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Posted
22 hours ago, rcy68 said:

For the love of the Gods, NO!

I'm with this guy. Never seen the Oblivion version but these do nothing for me - too sixties sci-fi looking. I always think of Barbarella when I see them.

Not come across the mimic one yet.

Posted
On 9/16/2019 at 4:11 AM, asianboy345 said:

I'm having a similar issue, only worse with the two "attacking" tentacles no longer spawning at all. The tentacles that holds the character works tho. This only happens in the "double" animation, the other tentacle one works fine

Ditto

 

Anyone know why this might happen, and how to fix it?

Posted
On 9/15/2019 at 8:11 PM, asianboy345 said:

I'm having a similar issue, only worse with the two "attacking" tentacles no longer spawning at all. The tentacles that holds the character works tho. This only happens in the "double" animation, the other tentacle one works fine

 

2 hours ago, donkeywho said:

Ditto

 

Anyone know why this might happen, and how to fix it?

Unfortunately - it looks the the author of the Estrus mod has finally gone back and cleaned up most of the very old versions of the mod.  

 

EC+ is built for Estrus V1.60r1 which doesn't appear to be available anymore.  Later versions of the mod changed the animations and objects used, which effectively breaks the tentacle double animation.

 

Not sure what could be done about this, unless Estrus's author gives permission for someone to share the old version to be bundled with or used alongside EC+, or EC+ ends up being able to use the newer versions.

Posted
2 hours ago, Reesewow said:

 

Unfortunately - it looks the the author of the Estrus mod has finally gone back and cleaned up most of the very old versions of the mod.  

 

EC+ is built for Estrus V1.60r1 which doesn't appear to be available anymore.  Later versions of the mod changed the animations and objects used, which effectively breaks the tentacle double animation.

 

Not sure what could be done about this, unless Estrus's author gives permission for someone to share the old version to be bundled with or used alongside EC+, or EC+ ends up being able to use the newer versions.

Same here, double tentacle thingy is missing somethingy:

Spoiler

ScreenShot1522.jpg.391e347c3025b78edb2d9ed39a3ea03a.jpg

 

 

ScreenShot1523.jpg.c0adbace045cdbae41b96d5e52d40d36.jpg

 

 

Although I don't think it's a new issue ?‍♂️

Posted
2 hours ago, Reesewow said:

 

Unfortunately - it looks the the author of the Estrus mod has finally gone back and cleaned up most of the very old versions of the mod.  

 

EC+ is built for Estrus V1.60r1 which doesn't appear to be available anymore.  Later versions of the mod changed the animations and objects used, which effectively breaks the tentacle double animation.

 

Not sure what could be done about this, unless Estrus's author gives permission for someone to share the old version to be bundled with or used alongside EC+, or EC+ ends up being able to use the newer versions.

Thanks for the quick reply

 

Just checked again and although I have 1.60r1 activated in MO, I've overwritten it with V240  ?

 

I'll prob need to deactivate that ...

Posted
On 9/20/2019 at 6:49 PM, Bane Master said:

It's a possibility - I'll try and find a moment to take a look 

Just to give you some more motivation before you look into it:

Nibbles Update:

What's New in Version 5.6 (10-10-2019)

Released 1 hour ago

  • V 5.6
  • Made some changes to the .esp file to avoid duplicating base files
  • Some fixes where I forgot an animation to include (and I also forgot which one that was)
  • 3 new animations,? Tentacle Doggy ?, Threesome Standing, Troll Missionary
  • *Probably some new bugs to come with it

unless you have motivated Nibbles somehow in the background already ?

Posted
On 10/10/2019 at 8:17 PM, donttouchmethere said:

Just to give you some more motivation before you look into it:

Nibbles Update:

What's New in Version 5.6 (10-10-2019)

Released 1 hour ago

  • V 5.6
  • Made some changes to the .esp file to avoid duplicating base files
  • Some fixes where I forgot an animation to include (and I also forgot which one that was)
  • 3 new animations,? Tentacle Doggy ?, Threesome Standing, Troll Missionary
  • *Probably some new bugs to come with it

unless you have motivated Nibbles somehow in the background already ?

The main issue is "so many mods, so little time" but I hopefully will have some time in the next couple of weeks - can't promise though 

Posted
2 hours ago, Bane Master said:

The main issue is "so many mods, so little time" but I hopefully will have some time in the next couple of weeks - can't promise though 

Please, if you do manage to do that, is there any chance that you can maybe have a quick look at how you might defer the 'birthing' event, so that it can't take place in the middle of a sexlab scene/animation?  If that's a major task, just forget I mentioned it, as I'm sure we can all live with chaurus eggs popping out and rolling off into the hinterland during a falmer, or any other, copulation :P

 

Of course, if that shouldn't happen now, by all means tell me what I might need to do to stop it occurring  :)

 

TIA for any help you can offer

Posted
11 hours ago, donkeywho said:

is there any chance that you can maybe have a quick look at how you might defer the 'birthing' event, so that it can't take place in the middle of a sexlab scene/animation? 

I'll add it to the list :classic_wink:

Posted

How do I get a follower pregnant? I’ve tried the estrus shout on from “Estrus for Skyrim” on Lydia and that doesn’t work. The attack happens but she doesn’t get pregnant. I’ve told her to harvest a plant to trigger an estrus attack from Cursed Loot but Lydia doesn’t get attacked, the event always triggers to me. 

Posted
16 minutes ago, sillygooseboy7 said:

How do I get a follower pregnant? I’ve tried the estrus shout on from “Estrus for Skyrim” on Lydia and that doesn’t work. The attack happens but she doesn’t get pregnant. I’ve told her to harvest a plant to trigger an estrus attack from Cursed Loot but Lydia doesn’t get attacked, the event always triggers to me. 

Try to get chaurus spit on Lydia, i've seen that tentacle attack and following pregnancy a couple times.

Posted
42 minutes ago, Zaflis said:

Try to get chaurus spit on Lydia, i've seen that tentacle attack and following pregnancy a couple times.

Yeah.  Works fine on most followers

 

But my recollection is that Lydia acts a bit peculiarly at times.  I always leave her at Breezehome

Posted

So is the broken tentacle animation(Double Tentacle, I think) gonna get fixed? The one that plays the restraining tentacles fine, but the tentacles that penetrate and stimulate the victim don`t appear. Reverting back to a previous version of Estrus For Skyrim shouldn`t be "the fix". Plus, the file I downloaded from that link a few pages back was wonky. Wouldn`t let me view or unzip it, so I deleted it. I guess I should try again. Probably corrupted or something.

 

Love this mod. Thanks for your work.

Posted
1 hour ago, rcy68 said:

So is the broken tentacle animation(Double Tentacle, I think) gonna get fixed? The one that plays the restraining tentacles fine, but the tentacles that penetrate and stimulate the victim don`t appear. Reverting back to a previous version of Estrus For Skyrim shouldn`t be "the fix". Plus, the file I downloaded from that link a few pages back was wonky. Wouldn`t let me view or unzip it, so I deleted it. I guess I should try again. Probably corrupted or something.

 

Love this mod. Thanks for your work.

Oddly, i recently tried going back from 2-40 to the 1-60r version and Double Tentacle still doesn't seem to work properly.  You get a glimpse of the two at the immediate start of the anim and then they vanish

 

Have to say I didn't rerun FNIS.  Maybe we should try that - if you haven't already - as the mod's FNIS animation list is different (although that may be due in part to the extra /revised coontent of 2-40?

Posted
52 minutes ago, donkeywho said:

Have to say I didn't rerun FNIS.  Maybe we should try that - if you haven't already - as the mod's FNIS animation list is different (although that may be due in part to the extra /revised coontent of 2-40?

I started a new game, and ran FNIS. Still broken. Strange that it only effects that one animation. The others work fine. You`d think it`d break all of them. Thank the Gods it doesn`t. Would make EC+ unusable(for me, anyway).

Posted
4 hours ago, rcy68 said:

I started a new game, and ran FNIS. Still broken. Strange that it only effects that one animation. The others work fine. You`d think it`d break all of them. Thank the Gods it doesn`t. Would make EC+ unusable(for me, anyway).

I'm afraid I'm not sure what is causing your issue, but I can confirm that using 1-60r the Tentacle Double animation is working fine for me.

Posted
3 hours ago, Bane Master said:

I'm afraid I'm not sure what is causing your issue, but I can confirm that using 1-60r the Tentacle Double animation is working fine for me.

Thanks for that.  I'll have to look again

Posted
17 hours ago, Bane Master said:

I'm afraid I'm not sure what is causing your issue, but I can confirm that using 1-60r the Tentacle Double animation is working fine for me.

Yeah, so I`ve heard. But that link a few pages back for 1-60r downloads for me, but I can`t open it or unzip it. When I try, nothing happens. I downloaded it twice. So I just delete it. I`m not installing it if it`s clearly bugged for me. What I`m wondering is, can someone fix things so animation works with the newest version of Estrus, since that`s all I`ve got?

Posted

I know this was ported to SE, but scaling isn't compatible with SLIF and the person who ported it isn't interested in making it compatible, which means scaling doesn't work properly with CBBE bodies in SE.

Would you be willing to make a SLIF compatibility patch? Even if it's for Oldrim, I imagine it wouldn't be difficult to convert it to SE.

Posted
14 hours ago, jharise said:

I know this was ported to SE, but scaling isn't compatible with SLIF and the person who ported it isn't interested in making it compatible, which means scaling doesn't work properly with CBBE bodies in SE.

Would you be willing to make a SLIF compatibility patch? Even if it's for Oldrim, I imagine it wouldn't be difficult to convert it to SE.

I may be missing the point here - but EC has native SLIF support built in so I'm not sure what change you are asking for?

Posted
7 hours ago, Bane Master said:

I may be missing the point here - but EC has native SLIF support built in so I'm not sure what change you are asking for?

Certainly shows up on my SLIF MCM in list of mods providing inflation etc values

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