexlab Inflation Framework which is designed to address the issue of multiple mods changing node sizes.

Posted

there's not a way to set belly inflation to be instant, is there?

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